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Adventurers! They go on adventures all the time! But who's got the time to play through them all?
What you need is something to help you speed things up. Something that will allow you to play through multiple adventures in one quick session...
What you need is a clip show!
This guide has everything you will require to create a clip show tailored specifically for your campaign. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Cullford’s acclaimed ranger has gone missing. Villagers blame the hag that lives in Rooks Wood, but the two had had a steady truce for years. All that remains is the ranger’s raven familiar, and it’s prepared to guide those willing towards its master’s last wish.
A 3-hour adventure for 1st-4th level characters. ... [click here for more] |
Dungeon Masters Guild |
FREE
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It's that time of year, full of Christmas cheer, when Santa steals your toys.
Wait, what?
Includes three new creatures, and a 2 hour setting-agnostic one-shot for level 1 characters. ... [click here for more] |
Dungeon Masters Guild |
$0.10
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A short module for players of level 1-5, this campaign has 15 original quests, most of which can be dropped into existing campaigns with relative ease. ... [click here for more] |
Dungeon Masters Guild |
$0.10
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"Our adventurers woke up buried alive inside a coffin having few memories of what happened..."
Welcome to the Underdark!
A fantastic adventure easily adjustable for lvls 1 to 10.
In this module you will find...
· A kick off start to introduce your players to the Underdark!
· Several suggestions to hook this module with your current setting/situation!
· ... [click here for more] |
Dungeon Masters Guild |
$0.49
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CS007
There are many who would like to see Strahd removed once and for all. One wizard has a plan to create an item to weaken the lord of the land but needs help from some adventurers that may (or maynot) want to see strahd destroyed. He sends them a letter but Before he start he must first see if they can find him. no point senting people to their unfortuate desmise.
A level 3-5 adventure in... [click here for more] |
Dungeon Masters Guild |
$0.50
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"A Second in Time" is a two-hour adventure for 3-6 players. It is written for characters 1st-3rd level. The players act as a champions in a harsh blood sport that is as much the court of a river city as it is entertainment. This module includes a new poison, a new type of item and a rudimentary rule for addiction.
The river city of Lotian is a rough place, where might often means right... [click here for more] |
Dungeon Masters Guild |
$0.50
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"Ambush at Boxcar Rocks" is a two hour adventure for character level 1-3 (3-6 players) but is easily adapted to challenge higher level PCs by adjusting the spawn rate and the spawn limit. It features one hand-drawn, color map. It can be run as a brutal oneshot gauntlet or a quick side quest to pad the players purses.
Deep within the labyrinth of massive, glacier deposited rocks there is a natural... [click here for more] |
Dungeon Masters Guild |
$0.50
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~~ "After fending off the demon invasion, the city of Thandiel has known peace for a century. Now, that peace is threatened once more. Several of the townsfolk have gone missing and all signs point to the Blackwood, an accursed forest that played host to the demonic war. Go bravely towards the darkness, heroes. Bring peace to Thandiel once more."~~
This 1st level adventure... [click here for more] |
Dungeon Masters Guild |
$0.50
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A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all.
"Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign.
In this adventure... [click here for more] |
Dungeon Masters Guild |
$0.50
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Speacial thanks to Erik Scott de Bie for inspiration with the Crown of Neverwinter
www.dmsguild.com/product/121733/Lost-Crown-of-Neverwinter-4e?filters=0_0_0_45356_0_0
CS008 While agreeing to help the wizard named Ezris learn on an artifact. They find the Hall of Heroes. From this they learn of a way to go back and experence the event. Now will they gain the knowledge they seek to build a device... [click here for more] |
Dungeon Masters Guild |
$0.50
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https://www.dmsguild.com/product/176461/Enter-the-shadowfell-intro-004?src=also_purchased
for the free intro.
In Enter the shadowfell The party is forced into the shadowfell in the Evernight part of of the shadowfell. It is quickly established to survive they must seek allies. Now after choosing who they side with will they try to gain power through their friends or find a way home?
This is an... [click here for more] |
Dungeon Masters Guild |
$0.50
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'Fierce' was written for the annual release of Fierce, a tasty Berliner Weisse, at Off Color Brewery in Chicago, Illinois. It's a one-shot intended for both beginner players and DM's, with the space for personal flair to be added or to be run as-is. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose?
Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session.
In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly... [click here for more] |
Dungeon Masters Guild |
$0.50
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One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign.
Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.50
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A wilderness side trek for characters of 2nd level.
What happens when a character falls asleep on watch? Often, nothing good!
Use this quick adventure any time the party makes camp in a wilderness environment. Complete with monster stat blocks and printable battle maps!
Also by Dave Zajac
Adventures
1st-Level Adventure
2nd-Level Adventure
2nd-Level Adventure
Adventure... [click here for more] |
Dungeon Masters Guild |
$0.50
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Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting.
