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A Chance Encounter

A Chance Encounter


A Chance Encounter is a classic, low level adventure designed for a group of 3 to 4 1st level players. It should take about 2 to 3 hours to play through. This is the first adventure in a miniseries with the following adventures being: The Mystic Circle An Urgent Rescue A Dark Veil Falls In addition to the adventure, there are a couple of maps of the adventure area as separate jpeg files. There...   [click here for more]
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A Dark Design

A Dark Design


A Dark Design is the sequel to the Mud Creek trilogy and the first adventure of the Burning Valley trilogy were the players have decided to serve Saarith. This adventure is a low level adventure designed for a group of three to four players at 2nd or 3rd level, which lean towards an evil alignment. I should note that this adventure shares many elements from "A Source of Secrets" which is the sequel...   [click here for more]
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A Dark Veil Falls

A Dark Veil Falls


A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through. This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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A Rat Problem

A Rat Problem


Every day, rubes from the country come to Highcliff to answer the call to adventure. Their destination is the Problem Solvers’ Guild, where adventurers solve the problems that the authorities don’t have the time, skills, or inclination to solve. Joining the guild isn’t easy, though; recruits have to complete a job to show they have the requisite grit and good sense. “A Rat Problem” is an...   [click here for more]
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A Source of Secrets

A Source of Secrets


A Source of Secrets is the sequel to the Mud Creek trilogy and the first adventure in the Valley of Kyros trilogy. This adventure is followed by "The lights of Darkness" and then "The Purging flames". In this adventure our heroes set out to discover the secrets of Saarith. A lich they unwittingly released from a magical prison. This adventure is designed to be a low level adventure for three to four...   [click here for more]
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A Stop on the Road

A Stop on the Road


A short adventure for 3-5 players of level 1-3   The hamlet of Cartrest has grown up around the Wearied Wagon Inn beside a main road. Recently locals have seen strange lights around a set of ancient ruins nearby. Driven by a mix of fearful superstition and curiosity the locals have scraped together a small reward to encourage someone to investigate. ...   [click here for more]
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Accursed Apple Twists

Accursed Apple Twists


Accursed Apple Twists This One-Shot Adventure Module Contains: The story for a single adventure, perfectly suited for new players A map of a small burial-mound dungeon usable in virtual tabletops such as roll20 Two NPC stat-blocks Stat block for a new deadly boss enemy Several hand-drawn illustrations The Story Near the old dwarven road lies a tiny...   [click here for more]
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Adventure - Shadows of Lineage

Adventure - Shadows of Lineage


"Ladies and gentlemen, you're about to behold a sight so strange, so horrifying, so utterly monstrous, that I urge you who are easily frightened or upset to forgo. They did not ask to be brought into the world, but into the world they came..." The traveling side show is always a spot for minor amusement. However, in thise case, it's also the perfect place for murder. Uncover the threat to a centuries...   [click here for more]
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An Urgent Rescue

An Urgent Rescue


An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through. This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls. In addition to the adventure, there are a few of maps of the adventure area...   [click here for more]
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Back To The Sea

Back To The Sea


When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone... Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D. Setting neutral, easy to slide into any campaign, especially settings with ports...   [click here for more]
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Be seen by Nobody

Be seen by Nobody


Be seen by Nobody This One Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters A rule set for fighting giant monsters for D&D 5e Inspiration for an action-puzzle boss encounter A rough map of an island The Story Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”....   [click here for more]
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Before Dawn

Before Dawn


Before Dawn is a single-session adventure for two to four players of 2nd to 3rd-level characters using the fifth edition for the world’s greatest roleplaying game. ● The adventure begins with friends meeting up for drinks in a local bar in a port town to share stories, relax, and discuss jobs to take on as part of their potentially new adventuring life. ● Things go sideways when one of the...   [click here for more]
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Before The Trolltide, sidequest for Waterdeep: Dragon Heist

Before The Trolltide, sidequest for Waterdeep: Dragon Heist


This adventure can be played as a side quest to your Waterdeep: Dragon Heist or used a oneshot session. Based on Trolltide at Waterdeep, you can embrace your player to feel one of waterdeep holiday~ ...   [click here for more]
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Beyond the Green Wall

