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Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$2.35
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The PCs are hired to escort a merchant boat to Rygar, a new settlement that has sprung up on the banks of a tributary of the Neverwinter River deep in the Neverwinter Woods. The mud of Rygar is much desired by potters for its physical attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What happens when the lizardfolk show up to roll in the mud?
This product now... [click here for more] |
Dungeon Masters Guild |
$2.99
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AN AMPHIBIOUS ADVENTURE, WITH A LOVECRAFTIAN MYSTERY!
The characters are brought to a remote island village called Lobster Cove. There is something fishy about the mist-shrouded village, and it’s not just the smell of those awkward, unfriendly villagers!
A steampunk treasure-ship is stranded in the nearby harbor with its captain missing and its crew on alert. Can the characters uncover the mystery... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.00
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AN AQUATIC ADVENTURE, WITH A PLANAR TWIST!
The characters are welcomed into a planar castle as guests of a powerful water genie whose skin is broken and scarred by painful looking barnacles. The genie has been afflicted by a dreadful curse and is willing to bestow a small fortune upon anyone brave enough to aid him.
To save the genie the characters will need to dive into the ocean... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.00
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This is the PDF version. If you are looking for the module for the Fantasy Grounds VTT - click here.
Dark Waters:
Blood in the Fathomless Depths
Children and a cleric have been kidnapped from a small coastal town by undead creatures who crawled out of the sea. Defend the Captain's Folly Tavern, investigate the mystery, swim... [click here for more] |
Dungeon Masters Guild |
$2.95
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Merchant ships are being pulled out of the sea by dragons and flown away to an unknown location in the Draillo swamps. Towns have been overrun with undead. The weather is out of control. An entire border region is destablised, and war could be on the horizon.
The PCs travel to the area and with the support and leadership of powerful NPC wizard Mohratz, unravel the various rumours and mysteries... [click here for more] |
Dungeon Masters Guild |
$2.00
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Encounters in the Infinite Planes
Volume 2: Plane of Water
Adventure and excitement across the limitless depths of the Plane of Water!
The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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Tales of the Infinite Planes
Jade Waters Job
Find this adventure among others compiled in Tales of the Infinite Planes for PDF and Print on Demand!
An unusual merchant is paying well for bodyguards to accompany her on a “short journey across long distances.” The coin is good, but something about her offer seems unusual. Where does this offer of employment by the merchant of... [click here for more] |
Dungeon Masters Guild |
$2.99
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The small coastal town of Pinepass spends its days in relative peace until the nearby lighthouse stops shining. Nobody knows what could be the cause but with reports of one ship already wrecked along the shores it won't be much longer before others follow. Travel across open ocean to reach the Nightwatch Lighthouse and reignite the flames above while also investigating... [click here for more] |
Dungeon Masters Guild |
$1.75
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Bardeid, the Baron Alluvion, has lost his staff when his boat was attacked by a hippopotamus during a hunting expedition. This staff represents his ownership of the nearby delta, land he recently purchased, and without it, others may try to dispute his claim.
One of those disputing Bardeid's claim is Yasheira, the chieftain and shaman leading the halflings native to the delta.
In seeking the staff... [click here for more] |
Dungeon Masters Guild |
$3.99
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A series of disappearances from nearby beaches has led to a dark panic descending on a small village. What’s taking the people? Are they safe? Only adventurers can help.
If you’re not a DM, look no further!
A One-Shot Adventure
The Lair of Auntie Ethel is an original adventure set in the worlds of Dungeons & Dragons. It is meant for use with D&D’s fifth edition... [click here for more] |
Dungeon Masters Guild |
$4.99
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For levels 3-5. This is the first of four modules in a series. In this module we learn of an impending demon war, and go in search of a magical sword. Full of battles, riddles and puzzles. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This module contain three handy encounters for the time your players have to face a mighty river.
The encounters are varied and can be faced with violence or wits, wathever you players choose to.
The encounters leads from one to the other so you can run the three in the same session if you are lucky or you can save some for another river.
The encounters are adjusted for characters level 1, level... [click here for more] |
Dungeon Masters Guild |
$2.95
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Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting.
The Islands of Laquama provide peaceful respite for... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.50
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Lost in the mists of the Dark Mirage, the players must deal with a trio of witches that dwell in this strange place in order to escape.
Sisters of the Dark Mirage can be completed in a single session, making it a great standalone, one-shot adventure, or it can be included in any longer running campaign as a stop along the way. It shines most as a set encounter during your Out of the Abyss... [click here for more] |
Dungeon Masters Guild |
$2.00
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Over a millennium ago, a clan of dark elves fled from the city of Menzoberranzan and its evil rulers. Though many lives were lost in the initial exodus, the large numbers of the renegade band ensured that they were more successful than any could have hoped. And yet, the drow that finally arrived into the surface world found themselves shunned at every turn. Just as their hope was beginning to wane,... [click here for more] |
Dungeon Masters Guild |
$6.99
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For decades, a kraken has tormented the port town of Massalia. When the kraken’s scream echoes across the waters of the bay, the town has one week to deliver a child to the kraken’s ravenous jaws. Once again the time has come, and with a heavy heart, the mayor has convened a lottery to choose which child will be sacrificed to protect the town. But this time, a party of adventurers has heard... [click here for more] |
Dungeon Masters Guild |
$5.00
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A 1-Hour Adventure designed for five 3rd Level Characters.
A high elf has hired you to act as bodyguards for a critical negotiation with a band of river pirates. The fate of the elf’s son depends on the negotiations going well. Can you maintain order and ensure that your patron and her son make it out of the River Lord’s lair alive?
The River Lord is a short scenario... [click here for more] |
Dungeon Masters Guild |
$0.99
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'The Sunken Village of Little Corth' is a 2nd level Dungeons and Dragons adventure centred on a time-paradox puzzle. The PCs travel across a necrotic marsh (the Grey Creeping) to a sunken village where, upon being transported back 2000 years into the past, they must prevent a necromancer freeing Orcus (demon prince of Undeath) from the imprisoning veils of the spirit plane. If only it was... [click here for more] |
Dungeon Masters Guild |
$7.95
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The desert village of Sakha has prospered for centuries, but now a terrible plague befouls its sacred oasis. Have the gods turned their backs on the village? Or are more sinister forces at play? The answers await a team of brave adventurers, but only if they are prepared to face what lurks in the oasis.
This adventure of about four hours presents a party of 2nd to 3rd level characters with an exotic... [click here for more] |
Dungeon Masters Guild |
$3.95
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A fantastic island of goblins awaits your party in this new adventure!
In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe?
Complete with:
* 4 maps
* 6 NEW spells for goblins and players
* New seige mechanics
* 4 NEW goblin specializations... [click here for more] |
Dungeon Masters Guild |
$5.00
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