The Islands of Laquama provide peaceful respite for... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.50
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Your party arrives outside of the Dwarven mining town of Oresville just in time for the Oresville Mining Festival is underway. There are many games and contests abound, but none of them are as anticipated as the "Open Mah-Eek Night" where Bards who lack the musical prowess have traded for their Comedic performance. Think you have what it takes to win the grand prize? The Summerfest Festivals await!... [click here for more] |
Dungeon Masters Guild |
$0.50
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A Quick dungeon that can be used to fill in an hour of campaign if your players run through faster than you were expecting.
Click here to see Kobold Chaos, a classic style adventure for first level characters.
Click here to see The Goblins and the Liars, a classic style adventure for first to second level characters.
Click here to see Umbero's Compendium of Ancient Archetypes.
Click here... [click here for more] |
Dungeon Masters Guild |
$0.50
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Welcome back to Bradenwood! This introductory adventure takes the adventures from the city to the forest as they attempt to win the annual owlbear hunt. The prize? Lots of gold and the deed to a house in the city. This is perfect for setting up a campaign of developing the city into a place the characters feel truly invested in.
Best used as a companion with Welcome to Bradenwood ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Hello fellow DMs and Players!
Welcome to a humble little project I embarked on not too long ago. My father, an avid gaming nerd from the golden days of AD&D 2nd Edition, tried his hand at the newer system of 5e. This is an adaptaion of the adventure he ran for my mother, brother, and myself roughly a year before his passing.
This adventure focuses on a village beset by nasty beasties; nightly... [click here for more] |
Dungeon Masters Guild |
$0.50
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"The Coming Plague" is a four-hour adventure for 3-6 players. It is written for characters of 4th-7th level. The PCs are trapped in a plague-ridden city until they discover the source of the disease, a vile Otyugh. This module includes a two hand rendered maps and a new goddess to add to any pantheon.
...the vile Otyugh busts from the water and lashes out with it's disgusting, ropy tentacles!... [click here for more] |
Dungeon Masters Guild |
$0.50
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Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose?
Well, here we go again. Marky P's modern classics have made their second, classic style adventure for 5th edition.
In this module, characters must enter a goblin hideout and retreive a ceremonial dagger for priests of Oghma. Sounds simple, right? Well,... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Greisten family promised their farewell party would be the finest of their lives. Lavish feasts, unending wine, and magic to delight and amaze were ordered for the amusement of the guests. The climax of the party was to be a prize of unique worth, desired by all, gifted to the greatest dancer in attendance. None can say what happened within the manor that night, but the neighbours claim the screams... [click here for more] |
Dungeon Masters Guild |
$0.50
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"The Wisdom of Sylvasum" is an exploratory outdoor adventure set around the magical remains of an ancient tree of great power. Hidden repositories of knowledge hold mystical power, and two sources of great evil lurk in the poisonous depths.
Two factions work toward their own goals, and the PCs can help either faction, or both.
This first level adventure should take around 4 hours, and... [click here for more] |
Dungeon Masters Guild |
$0.50
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Trolling for Keeps
is a Dungeons and Dragons style module
suitable for 5E and can easily be converted to earlier versions.
The module includes a description of a variant of the Troll species.
It also includes 1" scale maps for the 5 levels of the Keep.
It can be converted for use with other gaming... [click here for more] |
Dungeon Masters Guild |
$2.00 $0.50
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Tusker Valley
This is one in a series of modules that emphasizes wilderness exploration. This module is centered around a certain landmark: Hag's Rock, which is home to a green hag named Agazaris. Her servants are a new type of fey cursed by their mistress with invisibility. Agazaris is a reasonable hag, willing to exchange potions for things such as pixie wings, elf ears, and ogre teeth. However,... [click here for more] |
Dungeon Masters Guild |
$0.50
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An Adventure of differing length:
The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls... [click here for more] |
Dungeon Masters Guild |
$0.50
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A town calls for aid. Will you answer?
A bandit lord going be the name Revan Bloodhart is raiding villages and the township of Mallerhiem is in search of information reguarding a mystical artifact known as the Diamond Dragon. Journey into the depths of Sanars treasury to retrieve the artifact before Bloodhart finds it and destroys all in his way.
This adventure has enough content to keep players... [click here for more] |
Dungeon Masters Guild |
$0.50
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DW016 Dreamweaver
. An adventure for 5th- level character to intoduce them to each other as a starting point. In The Dream lands there is a place that houses artifacts. a wizard family has stolen some of the artifacts. in a act of desperation the guardian of said artfacts asks the party for help in their dreams. ... [click here for more] |
Dungeon Masters Guild |
$0.55
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Reports of this army have come from survivors of several large towns being utterly decimated by the hordes of Orcs, Goblins and various beasts and in some of the better defended towns, Hobgoblins. Accounts of a great Wyvern soaring above the army have also been heard.
This army bears a crest on their banners – the silhouette of a Wyvern, encircled by a crown with a tear drop of green within the... [click here for more] |
Dungeon Masters Guild |
$0.63
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NOW A COPPER BEST SELLER!
