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When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry.
Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1... [click here for more] |
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A group of dwarves are testing a new form of propulsion in a nearby town. They are facing threats of sabotage and unrest, as people find their devices to be what some would call unnatural. Given a chance, they will hire the party to act as guards and protectors for their intellectual and physical property against whatever threat tries to destroy their ship, the Ocean Screamer. The dwarves'... [click here for more] |
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Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
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Dip your toes into Daerdan's Tall Tales with these ten encounters!
Grab the Complete 101 Encounter Edition Here!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: Ten Seafaring Encounters is... [click here for more] |
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Twenty years ago, the humans built a dam and flooded Gormelin Valley. They drove the Cinderborn goblins away from their land. But now the Cinderborn are back and they want vengeance. The dam must fall and the human towns must drown!
Play this adventure from the perspective of the "heroes" or from the perspective of the "monsters". Discover each side's capacity for good and evil. Fuel... [click here for more] |
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Encounters on the Savage Seas III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your library of nautical and coastal encounters... [click here for more] |
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The Tharchion of Lapendrar in the desolate realm of Thay, Eseldra Yeth a vampire rules with an iron fist. Keeping prisoners as salves to feed her needs and undead to fuel her evil army at Nethwatch Keep. Finding yourself in this awful predicament, you have lost hope. That is until one incredibly early morning just before dawn a beaten Halfling named Breagor Boldfoot is thrown into your cage.Asking... [click here for more] |
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Take on gargantuan beasts and fight for survival as you sail across the desert!
This PDF features supplemental rules for a group of adventurers to pilot a sand skiff across the desert as they are attacked by predators such as the fearsome purple worm. Various parts of the vehicle can be attacked, and the party must work to keep it from being destroyed while also pushing the offensive. Characters can... [click here for more] |
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This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
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This PDF lays out how a DM can run an old school, multi-limb combat encounter with a gigantic, angry octopus, as it attacks and eats a boat tier one player characters are traveling on. ... [click here for more] |
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An Adventure for Levels 1 to 3.
Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena.
In this adventure, the players will need to:
survive harsh prison conditions, including the rivalry between prisoner factions: human, orc, goblin and... [click here for more] |
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Author's personal note to readers:
* work in progress is scheduled to be approx. 300 formatted pages with maps, npc art, 3 subclass options, several vehicle blue prints and a level 1 to 16 adventure. The campaign setting is the Forgotten Realms 1490DR on the peninsula of Aglarond.
* This is a work in progress. Not by any means is it a finished product, but some pieces are ready to be enjoyed... [click here for more] |
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The party's relaxing holiday in the seaside town of Tradobatra is interrupted by a gang of Bullywugs attacking the beach and dragging away a number of townsfolk. The party is tasked with finding the kidnapped people and bringing them home but first, they will need to delve into ruins below the salt marsh of Tradobatra Bay.
This is the fifteenth in the A to Z One-Page series, featuring Bullywugs. The... [click here for more] |
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This combines encounters 31 to 40 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can get dusty in the fallen desert outpost, clean up in the Bath of Pelthonus and get chopped up by the Gladiomortuus.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
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Nasty Undead Beavers
A quick little one shot adventure about undead beavers and their bone dam. As designed during the DMsGuild Design Dash on the 7th of May 2021. You can follow me on Twitter (@squirrelgolem) or send an e-mail (christian.eichhorn.dmg@gmail.com). ... [click here for more] |
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A one-shot adventure that has the party starting out at a small seaside town.
Ideal for 3rd-4th level characters.
Includes hand-drawn maps for DM and Players, with a jpeg format file to upload to your favourite virtual tabletop game.
This is a revised version of Night Raider previously posted ... [click here for more] |
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A solo/small party adventure for level 3 characters.
PREPARE YOURSELVES, THIS WILL NOT BE EASY.
Pirates have always pestered the coast around the trading town of Sharnwick. Now they appear to have become organised and are causing chaos to the surrounding villages. Investigate the Pirates sudden boldness and bring an end to the suffering of the towns people.... [click here for more] |
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Anchored off the coast, outside the shipping lanes of Waterdeep, rests the Marvelous Marie. A small sailing vessel, the Marvelous Marie is the discrete flagship of the up-and-coming pirate lord Darrius Young. A tactically minded man, Darrius has already enlisted the loyalty of several larger pirate vessels out of Luskan. Their small flotilla ambushes and raids merchant vessels traveling... [click here for more] |
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QUEEN OF THE DROWNED ONES
PART 1: DRIFTWOOD & DROWNING-PITS
Introduction: The disturbing discovery of the first corpse adrift close to Waterdeep had provoked quite an impact when brought to port. On the pier was lying the bloated body of a man tied to a crude driftwood raft, a man who had been branded with a red-hot iron, ritually sacrificed to Umberlee... [click here for more] |
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In the pirate island city of Dredge, a chaotic race for treasure and glory is about to begin. The most dangerous pirates on the open seas have been given an offer they cannot refuse: 10,000 gold pieces for whoever retrieves the Blue November gemstone from the rediscovered Shrine of the Whispered One on Clandestine Island.
