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Dragon Heist: The Haunting at Trollskull Manor

Dragon Heist: The Haunting at Trollskull Manor


We’re all privy to the dark secret of Trollskull Manor—and soon your adventurers will be too. Alas, Waterdeep: Dragon Heist comes up short on providing an adequate haunting—it merely informs you of the presence of the poltergeist, and provides two brief descriptions of what can be done with him. That's it. No antics provided, no scenes. The Haunting at Trollskull Manor...   [click here for more]
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Dragon on the Mount - Tier 1 Adventure

Dragon on the Mount - Tier 1 Adventure


A group of adventurers must stop an evil Red Dragon and a group of Kobolds from destroying a small farming village. A 5th Edition One-Shot! Includes monsters from the Monster Manual and Volo's Guide to Monsters. This Adventure is best played with a group of 4-5 characters of level 3-4. ...   [click here for more]
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Dragons' Gambit

Dragons' Gambit


Merchant ships are being pulled out of the sea by dragons and flown away to an unknown location in the Draillo swamps. Towns have been overrun with undead. The weather is out of control. An entire border region is destablised, and war could be on the horizon. The PCs travel to the area and with the support and leadership of powerful NPC wizard Mohratz, unravel the various rumours and mysteries...   [click here for more]
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Dreamweaver  DW016

Dreamweaver DW016


DW016 Dreamweaver . An adventure for 5th- level character to intoduce them to each other as a starting point. In The Dream lands there is a place that houses artifacts. a wizard family has stolen some of the artifacts. in a act of desperation the guardian of said artfacts asks the party for help in their dreams. ...   [click here for more]
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Dung Work - Waterdeep Faction Adventure

Dung Work - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into more than 35 encounters in the Trades Ward playable as a cooperative board game! The first Lords’ Alliance mission on page 38 of Waterdeep: Dragon Heist has the characters guard Dungsweepers as they work for a tenday, followed by one combat encounter. As the mission states, “it’s boring”....   [click here for more]
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Dungeon Module J1 The Children of Somerset

Dungeon Module J1 The Children of Somerset


This is a very short adventure. Children from the village of Somerset have been taken by the green hag. You as adventurers must save the children and slay the hag. This adventure is designed to be quick and simple. This module contains slight background information, referee’s notes, and a complete map. THE CHILDREN OF SOMERSET is from the Just Because(”J”)...   [click here for more]
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Dungeon Module J4: The Mind Merchant

Dungeon Module J4: The Mind Merchant


Three adventuring parties have been hired to rescue the daughter of a wealthy noble. If they are to succeed in their quest they must tackle deadly traps, brain-teasing puzzles, and fearsome foes. Nevertheless, these trials are merely a taste of what lies ahead from the sinister MIND MERCHANT. This module contains background information, Dungeon Master notes, and a complete map level. THE...   [click here for more]
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Dungeon Tales #1

Dungeon Tales #1


A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews. Edited by M.T. Black and Travis Legge   Adventure For Levels No. of Sessions Overview Individual Price 1st-3rd 1 The village of Farleigh's...   [click here for more]
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Dungeon Tales #2

Dungeon Tales #2


A wonderful collection of adventures from some of the finest storytellers on the DMs Guild! Edited by M.T. Black and Travis Legge. The Amulet of Shavaka by P.B. Publishing The amulet was last seen many years ago disappearing into an ancient tomb deep within the desert around the neck of a daring adventurer in search of the wealth of a long-dead king. It and its wearer were never...   [click here for more]
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Eastbrook

Eastbrook


Completely Updated! New Content & Map! Every campaign needs a starting point. Eastbrook is the quintessential starting point: a village on the edge of the wilderness. Not only is the wilderness full of danger and adventure, the town itself presents personalities with goals and drives of their own. Eastbrook gives you a fully-developed village in which to...   [click here for more]
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Eastbrook Bundle

Eastbrook Bundle


Are you a new DM? An experienced DM without a lot of time? Get this bundle and take the hassle out of starting a new campaign! The Eastbrook Adventures Bundle includes Eastbrook, the essential starting point for a fantasy game – a village on the edge of the wilderness. The Eastbrook sourcebook contains everything you need to begin a campaign, from fully-fledged...   [click here for more]
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Elephants in the Wind

