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Handful of Heists

Handful of Heists


This is the PDF version. For all your Fantasy Grounds needs, click here "There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings. Attention scoundrels! Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist...   [click here for more]
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource

Gray Hands - a Waterdeep: Dragon Heist DM's Resource


Gray Hands - a Waterdeep: Dragon Heist DM's Resource Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got...   [click here for more]
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Journey Through the Center of the Underdark 2 - The Darklake Strikes Back

Journey Through the Center of the Underdark 2 - The Darklake Strikes Back


Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling...   [click here for more]
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One-Shot: Sullied Waters

One-Shot: Sullied Waters


A town of sea elves has been ruled over by a democratic council for centuries. It has been a place of peace — but now someone has killed a member of the council. To complicate matters, the murdered is undoubtedly someone else on the council. It’s up to the adventurers to figure out who the killer is and stop whatever nefarious plans they’re brewing. A One-Shot Adventure Sullied Waters is...   [click here for more]
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CCC-WWC-02 Dark Waters of Hate

CCC-WWC-02 Dark Waters of Hate


THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
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Curse of the Sea Witch - Adventure

Curse of the Sea Witch - Adventure


AN AQUATIC ADVENTURE, WITH A PLANAR TWIST! The characters are welcomed into a planar castle as guests of a powerful water genie whose skin is broken and scarred by painful looking barnacles. The genie has been afflicted by a dreadful curse and is willing to bestow a small fortune upon anyone brave enough to aid him. To save the genie the characters will need to dive into the ocean...   [click here for more]
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One-Shot: The Storm to Come

One-Shot: The Storm to Come


The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons. The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage...   [click here for more]
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Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)

Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)


In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference...   [click here for more]
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The Ballad of the Dark Maiden

The Ballad of the Dark Maiden


Over a millennium ago, a clan of dark elves fled from the city of Menzoberranzan and its evil rulers. Though many lives were lost in the initial exodus, the large numbers of the renegade band ensured that they were more successful than any could have hoped. And yet, the drow that finally arrived into the surface world found themselves shunned at every turn. Just as their hope was beginning to wane,...   [click here for more]
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The Sunken Ruins of Ishau

The Sunken Ruins of Ishau


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.   The Sunken Ruins of Ishau Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics. Even deeper down, at the bottom of an old...   [click here for more]
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Call From the Depths - Adventure

Call From the Depths - Adventure


AN AMPHIBIOUS ADVENTURE, WITH A LOVECRAFTIAN MYSTERY! The characters are brought to a remote island village called Lobster Cove. There is something fishy about the mist-shrouded village, and it’s not just the smell of those awkward, unfriendly villagers! A steampunk treasure-ship is stranded in the nearby harbor with its captain missing and its crew on alert. Can the characters uncover the mystery...   [click here for more]
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CCC-CIC-09 Steamy Shores of Danger

CCC-CIC-09 Steamy Shores of Danger


An urgent plea for assistance comes from the coastal village of Jarko’tu’ta. Traders are dead, canoes destroyed, bloodthirsty sharks spotted! A perilous canoe journey and fog-shrouded mysteries await adventurers. A 2- or 4-Hour Adventurers League Convention Created Content for 1st-4th Level Characters, brought to you by Cold Iron Conventions and Draxtar Games. In addition the ability to turn...   [click here for more]
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CCC-CIC-08 The Last Voyage of the Woolgathering Tidsoptimist

CCC-CIC-08 The Last Voyage of the Woolgathering Tidsoptimist


Zor von Finklestein has purchased an aging cargo vessel and filled it with food for suffering Mulmaster. Now you only need to make sure the vessel comes into port. A four-hour D&D Adventurers League Convention Created Content adventure on the Moonsea for 1st-4th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ...   [click here for more]
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CCC-PRIORY-01 Maritime Mayhem

CCC-PRIORY-01 Maritime Mayhem


An evil menace once thought dead has resurfaced in Faerûn. This menace is a member of the Dark Priory, a doomsayer cult. You have the important mission to bring him to Phlan for prosecution. This is part 1 of 3! A 2-hour Adventure for 1st – 4th Level Characters This adventure originally debuted at Pretzcon in Omaha, Nebraska. Visit them here: http://www.pretzcon.org Want...   [click here for more]
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The Sea of Swords

