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A Band of Adventurers Argue over Treasure

A Band of Adventurers Argue over Treasure


As many poor commoners can attest, there can be nothing quite as destructive as a band of adventurers with no moral compass, except perhaps for a band of adventurers with no moral compass and no coordination. Alas, our intrepid heroes have fallen victim to one such band, and are sure to be in for a challenging fight, as soon as their captors have finished fighting among themselves. This is a short...   [click here for more]
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A Patrulha de Líberis

A Patrulha de Líberis


A Patrulha de Líberis recebeu uma solicitação do Conselho para investigar a oficina do artífice Baran Cajado-da-Montanha, sob a alegação de que o mestre-anão estaria desenvolvendo um artefato de magia negra. Com todos os criminosos que andam soltos pelas ruas apertadas e escuras da cidade, por que o Conselho de Líberis, conhecido por ser corrupto e leniente com a delinquência, solicitaria...   [click here for more]
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A Rat Problem

A Rat Problem


Every day, rubes from the country come to Highcliff to answer the call to adventure. Their destination is the Problem Solvers’ Guild, where adventurers solve the problems that the authorities don’t have the time, skills, or inclination to solve. Joining the guild isn’t easy, though; recruits have to complete a job to show they have the requisite grit and good sense. “A Rat Problem” is an...   [click here for more]
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An Easter Egghunter's Guide to Adventure

An Easter Egghunter's Guide to Adventure


Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines?   Well, thanks to An Easter Egghunter's Guide to Adventure they no longer have to! This adventure supplement is much more than a full length adventure!  It is a source of inspiration and template for how you can incorporate an egg hunt into...   [click here for more]
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An Introduction to D&D - The Wealthy Merchant

An Introduction to D&D - The Wealthy Merchant


This campaign was created as a response to comments from some friends of mine. Though they were avid board game players, they didn’t want to try D&D because it seemed like too much of a time commitment with too many rules to learn before getting started. This campaign uses stripped down characters and a simple campaign, and was made to give them a chance to try it for half an hour on a regular...   [click here for more]
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Azorius 99

Azorius 99


 A cop caper set in the world of Ravnica. Officers in the Azorius Senate must find the culprit of a murder in order to keep the peace. Inspired by the police comedy television series set in Brooklyn, NY. ...   [click here for more]
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Before Dawn

Before Dawn


Before Dawn is a single-session adventure for two to four players of 2nd to 3rd-level characters using the fifth edition for the world’s greatest roleplaying game. ● The adventure begins with friends meeting up for drinks in a local bar in a port town to share stories, relax, and discuss jobs to take on as part of their potentially new adventuring life. ● Things go sideways when one of the...   [click here for more]
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Beyond the Green Wall

Beyond the Green Wall


A booming explosion inside an otherwise deserted forest leads the party into a previously unknown industrial-era enclave.  Enter into the creepy regime of the One State, where people designated by assigned numbers march to synchronized government hymns, follow rigorous schedules, and are always watched by their panopticon guardian angels.  Use your fantasy characters to totally demolish this clockwork...   [click here for more]
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Blasdel's 4th of 20 Mini-Campaigns

Blasdel's 4th of 20 Mini-Campaigns


Welcome to the 4th of my 20 part series!!! Ever have a new group of players, and you're just not sure if starting a whole campaign is the best way to go?  Have a few missing players, but the rest of you still want to game?  Your world building software is on the fritz, but you still need something cool and original?  Then try my games! Each Mini-Campaign is designed for the same level of player...   [click here for more]
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Caesar Minimus

Caesar Minimus


This adventure is created for three different difficulty levels, so it can be played with various levels ranging from party of 3rd level characters all the way to the party of 7th level characters. There has been an old crime and adventurers are needed to investigate it. A witness will be located close to Womford where a problem rises. The one, an elder tiefling woman, who would know of the people...   [click here for more]
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Cockatrice - Monster Manual Encounters #21

