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Curse of the Gnoll: Drop-In Side Quest for Any Level

Curse of the Gnoll: Drop-In Side Quest for Any Level


The party finds a secret chamber in a cavern, which was used as a gnoll hideout years ago before being cleared out by other adventurers. The secret chamber features a shrine to the demon lord Yeenoghu. If a PC puts their blood in the bowl of the shrine, they will slowly begin to transform into a gnoll. This quick side quest can be dropped in any adventure, and can be used at any level. The first...   [click here for more]
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The Crystal Mine

The Crystal Mine


A first level adventure into a troubled mine. The church of Moradin has lost contact with one of it’s newer, smaller mining outposts. The mine is located on top of a mesa and sits upon rich crystal deposits. The church is willing to pay 10gp each to anyone who can make contact with the outpost and figure out what has happened. ...   [click here for more]
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Monstrous Uprising: A Sidequest

Monstrous Uprising: A Sidequest


Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast. This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against...   [click here for more]
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A Dangerous Hand

A Dangerous Hand


An dangerous dungeon delve for a party of 4-5 characters of 3rd-4th level. Players explore ruins in search of a it's history and find quite a few disembodied hands! They search for the truth and also come across something much more dangerouns... the Deck of Many Things! Enjoy the danger and humor in this one-off dungeon that can be inserted into almost any setting. Version History 2-25-2017:...   [click here for more]
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New Blood

New Blood


New Blood is the first module from Total Party Chill. Ideal for new players who want to experience a quick adventure that shows off the many play styles of D&D! Also great for new Dungeon Masters who want something to kick off their adventures with. The adventure has a nice balance of roleplay, combat, puzzles, and traps. For characters 1st-3rd level. This adventure explores...   [click here for more]
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Dwarven Brewery The Golden Stein

Dwarven Brewery The Golden Stein


One Shot adventure for PCs LvL 1-3 Includes 1 Brewery Map w/ descriptions and encounters 3 unique Monsters Random Loot Chart 3 unique Loot Items Large Brewery Map 14"x14" with Grid set for 70px x 70px perfect for Roll20 Golden Stein Brewery is a dwarven brewery that goes back generations. Most famous for its golden ale blessed by the brewery’s clerics. The dwarves that lived and...   [click here for more]
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The Necromantic City Escape

The Necromantic City Escape


Happy Halloween!! The party has arrived in a small village called Wyrmdale during their travels. But in the middle of the night, they are awakened by strange sounds. They seem to be alone in the building (tavern or guard tower) and go outside. The village is filled with zombies, skeletons and other undead. Whatever is happening in this town; it’s dark and necromantic in nature....   [click here for more]
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Shaking In The Sewer

Shaking In The Sewer


A short, dangerous adventure for 4-6 characters of level 1-3. Investigate the rumblings in the large and labrynthian sewers of the city of Gelbrin. What lurks below is much worse than a giant rat or ooze beast, I assure you! This adventure presents a high level of danger to a group of level 1 characters, moderate danger to level 2 characters, and presents less danger to level 3 characters. Use with...   [click here for more]
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Lurkers in the Dark

Lurkers in the Dark


Since last winter an uneasy pall has hung over the ancient mound overlooking the Village of Wynneth. The air hangs crisp and all vegetation on the hill is withered as if by frost. Visitors to the cemetery feel ill at ease, unable to shake the feeling they are being watched. Even the gravedigger, a hearty fellow who fears nothing, refuses to go alone... Lurkers in the Dark is a classic dungeon...   [click here for more]
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Goblin Ambush: A nasty little encounter designed by evil little minds

Goblin Ambush: A nasty little encounter designed by evil little minds


This is a difficult encounter for PCs level 3-4. The Goblins adversaries have built an ambush that allows them to surprise stronger opponents and deal with more physically powerful enemies. They used nothing that they could not carry with them, and nothing that they could not afford to abandon. With shovels, hammers, rope, axes, a few small trees, and about 6 hours of work, they have made themselves...   [click here for more]
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Vorn's Discoveries - Tomb of Annihilation Supplement

Vorn's Discoveries - Tomb of Annihilation Supplement


"Vorn... once was a wizard's bodyguard..." Tomb of Annihilation gives us little more than an unknonwn character death to the backstory of the mysterious shield guardian in the north of Chult. This supplement fills in the gaps of Vorn's history and details the life and death of its ward, the wizard Chituandu. If you've ever wanted an explorer's journal to turn up in the jungle but had no...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but...   [click here for more]
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Gigantic Octopus Encounter (Tier 1)