Elephants in the Wind


The Second part of the Shaundakul's Legacy Triology set in the Dalelands. Elephants in the Wind continues the characters adventure following the Windride. In an adventure suited to 3rd level characters, a nearby land owner has found his estate over-run by animals. The local druid has gone missing and the town's resident sage is acting suspiciously. The module...   [click here for more]
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Encounter in the Hills (The Bounty Pt. 1)

Encounter in the Hills (The Bounty Pt. 1)


A 2 hour adventure for 1st level characters. Sightings of Orcs in the hills surrounding a frontier town has prompted the town master to offer a large bounty for anyone willing to bring back proof of an orc kill. Several bounty hunters have made the journey in an effort to collect, yet so far none have returned from their hunts to claim their prize. Could it be the rumors of Orcs are false and these...   [click here for more]
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Encounters in Port Nyanzaru

Encounters in Port Nyanzaru


This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5 Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement! Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger!...   [click here for more]
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Encounters on the Savage Seas

Encounters on the Savage Seas


Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels. Visit the township of Badu - the...   [click here for more]
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Enter The shadowfell ES004

Enter The shadowfell ES004


/product/176461/Enter-the-shadowfell-intro-004?term=enter+&filters=45469_0_0_45356_0_0 for the free intro. In Enter the shadowfell The party is forced into the shadowfell in the Evernight part of of the shadowfell. It is quickly established to survive they must seek allies. Now after choosing who they side with will they try to gain power through their friends or find a way home? This is...   [click here for more]
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Escape from the Forge of Dumathoin

Escape from the Forge of Dumathoin


Action and Intrigue Under Mt. Hotenow in the Forgotten Realms! Awakening in a dark and dirty cell with a mysterious cellmate, your band of adventurers must escape their confinement and fight their way to freedom, but how? Their weapons and equipment confiscated by their captors, the adventurers must use their wits and cunning to free themselves, plotting escape strategies, improvising weapons and...   [click here for more]
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Escape from the Fortress of Memories

Escape from the Fortress of Memories


In the bustling town of Phandalin, a young girl goes missing one night. The adventuring party is drawn into a strange dreamlike world by the whims of the Raven Queen. In order to escape, they must help the girl fight the very things that spawn from her imagination. A two-hour adventure for 1st-4th level characters. Escape from the Fortress of Memories was originally performed by the D&D...   [click here for more]
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Escape from Wheloon

Escape from Wheloon


The walled city of Wheloon holds the criminal population of Cormyr. The residents of that place are bound to it forever and cut off from the outside world. Inside, plans are made and malcontents pool their resources – and outside, forces influence the innocent to ensure that a dire plot can be realized without interference from the knights and mages that...   [click here for more]
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Everything Andrew James Woodyard

Everything Andrew James Woodyard


EVERYTHING ANDREW JAMES WOODYARD BUNDLE: This huge bundle contains everything that I've produced for Dungeons Masters Guild in one place, at a considerable discount (about $20.00 off the total price of all my PDFs combined from their original retail price). In addition, when you purchase this PDF BUNDLE you will get access to any and all additional PDFs that I produce as I will be...   [click here for more]
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Evils stirs in Ormpetarr

Evils stirs in Ormpetarr


Evil stirs in Ormpetarr is designed for 4-6 1st level PCs and of a non-evil alignment. It takes place in the Forgotten Realms, in the city Ormpetarr, south of Vilhoun Reach. The module can be run using any urban setting. All encounters can easily be modified to fit either a larger or a smaller party. When the wife of the famous tailor, Hiliar U’lar, is kidnapped by the infamous gang Iron...   [click here for more]
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Expedition to Chult: Trouble in Greyharbor

Expedition to Chult: Trouble in Greyharbor


The Porpoise is a supply ship that makes the run between Baldur's Gate and Fort Beluarian. It wasn't due back for nearly two weeks, but this morning rumors began circulating about it being shipwrecked on the rocks west of Greyharbor. Unable to spare the men to investigate, the Flaming Fist has decided to recurit a group of adventurers to take the risk, and gain whatever possible reward awaits. ...   [click here for more]
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Farm Rustlings

