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Il Dominio della Follia

Il Dominio della Follia


L'associazione d7 - GdR in Sardegna, vi presenta l'avventura originale alla base del Torneo "Il Dominio della Follia" di D&D 5° Edizione. In un formato giocabile per un gruppo di avventurieri dal 3° al 6° livello, questa folle avventura vi fornirà anche personaggi pre-generati per una partenza immediata in un'epico cataclisma nell 'Amn dei Regni Dimenticati!...   [click here for more]
Dungeon Masters Guild  $3.40 $3.39

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In The Black Midwinter

In The Black Midwinter


In The Black Midwinter is a Festive adventure, designed for characters of levels 2-4, to be played in one (3-4 hour) session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed!  Here's a video I made about the adventure: How To Run A D&D Game At Christmas - https://youtu.be/hr4Khkiteco...   [click here for more]
Dungeon Masters Guild  $2.99

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Into Ivy Mansion - Adventure

Into Ivy Mansion - Adventure


"...brilliantly designed and everyone had a blast. Highly recommended!" "...a lot of fun. My group and I really enjoyed it. Five stars!" Our heroes are approached by Tristan Harpell, an entitled young mage and heir to a suite of rooms in Ivy Mansion, the ancestral home of the Harpell wizard dynasty. His inheritance is “infested” with the wacky experiments of his dead great-uncle, Siegfried Harpell,...   [click here for more]
Dungeon Masters Guild  $1.95

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Into the Dragon's Maw (5E Adventure)

Into the Dragon's Maw (5E Adventure)


Description Into the Dragon's Maw is an exciting five to six hour D&D 5E adventure for characters of 4th to 6th level but can be easily adjusted for a lower or higher level party.  It is originally designed to be used with the Tyranny of Dragons campaign but can be easily adapted to any setting.   The party must race to an abandoned Cult of the Dragon lair to...   [click here for more]
Dungeon Masters Guild  $2.99

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Into the Witchwood

Into the Witchwood


Many of the local lords had gathered for a peace moot. A perfect opportunity for the demon-possessed Aeldrith Forkbeard to murder them all in cold blood. The PCs, attending the moot, must now flee for their lives. Harried by a Northlander warband, the party is forced to flee into the dreaded Witchwood. To reach the safety of the Kingdom of Marshes they must traverse the depths of the forest, avoiding...   [click here for more]
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It Always Starts in a Tavern

It Always Starts in a Tavern


A group of new adventurers make their way to the Blushing Mermaid, a rough and tumble Tavern in the Lower City of Baldur's Gate. While socializing and letting off some steam they catch the eye of the servant of Duke Belynne Stelmane, who hires them to help her reclaim some political power by handling some bandits, starting a saga that could potentially change Baldur's Gate and the Sword Coast forever....   [click here for more]
Dungeon Masters Guild  $2.00

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Journey into the Realms (5e)

Journey into the Realms (5e)


Dangerous encounters await those who journey into the Realms. Are you a Game Master looking for quick and simple scenarios, or interesting encounters to weave into your Forgotten Realms™ adventures or home campaign setting? Journey into the Realms is an ever-expanding collection of encounters designed to challenge players. This product provides Players and Game Masters with the...   [click here for more]
Dungeon Masters Guild  $1.45

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Journey on the Long Road

Journey on the Long Road


With winter fast approaching, the dwarves of Citadel Hoarfrost make their way back to their mountain home, ending their trading season. On the Long Road, one such party of young dwarves makes the return journey from Damara through the Giantspire Mountains, but the late season weather threatens to grind their progress to a halt. Will they reach Citadel Hoarfrost before the winter snow flies, or...   [click here for more]
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Journey Through the Center of the Underdark 2 - The Darklake Strikes Back

Journey Through the Center of the Underdark 2 - The Darklake Strikes Back


Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling...   [click here for more]
Dungeon Masters Guild  $2.95

