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Rise of the Necromancer

Rise of the Necromancer


Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique twists and game features I decided to implement to add another layer of gaming to an already amazing RPG. I have intended it for new DM's and players starting out up to Level 5 although the difficulty can be modified to compensate as seen fit. Any...   [click here for more]
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Greger's Grotto

Greger's Grotto


An Adventure for Levels 1 to 3. Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: survive harsh prison conditions, including the rivalry between prisoner factions: human, orc,...   [click here for more]
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Seldom Encountered

Seldom Encountered


A selection of combat and social encounters for 1st - 4th level characters, set in the Forgotten Realms, with extra flavor for those playing Seldom Spring adventures. Thematically, the encounters detailed herein are set within the Forgotten Realms, but they can be used elsewhere with minor adjustments. Pay What You Want: If you're unsure what this is worth, by all means grab it...   [click here for more]
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Trials of Xibalba

Trials of Xibalba


Delve into dungeons deep and old with this adventure for a group of four to five 4th-5th level characters! Featuring original and stunning artwork by the talented Héctor Hugo Moreno! "In eons past, civilisations long lost to the sands of time worshipped the infernal gods of the Underdark. Amongst these places of worship is Xibalba, or the “Place of Fear”, a subterranean temple...   [click here for more]
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Caverns of The Dirty Hag

Caverns of The Dirty Hag


A free adventure with a map. Enjoy! :) It's made for four level 3's. It has a marked map inside the download. ...   [click here for more]
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The Light at the End of the Tunnel

The Light at the End of the Tunnel


An intreaguing story featuring your group of Players! Let your Players embark on a journey through riots, secret meetings, lies, greed, madness, tunnels, crime lords, monsters and epic loot! This six act adventure for lvl 4-6 characters is the sequel to the Spymasters Predicament but can be run as a separate adventure. Features: 6 Acts with 12+ hours of playtime 12 Illustrated...   [click here for more]
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The Saga of the Boot

The Saga of the Boot


This adventure is designed for a party of 3rd level characters. It is set in the Forgotten Realms. In the caves below a deserted orc lair, the party may intervene in a standoff between rival forces: a small clan of mad derro, with an unhealthy boot obsession, faces a new threat in the form of grimlock slavers. This is the third adventure in the Seldom Spring series. It can be played independently...   [click here for more]
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The Hunt for Red December (5e)

The Hunt for Red December (5e)


"You work for an organisation, The South Pole Anti-Christmas Company. After discovering the location of Santa’s secret sleigh storage Grotto, the big boss has decided to send the group of you to rob the place, and bring back Santa’s sleigh. After being teleported to the North pole, you traversed the icy wilderness, and have ended up just outside the cave entrance, the one you believe...   [click here for more]
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The Purging Flames

The Purging Flames


The third and final adventure in the Valley of Kyros trilogy. Here our heroes finally attempt to destry to Orb of Saarith. This low level adventure is designed for 3-4 players of fourth level. The Mud Creek trilogy, the prequel to the Valley of Kyros Trilogy: 1. A Disturbed Breakfast 2. Chasing the Green 3. The Quarrelsome Quarry Valley of Kyros trilogy: 1. A Source of Secrets 2....   [click here for more]
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The Misfit Maggot Five

The Misfit Maggot Five


Warchief Grog Bloodloaf has sounded the horn of war. Elf scum have stolen orc lands and the tasty halfling herds. For generations the Maggotsmasher Clan has watched and waited from the icy caves of the frozen mountains but that wait is over. Warchief Bloodloaf needs only the totem of leadership, the Dragon Crown of Durge Maggotsmasher, to unite the clans and begin his war. Five misfits have answered...   [click here for more]
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Dungeon Race #1 - Race for the Golden Pig

Dungeon Race #1 - Race for the Golden Pig


What happens when two groups of adventurers are forced to race for their lives? After interrupting a cranky old wizard, two groups of adventurers find themselves racing through a dungeon. With a note that ends, "The first team who touches the golden pig gets to live." Can the teams make it to find the golden pig? ...   [click here for more]
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Delve Into Darkness (Level 1-3 Module for Four)

Delve Into Darkness (Level 1-3 Module for Four)


Welcome to another Benjamin Brew module, one that takes you through natural caves beneath the village of Nane, into a drawven mining outpost that's mysteriously deserted, and through deep trenches that extend far into the earth. Come experience the mystery and intrigue as a village built around a chaotic wizard mansion fear for their safety after a violent earthquake; leaving the town encased in...   [click here for more]
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A Band of Adventurers Argue over Treasure

A Band of Adventurers Argue over Treasure


As many poor commoners can attest, there can be nothing quite as destructive as a band of adventurers with no moral compass, except perhaps for a band of adventurers with no moral compass and no coordination. Alas, our intrepid heroes have fallen victim to one such band, and are sure to be in for a challenging fight, as soon as their captors have finished fighting among themselves. This is a short...   [click here for more]
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A Tomb To Plunder

A Tomb To Plunder


A Mini Adventure That Can Be Placed Anywhere And Played From Start To Finish Within A 3 Hr. Game Session...... (for 1st tier party levels) ...   [click here for more]
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Goblin Bandit Camp

Goblin Bandit Camp


A simple entry level mini adventure with the straight forward goal of eliminating a local goblin threat. Only the monster manual page numbers are given for the monster stats to keep the file size small. (for 1st tier party levels) ...   [click here for more]
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Modrons, Mephits & Mayhem (Free Preview Edition): A Dungeoncrawl Adventure for Levels 4-6

Modrons, Mephits & Mayhem (Free Preview Edition): A Dungeoncrawl Adventure for Levels 4-6


An adventure for three to five characters of levels 4-6. Modrons, Mephits & Mayhem is a free preview of the full-length adventure out now! Check out MODRONS, MEPHITS & MAYHEM! - Adventure for Levels 5-8. The mountaintop facility designated XK-247 was created by the modrons as a place to study the effects of elemental portals...   [click here for more]
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Modrons, Mephits & Mayhem Enhancement

Modrons, Mephits & Mayhem Enhancement


Scaling info and tips from levels 4 all the way up to 12! New fixed and random encounters, plus additional tactics for the githyanki! Monsters from alternate sources like Volo's, Mordenkainen's, or even Monsters of the Guild! This TOTALLY FREE enhancement provides additional ideas, tips, tricks, encounters, tables, and more to help make Modrons, Mephits...   [click here for more]
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More Goblin Bandit Camp

More Goblin Bandit Camp


An entry level mini adventure that can be used with the Goblin Bandit Camp mini adventure or by itself. Only the monster manual page numbers are given for their stats to keep the file size to a minimum. (for 1st tier party levels) ...   [click here for more]
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SS01 - The Caves of Terror

SS01 - The Caves of Terror


You don't know who you are, and you don't know how you got here. An underground settlement of with scared peasants is little help, sprawling dark caves filled with deadly creatures stretches endlessly. and a dark looming presence watches from the shadows. That is what awaits you in The Caves of Terror.<o:p></o:p> This is a D&D Competition in the style of the old RPGA D&D Tournaments...   [click here for more]
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Twenty Five Adventures

Twenty Five Adventures


A collection of first level encounters to help new Dungeon Masters start a D&D game. Includes a variety of dungeon, wilderness and other locations and settings. The encounters can be used as is, or to draw insperation in creating your own encounters. I've included additional information and suggestions to continue the encounters into a campaign. The encounters can be run using the rule books or...   [click here for more]
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