Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!









Product TypeFormatLanguagesPrice
Adventures   Remove Search Term
1st Tier (Levels 1-4)   Remove Search Term
PDF   Remove Search Term
English   Remove Search Term
Pay What You Want   Remove Search Term
Advanced Search

 
 Hottest 1st Tier (Levels 1-4), PDF, English
 
 Hottest Community 1st Tier (Levels 1-4), PDF, English
Products found in this section... Sort by: 
 Title ▲   Publisher    Price  
5E The Tower of Frozen Storm

5E The Tower of Frozen Storm


5E The Tower of Frozen Storm (1.5) A short combat based adventure for 4 players with level 5 characters. "Dawn did not come this morning. The sun blotted out by dark clouds. Then came the winds. Freezing Cold winds, then Snow, then Hail, then Ice rained from the sky. An ice storm has descended. The people of the town ran for shelter from the elemental fury of the blizzard. A...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated 7/28/17 - New maps, handouts,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Chance Encounter

A Chance Encounter


A Chance Encounter is a classic, low level adventure designed for a group of 3 to 4 1st level players. It should take about 2 to 3 hours to play through. This is the first adventure in a miniseries with the next adventure in the miniseries being The Mystic Circle. In addition to the adventure, there are a couple of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Dangerous Hand

A Dangerous Hand


An dangerous dungeon delve for a party of 4-5 characters of 3rd-4th level. Players explore ruins in search of a it's history and find quite a few disembodied hands! They search for the truth and also come across something much more dangerouns... the Deck of Many Things! Enjoy the danger and humor in this one-off dungeon that can be inserted into almost any setting. Version History 2-25-2017:...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Dark Veil Falls

A Dark Veil Falls


A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through. This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Fair Row, a One Shot Sheet Adventure

A Fair Row, a One Shot Sheet Adventure


10/23/18 UPDATE: Grammar fixes, updated social media links, and minor graphic design improvements. Not every adventure requires 20 pages. One Shot Sheets are perfect for a DM or GM in a bit of a slump who needs a little help, last minute prep for a pickup game, or a surprise side trek in an ongoing campaign. One Shot Sheets aim to give you the meat and bones of an adventure without...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Fey's Anger - Side Trek Encounter

A Fey's Anger - Side Trek Encounter


A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour. This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting. This...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A fight over blood

A fight over blood


Fight over blood is designed for 3-5 level 4-6 players but can be adjusted for higher or lower level players. The story goes on in the two adjacent cities, eastern wood land and western wood land. It has some encounters but the adventure’s focus is on human interactions. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Harpy Hurting

A Harpy Hurting


This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Helping Hand

A Helping Hand


Dark energies gather in the small village of Vaardest! Having narrowly survived a recent goblin raid, life is returning to normal in the small hamlet of Vaardest. But when evil forces conspire to destroy the town, can heros rise to save the village? Or will Vaardest finally fall to darkness? A 2 to 4 hour for 1st level adventurers, "A Helping Hand" is the continuation of another adventure by Clinton...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Poisonous Clover - A D&D Murder Mystery

A Poisonous Clover - A D&D Murder Mystery


It’s 2am in the Grand Souk and for once, it’s quiet. Only a few stock-takers roam the empty alleys of the marketplace alongside a couple of drunkards finally leaving the only tavern there. As players drunkenly stumble into a nearby shop, they are shocked to find a dead body of a prominent businessman, Tifter Valeure. This adventure set in Port Nyanzaru takes players deep into...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Serious Bug(bear) Problem

A Serious Bug(bear) Problem


This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Short Term Contract

A Short Term Contract


A wounded stranger, with deep pockets enlists the services of the party to take on a simple and straight forward job. This cake walk however must be accomplished with no one knowing they were ever there. Who the stranger called Titanus? Who is his employer Mr. Meeks? This mysterious Tiefling from Waterdeep makes sure prophesy runs its "destined" course but for what purpose? More questions...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Sticky Ordeal