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Journey to the Buried Vale

Journey to the Buried Vale


With the snows of winter receding, the scouts of Citadel Hoarfrost have spotted an unexplored cave nearby in the Buried Vale. As their first assignment, a group of young dwarven adventurers has been selected to journey to the vale and delve the recent discovery. But is their assignment all that it seems, and what dangers await them in the Buried Vale? Journey to the Buried Vale is a 2-hour...   [click here for more]
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Journey to the Summer City

Journey to the Summer City


The cool days of spring have given way to the warmth of summer, bringing the dwarves of Citadel Hoarfrost forth from their mountain home to buy and sell goods throughout the surrounding lands. On the Cold Road, one such party of young dwarves makes their way toward the summer city of Bildoobaris with a wagon of glacial mead for trade. It is a simple enough task, but sometimes it's the simple tasks...   [click here for more]
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Journeys Through the Center of the Underdark - the Bundle!

Journeys Through the Center of the Underdark - the Bundle!


Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!    "What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really...   [click here for more]
Dungeon Masters Guild  $3.95

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Jungle Politics 2: Electric Bullywugaloo

Jungle Politics 2: Electric Bullywugaloo


Save 40% on this product through my 2017 Bundle! Help a bullywug through shocking times! Pond-Dredger the bullywug, unable to be with the frog of his dreams, has an entirely new problem: he electrocutes everything he touches! Now he's kicked out of Dungrunglung; can you discover the source of his odd new power and put a stop to it? Explore a silly and short Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $1.00

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Jungle Politics: A Tomb of Annihilation Adventure

Jungle Politics: A Tomb of Annihilation Adventure


Save 40% on this product through my 2017 Bundle! The bullywugs have come to Chult! Frog-Emperor Tadpool has led his people to the wonderful warmth of the jungle peninsula, and seeks to be part of the grung village of Dungrunglung. However, he'll need some impressive gifts if the grungs are going to let their poison-less cousins move in. The adventurers will assist the king's aide,...   [click here for more]
Dungeon Masters Guild  $1.00

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Jungle Treks

Jungle Treks


Bring Your Jungle Campaign to Life! Six short adventures to supplement your exploration of the jungles of Chult!  These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign.  Includes the following adventures: Tavern Trouble - With a mysterious curse upon...   [click here for more]
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Just Another Day In Scornubel

Just Another Day In Scornubel


Come to Scornubel the trade center of of Faerun! This booklet contains encounters and quests that are set in or around the city of Scornubel in the year 1489 DR. Each one contains flavor text and background details. NPC data has also been provided for important characters. Rather than tying these quests to specific levels, they have been designed to be scaled for use with any party. Some quests contain...   [click here for more]
Dungeon Masters Guild  $6.95

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King of the Cats - Adventure

King of the Cats - Adventure


"Ran this adventure tonight... it went fantastically well." A whimsical, urban romp inspired by the works of HP Lovecraft, Neil Gaiman and TS Eliot. Meet a host of strange and new characters such as the Worg Lord and the Wayside Oracle, while exploring Neverwinter's famous Clockwork Carnival and the notorious Sideshow Alley. King of the Cats is a 4-6 hour adventure for characters of 1st-2nd...   [click here for more]
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Kobold Chaos- Marky P's modern classics

Kobold Chaos- Marky P's modern classics


Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose? Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session. In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly...   [click here for more]
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Kłopoty z goblinami

Kłopoty z goblinami


Walka, rozmowy i negocjacje, spotkania losowe, skarby, eksploracja podziemi – wszystkie elementy klasycznej przygody do D&D w jednym scenariuszu. Kłopoty z Goblinami to krótka przygoda do piątej edycji Dungeons and Dragons dla postaci na pierwszym poziomie doświadczenia. Rozegranie jej zajmuje około czterech godzin. Napisana dla Mistrzów Gry, którzy prowadzą sesję pierwszy...   [click here for more]
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La cabaña del camino Largo