Beyond the Green Wall


A booming explosion inside an otherwise deserted forest leads the party into a previously unknown industrial-era enclave.  Enter into the creepy regime of the One State, where people designated by assigned numbers march to synchronized government hymns, follow rigorous schedules, and are always watched by their panopticon guardian angels.  Use your fantasy characters to totally demolish this clockwork...   [click here for more]
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Birchbud Adventure

Birchbud Adventure


Once sleepy Birchbud located near Featherdale waits you to stumble in. There you will meet an evil Wizard and his gang pressuring common man. Are you able to save the day by making a hero out of yourself? This module contains a short adventure for two to three 1st level characters. They should reach level two by the end of an adventure. ...   [click here for more]
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Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but threat...   [click here for more]
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Bootcamp

Bootcamp


:lang="en-us">The last day of basic training: :lang="en-us">It is your last day of basic training within the Goldenfists, an adventuring company who hires out its members as mercenaries, collectors of debt, and any other job from dungeon delving to princess rescuing. It is the day of the final test; your nerves and adrenaline are both running high. ...   [click here for more]
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Bounty Hunt - Gnasher (5e)

Bounty Hunt - Gnasher (5e)


An adventure created to compliment any current town or city your group are in. This bounty hunt is a simple three to four hour adventure. The group will be incentivised to bring the bounty in alive, but the scenario is open ended enough that each time I have run it, each group has approached each part differently. ...   [click here for more]
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Breaking Waves

Breaking Waves


Breaking waves This One Shot Adventure Module contains: The story for a single maritime adventure - ideal for introducing D&D 5e to new players Builds for 2 new monsters and 1 new boss monster Builds for multiple tough NPCs A simple treasure riddle Detailed Maps of the mysterious ship called the "Selandia" A loot table for plundering a passenger ship Multiple social,...   [click here for more]
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Caverns of The Dirty Hag

Caverns of The Dirty Hag


A free adventure with a map. Enjoy! :) It's made for four level 3's. It has a marked map inside the download. ...   [click here for more]
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Chasing the Green

Chasing the Green


Chasing the Green is a 2 - 3 hour adventure for three to four 1st level characters, but can easily be adjusted for 2nd level characters by adding to the encounters.  This adventure is the second of the Mud Creek trilogy. A set of adventures for low level characters which takes them from 1st level to 3rd level and sets them on a path to glory or infamy. In this adventure the players meet for the first...   [click here for more]
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Cry of Fia

Cry of Fia


What could a little girl and an old ruin have in common? Maybe it is a traumatic past... While investigating reports of strange goings-on in a nearby forest, the party stumbles across a little girl crying in the woods. She's lost her mother to an unknown creature, and can point the way to a nearby ruin to get her back. But maybe not all is as it seems... A one-shot...   [click here for more]
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Crypt of the Archmage (5e)

Crypt of the Archmage (5e)


The secret lies inside you all, with which to paint me on the wall. Forge a key of ruby-red, but what will be must then be dead. Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s! Enter the dungeonous crypt of the Archmage, battling puzzles, riddles,...   [click here for more]
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Decimation of Delimbiyr Vale Campaign Starter (DDV00)

Decimation of Delimbiyr Vale Campaign Starter (DDV00)


DMs can use this free guide to prepare their game sessions for modules DDV01 through DDV10 of the Decimation of Delimbiyr Vale campaign This module introduces all of the characters, locations, and major plot points in the Decimation of Delimbiyr Vale campaign. It also contains optional gameplay and rules that include ideas for managing downtime and lifestyle, spellcasting services,...   [click here for more]
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Deep Night Chase

Deep Night Chase


Deep Night Chase This One-Shot Adventure Module contains:  The story of an all night chase through an enchanted wood Flexible adventure length through modular encounter design Builds for eight new enemies / monsters A table for rolling encounters in a dark wood Several high detail maps to be used in an online tabletop such as Roll20 The Story It...   [click here for more]
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Don't Break your Pick

Don't Break your Pick


Don't break your Pick This One-Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters Detailed and high-resolution encounter maps (to be used e.g. in Roll20) A boss fight with unique lair actions Several hazards and ideas for a mining expedition The Story Far up in the cold North, nestled between two giant mountains, lies a mining city called Dandery....   [click here for more]
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Dragonlance: Shadow of the Dragon Queen Prequel Bundle Overview (DL-DC-SDCC-00)