The Sea of Swords


If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!! Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 7 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 7th-8th level characters The Sword Coast is the...   [click here for more]
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Classic Modules Today: U3 The Final Enemy (5e)

Classic Modules Today: U3 The Final Enemy (5e)


In 1983, TSR published the module named “The Final Enemy” with the module code “U3”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw and Keith Parkinson. It consisted of a 48 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. This adventure...   [click here for more]
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Death on the Water

Death on the Water


A priestess of Umberlee plans to sacrifice the characters, the crew, and the innocent passengers aboard the Wave Reaver. They must survive her and the storm that follows. Death on the Water makes an adventure out of any trip over water, from Port Nyanzaru to the Snout of Omgar, or anywhere in between. ...   [click here for more]
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The Good Ship Kraken's Conscience

The Good Ship Kraken's Conscience


Having stopped the Raiders operating out of the Cloakwood along the Coast way, the players return to Baldur’s gate to return their prisoner to Belynne Stelmane, and learn of a slavers operation she would like them to sniff out and break up in her continued bid for political clout. This adventure is a continuation of It Always starts in a Tavern, but will contain suggestions for...   [click here for more]
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A Lake Full of Mystery

A Lake Full of Mystery


Just a quick 1-2 hour adventure for 4-6 2nd level adventurers. This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ...   [click here for more]
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Temple of Xhodes

Temple of Xhodes


Evil Awakens in Sembia! The Temple of Xhodes is half wilderness adventure, half dungeon crawl for 4-6 characters of 2nd level. People have been disappearing from Eastbrook and surrounding lands. Can the adventurers figure out why – and who’s behind it?  Can they stop the cultists before they take over? This adventure takes place in the village of Eastbrook, a ready-to-play...   [click here for more]
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The River Lord

The River Lord


A 1-Hour Adventure designed for five 3rd Level Characters. A high elf has hired you to act as bodyguards for a critical negotiation with a band of river pirates. The fate of the elf’s son depends on the negotiations going well. Can you maintain order and ensure that your patron and her son make it out of the River Lord’s lair alive? The River Lord is a short scenario...   [click here for more]
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Beneath the Surface - Revised Edition 2.02 (with Supplements)

Beneath the Surface - Revised Edition 2.02 (with Supplements)


The fate of Velen’s Reach is in your hands! Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council, sightings...   [click here for more]
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The Island of Evil

The Island of Evil


Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village.  Will the player characters brave the Island of Evil and save the Village of Dzondu? The Island of Evil is an adventure intended for characters starting levels 3 or 4. ...   [click here for more]
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Adventures By FishPirate: Mud of Rygar I & II

Adventures By FishPirate: Mud of Rygar I & II


The PCs are hired to escort a merchant boat to Rygar, a new settlement that has sprung up on the banks of a tributary of the Neverwinter River deep in the Neverwinter Woods. The mud of Rygar is much desired by potters for its physical attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What happens when the lizardfolk show up to roll in the mud? This product now...   [click here for more]
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Queen of The Drowned Ones: Scaly Wings Above Stormy waves

Queen of The Drowned Ones: Scaly Wings Above Stormy waves


QUEEN OF THE DROWNED ONES: Scaly Wings Above Stormy Waves Introduction: A new peril hangs over the northern seaways. Formations sent by a figure known as The Broken King plunder one sailing ship after another, eliciting the ire of every Waterdhavian merchant in the process. From whence these audacious winged kobolds, scourge of fishermen and traders’ vessels...   [click here for more]
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The Sunken Village of Little Corth

The Sunken Village of Little Corth


'The Sunken Village of Little Corth' is a 2nd level Dungeons and Dragons adventure centred on a time-paradox puzzle. The PCs travel across a necrotic marsh (the Grey Creeping) to a sunken village where, upon being transported back 2000 years into the past, they must prevent a necromancer freeing Orcus (demon prince of Undeath) from the imprisoning veils of the spirit plane. If only it was...   [click here for more]
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Dragons' Gambit

Dragons' Gambit


Merchant ships are being pulled out of the sea by dragons and flown away to an unknown location in the Draillo swamps. Towns have been overrun with undead. The weather is out of control. An entire border region is destablised, and war could be on the horizon. The PCs travel to the area and with the support and leadership of powerful NPC wizard Mohratz, unravel the various rumours and mysteries...   [click here for more]
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