La cabaña del camino Largo


Mientras viajan por el camino Largo, al noreste de Waterdeep, los personajes se detienen en una posada. Cuando se preparan para pasar la noche, el grupo encuentra a una pastora tiefling que se queja del acoso que sufre de los granjeros locales. ¿Esta mujer es el objetivo de abusos y prejuicios, o hay algo más siniestro en La cabaña del camino Largo? La cabaña del camino Largo es...   [click here for more]
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La Tomba del Re

La Tomba del Re


La Tomba del Re è un'avventura per D&D 5a edizione adatta a 3-6 personaggi di 1° livello, della durata di 1-2 ore. Il modulo è pensato per fornire un'introduzione alla Miniera Perduta di Phandelver, tramite un aggancio con uno dei suoi PNG principali. L'avventura può anche essere giocata come one-shot o come introduzione a una campagna creata dal DM. Date un'occhiata anche alle altre mie...   [click here for more]
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Lady of Loss

Lady of Loss


The village of Trunton is the focus of conflict between the ruling paladin of the God of Vengeance and secretive cultists of Shar. As the PCs become embroiled in the unrest, a series of supernatural events lead them to investigate a ruined tower outside the village. Beneath the tower, in a shattered temple, the ghost of a murdered priestess seeks to possess one of the PCs and wreak vengeance on the...   [click here for more]
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Last Days in Port Llast

Last Days in Port Llast


The adventuring life hasn't turned out to be as exciting as you thought it would be. Your coin purse, as well as your liver, have taken a beating from spending time hanging around shady taverns, looking for some form of employment. Today is no different, though the location has changed. You find yourself drinking in the middle of the afternoon in Sig’s Swig, a rundown tavern in Port Llast’s...   [click here for more]
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Last Days in Port Llast (Fantasy Grounds)

Last Days in Port Llast (Fantasy Grounds)


The adventuring life hasn't turned out to be as exciting as you thought it would be. Your coin purse, as well as your liver, have taken a beating from spending time hanging around shady taverns, looking for some form of employment. Today is no different, though the location has changed. You find yourself drinking in the middle of the afternoon in Sig’s Swig, a rundown tavern in Port Llast’s...   [click here for more]
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Let’s Give Kobold Peace a Chance

Let’s Give Kobold Peace a Chance


This is a murder mystery set in the wilderness of the Forgetten Realms. In the village of Greyrun an uneasy truce is negotiated between the citizens and a band of kobolds living in nearby caves.  When the mayor is found dead, along with the unsigned peace treaty, the kobold leaders are rounded up and accused of the crime.  Unless the player characters intervene, vigilante justice will be carried...   [click here for more]
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Leverage: Waterdeep - "One Hand Washes the Other"

Leverage: Waterdeep - "One Hand Washes the Other"


The chimneys of Trollskull Manor must be repaired before you can open for business. Unfortunately, you don't have the dragons to pay for the guild-licensed work.   Luckily for you, a skilled steeplejack has his own problems that you're uniquely skilled at solving. After being robbed, his wife risks jail if she can't recover the stolen goods before her employer learns of their absence. The steeplejack...   [click here for more]
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Leverage: Waterdeep - "Waste Not, Want Not"

Leverage: Waterdeep - "Waste Not, Want Not"


Trollskull Manor stinks. With its sewage system impossibly clogged, you don’t have the gold to pay the Cellarers’ and Plumbers’ Guild for its repair — to say nothing of the fines that you’re wracking up daily. The only spot of luck in a terrible week is that a journeyman plumber has his own problem that you are uniquely suited to resolve. His nephew is convinced that he poisoned a pastry...   [click here for more]
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LHoR - Kiss of the Viper: Chapter 3