A Sticky Ordeal


This product is designed for level 4 characters and uses monster stat blocks from the Monster Manual and Volo's Guide to Monsters Many generations ago, the once prosperous Forest of Grull suddenly became a land of death and disease due to an unknown cause. This event is known to historians as Terra Shorn, or the Unhollowing to locals. In the present day, few dare to travel into the Mire. The swamplands...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Stop on the Road

A Stop on the Road


A short adventure for 3-5 players of level 1-3 The hamlet of Cartrest has grown up around the Wearied Wagon Inn beside a main road. Recently locals have seen strange lights around a set of ancient ruins nearby. Driven by a mix of fearful superstition and curiosity the locals have scraped together a small reward to encourage someone to investigate. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Very Aberrant Holiday Special - An Adventure for 3rd and 4th Level Characters

A Very Aberrant Holiday Special - An Adventure for 3rd and 4th Level Characters


Krampus is so last year. Let's take the holidays back to their cheerful and giving roots. That's exactly what the Spirit of the Season aims to do in "A Very Aberrant Holiday Special!" The quiet logging town of Pinemere has drawn the attention of a very friendly, very powerful entity from the Far Realm that sends its herald to spread good will toward man this holiday...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Very Goblin Giftsmas

A Very Goblin Giftsmas


A Festive Introductory Adventure In this holiday themed one-shot adventure, the player’s are a band of goblin misfits taking part in a midnight raid on a sleepy elven village. Includes a goblin map and 7 pre-gen goblin characters. Designed with new players in mind. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Village Called Nöhe - "Mist Taken Identity"

A Village Called Nöhe - "Mist Taken Identity"


"High atop the Sword Mountains, Winter still finds purchase within the Alabaster Sanctuary. A lone robed figure trudges through a snow filled courtyard with ungainly purpose. Reaching a central fire pit – surrounded by numerous heroes of Tyr, he lowers his hood and beams at them all." Synopsis A group of mercenary adventurers working for a semi-prophetic priest...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Wyvern's Return - Adventure

A Wyvern's Return - Adventure


An Adventure for 3-5 chracters level 3-5. Whilst spending time in Doorstep, the settlement that has grown up around the gates of Gauntlgrym, the town is attacked by an overwhelming force of orcs and you are pushed back into the city. You and your companions are offered an opportunity to escape the mountain through the trap laden, kobold infested, Red Wing Warrens and get help for the besieged city....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Across the Battlefield

Across the Battlefield


This is a long encounter for characters level 4-5. The PCs must journey onto a battlefield at night, and the ghouls have come up from their burrows to feed on the dead. The idea of this was to give the DM tools to create horror and suspense: limited visibility, powerful enemies, and threatening environments. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Adventure Idea #1 - Blood Temple

Adventure Idea #1 - Blood Temple


Elven Tower presents Adventure Ideas #1 This is not a full fledged adventure or even an encounter or group of them. It is my belief we already have a great deal of them; and far better writers than I am, to create them. I am an illustrator of fantastic locations. My intention is to create evocative images that unravel adventures just by looking at them. They make...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Adventure Seeds: The Wheelhouse Prison

Adventure Seeds: The Wheelhouse Prison


The Warden Is Waiting For years the Wheelhouse was nothing more than a simple mill. The same family owned it for generations, passing it down father-to-son over and over again. Around sixty years ago the owners of the mill fell in to debt. Despite their best efforts, when the time came to pay up they could not. Their lands and property...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
ADVENTURE: Ruins Of The Old City & Devil's End

ADVENTURE: Ruins Of The Old City & Devil's End


Darkness grips Devil's End. Bandits control the Old City. Will you dare to know what makes the dead rise and walk? ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Adventuring Region: The Stryhor Woods

Adventuring Region: The Stryhor Woods


While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest. The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
All Hallows Eve: ReAwakening - A Halloween Adventure

All Hallows Eve: ReAwakening - A Halloween Adventure


All Hallows eve is a special module event that only occurs once a year when the barriers between the seen and unseen are at their thinnest. Any adventurers may be foolish enough to explore this event regardless of which world they hail from. Awaiting them is an original story filled with chances to acquire unique Hallows Eve themed items and goodies that can only be acquired during this event. UPDATE:...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
All the Beauty of the Sun