Dragonlance: Shadow of the Dragon Queen Prequel Bundle Overview (DL-DC-SDCC-00)


DL-DC-SDCC-00 provides an overview of the DL-DC-SDCC adventures, their authors, and associated pregens. ...   [click here for more]
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Dungeon Race #1 - Race for the Golden Pig

Dungeon Race #1 - Race for the Golden Pig


What happens when two groups of adventurers are forced to race for their lives? After interrupting a cranky old wizard, two groups of adventurers find themselves racing through a dungeon. With a note that ends, "The first team who touches the golden pig gets to live." Can the teams make it to find the golden pig? ...   [click here for more]
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Eberron - A Town on the Edge

Eberron - A Town on the Edge


Vathirond was once a major trading hub between Breland and Cyre and was regularly fought over during the Last War. Now, lying in the shadow of the Mournland, much of that business has dried up. What little business remains is mostly focused on supporting the House Cannith owned mine, or catering to the steady stream of veterans and adventurers who have come seeking adventure or to pay their respects....   [click here for more]
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Endless Ages: The Maw of Winter Chapter 1

Endless Ages: The Maw of Winter Chapter 1


Mercenaries, sell swords and adventurers from far and wide have answered the call of the merchant guilds of Avaros to venture to the town of Stonebridge the last outpost of civilization deep past the wilds of the Northern Great Forest, through the treacherous mountain passes of the Tin Hills to the borders of the mysterious White Wood. The people and the trade that flows through this last outpost must...   [click here for more]
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Environmental Protection

Environmental Protection


A local coven of druids claims that the mining town is disrupting balance of nature in the area, and are trying to move the entire town away from the area – by any means necessary. A short adventure for 3rd level characters. ...   [click here for more]
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Fast as Fire Spreads: A Nightmarish Adventure

Fast as Fire Spreads: A Nightmarish Adventure


Hunt a devil and explore a wide open region on horseback in this D&D 5th edition adventure built for 3rd-level characters. A Waking Nightmare A tribe of centaurs have called the Yornstead plains their home for over twenty years, but now they flee. Forest fires burn orange at the horizon. Magma erupts in fountains from underneath the salt flats. Shockwaves collapse halflings hovels and...   [click here for more]
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Follow the Lights

Follow the Lights


Follow the Lights This One Shot Adventure Module contains: The story for a single adventure Builds for a new monster Build and Background for a NPCs Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story While many know legends or stories about mythical artefacts granting immortality, the gnomish scholar...   [click here for more]
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For the Sake of Shaleigh

For the Sake of Shaleigh


For the Sake of Shaleigh is a difficult D&D adventure module for 3-5 2nd level characters or a moderate module for 3-5 3rd level characters in a single session of play. The characters will help Shaleigh battle the evil cleric Scissorgrip. Module contains the complete Shaleigh and Scissorgrip (stats, spells, magic items etc.) characters, the adventure itself and a map for the final battle against...   [click here for more]
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Fun for the People

Fun for the People


Fun for the people This Adventure Module Collection Contains: A detailed campaign setting & lore for a wandering fair Three complete one shot adventure modules A ruleset on how to fairly judge competitions between players A ruleset on how to handle drunkeness or getting drunk A ruleset for creating a Doppelganger race in D&D 5e A ruleset for how to run a siege … and lots...   [click here for more]
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Ghosts of Ayeeye

Ghosts of Ayeeye


The children are missing from the town of Ayeeye nestled beneath a majestic mountain in the middle of the land. Your party's mission is to decypher the clues and solve the mystery. Mysterious priests, wandering ghosts and deathly guards are waiting. ...   [click here for more]
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Greger's Grotto

Greger's Grotto


An Adventure for Levels 1 to 3. Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: survive harsh prison conditions, including the rivalry between prisoner factions: human, orc, goblin and...   [click here for more]
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Grohls Hammer

Grohls Hammer


The rain sprinkles down on the hero’s traveling by caravan.  The closed in tree's provide some shelter.  The wagon ride is rough, bouncing off the rocks of the rarely traveled road.   They share their ride with a rugged and tough looking female who wont stop talking about how she's going to earn the job in Myle town.  Their driver, a halfing who keeps to himself.<o:p></o:p> There's...   [click here for more]
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Grunch & The Missing Dragon