Cockatrice - Monster Manual Encounters #21


In this 1st-level adventure, alternatively titled Cock, Stock, and Two Smoking Barrels, the party finds themselves in the middle of a Guy Ritchie-esque fiasco involving two down-on-their-luck buffoons who unwittingly enter a cockatrice in a cock-fight. This adventure is well suited to introduce a Thieves' Guild or other organized crime organization, as well as exposing the party to a group...   [click here for more]
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Curious Case of Danvers Carew

Curious Case of Danvers Carew


A short adventure to solve the brutal killing of respected official Danvers Carew.  Explore an early gothic classic in this murder mystery. This adventure is based on the 1886 novella "Strange Case of Dr Jekyll and Mr Hyde" by Robert Louis Stevenson.  Untangle the mystery of the murder of Danvers Carew, trace the clues back to Doctor Jekyll, and confront the duo of Jekyll and Hyde in their laboratory...   [click here for more]
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Dargeth's Sanctuary

Dargeth's Sanctuary


*note: this is just a preview version and only has the first two rooms.  A secret cult performing blood rituals and a long forgotten god, once thought dead by all, bides his time deep within this temple. Will our heroes silence the cultist’s prayers to Dargeth? Or will they embrace the dark god and satiate his appetite for blood and souls? COMING SOON! ...   [click here for more]
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DC-PoA-EPO-2 The Lighthouse of Graybill

DC-PoA-EPO-2 The Lighthouse of Graybill


Temperatures are rising in Termalaine and winter is no more! But the sudden heat could mean trouble for the town. Can you figure out whats going on before its too late? A 4 hour adventure for Tier 1 Characters This adventure starts off in Termalaine, one of the Ten-Towns in Icewind dale and is based on the The Warmest Day hook from the Dungeoncraft...   [click here for more]
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Decimation of Delimbiyr Vale Campaign Starter (DDV00)

Decimation of Delimbiyr Vale Campaign Starter (DDV00)


DMs can use this free guide to prepare their game sessions for modules DDV01 through DDV10 of the Decimation of Delimbiyr Vale campaign This module introduces all of the characters, locations, and major plot points in the Decimation of Delimbiyr Vale campaign. It also contains optional gameplay and rules that include ideas for managing downtime and lifestyle, spellcasting services,...   [click here for more]
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Delve Into Darkness (Level 1-3 Module for Four)

Delve Into Darkness (Level 1-3 Module for Four)


Welcome to another Benjamin Brew module, one that takes you through natural caves beneath the village of Nane, into a drawven mining outpost that's mysteriously deserted, and through deep trenches that extend far into the earth. Come experience the mystery and intrigue as a village built around a chaotic wizard mansion fear for their safety after a violent earthquake; leaving the town encased in an...   [click here for more]
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Diamond Necklace

Diamond Necklace


Small things happend midst bigger things. From this module you find five short scenarios fittable to your campaign. Meet noble woman lingering her past luxurous life. Venture to a blighted farm and meet horrors there. Help gnome priest to strengthen magical seal to keep undead at bay. Investigate an attack against lamb farm and meet gnoll pack leader on it's un-holy mission. Finally face corrupted...   [click here for more]
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Distortion (Fantasy Grounds Unity)

Distortion (Fantasy Grounds Unity)


This product is now free. There are no plans to update the module with Fantasy Grounds Unity lighting at this time. A TIME TRAVEL SANDBOX CAMPAIGN Have you ever thought about using time travel in your campaign?  There’s so much to do, but so little time. The past has been severed from the present, and the threads of time are twisted tightly together. A stream of cataclysmic events looms on the...   [click here for more]
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Enter the shadowfell intro 004

Enter the shadowfell intro 004


Here is the intro for the Enter the Shadowfell saga. will upload others in the saga when they become avalible.  an adventure made for 4 first level adventurers that lasts about 1-2 hours. a way to introduce the shadowfell to a campaign. reviews would be greatly appreciated (both for improvemen, criticism, and what you liked or how it played out for your group). Note never got a chance to test product...   [click here for more]
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Faceless Hunger

