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Mischief at Minglefoot's Workshop

Mischief at Minglefoot's Workshop


Act Fast! Be Among the Exclusive 500 to Click This Link and Secure Nearly 50% Discount – Limited Time Offer! MISCHIEF AT MINGLEFOOT'S WORKSHOP Dungeon Masters, brace yourselves for a whimsical foray into the heart of Everfrost with "Mischief at Minglefoot’s Workshop" By the handsome (and humble) Ken Tate, this one-shot adventure is an irresistible addition to...   [click here for more]
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Temple of the Nightbringers: Anniversary Edition

Temple of the Nightbringers: Anniversary Edition


"Everyone loved it and had a great time!" "It was great!" "An excellent adventure very well structured and ideal for a one shot!" A young man has been kidnapped by ferocious goblins, and you have been hired to rescue him. Your quest leads to you to a mysterious abandoned temple, where you encounter terrifying monsters, dark magic, and a shocking secret. Can you survive?...   [click here for more]
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SJ-DC-DD-01 Rock Paper Pistols

SJ-DC-DD-01 Rock Paper Pistols


You’ve found yourselves in possession of a lockbox full of secrets – secrets to die for. Can you unravel the truth before those who want it come calling? An Action-packed Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Loss of a parent From veteran Dungeoncraft designers Martine Lassen and Steve...   [click here for more]
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Tales of The North - Adventure Pack

Tales of The North - Adventure Pack


Three best-selling adventures - 50% off! These products are all critically acclaimed DMs Guild bestsellers. Based in The North, this adventure path will take your characters from level 1 right through to level 4. Up to 20 hours of play for the low, low price of just $3! This pack includes the following adventures - Download these great...   [click here for more]
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FR-DC-AEG-03 The Escape

FR-DC-AEG-03 The Escape


Three scions of the Sword Coast Mercantile Consortium’s leadership have been abducted and now are in the hands of a demonic cult. Can you rescue them from the clutches of the cult? This is the third adventure in the four-part Devil You Know arc, a part of the Night of the Falling Stars series. This Tier 1 adventure is optimized for APL3. Playing the prior adventures in the series is recommended...   [click here for more]
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FR-DC-AEG-04 The School

FR-DC-AEG-04 The School


In pursuit of the Consortium’s three scions, a small army of demonic cultists is marching on the headquarters of the Sword Coast Mercantile Consortium. Can you defend the compound and protect the scions? Why is the cult going to such great lengths to capture them? This is the exciting conclusion of the four-part Devil You Know arc, a part of the Night of the Falling Stars series. This Tier 1 adventure...   [click here for more]
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Doorway to Darkness - Adventure

Doorway to Darkness - Adventure


As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking - they look little different to the undead that they have been fighting.   Shrouded in damp blankets and shivering, they stare at you...   [click here for more]
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Cat's Paws (WBW-DC-NTP-01)

Cat's Paws (WBW-DC-NTP-01)


2023 ENNIE Awards Silver Winner in the Best Organised Play category!  The Dai Meow-Ou is dead, you’re accused of murder, and you have until sunrise to clear your names. It’s time to put on your thinking cats and play detective, adventurers! Can you sniff out the real killers before your time runs out? A Pawsome Feywild Murder Mystery for Tier 1 Characters....   [click here for more]
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Lost Tales of Phandelver IV - Escape from Cragmaw Castle

Lost Tales of Phandelver IV - Escape from Cragmaw Castle


This is a complementary adventure for the Lost Mine of Phandelver boxed set and notably of its section concerning “Cragmaw Castle”. It assumes that the party has been captured by Vyerith (a doppleganger feigning to be a drow matron), and are placed into a cell before being sold as slaves. This module provides descriptions of the secrets and hidden agendas of the castle inhabitants. By discussing...   [click here for more]
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Classic Modules Today: X2 Castle Amber (5e)

Classic Modules Today: X2 Castle Amber (5e)


In 1981, TSR published the module named “Castle Amber” with the module code “X2”. It was written by Tom Moldvay and illustrated by Jim Holloway, Harry Quinn, Jim Roslof, Stephen D. Sullivan, and Erol Otus.  This 32-page booklet had an outer folder containing a map of the castle.  An AD&d 2nd Edition boxed set sequel adventure, “Mark of Amber,” was released for the Mystara line in...   [click here for more]
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One-Shot: The Storm to Come

One-Shot: The Storm to Come


The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons. The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage...   [click here for more]
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The Missing Fisherman

The Missing Fisherman


The players are hired by the local fishermen's guild to investigate the disappearance of one of their own. The fisherman Griggs Seafoam was last seen in the nearby bay, and his boat was found washed up on shore with no sign of him. The players must search the bay and the nearby islands for clues and track down the missing fisherman. This is a level 1 adventure that takes place in the Moonsahe Isles...   [click here for more]
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Candlekeep Filler Quests [With VTT Compatible Maps]