LHoR - Kiss of the Viper: Chapter 3


The continuation of the Laughing Horde of Ruin: Kiss of the Viper adventure campaign. Kiss of the Viper: Chapter 3 picks up where the LHoR Campaign Preview leaves off and takes a group of level 3 characters through the next part of the story. Chapter 3 wraps up the missing person quest from the introduction, but introduces a larger mystery to explore. Chapter 3 -...   [click here for more]
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LHoR - Kiss of the Viper: Chapter 4

LHoR - Kiss of the Viper: Chapter 4


The continuation of the Laughing Horde of Ruin: Kiss of the Viper adventure campaign. Kiss of the Viper: Chapter 4 picks up where chapter 3 leaves off and takes a group of level 4 characters through the next part of the story. Chapter 4 - The party will have to traverse the ruins of the dwarven city, avoiding hazards and battling the horrors that lurk there, to uncover...   [click here for more]
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LHoR-1 Bundle

LHoR-1 Bundle


Both the five-star rated 5e adventure module: The Laughing Horde of Ruin: Part One, for character levels 1-5 (which includes the Wildsoul Class), and the pack of full-size, digital battlemaps that contains 14 custom-drawn, 1"x1" grid campaign maps for one low price. "A vicious gnoll warlock has united the savage tribes to summon Yeenoghu to the material plane. Gnolls are marching from the...   [click here for more]
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Little Shrine of Horrors - Adventure

Little Shrine of Horrors - Adventure


Yonder lies the Shrine of Lucien Harpell, greatest mage of this or any other age. In the arts of golemancy, artificery and necromancy, his equal has never been known, nor will be again. Cursed are those who enter this tomb. Cursed are those who look upon this statue. Cursed are those who seek his riches. Know that your demise is certain – your lives will be short, and your deaths slow. Read this,...   [click here for more]
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Lords of the Earth

Lords of the Earth


Lords of the Earth is an adventure that can be played as part of the Elemental Evil storyline or as a stand-alone element. It is designed for Level 2, but with adjustments, can be played for Levels 1-6. In a Sword Mountain sanctuary to an elder primordial power: A demoted priest thinks constructing a colossal elemental golem will enable him to regain his status. An orc priestess...   [click here for more]
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Lost City of Mezro

Lost City of Mezro


UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought...   [click here for more]
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Lost Mine of Phandelver Battle Maps

Lost Mine of Phandelver Battle Maps


Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps. These high resolution maps come in multiple variations including...   [click here for more]
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Love Bites: Holiday One Shot

Love Bites: Holiday One Shot


Love Bites Love Bugs are terrorizing the city of Port Nyanzaru! (You don't need the Tomb of Annihilation hardcover to run this adventure. A map of the city would be helpful, but isn't needed.) Can your players put an end to the infestation and help a kenku find love? Love Bites has something for everyone—a tale of unrequited love, a dinosaur chase, intrigue, and a fiendish plot! This adventure...   [click here for more]
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Magic Village for Sale - Adventure

Magic Village for Sale - Adventure


Tristan Harpell, a self-centered though likeable young mage, has bought a magic village! A month ago he sent his servant off to take possession of it, and he's heard nothing since. Our heroes are sent to investigate - and find an adventure unlike anything they've experienced before... Magic Village for Sale is a 3-4 hour adventure for characters of 4th-5th level. It features exploration, role-playing...   [click here for more]
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Map Pack: DDAL 7-04 & 7-05

Map Pack: DDAL 7-04 & 7-05


HD Color maps for both print and digital use with DDAL 07-04 "A Walk in the Park" & 07-05 "Whispers in the Dark" This pack includes: Digital maps created for use on Roll20, FG et al, including grid and gridless version.  Print maps in PDF format and at 300dpi and includes 1 inch grids. Step by step instructions for quick map setup on Roll20. A note for DMs using the maps The maps correspond...   [click here for more]
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MCX-01-02 The Rescue