Gigantic Octopus Encounter (Tier 1)


This PDF lays out how a DM can run an old school, multi-limb combat encounter with a gigantic, angry octopus, as it attacks and eats a boat tier one player characters are traveling on. ...   [click here for more]
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The Kobold Caverns

The Kobold Caverns


The Kobold Caverns is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ...   [click here for more]
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Leilon: The Noble Reception

Leilon: The Noble Reception


This adventure is the 15th follow-up adventure in the open ended campaign that started with Leilon: City of Adventure. The adventure starts a new campaign arc starting with 1st level characters. The PCs are fresh into the town and are asked to go on a hunt for an upcoming noble feast. Kobolds in the region are mixing with undead to stir up trouble which leads to clues for an up...   [click here for more]
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Yulemas

Yulemas


It's the day before Yulemas in the small mining town of Phandalin. However, the children are worried that a local woman called Santana Clausen isn't coming this year with present for them. A group of adventurers is sent out to locate her. This lead them to a religious game of life and dead. Will the adventurers be successful and save Yulemas? Only time will tell. This is a holiday inspired adventure...   [click here for more]
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Cooped In

Cooped In


Old man Milliken needs your help. Every night someone or something is stealing chickens from his barn, putting the local egg supply under threat. Keep watch and discover the truth in this 1-2-hour quest. ...   [click here for more]
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Big Trouble with Little Goblins

Big Trouble with Little Goblins


Big Trouble with Little Goblins is a short campaign that is meant for 5 players at level 3. It is designed to be completed in one or two sessions, giving the players a little taste of both role playing and battle mechanics. The campaign is set in a custom universe but can be modified to fit into any existing campaign setting. The story begins with the party finding out about a stronghold that was...   [click here for more]
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The Seven Year Tithe

The Seven Year Tithe


Every seven years the village of Somerset sends a tithe to the Shadowfell. A mind flayer, a grotesque telepathic creature, has levied this tax under threat of taking it three-fold by force. You all have been chosen by lot, and must be delivered to the Shadowfell. This is intended to be an introduction to D&D for beginners/first level adventurers....   [click here for more]
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The Hourglass

The Hourglass


You find yourselves infront of a shattered hourglass. With no memory of how you got here. It is up to you to find out why. Throughout this module, 4 players will regain memories for their randomly assigned character. Secrety learning about their character's personality and ulterior motives. Giving each player their own secret objectives to complete throughout this dungeon crawl. ...   [click here for more]
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Dusty Vaardest

Dusty Vaardest


A village past the edges of civilization needs your help. The tiny hamlet of Vaardest relies on an ancient Elven magic to sustain itself. Goblins have stolen the power source to that magic, and now heroes are needed to save Vaardest from a terrible fate. Dusty Vaardest is a 2-4 hour adventure for 4 first level characters. It was written by Clint Hillman, with editing assistance...   [click here for more]
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The Glow From Hollow Hill

The Glow From Hollow Hill


A child is missing and a strange glow lingers over a nearby hill; haunting the poor villagers of Hillside. Quietly time passes and the chances of survival are getting slim... can the players discover the mystery of Hollow Hill and save a young life as well? The Glow from Hollow Hill is a short adventure that should take approximately two to three hours to complete. It was designed around four players...   [click here for more]
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Lost Civilisations

Lost Civilisations


Ruins and reminders of who came before help fill your world with history that makes it feel more real. Maybe your adventurer’s quest didn’t just start last Tuesday, but they’re following the events of something that happened three centuries ago that’s only now causing problems. Here’s what you get in this one: The history of three ideas for long...   [click here for more]
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Finding Gimble: The Shadow Tunnels

Finding Gimble: The Shadow Tunnels


Your friend Gimble has not returned to town from his journey to the Shadow Tunnels! It is up to you to find your friend and bring him home. This module is set for 3-5 level one characters and can take anywhere between 2-4 hours. This adventure is focused on combat encounters and designed with newer players and dungeon masters in mind. The basic rules are required for this adventure. ...   [click here for more]
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Oi! Mate Wherez Me Boat

Oi! Mate Wherez Me Boat


A Barkeeps simple request has brought you to Waterdeep, help a man find his boat. But it looks like this request might not be so simple, can you navigate the dangerous Dockward of Waterdeep and find this missing boat. ...   [click here for more]
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Dinosaurs vs. Zombies

