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Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist

Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist


There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage. Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for...   [click here for more]
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Desires of Emberfeld: A One Shot Adventure

Desires of Emberfeld: A One Shot Adventure


Embark on an unforgettable journey in Desires of Emberfeld, a riveting one-shot D&D adventure. The town of Emberfeld has been thrown into disarray, and its citizens are succumbing to bizarre behaviours. As an intrepid band of adventurers, you must unravel the mystery shrouding the town and thwart whatever is causing the chaos. Will you uncover the sinister plot behind the disturbances, or will...   [click here for more]
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The Gobo Games

The Gobo Games


As the sun’s golden rays break through the dense forest canopy, they cast an enchanting glow upon the clearing ahead. Nestled within this natural amphitheater, the heart of a vibrant and chaotic spectacle awaits. Cheers and laughter, punctuated by the occasional roar of a war horn, fill the air, creating a cacophony of excitement that resonates throughout the surroundings. Gathered beneath the towering...   [click here for more]
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R1 Road to Rel

R1 Road to Rel


Written as a starting adventure for a party of 1st to 3rd level characters, this adventure puts the brave PCs on the road to Rel. Recently, the aristocrat Telrus learned that his family had once owned land near the town of Rel. During the terrible civil war that consumed the Republic of Merak, Trelus’ ancestor was forced to flee. Newly married to the charming and ambitious Ishia, Telrus has the...   [click here for more]
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The Witch's Bones

The Witch's Bones


The Witch's Bones is a 3-4 hour oneshot adventure for 3rd level characters. The sleepy town of Riverspoke has been beset by an evil curse from a dead witch. Unless her bones are returned to their final resting place, the town will be destroyed by sunrise. The Witch's Bones is a Halloween inspired oneshot, just in time for the holiday. Pumpkins, an undead witch, and giant spiders, what more could you...   [click here for more]
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Waterdeep: Tavern Defense

Waterdeep: Tavern Defense


Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep.    Waterdeep: Tavern Defense is a one-shot adventure for 3rd-level characters. The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night...   [click here for more]
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Goblin Rodeo (One Page Encounter)

Goblin Rodeo (One Page Encounter)


The annual Goblin Rodeo is on the horizon, and the forest-filled Mirthwood Hollow is ablaze with anticipation. But wait! Chaos has erupted in the once joyful event. A cheeky spirit has thrown a wrench into the proceedings, unleashing the rodeo creatures ahead of time and causing pandemonium. The goblins are bewildered, and the rodeo is spiraling into hilarious disarray. Your players are roped into...   [click here for more]
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R3: Rukel Manor

R3: Rukel Manor


  This is the third in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R2: Town of Rel. The PCs will be sent by their patrons to clear the ruins of the Rukel Manor. Tales say...   [click here for more]
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Bakasura's Temple

Bakasura's Temple


Summoned from the Abyss and sealed underground, a forgotten demon waits. Above the lurking threat a group of adventurers find themselves unexpectedly trapped in a long-abandoned temple. Will they be able to escape? Or will they never see the light of day again? Bakasura’s Temple is a 6-hour adventure for 4th-5th level characters. You...   [click here for more]
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The Sunken Ruins of Ishau

The Sunken Ruins of Ishau


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.   The Sunken Ruins of Ishau Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics. Even deeper down, at the bottom of an old...   [click here for more]
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The Dreaming Rooms: A Puzzle Dungeon (5e)

The Dreaming Rooms: A Puzzle Dungeon (5e)


This adventure comprises a room with a musical puzzle and a second room with a sequence of riddles attached to combat encounters. It can be run as a one shot or the rooms can be used as modular parts of any dungeon in want of puzzles. Run time is likely in the 2-3 hour range. Giving clues, cutting the number of summoned combatants and dropping a riddle or two should allow you to trim the length as...   [click here for more]
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Bulette Storm

Bulette Storm


Loot The Room presents Bulette Storm The Harvest Festival has come to Concord, but with it comes danger - a bulette and its calves are here, too, and the storm is coming! Bulette Storm is an adventure for 3rd-5th level parties. This adventure is provided free of charge thanks to the generosity of my supporters on Patreon. This free download contains the following files: A...   [click here for more]
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Adventure Seeds: The Wheelhouse Prison