Candlekeep Filler Quests [With VTT Compatible Maps]


Candlekeep, as it’s written, focuses on the city’s ability to transport creatures elsewhere. The city itself has so more to offer than that! This set of quests takes place not in Great Library Books or beneath the city but in the city itself. by Olivia L. Dobbs Presenting: 5 Candlekeep Filler Quests Using this unofficial...   [click here for more]
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Space Hamsterball Run! (SJ-DC-BAD-02)

Space Hamsterball Run! (SJ-DC-BAD-02)


A 2-hour racing adventure for Tier 1 characters It's the day of the big race on the Rock of Bral, but all of the riders are missing or incapacitated. Can you step in to save the Space Hamsterball Run? Your Purchase Contains -Illustrated and Print Friendly versions of the 23 page adventure pdf -Map Packs with 70 and 300 dpi versions -Art Pack with original Hamster Art and VTT Tokens...   [click here for more]
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Trouble in Neverwinter

Trouble in Neverwinter


Two guards have gone missing in the City of Skilled Hands and Guard Captain Giles Aerheald needs help investigating. Explore the Jewel of the North while you try to track down the unfortunate soldiers before they meet their grisely fate. A 2-4 hour adventure for characters of levels 1-5 (balanced for a party of 4 level 3 characters) Being set in Neverwinter this adventure compliments published...   [click here for more]
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Sleeping Giant Mountain

Sleeping Giant Mountain


An original one-shot adventure designed for 3-6 level 3 characters. Summary A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant.  The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms.  Lead...   [click here for more]
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The Beasts of Phandalin Forest

The Beasts of Phandalin Forest


The Beasts of Phandalin Forest is a short DUNGEONS & DRAGONS side-quest for four characters of about 4th and 5th levels to be included in the Lost Mine of Phandelver adventure. This adventure has a tie-in to an existing event introduced in the Lost Mine of Phandelver adventure—the death of Thel, the woodcutter. Additionally, the quest introduces Malarites and provides...   [click here for more]
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Dungeon Tales #1

Dungeon Tales #1


A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews.        Edited by M.T. Black and Travis Legge   Adventure For Levels No. of Sessions Overview Individual Price 1st-3rd 1 The village of Farleigh's Well is the target of a...   [click here for more]
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Domain of Delight: The Swindle Sisters' Marvelous Magic Market

Domain of Delight: The Swindle Sisters' Marvelous Magic Market


Come one, come all - to the most amazing bargain in all the planes! The Swindle Sisters’ Marvelous Magic Market invites all adventurers, merchants, and bargain-hunters to a shopping experience the likes of which you’ve never seen before, nor will you see again. A perfect shopping addition to Wild Beyond the Witchlight! Use this book...   [click here for more]
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Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)

Classic Modules Today: U1 The Sinister Secret of Saltmarsh (5e)


In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference...   [click here for more]
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Justice for Neverwinter - Adventure #1 - Union Strike!

Justice for Neverwinter - Adventure #1 - Union Strike!


Justice for Neverwinter Union Strike! A new mining company has set its eyes on Neverwinter. Providing the best quality ores and minerals, ForestCo aims to make a profit any way it can; even if it comes from exploiting its workers. But the employees won't tolerate abuses for long, and it soon falls to a hearty group of adventurers - you - to help them to form a trade union! But will their...   [click here for more]
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WBW-DC-ZODIAC-00 Luna Park

WBW-DC-ZODIAC-00 Luna Park


Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune. Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac. Explore the Luna Carnival and find a path to the Domain of Delight, Samsara. Once every eight years, the fantastic Luna Carnival touches down on your world, bringing joy to one settlement after...   [click here for more]
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Justice for Neverwinter - Adventure #2 - Gender Criminals

Justice for Neverwinter - Adventure #2 - Gender Criminals


Justice for Neverwinter Gender Criminals Moonbeam's Alchemy provides gender-affirming elixirs for the broad community throughout Neverwinter, allowing those seeking to make madical changes to do so safely. But when her store is targeted by a hate mob, the alchemist finds her business subject to mass public hysteria and misinformation. Who stokes the flames of hatred in Neverwinter, and why? The PCs...   [click here for more]
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CCC-TAROT01-01 Awakening of Fates

CCC-TAROT01-01 Awakening of Fates


The food shortages in Thentia have gotten worse. THe crops aren't producing as much, and with the Harvest Festival approaching, the government of Thentia is seeking people to investigate the farmlands to find the cause. Popular belief says that there are monstrous beings rampaging the farms, but other powers are afoot... A Two-Hour Adventure for 1st-4th Level Characters Part 1 of A Song of Fates...   [click here for more]
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Escape from the Fortress of Memories