Dinosaurs vs. Zombies


In this 5th edition adventure for 3rd-level characters, players are sucked into a wizard's tower unannounced and must traverse it to escape. Along their way, they learn of a necromantic force that's commandeered the tower and has begun shaping the tower to its will. To survive, the players will need to solve puzzles, make some unexpected allies and face undead minions before the final conflict to reclaim...   [click here for more]
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End of Economy: A 5e Horror One Sheet Adventure

End of Economy: A 5e Horror One Sheet Adventure


Your Money Won't Save You, Merchant End of Economy thrusts players into the role of traveling merchants who arrive at a rural village where something insidious has happened. After an unfortunate accident, the restless spirit of a fellow wandering vendor has returned to the village and implanted unchecked greed within many of its villagers. They are completely immune to mundane weaponry....   [click here for more]
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Sorrow of the Sand Lord

Sorrow of the Sand Lord


Wanderers emerge out of the desert in the dead of night, bending low against the driving sandstorm. They are adventurers, heroes whose tale has yet to begin. And they are in trouble. For he last three days, a raging sandstorm has harried you. Your faces and hands are rubbed raw by the driving sand. Worse, not once has the sun risen in that time: 3 days worth of unbroken night. Finally,...   [click here for more]
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At The Edge of The Forest

At The Edge of The Forest


The people of Karow are dying, and are in desperate need of a solution. This adventure as written is designed for about five 4-6th level characters to run in 3 to 4 hours, but is easily adjustable to any level. It can be played as a stand-alone adventure, or easily added as a sidequest to an ongoing campaign. ...   [click here for more]
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Secrets of the Subterranean Mansion

Secrets of the Subterranean Mansion


A mysterious old building has been rediscovered. Rumors of treasure, magic, and monsters abound. But who will be brave enough to uncover the Secrets of the Subterranean Mansion? This adventure is a dungeon crawl featuring a large amount of exploration and combat with relatively few social encounters. The adventure itself barely has a story, but it does have the potential for a climatic...   [click here for more]
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The Bastard Son - an Adventure for New Players

The Bastard Son - an Adventure for New Players


This adventure was created with a group of 4-5 2nd level adventurers in mind, specifically for new players & DMs. This is my first post to the DMs Guild (or anywhere else). After travelling as guards for a merchant caravan for some time, your party was let go as the merchants decided that the roads were a little too safe. After resting a night in the tavern of the town you were left in you...   [click here for more]
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Tiny Echoes

Tiny Echoes


The goblin, King Tatter-roo, and his tribe are plagued by an unseen hunter. They have placed an unusual plea to anyone who will listen. The promises of goblin wealth and peace amongst the free people is attainable for a limited time only. All King Tatter-roo requires is an inquisitive mind and a sharpened blade. This short adventure is designed for play over a single session with a party of 3-7 players....   [click here for more]
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A Harpy Hurting

A Harpy Hurting


This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Hallowing Night

Hallowing Night


This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time. A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil. The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ...   [click here for more]
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Sea of Flames

Sea of Flames


Deep in the northern forests, a sacked castle lays in ruins. Abandoned for centuries, lost and forgotten. Children’s tales and old stories tell of a proud king who fell into a curse. A chance encounter led an opportunistic thief with a key to the secret of the castle. What riches lay hidden under the frozen ground, and what became of the cursed king? An 8-hour adventure for 5 characters of...   [click here for more]
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Mother to Be

Mother to Be


This short adventure can fit in with a D&D themed baby shower or with your pre-existing campaign. It draws from popular baby shower games with a sprinkling of magic, combat and adventure. ...   [click here for more]
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Playing with Flesh

Playing with Flesh


Update: Now includes slightly altered printer friendly player map in a separate PDF! 3 sheets of A4, 1 pixel grid. The walls around the secret room may be hard to see, but the GM map within the main PDF will still need to be referenced regardless. What happens when a warband of Kobolds finds it's way into an old Warlock's lair? One captive scholar, a big pile of flesh, and ancient warlock tomes makes...   [click here for more]
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The Fog of Ebisu

The Fog of Ebisu


A 3-5 hour adventure for 1st - 4th level characters A joyful atmosphere fills the town of Ebisu as its residents prepare for the towns centennial celebrations. The streets are lined with decorations and the towns people welcome new travelers with excitement. But when the day ends and the centennial officially begins, in the dark shadow of the moon, terror strikes and the town is set upon by a thick...   [click here for more]
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Travelers Welcome

