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Who knows why adventurers are drawn together? The lust for gold, a common foe, or the whimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1. ... [click here for more] |
D&D Adventurers League |
$4.99
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Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on. Part One of the Umbral Aristocracy Trilogy. A 2-4 Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
D&D Adventurers League |
$4.99
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The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you! Part Two of the Umbral Aristocracy Trilogy. A 2-4 Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
D&D Adventurers League |
$4.99
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You’ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing join forces to seek a terrible vengeance. Part Three of the Umbral Aristocracy Trilogy. A 2-4Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
D&D Adventurers League |
$4.99
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The Blackstaff has discovered an oddity in the Weave that surrounds Waterdeep. The enigma may have been there all along or it might be new and the Blackstaff intends to figure it out using an ancient artifact from the reign of Emperor Shoon III. Part One of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
D&D Adventurers League |
$4.99
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Hurtling through time, you find yourself embroiled in a struggle to keep the fledgling town of Waterdeep from succumbing to a vicious Troll invasion. But sometimes the true threat lies within the city walls... A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
D&D Adventurers League |
$4.99
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Still falling through time, Waterdeep has grown into a small city with a problem, a vampire problem, but an old friend offers a solution. Part Three of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
D&D Adventurers League |
$4.99
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Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls during its departure have been spared that fate, but they’re not yet out of danger!... [click here for more] |
D&D Adventurers League |
$4.99
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It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge.... [click here for more] |
D&D Adventurers League |
$4.99
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Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task?
Part Two of the Betrayal is in the Blood... [click here for more] |
D&D Adventurers League |
$4.99
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The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol?
Part Three of the Betrayal is in the Blood series of adventures.
A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3). ... [click here for more] |
D&D Adventurers League |
$4.99
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A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.
An introductory adventure comprising four 1-hour episodes. ... [click here for more] |
D&D Adventurers League |
$4.99
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The goliaths of Wyrmdoom Crag are a proud, but thankfully, generous people. Having provided you with shelter from the deadly wilds of Icewind Dale, they’ve asked you to look into the strange things that’ve been happening in and around their home.
Part Two of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3. ... [click here for more] |
D&D Adventurers League |
$4.99
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A gruesome murder sends you into the frozen wastes in search of answers. Will you find what you seek, or will your journey simply create more questions?
Part Three of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3. ... [click here for more] |
D&D Adventurers League |
$4.99
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Feral-Tongue must be stopped! But without aid, your efforts will likely be in vain. Amid rising tensions, Old Goat suggest an unlikely ally: chwingas! Her plan, however, isn't popular among other members of the clan. Can you sway their opinion? Better yet, can you find the elusive elemental spirits?
Part Four of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure for 1st-... [click here for more] |
D&D Adventurers League |
$4.99
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To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle.
A Three-Hour Epic Adventure Optimized for 2nd-Level Characters
Single Table Play Guidance... [click here for more] |
D&D Adventurers League |
$8.99
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As a beastly army approaches Ten-Towns from the south, heroes take the lead in fortifications and defense. But can the heroes’ optimistic hard work overcome the worst enemy—the towns’ distrust of one another?
A Four-Hour Epic Adventure for 1st through 4th-Level Characters
Single Table Play Guidance is included in this Epic for a single DM to run the adventure... [click here for more] |
D&D Adventurers League |
$8.99
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Kaskur Spearsong and those loyal to him, in an attempt to show Old Goat what actual leadership looks like, entered Xorvintroth to rescue the missing clan members and bit off more than they could chew. However, they found something other than their kin in the ruins of the ancient Abeiran city—and unwittingly brought it back with them. Will their foolish endeavors spell the end of the Thuunlakalaga... [click here for more] |
D&D Adventurers League |
$8.99
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This special bundle product contains the following titles. Court of the Pixie Queen Regular price: $3.19 Bundle price: $2.39 Format: PDF The Pixie Queen is Dead!
The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen.
Framed for the crime, your party will be forced to search through the palace to find the... [click here for more] |
Dungeon Masters Guild |
$13.97 $8.38
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The players find themselves in Telcharn wanting to purchase a pair of boots from the famous cobbler, Hundrar Thornspur. Afterwards they find work as an escort for some merchants travelling along the notorious Trade-Route and make their way to Forest's Edge to aid the village in finding some missing travellers but discover that not all is... [click here for more] |
Dungeon Masters Guild |
$2.00
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Continuing on from Kobolds in the Open, the party are ready to enter the cave and investigate it's tunnels and corridors. They have been tasked with stopping the attacks on travellers and a third party wishes to have the caves explored and mapped. The further they go, the more they find. The more they find, the more they realise that this is no ordinary cave system...