Escape from the Fortress of Memories


In the bustling town of Phandalin, a young girl goes missing one night. The adventuring party is drawn into a strange dreamlike world by the whims of the Raven Queen. In order to escape, they must help the girl fight the very things that spawn from her imagination. A two-hour adventure for 1st-4th level characters. Escape from the Fortress of Memories was originally performed by the D&D...   [click here for more]
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The Five Temples of the Earthmother Part 1: Life and Moon

The Five Temples of the Earthmother Part 1: Life and Moon


Welcome to Alaron and the quest to re-awaken the temples of an ancient god... The Five Temples of the Earthmother is a series of short adventures for Dungeons and Dragons 5th edition. Broken into chapters, which take place on the Island of Alaron in the Moonshae Isles of the Forgotten Realms, each chapter in the series details a different adventure site. Each site is a lost temple...   [click here for more]
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The Manual of the Flesh - Adventure (One-Shot)

The Manual of the Flesh - Adventure (One-Shot)


Bodies stolen from the graveyard. An evil book is nearby. A storm rages overhead. A dangerous magical book is rumored to be currently in the little hamlet of Morabyn's Shield near the Evermoors. The party is sent to retrieve the book before its dark power can be unleashed upon the world. Dark intrigue and body horror make this the perfect one-shot for a spooky session (or Halloween).  The...   [click here for more]
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Tomb of Annihilation: Beginnings...

Tomb of Annihilation: Beginnings...


“Where the tenth is suckled, the nine rest. Seek the Soulmonger.   In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.   The fool ignores the greater threat below. The living will reign no longer.”    -- Kar'Chay the Bleak Tomb of Annihilation: Beginnings...  provides an alternate beginning to the Tomb of Annihilation...   [click here for more]
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Curse on Beregost - A Candlekeep Mysteries Bookend

Curse on Beregost - A Candlekeep Mysteries Bookend


Beregost is a large town just outside of the magical library of Candlekeep. A terrible curse has befallen the land, causing crops to wither and die just before the harvest. All hope seems lost until a group of aspiring heroes stumble into town. After a quest to find a sage at Candlekeep goes sideways, will the heroes be able to save the town?  A Candlekeep Bookend This short adventure...   [click here for more]
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Saltmarsh Sidetreks 1

Saltmarsh Sidetreks 1


Welcome to Saltmarsh Sidetreks. Within these 67 pages you will explore the swashbuckling, seafaring, smuggler infested shores of Saltmarsh, and the seas beyond! We have taken a bunch of the adventure hooks printed within Ghosts of Saltmarsh and fleshed them out. Now you have the opportunity to take both DMs and Players alike deeper into the town of Saltmarsh. Not only will this...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the...   [click here for more]
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Classic Modules Today: B1 In Search of the Unknown

Classic Modules Today: B1 In Search of the Unknown


**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE If you do not have the original module, it can be found here. Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”...   [click here for more]
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FR-DC-CURSE Is this a Curse?

FR-DC-CURSE Is this a Curse?


A cargo ship limps into dock from a harrowing voyage. In the face of unfathomable tragedy, the late captain’s family needs to know, is this a curse? A Four-Hour Adventure for Tier 1 characters. Optimized for APL 3. Is this a Curse? is a mystery adventure set in the city of Waterdeep where how you interpret and present your findings is just as important...   [click here for more]
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Waterdeep: Items & Encounters

Waterdeep: Items & Encounters


Welcome to Waterdeep: Items & Encounters, a collection of 45 encounters with unique magic items attached set in the city of splendor, Waterdeep. This encounter supplement for adventuring around Waterdeep is perfect during any Waterdeep: Dragon Heist campaign or as a prelude to Waterdeep: Dungeon of the Mad Mage! These 45 encounters are designed for characters of 1st to 5th level! Perfect for...   [click here for more]
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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded layout These...   [click here for more]
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Lost in Reverie (WBW-DC-PHP-REV-01)

Lost in Reverie (WBW-DC-PHP-REV-01)


There used to be over a hundred people in Avalon Manor including the newly wed couple Faris de Avalon and Tyris Lothian but now they have all disappeared. The capital city of Suzail sends a group of adventurers to find out what happened. Will the heroes succeed? Especially with an archfey hounding their every step? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Suitable for an introductory...   [click here for more]
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Scourge of the Nightingale: Part 1 A Song of Love