Farm Rustlings


The eighteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Favor for Gond: A piece of Lantan found

Favor for Gond: A piece of Lantan found


The Spellplague of 1385 DR set the world into motion, and the maps had to be redrawn. Many areas suffered, but few suffered as Lantan. The Gondsman of the Islands of Lantan and their great works of technology were washed away in tsunamis. Almost everything that they had developed was lost, but a little bit remains in distant places that were far from the islands. The module is designed to be run...   [click here for more]
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Festival of the Myconid

Festival of the Myconid


The Adventure Itself "A festival is being thrown in the reaches of the Underdark where races of various walks of life have gathered. A small section has been covered in tents with various foods, drinks and other activities. The myconids from all over the Underdark also gather here to commune with other colonies of Myconids and enter their shared dream states together. However, not...   [click here for more]
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Fetch the Rucksack Howlers

Fetch the Rucksack Howlers


Gnolls and humans living together? Such an event was deemed impossible until Simon Rucksack, a halfling kennelmaster, domesticated the Cragteeth Warband. But can the gnolls truly learn civilized kinship, or will their natural killer instinct come slavering back? “Fetch the Rucksack Howlers” is a Dungeons and Dragons 5th Edition module designed for 3-5 players...   [click here for more]
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Fizzleblimp's Sugarland

Fizzleblimp's Sugarland


This adventure takes place in the Forgotten Realms setting in the city of Waterdeep inside a massive factory known as Fizzleblimp's Sugarland which is ran by the eccentric, goblin Walton Fizzleblimp. Fizzleblimp is one of the most well known manufacturers of sweets across The Forgotten Realms but is also...   [click here for more]
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Flames of a Burdened Soul (5e Scenario)

Flames of a Burdened Soul (5e Scenario)


A one-shot adventure for 3rd-4th level characters The party has been invited for a little R&R with an old friend when they notice smoke billowing from the forest to the north. A dryad emerges from the woods seeking help to save the woods from a mysterious beast, but the party's investigation leads them to into the dark history of these woods and their newly found lady...   [click here for more]
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Flight from Fallston: A 0-Level Adventure

Flight from Fallston: A 0-Level Adventure


For over a year you heard the horns in the mountains, but they were too distant and faint to be of great concern. There was war amongst the humanoids who lived there, but that was not rare. Sure, there were raiding parties from time to time. A missing cow here or a burned outlying farm there, but they seldom came near the village walls—until today. Flight from Fallston is a 2-hour...   [click here for more]
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Formaggio's Font

Formaggio's Font


Can an ancient, smashed relic be put back together? Your employer thinks it can, and sends you to find some of the fragments. A colorful town, detective work, interesting NPCs, a new race, and a challenging trip to the dump await you. The surrounding region inspires additional adventures. Formaggio’s Font offers: 26 pages of A fresh setting Detailed, color...   [click here for more]
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Foul Delvings: A single session adventure

Foul Delvings: A single session adventure


A stomach churning adventure for 3rd to 6th level characters. Something foul is afoot beneath the streets of the city. The characters investigate a missing laborer only to discover a duergar mining operation in the city sewers. Can the characters stop the duergar before they bring the city walls crashing down upon their heads? This short adventure can introduce a new campaign villain or...   [click here for more]
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Friendly Fires

Friendly Fires


The seventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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From Ancient Grudge

From Ancient Grudge


A Star-Crossed Tragedy When the party is hired to investigate a haunted castle, they’re drawn into a tale of hatred, love and betrayal stretching back more then 300 years. Will they be able to free the ghosts haunting Arevon Castle, or will they find themselves just another footnote in its long history of misery? A new 5E adventure for parties from levels 4-5, from...   [click here for more]
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Gam-og and The River Festival

Gam-og and The River Festival


If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!! Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 4 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For 4th-5th level players The Sword Coast is the home of Waterdeep, the most...   [click here for more]
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Gary Con X Tier 1 CCC Bundle

Gary Con X Tier 1 CCC Bundle


A bundle combination of: CCC-GARY-04 CCC-GARY-05 CCC-GARY-06 ...   [click here for more]
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Gearing Up