Faceless Hunger


The unconfined, viscous mass of demon lord bleeds corruption into the dark corners of nearly every plane in the multiverse. Its alien machinations that began in an embryonal Abyss ever churn toward uncertain ends. In the secluded hamlet of Rathburrow, the players will come face-to-face with Juiblex’s will made manifest. In addition to the core rulebooks (the Dungeon Master’s Guide, the...   [click here for more]
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Ghostdusters

Ghostdusters


Thou aren’t ‘fraid nay ghosts. Inspired by the original cult classic movie Ghostbusters, this adventure explores what it would be like to be called on to hunt and capture ghosts in a DnD setting. A 2 to 3-hour adventure for four 3rd level players. ...   [click here for more]
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Greger's Grotto

Greger's Grotto


An Adventure for Levels 1 to 3. Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: survive harsh prison conditions, including the rivalry between prisoner factions: human, orc, goblin and...   [click here for more]
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Grunch & The Missing Dragon

Grunch & The Missing Dragon


The adventure takes place in the small fishing village of Freshport. The villagers are on edge as Grunch the Ogre has been routinely harassing the village over the past week and could appear at any moment. Grunch has wrongly assumed that the villagers have stolen his pet dragon Snappy and demands that the players put things right or he’ll destroy the entire village. ...   [click here for more]
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House of Horrors

House of Horrors


Growing up as a kid, I loved the Tomb of Horrors module. The dungeon was more the character than the boss at the end. I gave myself the creative restriction of taking the core of that experience and making it more accessible and lean for newer players, without sacrificing what made it special. While there is a villain who clearly wants to take center stage if the DM allows it (remove the optional plaques...   [click here for more]
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If only we could weave the bands connecting us

If only we could weave the bands connecting us


If only we could weave the Bands connecting us This One-Shot Adventure Module contains:  The story for a single adventure Build for a new monster Three builds for diverse NPC factions A complex social encounter puzzle for experienced players A simple sketched map of a nomad camp on the beach The Story Hidden by the wayside’s thicket, not appearing...   [click here for more]
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Igor's Challenge

Igor's Challenge


Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon.  It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group.  The adventure can fit a party of any level and size with only minor adjustments. Igor is an eccentric gnome inventor and retired adventurer renowned around the world.  He has sent out invitations...   [click here for more]
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Katha - the City of Potential

Katha - the City of Potential


Katha is a fully built city with nearly a hundred NPCs, dozens of shops, and many different factions all vying for power over this growing city.  Katha is a growing city-state that can expand (or regress) in any direction depending on the choices of your group.  It can easily suit any party of any size or level but is designed for mid-level parties with money to spend.  The city...   [click here for more]
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Könnten wir nur Bänder zwischen uns weben

Könnten wir nur Bänder zwischen uns weben


Könnten wir nur Bänder zwischen uns weben Dieses One-Shot Abenteuer enthält: Ein kurzes Abenteuer, perfekt für erfahrene Spieler Die Karte eines kleinen Nomadenlagers am Strand Angaben für drei NSC Gruppen Ein neues, tödliches Boss Monster Handgezeichnete Illustration Die Geschichte Am Wegesrand verborgen und von keiner Karte erfasst liegt der...   [click here for more]
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L'esprit de Noël

L'esprit de Noël


Besoin d'un scénario pour noël ? Envie de quelque chose qui se prends facilement en main ? Système-agnostique mais inspiré du plus connu des jdrs ? Utilisez l'esprit de noël avec votre village préféré ou celui du starter kit du plus connu des jdrs. Ce court pdf contient un front avec 4 dangers, leur agenda et quelques twists pour surprendre vos joueurs. Quelques illustrations sont fournies....   [click here for more]
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Lantern's Cross

Lantern's Cross


Lantern's Cross: A Drag n' Drop D&D Town An idyllic trading town full of wonder and opportunities for adventure. [NOTE: This is not an adventure. Rather, this is a setting/backdrop with hooks on which to hang adventures.] Do you need a town to throw your wandering adventures into? Look no further than Lantern's Cross! Designed for easy readability and accessibility,...   [click here for more]
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LHoR - Kiss of the Viper Preview