Adventure Seeds: The Wheelhouse Prison


The Warden Is Waiting For years the Wheelhouse was nothing more than a simple mill. The same family owned it for generations, passing it down father-to-son over and over again.  Around sixty years ago the owners of the mill fell in to debt. Despite their best efforts, when the time came to pay up they could not. Their lands and property...   [click here for more]
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The Reliquary

The Reliquary


The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best. Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your...   [click here for more]
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Mine of Mischief

Mine of Mischief


Mine of Mischief is a D&D 5th Edition adventure built for a party of Level 1 Heroes.  Included in this bundle is the PDF and battlemaps. Synopsis: Unearth the secrets hidden within the radiant depths of Stonehaven Mine in "Mine of Mischief," a Dungeons & Dragons 5th Edition module for Level 1 characters. Delve into the foothills of towering mountains,...   [click here for more]
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Mike's Free Encounter Collection #7

Mike's Free Encounter Collection #7


This is the 7th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Each encounter includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid),  Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and ...   [click here for more]
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All Hallows Eve: ReEnactment - A Halloween Adventure

All Hallows Eve: ReEnactment - A Halloween Adventure


Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers...   [click here for more]
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The Fungus Garden - An Undermountain encounter

The Fungus Garden - An Undermountain encounter


The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid. The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted...   [click here for more]
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Search for the Missing Cartographer

Search for the Missing Cartographer


The famed treasure-filled tomb of Darshan Hammerheart has been found... well, sort of. The cartographer sent to locate the hero's final resting place has gone missing and you are tasked with locating him - and the tomb! - before anyone else does.  Designed as a quick game that can be played in just 1-2 hours Quick adventure for characters at Level 3. Ideal for newcomers to Dungeons...   [click here for more]
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Kobold Hall (5e)

Kobold Hall (5e)


Kobold Hall A lower tier adventure for characters levels 1 to 4. Using a generic setting and easily slotted into most campaigns, take your players through a lair filled with kobolds. The locals have always considered the kobolds to be a nuisance, but recently caravans have been going missing on the road, something has changed, and the kobolds have become a dangerous...   [click here for more]
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The Tournament at Scornubel

The Tournament at Scornubel


n this combination of a mystery adventure and downtime event for characters of 1st-10th level, PCs can compete in seven different competitions and win seven unique magic items. Includes an appendix of magic items, 14 original illustrations, and an original map. The rules of the events can be applied to jousts, melees, archery contests, spellcasting duels, horse races, eating contests, and duels of...   [click here for more]
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Lowly Goblin Ambitions - A 5e One-Shot

Lowly Goblin Ambitions - A 5e One-Shot


Change has come to the goblins of the Treble Hook Tribe. Ravcore, once little more than a passable warrior, emerges from the forest transformed. Before the day was done Ravcore became chief and set his eyes on the hamlet of Corm Orp. The goblins capture the village with little effort and have in their possession not only prisoners, but a treasure yet undiscovered. Ravcore demands ransom, payment to...   [click here for more]
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Sharn: Galifar Heist, a conversion guide for Waterdeep: Dragon Heist

Sharn: Galifar Heist, a conversion guide for Waterdeep: Dragon Heist


This conversion guide provides suggestions for converting the Waterdeep: Dragon Heist adventure to the city of Sharn in Eberron. Suggestions and alternatives are provided for characters, NPCs, organizations, monsters, and locations. Appendices also offer information on the districts of Sharn, organizations and factions in Sharn, some suggested conversions for 2 main adversaries, a few NPCs, and monster...   [click here for more]
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The Galley of Death

The Galley of Death


The Galley of Death This One-Shot Adventure Module contains:  The story for a single adventure Builds for three different enemies / monsters Builds for two kinds of friendly NPCs A table for rolling events for a ship caught in a storm A simple sketched map of a ship Several high detail maps to be used in an online tabletop such as Roll20 The Story The...   [click here for more]
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SPA1: Mad Mage's Mansion

SPA1: Mad Mage's Mansion


Who could know what is hidden within the secluded mansion of the crazed mage? Well, now, when nobody has seen him here for more than a year, it’s the best time to find out! A 4-hour adventure for two 1st–2nd level characters. Small Party Adventure: Though the party size of 3–5 characters is considered optimal in D&D, there are times when you can only gather one or two...   [click here for more]
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Festival of Feathers