All the Beauty of the Sun


A missing woman, a forlorn manor, rumours of tragedy and restless spirits. Can the PCs unravel the mystery, or will this house remain haunted forever? A single-session adventure for 1st to 2nd level PCs. Includes 72 DPI maps of the adventure site, both with- and without-grid. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Amnesia: Awakening

Amnesia: Awakening


A group of people stir. Hazy vision clears, and they find themselves in a crater of charred earth scorched by fire. As they contemplate their identity, Orcs peruse the wreckage and bodies for remaining survivors, and subsequently end their lives. What is going on? Who are these orcs? Is there a thicker, more sinister plot at stake? ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
An Empty Cage

An Empty Cage


When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry. Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
An Ishe to Scratch

An Ishe to Scratch


A horrible fate befell one of the villagers of Ishe. Now, the Chief Trapper of Ishe calls on you to protect the village from the same fate. Are you strong enough to ensure the survival of this frontier town? Or will you be crushed beneath the heel of a cruel and unforgiving wilderness?...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
An Ogre and His Cake - Digital

An Ogre and His Cake - Digital


An Ogre and His Cake is available in print here. A charitable adventure for young heroes ages 5+ "There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot the Room, an ENnie...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
An Urgent Rescue

An Urgent Rescue


An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through. This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls. In addition to the adventure, there are a few of maps of the adventure area as...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
And Then the Ground Shook (5e) (SoEW 3)

And Then the Ground Shook (5e) (SoEW 3)


And Then the Ground Shook is the 3rd adventure in the Sands of Empty Wishes adventure path. This is a nontraditional, downtime adventure for 3rd and/or 4th level characters. As a downtime adventure, it provides PCs with a chance to spend approximately three weeks pursuing activities chosen from among 19 possible options. While the Sands of Empty Wishes...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Ants Around Ansberg

Ants Around Ansberg


The party arrives in the quiet frontier town of Ansberg to find it under siege by giant ants. With the guards fully occupied depending the town, it is up to the party to follow the ants back to their nest and put an end to the threat. This adventure has a focus on combat, with some skill checks and traps, and can be used with any setting. Includes overview maps for the DM sized for easy printing,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Arogan the Arcane - part 1

Arogan the Arcane - part 1


Visit my Patreon page at www.patreon.com/silentglyph Arogan the Arcane has a book coming out. It’s rather lengthy, and almost incomprehensible to anyone without a higher degree in transmutation magic, but he is convinced it will change the world. Its title? Lex Monstrorum: A Practical Guide to the Identification and Subjugation of Beasts, Aberrations and Other Fantastical...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Assassination : Lord of The Arsenal

Assassination : Lord of The Arsenal


"Assasination : Lord or the arsenal" is the first instalment of "Assasination" series, created to aid dungeon masters set up adventures that revolves around taking out high profile targets. Directly or any creative means necessarys to finish the targets. Your players are recruited by a oragnization of secret police and must now take down a seeding threat before it blooms. How...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
At The Edge of The Forest

At The Edge of The Forest


The people of Karow are dying, and are in desperate need of a solution. This adventure as written is designed for about five 4-6th level characters to run in 3 to 4 hours, but is easily adjustable to any level. It can be played as a stand-alone adventure, or easily added as a sidequest to an ongoing campaign. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Bandits in the Borderlands

Bandits in the Borderlands


A two to five hour adventure for four 1st level characters The party is hired to scout a safe trade route through bandit – infested territory. This adventure includes fourteen encounters, covering a range of play styles, including combat, traps, social interaction, stealth, and problem solving. Almost all of the encounters are optional, allowing the DM to tailor the adventure to the skills...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Barkaf and Balancing Point