LHoR - Kiss of the Viper Preview


The first two chapters of The Laughing Horde of Ruin: Kiss of the Viper campaign book, including the custom monsters and items required to run it. Chapter 1 - When a relative of someone close to the characters goes missing from a nearby village, the players are asked to investigate. The party has to recover stolen goods from a thief before setting out from the City of Ravens Bluff....   [click here for more]
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Limestone Walls and Linen Curtains

Limestone Walls and Linen Curtains


Going to jail is never a fun experience. However, leaning into the gang life and fitting into the prison may be the best way to have an adventure.. Limestone Walls and Linen Curtains contains a 4th to 5th level adventure, containing a new Magical Item, several gangs and unique gang members to interact with, and profit to be made, as well as battle maps to do battle on with a vicous monster... ...   [click here for more]
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Los quesos de Quima Cabra

Los quesos de Quima Cabra


Los quesos de Quima Cabra la primera de una serie de aventuras de la saga Héroes del Jarma. Es una aventura de una sesión diseñada para iniciar a los aventureros en Dungeons & Dragons. Ofrece un marco seguro y divertido para que los jugadores experimenten los tres pilares básicos de toda aventura: la interpretación, exploración y el combate. Pero no todo es seguro. Los quesos de Quima Cabra...   [click here for more]
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Mcgovern Solo adventure 1

Mcgovern Solo adventure 1


Mcgovern Solo adventure 1 I know during isolation not everyone can play RPGs during this time. While this was a first for me in this format. I made a solo adventure for level 1 play. Stay Safe and Game on. ^_^ All you need to play this is dice, and the PHB. ...   [click here for more]
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Mercantile Missionaries #1: Fashion Conscious

Mercantile Missionaries #1: Fashion Conscious


In the metropolis of Baldur’s Gate, a garment-thieving outlaw gang runs rampant, raiding seafront stores and stripping merchants of money. It is your patron’s turn to be struck by the outlaws, and you have been called upon to stop them! Fashion Conscious is the first part of the Mercantile Missionaries trilogy of short adventures. This adventure is for level 1 characters....   [click here for more]
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Mike's Free Encounter #100: Licensed Necromancer

Mike's Free Encounter #100: Licensed Necromancer


This is the 100th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs encounter a licensed necromancer. Will they respect the authority of the license or hack away for the XP? This encounter also includes guidelines for licensed necromancy. It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG...   [click here for more]
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Mike's Free Encounter #12: Shadowed Fields

Mike's Free Encounter #12: Shadowed Fields


This is the 12th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Order of Salvation—Necroknights in the service of Durakor. CR 5+   The encounter includes: History/Background for the encounter. Encounter guide. New Monsters: Necroknight, Necroknight Captain, Necropriest, Necromancer, and Zombie Warhorse. New Magic Item: Bone Flail. Color...   [click here for more]
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Mike's Free Encounter #50: Bonerunners

Mike's Free Encounter #50: Bonerunners


This is the 50th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. A neighborhood has been plagued with mysterious murders. Will the PCs solve the murders with more murder or will they be murdered?  It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), a...   [click here for more]
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Mike's Free Encounter #58: Bone Shaper

Mike's Free Encounter #58: Bone Shaper


This is the 58th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs discover that art is…undead. There are, sadly, no monkeys to touch. The lowest CR of the easiest encounter, a bone statue, is ½ but this can be modified to increase its difficulty. There is also a CR 3 encounter with a single bone shaper. The CR of this encounter can also be increased....   [click here for more]
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Mike's Free Encounter #70: Puddle Lurker

Mike's Free Encounter #70: Puddle Lurker


This is the 70th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the puddle lurker, a strange elemental that dwells within a para dimensional rift. Will they leap the puddle or get their feet wet (with their blood)? The medium puddle lurker is CR1 and the large version is CR 3.   The encounter includes: History/Background for the encounter. New...   [click here for more]
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Mike's Free Encounter #71: Ghoul Town