As members of Captain Susanna's crew on the Screaming Siren, players race against... [click here for more] |
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A newly erupted volcano exposes an ancient temple to a world that has forgotten it. Race to the Depths will pit players against other groups of adventurers and treasure seekers to recover plunder from this crumbling edifice.
Race to the Depths is a fun, flexible, and accesible adventure for new players and veterans alike. While it is designed for 4th level characters, there are sugestions within for... [click here for more] |
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Defeat the Evil Crabomancer
The mad Crabomancer has been plotting to destroy the town of Red Claw with his horrible rituals. Can the players destroy him before its too late, or will they face the same fate as the missing fishers.
Not a penny needed
This adventure allows you to enjoy a night of fun with your friends, without having to spend... [click here for more] |
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Your ship is lost! Having hunted a crew of pirates to the middle of the ocean, your crew engaged in a terrible sea battle, and now both your ships are headed for the deep.
In the distance, you spy a cluster of vessels huddled together. As it turns out, the Empire had lashed together a dozen aging men-of-war to form a massive flotilla of prison hulks — non-sailable ships where prisoners can... [click here for more] |
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A small ship has been stolen, and the crew aboard her can’t stay afloat. The party attempts to rescue them, but loses the stolen ship in the process, if not their own ship. They begin to re-turn the thief, a satyr and self-described travel-ing salesman named Henenu Ferghus Loyb, to the authorities. But along the way, he hasn’t given up on his schemes, and his “cargo,” three beautiful women,... [click here for more] |
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A delve into an ancient underwater dungeon brings back more than the adventurers expected—one might say twice as much as they expected.
This is the 4th in the Sea Traveling series, and can be run as a solo adventure or as part of that larger campaign. ... [click here for more] |
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Shipwrecked, lost at sea, no hope of escape. Laying on the sun soaked beach listening to the waves might seem like a well-deserved vacation, but after a few days or weeks, even the most experienced party of adventurers can go mad when isolated on a desert island. That’s if the coconut people don’t get them first.
DM Resources for a desert island, plus a one-shot adventure for first tier adventurers... [click here for more] |
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** Now downloaded over 150 times***
Imprisoned on a Slaver's ship, the players begin their adventure battling not only the old seadogs but the ocean itself. Shipwrecked on the distant island of Furan the adventurers step foot in an old Celtic fishing community celebrating the annual Festival of the Seas.
Praying for a bountiful catch, the villagers of the town of Bacaan keep their... [click here for more] |
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On Conch Shell Island, the adventurers's ship is busted, and they have to ask the locals for a gig. Fortunately for them, the local goblins have a bounty on the heads of some tricky grungs. Seems that the grungs are acting as lookouts for a pirate gang, and their job is to report back when they see an unprotected vessel. The adventurers have to put a stop to it, but the job isn't that simple. ... [click here for more] |
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A one session pirate themed adventure for PC's levels 4-5
Involving a foggy island with waring harpy tribes, a trapped money pit and a bunch of singing pirate shadows.
Great to use if your Pc's find a pirate treasure map during your Ghosts of Saltmarsh campaign. ... [click here for more] |
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THE ADMIRAL'S SUCCESS is a companion and guide for Dungeon Masters leading gaming groups into the treacherous waters of the River Styx. Hours of adventures, be it in the fiery hellscape of Avernus, the cold expanses of Calia or the maddening infinite layers of the Abyss. The Great River hides ancient secrets and horrendous monsters that will amaze and thrill all adventure parties that sail... [click here for more] |
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The Shadesteel Sepulchers Prologue is a session zero guidebook with detailed adventure hooks, quick encounters, and two maps for 1st-level characters using the Basic Rules with character options from Eberron: Rising From the Last War.
Summary: Using this toolkit, bring characters together as part of a new expedition... [click here for more] |
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The Coven of Sister Temperance is an encounter designed to drop into your game with ease! For characters level 4-6! ... [click here for more] |
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The town of Lithica has fallen victim to an ancient curse that has transformed its people into monstrous fish-folk. Can the adventurers beat the clock to reverse the curse, or is Lithica indeed doomed?
This single session adventure is composed of an investigation followed by short dungeon. It makes a great side-quest or modular adventure that can be dropped into a lengthier campaign. Includes a... [click here for more] |
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The Adventurers have been told of a trove of treasure left behind by a long dead pirate queen. They have gone to the Lanky Lass Tavern and Inn to find her final living crew member who is supposed to have a map to her treasure. The adventurers have no idea what this man looks like, except for a telltale tattoo on his wrist. Finding the right man is the easy part however, as they must then adventure... [click here for more] |
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This adventure module concerns a storm at sea and a shipwreck on an unfamiliar isle. The foggy marshland is inhabited by merfolk, lizardfolk, a sea hag named Shastina the Vile, and her monstrous underlings. Shastina controls the storm with her magic, trapping ships on the island, and abducting survivors for her rituals and experiments.