Barkaf and Balancing Point


In a world where adventurerers are fairly common, services specifically catering to them would exist. Enter: Balancing Point, a dungeon built by Modrons for the Orderly Conduct Company. It's an intentionally safe dungeon where kiddie adventurers can try finding secret doors, kill mobs, and fight a boss spellcaster. But not die, because that would be bad for business. Before a group of adventurers visit...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Bass and Trouble

Bass and Trouble


At one point or another almost every adventuring party goes up against nature's punching bag, the Kobolds. This encounter is much the same except for one small thing: the Kobolds don't want your money or your life, they just want you to listen to the song they wrote. Whether you're a Dungeon Master looking for an old trope with a new twist, or just need something to spice up your game, this mini-adventure...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Before The Trolltide, sidequest for Waterdeep: Dragon Heist

Before The Trolltide, sidequest for Waterdeep: Dragon Heist


This adventure can be played as a side quest to your Waterdeep: Dragon Heist or used a oneshot session. Based on Trolltide at Waterdeep, you can embrace your player to feel one of waterdeep holiday~ ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Behold and Behave

Behold and Behave


This adventure is designed for a party of 4th level characters. It is set in the Forgotten Realms. A hidden vault awaits daring adventurers, with puzzles, traps, and even a few treasures, under the watchful gaze of a diligent beholder overseer. This is the forth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Big Trouble with Little Goblins

Big Trouble with Little Goblins


Big Trouble with Little Goblins is a short campaign that is meant for 5 players at level 3. It is designed to be completed in one or two sessions, giving the players a little taste of both role playing and battle mechanics. The campaign is set in a custom universe but can be modified to fit into any existing campaign setting. The story begins with the party finding out about a stronghold that was...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Birchbud Adventure

Birchbud Adventure


Once sleepy Birchbud located near Featherdale waits you to stumble in. There you will meet an evil Wizard and his gang pressuring common man. Are you able to save the day by making a hero out of yourself? This module contains a short adventure for two to three 1st level characters. They should reach level two by the end of an adventure. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Blood and Sand Part 2 - Into the Sand

Blood and Sand Part 2 - Into the Sand


Part 2 of the Blood and Sand campaign in the harrowing deserts of Calimshan. The party has been sent to an inn in Manshaka, where they recieve instructions to wait for their mysterious benefactor, VF. Who are they? What do they want with the party? Finding answers may only lead to more questions. This adventure is designed to take a 4 character party of 2nd level adventurers to 3rd level by the end....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Blood Throne of Maglubiyet

Blood Throne of Maglubiyet


A 3-4th level adventure. Urban Uprising and Oldschool Dungeon Crawling. A hobgoblin horde has subjugated the city for Freystand, searching for a relic of their god. Will the heroes save the town from the tyrannical hobgoblins? Will they discover the true purpose of the Bloodthrone of Maglubiyet? Work with the rebels of Freystand to sabotage the hobgoblin's by completing objectives in the city. Crawl...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Brains of the Operation - Part 1

Brains of the Operation - Part 1


The first of a three part adventure for characters level 1-3. This adventure is designed for novice players, but may provide an interesting start point for experienced players with new characters. The scenario leaves the details of location open allowing it to be slotted into a number of places in the Forgotten Realms 5th Edition campaign world. The adventure can be used as a stand-alone scenario...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Brains of the Operation - Part 2

Brains of the Operation - Part 2


The second of a three part adventure for characters level 1-3. This adventure is designed for novice players, but can be used with experienced players with new characters. The scenario leaves the details of location open allowing it to be slotted into a number of places in the Forgotten Realms 5th Edition campaign world. The adventure is designed to lead into a third adventure set in the Feywild....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Brains of the Operation - Part 3

Brains of the Operation - Part 3


The last of a three part adventure for characters level 1-3. This adventure is designed for novice players, but may be used for experienced players with new characters. The scenario is set in the Feywild and could also be used as the basis for a chase though the feywild in other campaigns. The adventure can be used as a stand-alone chase or as a finale to Brains of the Operation part 2. This is...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 391 items) Result Pages:  1  2  3  4  5  6  7  8  [Next >>] 
Select Page Number