Grunch & The Missing Dragon


The adventure takes place in the small fishing village of Freshport. The villagers are on edge as Grunch the Ogre has been routinely harassing the village over the past week and could appear at any moment. Grunch has wrongly assumed that the villagers have stolen his pet dragon Snappy and demands that the players put things right or he’ll destroy the entire village. ...   [click here for more]
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Grymm House: A Horror / Halloween One Shot Adventure

Grymm House: A Horror / Halloween One Shot Adventure


When a group of adventurers become lost in a heavy snowstorm which appears unexpectedly out of nowhere, they are glad to take refuge at Grymm House. However, everything is not as it seems and the situation rapidly proceeds from unsettling to terrifying!  Grymm House is a spooky horror one-shot D&D 5e adventure for 4-6 level 3 players. Unleash the adventure: 6+...   [click here for more]
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Guardians of Island Peace: The Moonshae-Fey Expeditions

Guardians of Island Peace: The Moonshae-Fey Expeditions


An entire island to explore. Fantastical beasts to save. There's no time to lose in this race against time. Strange beasts have been spotted stalking the land. A mysterious Drow offers a high price for their safe return. Poachers, bandits and mercenaries are closing in. Can you rescue them before an untimely demise? "Aye, thought you could keep this a secret from us, eh? Well,...   [click here for more]
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Harvest for Herfol

Harvest for Herfol


Harvest for Herfol This One-Shot Adventure Module contains:  The story of a cursed hidden village An encounter table for enchanted woodland adventures Builds for three new enemies / monsters Several high detail maps to be used in an online tabletop such as Roll20 The Story The small village of Herfol has been suffering from a severe crop shortfall....   [click here for more]
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Hellscouts - Tiefling Summer Camp

Hellscouts - Tiefling Summer Camp


With so many tiefling children who end up acting so similarly, it's as if they had to have learned how to be their best bad selves somewhere, right? Hellscouts is this place! Based in the first layer of the Nine Hells, Hellscouts is a summer camp for all tiefling children (whose parents can pay, of course). Hellscouts provides a plethora of summer camp courses, and focuses on a scavenger hunt that...   [click here for more]
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HH-DJS01-01 Pest Extermination

HH-DJS01-01 Pest Extermination


A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga Dark Journal Saga features 12 adventures. There...   [click here for more]
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HH-DJS01-02 The House Always Wins

HH-DJS01-02 The House Always Wins


The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House? A Four-Hour Adventure for...   [click here for more]
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HH-DJS01-03 The Journal's Contents

HH-DJS01-03 The Journal's Contents


Deriel has finally finished translating the book you found. He has sent word for you to collect it to take it to Phlan. Arriving at Mountainholm, it is obvious something is wrong. A 4-Hour Adventure for 1st-4th Level Characters 3rd Adventure of the Dark Journal Saga The conclusion of the Tier 1 part of the Dark Journal Saga. This adventure hasn't been thoroughly playtested so expect changes...   [click here for more]
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Hillside Cult 1

Hillside Cult 1


This small one-shot dungeon adventure made with level 3 characters in mind takes the players through a small dungeon of a local cult. Here you go through light combat, a bit of lore, and lots of loot! This is my first homebrew story so I hope you enjoy it and leave some feedback! The book was made with Homebrewery ...   [click here for more]
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Hunting For Treasure (5e Quest)

Hunting For Treasure (5e Quest)


After days traveling on the seas, you arrive at the Hintalos Isle to retrieve whatever lies at the end of Victor’s treasure map. Will your party brave the unknown and recover what has been lost for their employer? This adventure is balanced around a party of four level two adventurers, but could also work for parties up through level 4. A fifth edition quest created by Keltick, of the Game Master’s...   [click here for more]
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If only we could weave the bands connecting us

If only we could weave the bands connecting us


If only we could weave the Bands connecting us This One-Shot Adventure Module contains:  The story for a single adventure Build for a new monster Three builds for diverse NPC factions A complex social encounter puzzle for experienced players A simple sketched map of a nomad camp on the beach The Story Hidden by the wayside’s thicket, not appearing...   [click here for more]
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Igor's Challenge

Igor's Challenge


Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon.  It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group.  The adventure can fit a party of any level and size with only minor adjustments. Igor is an eccentric gnome inventor and retired adventurer renowned around the world.  He has sent out invitations...   [click here for more]
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