The Adventure Itself
"A festival is being thrown in the reaches of the Underdark where races of various walks of life have gathered. A small section has been covered in tents with various foods, drinks and other activities. The myconids from all over the Underdark also gather here to commune with other colonies of Myconids... [click here for more] |
Dungeon Masters Guild |
$0.74
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This adventure takes place in the Forgotten Realms setting in the city of Waterdeep inside a massive factory known as Fizzleblimp's Sugarland which is ran by the eccentric, goblin Walton Fizzleblimp. Fizzleblimp is one of the most well known manufacturers of sweets across The Forgotten Realms but is... [click here for more] |
Dungeon Masters Guild |
$0.74
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This is a module designed for one player and a DM. It can be scaled for more than one character. There is evil in the highlands and the character is called in to solve the mystery. It is ideal to have a third level character. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is an one on one adventure. It is designed for one player and a DM. It could be scaled for multiple players. You are hired by the a dragonborn clan chief to find a legendary weapon. This adventure is best suited for a tier 2 character level 5-8. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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For 1st through 3rd level characters. You were hired on to do a job. You did your job incredibly well. That is why you find yourself in a jail cell waiting for a trial and then the end of a rope. You need to lead a rescue mission to prove your innocence. But everyone is against you. What else is new? This was my first attempt to make a module. Be kind and give feedback please. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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For 3rd through 5th level characters. An uninhabited island with an ancient secret. You are hired to find out what happened on Alb. A group of men a went missing on the island. The island has ruins so ancient that no one alive knows their origins. The answer to the island’s secret might die with you. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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For levels 3-5. This is the first of four modules in a series. In this module we learn of an impending demon war, and go in search of a magical sword. Full of battles, riddles and puzzles. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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For levels 1st through 3rd. Two towns divided and nearing war, you are hired to discover why the dead of the area are rising from the grave. Your adventure takes you from a subterranean town to a forlorn tomb in search of answers. This is a challenging test for low level characters. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one on one adventure. It is designed to be played by one player and a DM. It can be scaled to play multiply characters. This adventure is for 1st through 3rd level characters. Every village has one, that dubious house on the edge of town. You are intrigued by this one, and find yourself going on an investigation. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20.
This amazing product has been reviewed by what I consider to be the most important people I know
“Wow! These 20 random encounters will really... [click here for more] |
Dungeon Masters Guild |
$0.90
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This module contains a three part sidequest type adventure, that is originally designed to be played during chapter 1 with Storm King's Thunder campaign when adventurers need more experience before advancing to more sinister challenges later.
Most action happens outdoors, but there is also some action underground especially in the last part of the adventure. The module is designed to characters starting... [click here for more] |
Dungeon Masters Guild |
$0.95
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Twenty Chillingly Creepy Encounters
Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters.
In this module you, the Dungeon Master, will... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: A group of goblins, led by a druid named Otag, have infiltrated an old, and once thought lost, temple of Maglubiyet. Their group has been terrorizing the area to supply their endeavor. (This is part 2 of our other adventure, The Dwarven Stragglers, but can be used as a stand alone adventure.) ... [click here for more] |
Dungeon Masters Guild |
$0.99
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As the group travels between two towns, they run into a dwarven caravan stopped in the road. The caravan leader, a dwarf by the name of Hadix Coldhammer, approaches the party and tells them of his plight. His brother, and family, have lagged behind, and he worries for their safety.
... [click here for more] |
Dungeon Masters Guild |
$0.99
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The western road out of Northport has long been an important trade route for those businesses not large enough to afford the buy in costs of a ship's cargo hold. Unfortunately for these smaller traders, they usually cannot afford adequate security either, and a group of goblin raiders has figured this out. Now most every underdefended trade caravan on the coastal road is being attacked! Can the group... [click here for more] |
Dungeon Masters Guild |
$0.99
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The town of Guion’s Ferry has a vermin problem, but these are not ordinary rats or insects. These are much more sinister creatures that can take the form of common objects to hide in plain sight before they attack! As Guion’s Ferry is a very small town, they have sent an emissary to a larger town downriver, hoping to hire adventurers to aid them in exterminating these monsters. (Introduces... [click here for more] |
Dungeon Masters Guild |
$0.99
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Introduction: There have been three disappearances in the last three weeks, all young children, all vanished without a trace. The watch has been unable to find them or even come up with a solid suspect. The parents have scraped together a small fund and are looking for adventurers to conduct a private investigation of their own. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The small town of Oxenfjord, has been having trouble with a local pack of wolves. Normally the wolves just kill a few livestock, and the farmers go and hunt down a wolf or two, and go back to life as usual. However, recently the wolves have been far greater in number and have become far more aggressive in their nature. Where before, it was just the occasional lamb or young calf, now packs of wolves... [click here for more] |
Dungeon Masters Guild |
$0.99
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An all-ages adventure for players of all experience levels!
The townsfolk celebrate when a healer with legendary abilities comes to town. The wonderful Merric Lighthands can heal even the most extreme and permanent injuries and illnesses. Unfortunately for them, a visitor from Merric’s past arrives to tell the truth.
Includes six pregenerated characters, NPC stat block, and a brand new magic item!... [click here for more] |
Dungeon Masters Guild |
$0.99
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