Mike's Free Encounter #71: Ghoul Town


This is the 71st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Long ago, the people of the town of Druln faced a terrible choice. Invading orcs and gnolls were but days away. The lord of the town had been slain by her son, Pral, after he arrived with a force of cultists, mercenaries and undead. Lord Pral offered them a choice between accepting the blessing of...   [click here for more]
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Mike's Free Encounter #96: Breka's Brawl

Mike's Free Encounter #96: Breka's Brawl


This is the 96th in an ongoing series aimed at providing the overworked DM with ready-to run encounters. The PCs get a chance to test their brawling talents in Breka’s fighting pit. Will they sting like a butterfly or kick like a mule? This encounter is useful for running a quick brawl or as the setting for the pit fighting downtime activity. It also pairs well with Wendy Lee’s Round 1, Fight!...   [click here for more]
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Moon over Graymoor

Moon over Graymoor


A dark curse settles over the town of Graymoor...  Moon over Graymoor is a short adventure written for Dungeons and Dragons 5th Edition, for first level player characters. It is intended to be a good first adventure to run; something for new players, or even a new Dungeon Master to try.  The players are turned loose in a hamlet that has suffered a handful of vicious murders, and it’s...   [click here for more]
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Murmur through the Cracks

Murmur through the Cracks


Murmur through the Cracks This One Shot Adventure Module contains: The story for a single adventure An intriguing mystery for your players to solve Builds for 4 new monsters Builds for multiple tough NPCs Detailed maps of the city of Samin and some key locations Ideas for special combat encounters and a final boss fight The Story Even a decade after...   [click here for more]
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One Page Adventure #1: Trials of Timber

One Page Adventure #1: Trials of Timber


This single page adventure is intended as a piece of filler content for your campaign. Depending on the length of your usual session this could work as a full session or as a side quest for your party. This is a “Pay What You Like” so you are very much welcome to this for free. However, if you do enjoy this document, find it useful and want to see more, a small tip in my direction is greatly...   [click here for more]
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One Page Adventure #2: The Blame Game

One Page Adventure #2: The Blame Game


This single page adventure is intended as an introductory or side-quest into an urban environment. I like this quest as a way to make sure that the players always have somewhere to eat in the city with a fun, quick adventure. This is a way to introduce your players to the city in your own way. How mean are the guards? Is Blackcoat linked to a bigger racket? Make it your own! This is a “Pay What...   [click here for more]
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Os Vagabundos de Daggerford: Uma Aventura Nível Zero

Os Vagabundos de Daggerford: Uma Aventura Nível Zero


Uma nova forma de criar histórias de origem Este módulo inclui: Instruções e sugestões para criar personagens de nível zero; Dicas para mestres que querem criar ou mestrar aventuras de nível zero; A aventura one shot Os Vagabundos de Daggerford, que conta como um grupo de Zé-Ninguéns que só queria diversão esbarra num esquema de corrupção envolvendo a guarda da cidade; 7...   [click here for more]
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Rise of the Kenku Thieves

Rise of the Kenku Thieves


5th Edition Adventure The small town of Alterdale has enlisted the services of the Rishclaw guild. Rishclaws provide expendable captives who are forced to work for the guild members, dispatching them to do their task they've been hired for. Unforunately not everyone in Alterdale agrees.  The task they've been hired is to survive a trek to a lake to provide the town fresh spring water,...   [click here for more]
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Rise of the Zhentarim

Rise of the Zhentarim


Try out your first campaign from B.K.W. Adventure ... it's free! The Year is 1491 DR. Times on the Swordcoast of Faerun are prosperous. The grand cities of the Lords’ Alliance are growing, and trade is increasing. Unfortunately, this led to disputes and a falling out with the egalitarian and ecological factions, the Harper and the Emerald Enclave. In the shadows, another faction...   [click here for more]
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Rock, Smock and Two Joking Barrels

Rock, Smock and Two Joking Barrels


A 3 to 4-hour adventure for four 3rd level players, inspired by Guy Ritchie movies. The party are caught between a rock and three hard places, in the form of a trio of mobsters. Can they devise a way into a skycastle event, steal a diamond, and sneak their way down to the harbour to send it on its way - and unshackle themselves from their debt? ...   [click here for more]
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