Gearing Up


The fifteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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General Dragonsbane & The Misty Forest

General Dragonsbane & The Misty Forest


If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!! Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 8 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 8th-9th level characters The Sword Coast is...   [click here for more]
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Giant Tales

Giant Tales


Giant Tales Two giant themed adventures to challenge your party. These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign. In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons. This...   [click here for more]
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Giantslayer - Adventure

Giantslayer - Adventure


"OMG! This is excellent!" "Very well done! A great adventure" Yegor Bonecruncher is the most ferocious hill giant in the land. When he begins terrorising the small village of Frickley, the inhabitants have only one hope - the legendary warrior, Jahia Giantslayer. The PCs undertake a dangerous trek through the High Forest to find her, battling wild fey magic...   [click here for more]
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Goblin Slavemaster

Goblin Slavemaster


A quick introductory adventury for level 1 characters ...   [click here for more]
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Gods of the Deep - Adventure Module

Gods of the Deep - Adventure Module


No good deed goes unpunished in Gods of the Deep. Weird fish people think you're their god, and they might just be right. Can you find the cure before you lose your mind? Download Gods of the Deep for a thrilling 6-hour one shot adventure. Giant spiders, evil Drow, and fishy gods await you. Balanced for characters between 3rd – 7th level. In This...   [click here for more]
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Gold Rushed

Gold Rushed


The mayor of Middle Yaxley is far more familiar with goblins than anyone in a sleepy farming village should be. There is an ancient dwarf stronghold somewhere up the valley and while the gold that made them rich is now gone, the flow of freebooters looking for it has not. The mayor however knows that there is only one sure way of making gold out of a gold rush… A single-session...   [click here for more]
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource

Gray Hands - a Waterdeep: Dragon Heist DM's Resource


Gray Hands - a Waterdeep: Dragon Heist DM's Resource Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got...   [click here for more]
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Grumbar's Tooth - Underdark Adventure and Locale

Grumbar's Tooth - Underdark Adventure and Locale


Grumbar’s Tooth is an Underdark settlement, located three days journey into the Underdark from Beldabar’s Rest, in Yartar. It is presented as both a location for player characters to visit, as well as a playable adventure. As an adventure, the player characters are able to explore the settlement, and are able to learn where its numerous side tunnels lead to from the occupants. There are...   [click here for more]
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Guard Duty

Guard Duty


What happens to cultists when their evil plot is foiled? This adventure contains four gritty scenarios, optimized for a party of four 1st-level characters. Characters should reach second level by the end of the third scenario. The scenarios are based in Waterdeep and its surroundings, but can easily be moved to any large city. Burning Down the (Ware)House! begins this...   [click here for more]
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Guide to Shilku Bay

Guide to Shilku Bay


The firenewts of Hrakhamar have taken over the ruins of Shilku! Their Warlocks of Imix are causing the volcano that sits above the city to continually erupt. Players are tasked with removing this threat and preparing the land for the building of a new fort on the southern coast of Chult. This guide is meant to be used in conjunction with the Tomb of Annihilation adventure book. It uses monster statistics...   [click here for more]
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Guide to the Aldani Basin

Guide to the Aldani Basin


The Aldani Basin is an enormous clearing in the jungles of Chult where rainwater collects to form multiple shallow lakes and vast marshy ecosystem. These lakes feed the major northern rivers of Chult, the Soshenstar and the Tath, as they travel from the middle of the jungle out to the sea. The Tomb of Annihilation adventure book provides two interesting encounters for the Aldani Basin, Mbala...   [click here for more]
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Hand of the Wychlaran

Hand of the Wychlaran


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld. The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 6-hour Forgotten Realms™ adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern...   [click here for more]
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Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure

Hand of the Wychlaran: A 3rd-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the best "silver" selling adventure, Hand of the Wychlaran. The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure? Hand of the Wychlaran is a 5 to 6-hour Fantasy Grounds adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen...   [click here for more]
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Handful of Heists

Handful of Heists


This is the PDF version. For all your Fantasy Grounds needs, click here "There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings. Attention scoundrels! Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist...   [click here for more]
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