Set in The... [click here for more] |
Dungeon Masters Guild |
$2.00
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The final module of The Elixir finds our adventurers being sent on a quest into the perilous Duskwood Forest. Getting to the forest itself is not so simple, factions and creatures clash on the plains between Telcharn and the forest. Once in the woodlands, the party have to make their way deep into the heart through heavy undergrowth, a mysterious pool their goal.... [click here for more] |
Dungeon Masters Guild |
$2.00
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Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Icewind Dale. This PDF and VTT Map combo is full of flavor text, character information, and more that will make your Ten-Towns adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 10 Ten-Towns Filler Quests
Using this unofficial... [click here for more] |
Dungeon Masters Guild |
$4.99
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This special bundle product contains the following titles. CCC-ODFC01-01 Hammer and Anvil Regular price: $3.20 Bundle price: $3.00 Format: PDF Once an ennead, the Earthspur Mines are home to a competition between many dwarves. Each clan sends its best and brightest crafter to compete in a test of endurance and skill.
While a time of celebrating and companionship... [click here for more] |
Dungeon Masters Guild |
$9.60 $9.00
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Ankhegs terrorize the village of Dalmoor! When the blacksmith’s daughter gets taken by one of the monstrosities, the villagers depend on the characters to save the child. Deep down in the claustrophobic tunnels of the ankheg hive, the characters run into a secret mining operation and discover that, apparently, not everyone in town wants to see the insects gone.
Looking for a short and fun... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic.
A duped alchemist... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Walking dead roam the cold winter night! A horde of highly-infectious zombies have been released from a forgotten network of tombs. There’s no time to waste: the entrance to the catacombs must be blown up before more undead emerge from the depths. When the characters accidentally get involved, it’s up to no one else but them to avert the zombie apocalypse.
Eager to find out what it’s... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Welcome to Birefringence!
Welcome to Birefringence, adventurer. If you are just starting your adventuring journey, then this is the place to be. Birefringence and its residents need your help! Filled with intrigue, puzzles, combat, social encounters, and more!
This bundle contains seven titles with a continuous storyline taking adventurers from level 1 to level 7. All Tier 1 adventuers are optimized... [click here for more] |
Dungeon Masters Guild |
$34.93 $19.98
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Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16!
Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In this adventure, your players will encounter a mysterious creature lurking in the shadows of a tavern cellar. The creature is intent on capturing the souls of the villagers, and its lair is full of old photographs and relics from the past. Your party will need to work together and use quick thinking to overcome this foe and rescue the villagers. The adventure can be completed in one session, and... [click here for more] |
Dungeon Masters Guild |
$1.99
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A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through.
This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter.
In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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It all begins with the dryad's funeral...
Suddenly, your party is (quite possibly accurately) blamed for her death and forced to pay recompense by undergoing three trials under the watchful eye of of her dearest friends. The penalty for failure? Well, let's just say no one in the Feywild takes kindly to oathbreakers.
Featuring a delightful assortment of feyfolk to entertain and annoy, including:
Thizzletwit... [click here for more] |
Dungeon Masters Guild |
$5.95
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The shipping lanes south of Candlekeep have been disrupted. Unknown to anyone, an incredible alliance between a terran and a waterfolk tribe has caused the lamp at Gloomhaze Point lamptower to be extinguished. Merchant ships are being wrecked and plundered.
The story unfolds in the nation of Amn. Adventurers will face a formidable kobold tribe that knows how to maximize its tactics, its smaller-than-human... [click here for more] |
Dungeon Masters Guild |
$6.99
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This module is designed for 4 level 3 characters, and should take around 4 hours. It is written as a one-shot but can be modified as a resurrection quest in the case of a party wipe.
"a scattering of recently deceased adventurers are offered a deal by a devil: do his bidding and be resurrected. The devil sends party to the plane of dreams after a cache of counterfeit soul coins. The party finds themselves... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Here is your day's chultan adventure for the price of a small coffee! DM or play in this adventure of thrill as adventurers are forced to make difficult choices, slay dangerous creatures, explore a fortress, and save Chultans! This adventure comes with:
1. Two maps designed for the purpose of the plot!
2. A plot that makes player decision important!
3. Memorable NPC's and an immersive plot!
This... [click here for more] |
Dungeon Masters Guild |
$1.50
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A distrubed breakfast is a classic short adventure for three to four 1st level characters that takes about 1 to 2 hours to play through.