MCX-01-02 The Rescue


This is my first attempt at writing an adventure. I wanted to create one that is simple to run, but has some replay value. I hope I accomplished this and that you enjoy it. There are multiple ways to complete The Rescue, be creative and find a way to rescue Kidren. ...   [click here for more]
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Mirrored Thrones

Mirrored Thrones


A group of disparate heroes have been brought together to decide the fate of the city of Neverwinter. This is a tale of battle and intrigue. The heroes must learn who they can trust as they stir events that will bring the city to a turning point. Who is the new Lord Protector of Neverwinter? Are the tales of deception, corruption, and assassination true? As for the rebels that toil against the Lord...   [click here for more]
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Missing in the Olde Marsh - Adventure for levels 3-4

Missing in the Olde Marsh - Adventure for levels 3-4


Missing in the Olde Marsh – An adventure for 4 or 5 characters of level 3 or 4! Need a quick adventure to hook your players into the region? Are the PCs about to travel by boat? In this adventure, the characters find themselves washed up on a desolate shoreline after their ship sank in a magical storm. Will they find their way back to civilization? What dark forces are creating these undead monstrosities?...   [click here for more]
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Monkeywrench

Monkeywrench


In Monkeywrench, characters are hired to make a mercenary guild look foolish.  Characters have a short timeline (four days), but wide latitude in how they accomplish the job.  This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries.  This adventure...   [click here for more]
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Monster Squad

Monster Squad


Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings.  His holdings have been under attack by monsters that are not normally found in this region.  In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest. ...   [click here for more]
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Moonshaes Aflame: The Building Storm

Moonshaes Aflame: The Building Storm


Taken by slavers, a group of adventurers have to free themselves on their way to the island realms of Moonshae. How far will each member go in order to get back to the life they knew? Or will they instead be changed by their harsh fate and embrace the power that can grant them revenge. The fate of the Moonshae Isles rests in the decisions each adventurer makes as they struggle to turn their...   [click here for more]
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Mr. Porter's Tome of Skullduggery

Mr. Porter's Tome of Skullduggery


Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,...   [click here for more]
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Mr. Porter's Tome of Skullduggery Vol. 2

Mr. Porter's Tome of Skullduggery Vol. 2


The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist! Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the...   [click here for more]
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Mutants of the Vast Swamp

Mutants of the Vast Swamp


Near the western edge of the Vast Swamp, a star has fallen from the sky. This miraculous and terrifying event was seen by many across Faerûn, and astronomers from numerous traditions toiled vigorously to calculate the portents the rare omen foretold.  It is left up to the adventurers to venture into the Vast Swamp in order to discover the truth of this amazing celestial event. Can they find the answers...   [click here for more]
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My Kind of Party

My Kind of Party


The sixteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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My Own Personal Paradise - Adventure

My Own Personal Paradise - Adventure


"You wake up hazily from what feels like a rather deep rest. Your eyes take time to adjust but as you slowly get up, you feel the ground for the first time... it feels strangly perfect" The Beastlands is a plane of primal wilderness, its a place of intelligent celestial beasts and of the most perfect nature to exist anywhere in the multiverse. Its the space between neutral good and chaotic...   [click here for more]
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Mysteries & Aqueducts (5e) (SoEW 2)

Mysteries & Aqueducts (5e) (SoEW 2)


A Featured Product in January 2019's Dungeon Masters Guild newsletter, Mysteries and Aqueducts is the second adventure in the Sands of Empty Wishes adventure path. This adventure for second and/or third level characters begins in the city of Almraiven, moves through the barren wilderness, and finishes in a cave system. Easy opportunities for combat, roleplaying, and investigation are all...   [click here for more]
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Nesme & The Tomb of Yurtrus

Nesme & The Tomb of Yurtrus


(Part 1 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani) For 1st-2nd Level Characters The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are unaware of a plot to overthrow the government and spread chaos throughout all of Faerun. The evildoers are clever, patient, and well-connected. They have a multi-prong attack...   [click here for more]
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