Festival of Feathers


It is time again for Vallaki’s seasonal festival. In the midst of the autumn harvest, Baron Vallakovich has taken the time to make this one the grandest of them all, ensuring that “ALL WILL BE WELL!” However, Lady Wachter, another political power in Vallaki, and her loyal followers have other plans for the Baron and his festival. The party of adventurers plays their part by ensuring the festival’s...   [click here for more]
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Off the Rails: A 5e Pulp Fantasy One Sheet

Off the Rails: A 5e Pulp Fantasy One Sheet


A Shadow Soars Above Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers...   [click here for more]
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Walk the Blink Dog

Walk the Blink Dog


New Remastered Version with a cleaned-up PDF and DungeonDraft maps Do you have animal lovers in your party? Does everyone want an animal companion? Then this is the adventure for you! Several canines at Harmony Park have gone missing and need to be found! This module can be played with any level party, and should take 3-5 hours to play. ...   [click here for more]
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A Poisonous Clover - A D&D Murder Mystery

A Poisonous Clover - A D&D Murder Mystery


It’s 2am in the Grand Souk and for once, it’s quiet. Only a few stock-takers roam the empty alleys of the marketplace alongside a couple of drunkards finally leaving the only tavern there. As players drunkenly stumble into a nearby shop, they are shocked to find a dead body of a prominent businessman, Tifter Valeure. This adventure set in Port Nyanzaru takes players deep into the city’s...   [click here for more]
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Veils Of Manbu: Rise Of The Chaos Prince

Veils Of Manbu: Rise Of The Chaos Prince


“Veils of Manbu: Rise of the Chaos Prince” is a dynamic, compact adventure designed for Dungeons & Dragons players of levels 1-4. This adventure serves as an unconventional introduction to the world of D&D, immersing players in a realm where chaos reigns and consequences are real. Unlike a video game, every monster isn’t necessarily beatable, and actions have lasting...   [click here for more]
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The Lost Tomb of the Dwarven Prince

The Lost Tomb of the Dwarven Prince


The Lost Tomb of the Dwarven Prince is designed for 4-6 level 1st-2nd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the area around the village Triboar, as described in The Storm King’s Thunder. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller...   [click here for more]
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A Rodent Problem

A Rodent Problem


The trading port town of Oakwood has been experiencing a larger than usual rat problem. The Watch has already lost men in an attempt to flush them out, and they are now willing to pay anybody foolish enough to vernture into the sewers to exterminate the problem. By using the Watch as a starting point, this adventure can be used as a means to bring an adventuring party together for the first time,...   [click here for more]
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A Fey's Anger - Side Trek Encounter

A Fey's Anger - Side Trek Encounter


A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.  This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting....   [click here for more]
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The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)

The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)


The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e) Saddle up your camel and fill your waterskins! Players are headed into the desert at the behest of three star-seeking sages in search of gifts fit for a king. The Expedition of the Magi is a standalone adventure for 2-6 first level characters. It uses 5th edition Dungeons & Dragons rules and may...   [click here for more]
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A Midsummer Night

A Midsummer Night


Oh, Midsummer! The time of singing, dancing, rejoicing and beer! The time of pagan rituals and druidic rites, the time where the summer reaches its peak, and borders between the realm of men and fey grow weaker... Midsummer is a widely celebrated holiday in Northern Europe. People gather in the countryside, enjoying bonfires, dances, cultural and historic rituals,...   [click here for more]
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The Aranea Campaign

The Aranea Campaign


The Aranea Queen Campaign is designed for a party of 4-6 1st level PCs. It takes place in the Nether Mountains in the Silver Marches region of the Western Heartlands in Faerun using the Forgotten Realms setting. When the campaign ends the PCs should be at 10th level. All encounters can be easily modified to suit larger or smaller parties. Encounters range from easy to deadly and players should be...   [click here for more]
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Stormwreck Isle 004: Expanded Observatory

Stormwreck Isle 004: Expanded Observatory


Stormwreck 004: Expanded Observatory is an alternative ending set of encounters for the climax to the Stormwreck Isle starter box set published by Wizards of the Coast.  It takes away the initial encounter with Sparkrender and expands upon the second encounter when he is performing the ritual.  The module is designed for 4th level PCs and contains all the information needed to include monster...   [click here for more]
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Stormwreck Isle 001:  Box Set Modified

Stormwreck Isle 001: Box Set Modified


Stormwreck Isle 001 provides an expanded look at the newest box set released by Wizards of the Coast.  This adventure provides an alternate introduction with a shipwreck and encounters to retrieve goods to bring to the expanded village on the island.  There are new NPCs to interact with and cool magic items to be found.   This module provides everything you need to run in conjunction...   [click here for more]
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Crypt of the Archmage (5e)

