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Encounters on the Savage Seas III FREE

Encounters on the Savage Seas III FREE


Encounters on the Savage Seas III FREE Expand your library of nautical and coastal encounters with this collection of six encounters and mini adventures. We’ve even added scaling suggestions, a new creature, and a magic item or two. Use the encounters as written or use them as inspiration for your own adventure. Want even more Savage Sea encounters?...   [click here for more]
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Daerdan's Tall Tales: Ten Seafaring Encounters

Daerdan's Tall Tales: Ten Seafaring Encounters


Dip your toes into Daerdan's Tall Tales with these ten encounters! Grab the Complete 101 Encounter Edition Here! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: Ten Seafaring Encounters...   [click here for more]
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Sea of Blood

Sea of Blood


Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer...   [click here for more]
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An Empty Cage

An Empty Cage


When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry. Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level...   [click here for more]
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Tides of Fate - Adventure

Tides of Fate - Adventure


AN AMPHIBIOUS ADVENTURE, WITH A PLANAR TWIST! After a narrow escape from a sahuagin attack, the characters find themselves stranded on a mysterious unmarked island. Upon closer examination the foliage appears to resemble life on the ocean floor, and small crabs scurry about. Atop the islands single massive peak is a fantastic castle. Little do the characters know, the island itself...   [click here for more]
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Greger's Grotto

Greger's Grotto


An Adventure for Levels 1 to 3. Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: survive harsh prison conditions, including the rivalry between prisoner factions: human, orc,...   [click here for more]
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The Investigation of Toecap's Tragedy

The Investigation of Toecap's Tragedy


A family was murdered in their own home, and the murderers were never caught. Can somebody find the truth and bring a grieving soul peace? The Investigation of Toecap's Tragedy is an Investigation style adventure for a party of four 1st level characters that will take them to level 3. There are 5 chapters, each of which should take around 2 hours to play. Each chapter can also be played as a standalone...   [click here for more]
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Tides of danger - Eberron adventure - 13th moon shared campaign

Tides of danger - Eberron adventure - 13th moon shared campaign


Welcome to Tides of danger, a D&D Eberron adventure, part 4 of 4 of the “Shadows of the fiend” story. The adventure begins with the characters repairing their crashed airship and taking the route to home, filled with gold, new passengers and dangerous entities. The coasts of Khorvaire are on sight – are they near enough? A level 2 adventure for 5 characters...   [click here for more]
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Treasure in the Deep

Treasure in the Deep


This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Port Regan Lighthouse

The Port Regan Lighthouse


The city of Port Regan maintains a lighthouse on a small island in the Picaroon Sea, approximately twelve miles south of Port Regan. The lighthouse is essential to preventing trading ships from running aground on treacherous shoals in the bay, but two nights ago, the lighthouse’s light went unexpectly dark. In two weeks, the prominent merchant Yvonne Voclain will be coming into port with her...   [click here for more]
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Race to the Depths

Race to the Depths


A newly erupted volcano exposes an ancient temple to a world that has forgotten it. Race to the Depths will pit players against other groups of adventurers and treasure seekers to recover plunder from this crumbling edifice. Race to the Depths is a fun, flexible, and accesible adventure for new players and veterans alike. While it is designed for 4th level characters, there are sugestions within...   [click here for more]
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Reef of Madness

Reef of Madness


Reef of madness puts a psychedelic and tropical spin on standard low-level fantasy adventures. A collection of 5 mini adventuers ready to be assembled into a short campaign for characters levels 1 to 3. Check out the complimentary character options companion for Reef of Madness. Named for the sapphire blue squid found in great number just off the coast, Bluesquid Village is an idyllic fishing...   [click here for more]
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Gigantic Octopus Encounter (Tier 1)

Gigantic Octopus Encounter (Tier 1)


This PDF lays out how a DM can run an old school, multi-limb combat encounter with a gigantic, angry octopus, as it attacks and eats a boat tier one player characters are traveling on. ...   [click here for more]
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The Lake King's Wrath

The Lake King's Wrath


The long-standing trade agreement between the merchant Augustine Casby and the ruler of the local Mer-Folk King Loech Kelpflower is being dashed on the rocks when the king finds that the death of one of his daughters is due to the reckless romantic advances of Merchant Casby's only son. Merchant Casby has no idea that the reason all his vessels are being attacked at Lake are from the deal bartered...   [click here for more]
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A Harpy Hurting

A Harpy Hurting


This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Lost Places: Sunken Tower

The Lost Places: Sunken Tower


The Frog People were never a threat before, more of a nuisance really, they would show up once a year steal a few things and drink some ale. Then they would be gone. This year though they did not leave and now they are taking people! The town needs help and it has found it in you and your friends. (An adventure for characters level 1-4) ...   [click here for more]
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The Fairy and The Wizard

The Fairy and The Wizard


This is an adventure for 4 characters of Level 1. A Wizard has kidnapped a young lumberjack ... What macabre ritual will he perform with his blood? What devil will he conjure to occupy his body? In what kind of aberration will he transform the young man? A maiden wants to recover her fiancé, a father wants to recover his son, a village wants to recover his hero. The village anxiously hope...   [click here for more]
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We Are All in the Same Boat

We Are All in the Same Boat


Wanting the travel and see the new world of Tarmalune, the voyage becomes more exciting than everyone wants. The crew and adventurers find out how harse the sea can really be. ...   [click here for more]
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On Thin Ice

On Thin Ice


The second adventure in the epic quest series Return from Adventure. This module takes the players across the frozen over Great Ice Sea by dog sled to the ruined stronghold of Winterkeep along the sea's western coast. ...   [click here for more]
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Return from Adventure

Return from Adventure


Return From Adventure RFA-01 takes place in the campaign setting Forgotten Realms but can easily adapt to any fantasy medieval world. It is the first module in a campaign in which the player characters traverse a wide and dangerous landscape on their return home to the Sword Coast after having found adventure in the eastern lands of Kara Tur. In this adventure the players find refuge from cold winter...   [click here for more]
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