Scourge of the Nightingale: Part 1 A Song of Love


Scourge of the Nightingale Part One: A Song of Love   Get your inner-bard on with this adventure! A masked menace terrifies the region, raiding villages to fund her devious plan. Unknowingly, the adventurers stumble into her most recent evil scheme: the kidnapping of a famous performer known as Devon Artis. Their mission is to deliver a ransom and collect...   [click here for more]
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A Final Farewell (SJ-DC-TKM-CH02)

A Final Farewell (SJ-DC-TKM-CH02)


A Two-Hour Spelljammer Dungeoncraft Adventure for Level 1-4 Characters. Optimized for Average Party Level (APL) 3. Celestial Hearse requests your help in retrieving the memories of a woman with a painful past. Will you be able to help put her to rest?  CONTENT WARNINGS: Child Endangerment,...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs to run the original...   [click here for more]
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Beneath the Tides

Beneath the Tides


Venture into the depths of the ocean and embark on a perilous journey to retrieve the legendary Pearl of Alaron in this thrilling Dungeons and Dragons adventure for level 4 characters. Explore vast underwater caverns, navigate treacherous waters, and face off against dangerous sahuagin warriors in your quest to uncover the priceless artifact. But the dangers do not end there - the decision of what...   [click here for more]
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CCC-UK-1 Call of the Elvenflow

CCC-UK-1 Call of the Elvenflow


DREAD THE CALL OF THE ELVENFLOW! Folk tales warn of strange noises from the Cormanthor Forest when winter fogs are thickest and the black of night has no shadows to cast. When such noises are heard on a late summer’s afternoon, perhaps it’s time to turn once again to the old stories? Call of the Elvenflow is a four-hour adventure for 3-7 characters of level...   [click here for more]
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A Proper Farewell (SJ-DC-TKM-CH01)

A Proper Farewell (SJ-DC-TKM-CH01)


Two-Hour Spelljammer Dungeoncraft Adventure for Level 1-4 Characters. Optimized for Average Party Level (APL) 3. You have been hired to work for Celestial Hearse, an interplanetary hearse transporter company. Your job is to retrieve the last memories a young man and bring his body back home. Can you reunite the deceased with those who...   [click here for more]
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CCC-MAG01-01 Mischief at the Festival

CCC-MAG01-01 Mischief at the Festival


The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder. Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,...   [click here for more]
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CCC-BLD 1-1 Bleeding Gate: Pandemonium

CCC-BLD 1-1 Bleeding Gate: Pandemonium


Bleeding Gate: Pandemonium Part 1 of 3 Genre: Fantasy, Adventure, Mystery, Things are Not What They Seem Gameplay Duration: 2 hours Optimized: APL 3 Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child and Peacesmith...   [click here for more]
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Desires of Emberfeld: A One Shot Adventure

Desires of Emberfeld: A One Shot Adventure


Embark on an unforgettable journey in Desires of Emberfeld, a riveting one-shot D&D adventure. The town of Emberfeld has been thrown into disarray, and its citizens are succumbing to bizarre behaviours. As an intrepid band of adventurers, you must unravel the mystery shrouding the town and thwart whatever is causing the chaos. Will you uncover the sinister plot behind the disturbances, or will...   [click here for more]
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Tink, Tink, Boom! (SJ-DC-TKM-02)

Tink, Tink, Boom! (SJ-DC-TKM-02)


Two-Hour Spelljammer Dungeoncraft Adventure for Level 1-4 Characters. Optimized for Average Party Level (APL) 3. Another distress signal hails the N-T3RPR153 to the planet of Skog Wats where the mechanical forest is full of broken machinery. Will you be able to locate the signal bearer and make this rescue mission a success?...   [click here for more]
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CCC-SALT-01-01 Rumors of Riches

CCC-SALT-01-01 Rumors of Riches


The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches? A Two-Hour Adventure for 1st-4th level characters ...   [click here for more]
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Guard Duty

Guard Duty


What happens to cultists when their evil plot is foiled? This adventure contains four gritty scenarios, optimized for a party of four 1st-level characters.  Characters should reach second level by the end of the third scenario. The scenarios are based in Waterdeep and its surroundings, but can easily be moved to any large city.   Burning Down the (Ware)House! begins this...   [click here for more]
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CCC-DDSC-01 Murder at The Stop

CCC-DDSC-01 Murder at The Stop


With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required. A 4-hour adventure for 1st-4th Level Characters. ...   [click here for more]
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Hunt for the Pearl

Hunt for the Pearl


Embark on a perilous quest to find the legendary Pearl of Alaron, a powerful artifact created by the merfolk from the essence of the ocean itself. You have been hired by a wealthy merchant to retrieve the pearl, but the journey will not be easy. Navigate dangerous waters, battle fierce sea creatures, and face off against a group of sahuagin who have stolen the pearl. Along the way, you will encounter...   [click here for more]
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