Crypt of the Archmage (5e)


The secret lies inside you all, with which to paint me on the wall. Forge a key of ruby-red, but what will be must then be dead. Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s! Enter the dungeonous crypt of the Archmage, battling puzzles, riddles,...   [click here for more]
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Fey Encounter: Dining in the Woods

Fey Encounter: Dining in the Woods


As you travel through the woods, you hear sounds of laughter. As you get closer, you see a table in a clearing surrounded by strange animals wearing waistcoats. A badger invites you to sit down and join the party. This encounter for 2nd-4th level characters can take place anywhere the party is traveling through the Feywild or mystical woods full of the bizarre. If your party is at least 7th level,...   [click here for more]
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Ghosts of Saltmarsh Encounters

Ghosts of Saltmarsh Encounters


This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series. Featuring 6 encounters, three battle maps, and one new monster! Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep! My silver best selling adventure The Mystery at Dreary's Well My copper...   [click here for more]
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[low level one-shot] In Search of the Emerald Poppy

[low level one-shot] In Search of the Emerald Poppy


Hey there neighbor! Fancy seeing you around! The Sisterhood of the Eternal Sun is concerned about the mentioning of an eldrich artifact: The Emerald Poppy. It is rumored that it corrupts the minds of everyone around it. But in what way? Can you see through the facade of the merry wine festival and crack the mystery of the town of Dulghorech and its denizens? If so, jump into this David...   [click here for more]
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Back To The Sea

Back To The Sea


When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone... Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D. Setting neutral, easy to slide into any campaign, especially settings with ports...   [click here for more]
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The Desert Vault

The Desert Vault


The adventurers are asked to search for a local temple official who has not returned after leaving to search for a hidden treasure vault. On their way, they are attacked by some Kobolds and chase the fleeing monsters to the hidden entrance. The adventurers explore the ruins and discover what has become of the missing temple official. A 1st Level adventure for 4-6 characters using D&D 5E...   [click here for more]
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Esmeraldas Schwimmender Zirkus

Esmeraldas Schwimmender Zirkus


Esmeraldas Schwimmender Zirkus Ein schwimmender Zirkus ist aufgetaucht. Gerüchte sagen, dass sich unter den Zirkusleuten böse Kreaturen verbergen, die für einige Tote und Verschwundene verantwortlich sein sollen. Erkundet das Zirkusschiff, lernt Artisten, Crew und Gäste kennen und findet heraus was dem Vermissten zugestoßen ist! Ein Abenteuer für 4 SpielerInnen der 3. Stufe....   [click here for more]
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Phandalin 021 The Missing Miners

Phandalin 021 The Missing Miners


Phandalin: The Missing Miners is a new campaign that builds off of information in the module Phandalin: Return to Phandalin, which details the town several months after the events found in the boxed set Lost Mines of Phandelvar by Wizards of the Coast.   This new adventure series takes place in and around the town building on information and NPCs...   [click here for more]
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The Wizard's Tower

The Wizard's Tower


The Wizard’s Tower is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ...   [click here for more]
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The Great Father Tree

The Great Father Tree


The Great Father Tree This is a low-tier one shot adventure idea. The full document is previewable above. This adventure idea includes immersive lore, read-aloud boxes, and detailed descriptions and encounters. The "dungeon" is inside of the great tree and has four different levels. The tree is dying from a malignant blight disease but the fey creatures in the forest cannot help because...   [click here for more]
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Stormwreck Isle 003: Expanded Hot Springs Havoc

Stormwreck Isle 003: Expanded Hot Springs Havoc


Stormwreck 003: Expanded Hot Springs Havoc is a small module that expands on the Hot Springs Havoc encounter found in the Stormwreck Isle starter box set published by Wizards of the Coast.  It takes the single encounter and adds to it making a night of gaming that adds clues to further adventure on the island.   The module is designed for 3rd level PCs and contains all the information needed...   [click here for more]
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Blight of the High Forest

Blight of the High Forest


Strange things are happening in the legendary High Forest, and the fates of everyone residing there are in your party's hands. Blight of the High Forest is a short to medium length adventure set in the Forgotten Realms for those who enjoy heavy role-playing, dangerous romps through the woods, and fighting for what they believe is right. This adventure contains four...   [click here for more]
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