Travelers Welcome


This product is designed to be a simple one-off adventure for low level adventurers in the Ravenloft 5e setting. It focuses on telling a short tale of the Deski family cursed by the Vistani to suffer cannibalistic cravings. The adventure takes place in Barovia along the Old Svalich Road, but could be adapted to fill in along any lonely pathway in the Land of Mists. It could also be used to lead-in...   [click here for more]
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A Short Term Contract

A Short Term Contract


A wounded stranger, with deep pockets enlists the services of the party to take on a simple and straight forward job. This cake walk however must be accomplished with no one knowing they were ever there. Who the stranger called Titanus? Who is his employer Mr. Meeks? This mysterious Tiefling from Waterdeep makes sure prophesy runs its "destined" course but for what purpose? More questions...   [click here for more]
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The Hunt for Red December (5e)

The Hunt for Red December (5e)


"You work for an organisation, The South Pole Anti-Christmas Company. After discovering the location of Santa’s secret sleigh storage Grotto, the big boss has decided to send the group of you to rob the place, and bring back Santa’s sleigh. After being teleported to the North pole, you traversed the icy wilderness, and have ended up just outside the cave entrance, the one you believe...   [click here for more]
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Sword Coast Side Quests Volume 1: The Lair of Kragnoroth the Drunk

Sword Coast Side Quests Volume 1: The Lair of Kragnoroth the Drunk


This adventure module is meant to help the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms setting, but it can be compatible with any campaign setting, published module, or homebrew adventure. Need to get your player characters to a higher level before beginning your next adventure? Want a way to get some loot into the hands of your players...   [click here for more]
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The Purging Flames

The Purging Flames


The third and final adventure in the Valley of Kyros trilogy. Here our heroes finally attempt to destry to Orb of Saarith. This low level adventure is designed for 3-4 players of fourth level. The Mud Creek trilogy, the prequel to the Valley of Kyros Trilogy: 1. A Disturbed Breakfast 2. Chasing the Green 3. The Quarrelsome Quarry Valley of Kyros trilogy: 1. A Source of Secrets 2....   [click here for more]
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Halftime Madness

Halftime Madness


The local polo championships are in full swing, and you're invited! Explore the game grounds, play fair games, wrangle exotic mounts, place bets, get your fortune told, and experience an enthralling halftime show by the bard troupe The Dandy Highwaymen! But don't get too wrapped-up in the show... you might miss out on something. Halftime Madness is a lighthearted adventure designed for...   [click here for more]
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The Parched Moss

The Parched Moss


Tired after a long journey, you are about to sit down for your well-deserved dinner, when a familiar face shows up at your table. You know why she asks you to do her a favor, but you wonder if you are ready for the task. “Since when does the prey chase the predator?” ***** Thanks to all who have downloaded the 1st adventure that I wrote (The Withered Rose). This...   [click here for more]
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Dwarven Crypt

Dwarven Crypt


Map that I have drawn for my first compain. This Dungeon is a crypt of Ancient priest of long ago forgotten god, that is used by The Alchemist for his illegal experiments on humans. I hope You'll find it usefull. All maps are hand drawn. In huge resolution. Ready for print on A3 and A2 Format. There are some Script notes for this dungeon as a bonus, But You can use it as you like ) ...   [click here for more]
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Brains of the Operation - Part 1

Brains of the Operation - Part 1


The first of a three part adventure for characters level 1-3. This adventure is designed for novice players, but may provide an interesting start point for experienced players with new characters. The scenario leaves the details of location open allowing it to be slotted into a number of places in the Forgotten Realms 5th Edition campaign world. The adventure can be used as a stand-alone scenario...   [click here for more]
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Trick or Treat in Gloomwrought

Trick or Treat in Gloomwrought


In a rare occurrence, the City of Midnight has added to itself an entire new neighborhood, risen up from this dark city's nether reaches. Its rooms have more than mere shadows. While furnished with the refuse from older buildings long since reclaimed, hidden treasures have surfaced as well. Some have considerable value. Others are better never seen again. Characters exploring buildings have brief...   [click here for more]
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Defending the Castle

Defending the Castle


A 1-3 session adventure for players of levels 1-5. Commander Jekyll Ungart needs help. For decades, he has been the only inhabitant of Nov and the only watcher of its castle. But recently, he's had to scare off a thief — one that he's convinced did not come alone. Enter the party. Defending the Castle is a short, straightforward adventure with the potential to be a one shot as...   [click here for more]
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