This adventure is the first of the Mud Creek trilogy. A set of adventures for low level characters which takes them from 1st level to 3rd level and sets them on a path to glory or infamy.
The following adventures are:
Chasing the Green
The Quarrelsome Quarry
Version... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The designer behind The Brute of Borca, Noble Pursuit, and The Few Who Find the Way: Ten Feywild Encounters brings you a classic adventure featuring an encounter with a dragon in a dungeon for first-level characters.
A dragon wyrmling is terrorizing the village of Mornbryn's Shield from his swampy dungeon lair deep in the rolling Evermoors. His most recent victims were... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the beginning!
Here your party of adventurers will meet Flizel. A worldly mage and a colorful character with many magical surprises. The party meets him at an inn of course and he asks them for a favor... Into the forest to try and track down the missing people from a group headed south to meet him.
Explore a bit of the Cloakwood area as your party discovers new wondrous magical items... [click here for more] |
Dungeon Masters Guild |
$5.00
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This special bundle product contains the following titles. A Fey's Anger - Side Trek Encounter Regular price: $0.50 Bundle price: $0.25 Format: PDF A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.
This product contains a combat... [click here for more] |
Dungeon Masters Guild |
$3.40 $2.00
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A Two-Hour Spelljammer Dungeoncraft Adventure for Level 1-4 Characters. Optimized for Average Party Level (APL) 3.
Celestial Hearse requests your help in retrieving the memories of a woman with a painful past. Will you be able to help put her to rest?
CONTENT WARNINGS: Child Endangerment,... [click here for more] |
Dungeon Masters Guild |
$3.99
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An uneventful trek through the wild country between quests is disrupted by three kobolds requiring aid. Their master has died, and his final wish to his servants is that they return his ashes to his ancestral land. They have been promised a posthumous reward for conducting this final task.
Question is, can they be trusted? And why do the locals seem to want to hinder them at every turn?
An... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a free preview copy of Twilight at Eventide.
Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are weak. And strange creatures stalk the surrounding forests. Dark forms worship their demigod in hidden caves. A darkling elder... [click here for more] |
Dungeon Masters Guild |
FREE
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CCC-ALMOG-24 DAGON02-02
A visit to a dwarven forge village built into a volcano happens at the worst possible time. Can you save the dwarves and themselves?
An adventure for 1st through 4th level characters, optimized for 3rd level characters. ... [click here for more] |
Dungeon Masters Guild |
$4.95
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A reptilian chicken whose bite turns flesh to stone? A monster with the heads of a lion, and a dragon, AND a goat? A deadly hybrid of bear and bird of prey?
That can’t be natural!
Surely these were a wizard’s doing.
Well… that’s only part of the story.
This 3-4 hour one-shot adventure is a fun opportunity for a group of up to 6 players to let loose and... [click here for more] |
Dungeon Masters Guild |
$3.49
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You control a small tribe of goblins living on the outskirts of the forbidden realms. Can you lead them to glory and greatness or will the human menace prove too much. Build your dungeons, raze towns to the ground and make unlikely allies as you strive to become the greatest goblin tribe that ever lived. A short homebrew campaign for characters level 1-8 ... [click here for more] |
Dungeon Masters Guild |
FREE
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In the far-flung islands of Hamato in the Forgotten Realms, a humble priest can't get a good night's rest. In this adventure, the first in the Hamato Islands series, players will journey to a mountain village and beyond, solving a mystery and defeating a fey creatures and maybe, just maybe help a beleagured priest get some sleep.
This module includes:
a 4-hour one-shot adventure,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Solo Adventures in the Underdark
Solo Adventure for a Single 3rd Level PC - D&D 5E
A Grimlock Ambush
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, you character will face a small band of grimlocks, sightless creatures that... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Gate of Madness: A Hardbuckler Story [An 80+ page adventure for level 7 - 10.]
Outside the Gnomish Village of Hardbuckler a young couple looked to start a life together. They dreamed of wonderful friends, loving children, and everything else that came along with that. They did not - however - know they had built their house upon an old thieve's den. Nor did they know the thieves were soon to... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"That won't work on me. I don't have a heart for you to pierce."
The region surrounding Mournstead once suffered the predations of a singularly resilient vampire known as Lauden Orsovo. Conventional methods couldn't end his life, and so a group of heroes chose a different path. Imprisoned for years, the beast has returned and he's picking up exactly where he left off.
A horror... [click here for more] |
Dungeon Masters Guild |
$2.00
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