This adventure is designed for a party of four 3rd-level characters.... [click here for more] |
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The Galley of Death
This One-Shot Adventure Module contains:
The story for a single adventure
Builds for three different enemies / monsters
Builds for two kinds of friendly NPCs
A table for rolling events for a ship caught in a storm
A simple sketched map of a ship
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The... [click here for more] |
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Does closing your eyes and believing really make the nightmare feel less real?
On the island of Aegis, a clever night hag hunts down players and their caravan as they journey across a god-forsaken desert to keep a powerful artifact hidden from an ancient coven of hags. The only things standing in their way are dangerous beasts, a relentless climate, and strange desert dwellers.... [click here for more] |
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The long-standing trade agreement between the merchant Augustine Casby and the ruler of the local Mer-Folk King Loech Kelpflower is being dashed on the rocks when the king finds that the death of one of his daughters is due to the reckless romantic advances of Merchant Casby's only son. Merchant Casby has no idea that the reason all his vessels are being attacked at Lake are from the deal bartered... [click here for more] |
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It’s time for a heist at the docks! The mission? Sneak aboard the Feisty Harpy, the heavily guarded ship of the pirate Captain Smiley, secure an incriminating dossier linking the infamous pirate to none other than the Governor himself, and escape before the ship sets sail at dawn. Alas, this will be far from easy—a vicious bosun with his pack of dogs leads a guard picket, and the officer quarters... [click here for more] |
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The city of Port Regan maintains a lighthouse on a small island in the Picaroon Sea, approximately twelve miles south of Port Regan. The lighthouse is essential to preventing trading ships from running aground on treacherous shoals in the bay, but two nights ago, the lighthouse’s light went unexpectly dark. In two weeks, the prominent merchant Yvonne Voclain will be coming into port with her... [click here for more] |
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After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled... [click here for more] |
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Expand your adventures on the wine-dark seas of Theros with this accompanying gazetteer to the Odyssey Anthology, with a guide that combines several islands into one adventure, plus rules for setting up a maritime trade network!
The Stolen Compass: A Theros Odyssey
The Stolen Compass weaves an adventure through... [click here for more] |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
The Sunken Ruins of Ishau
Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics.
Even deeper down, at the bottom of an old... [click here for more] |
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We invite you to start your 2020 adventures with a visit to a small doomed village near Saltmarsh, where a sea hag lairs and her nasty brood of underlings lurk!
The Tragedy of Portkrevin features a moody, downtrodden fishing village, desolate of common folk and infested with bandits, beasts and the machinations of Malise Umbra, an ambitious sea hag.
The sea hag has... [click here for more] |
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Welcome to Tides of danger, a D&D Eberron adventure, part 4 of 4 of the “Shadows of the fiend” story.
The adventure begins with the characters repairing their crashed airship and taking the route to home, filled with gold, new passengers and dangerous entities.
The coasts of Khorvaire are on sight – are they near enough?
A level 2 adventure for 5 characters in Eberron.... [click here for more] |
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This Adventure uses content from:
Mordenkainen's Tomes of Foes
Troubles Ozzing on High Seas makes the PCs part of a group of undercover escorts for an important sage that is attending an important event on board of a ship, his well being is crucial for the organization that hired the PCs. This adventure is designed for 5 3rd level PCs but it can easily accommodate less than those changing and involving... [click here for more] |
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Miniature Mariners
is a two page adventure that is balanced for four level 3 characters and will take approximately 3 hours to play (excluding random encounters)
In this adventure, the party will stumble upon a tiny creature and his construct, shrink to a tiny size, travel to a small coral reef, meet colourful coral folk and might even take down a terrible seadragon.
If you have... [click here for more] |
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"Water" is a D&D 5th Edition adventure featuring a Thirst Mechanic that will put survival in the forefront. The adventure contains 7 pages of content through 5 main scenes, 1 new mechanic (Thirst), 4 handouts and 4 battle maps (with and without grid). It is expected to provide about 4-5 hours of play time with active roleplay for a party of 3 or 4 adventurers at level 4.
The Story
... [click here for more] |
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A tier 1 adventure, optimised for APL 3.
CONTENT WARNING: Mind Control, Torture, the Ocean, and Deep Water
In the undersea domain of Thalassia, your heart lights your way. Everyone has a flame, called heartfire, which represents their greatest desire literally burning in their chest. Now the archfey has lost her heartfire, and the domain lies in darkness.
... [click here for more] |
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Wanting the travel and see the new world of Tarmalune, the voyage becomes more exciting than everyone wants. The crew and adventurers find out how harse the sea can really be. ... [click here for more] |
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