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Forest Fashionista

Forest Fashionista


A marauding gang has begun attacking caravans and travelers headed through a small patch of woods that had always been quiet before. Bandits had been seen in the woods previously, but they have stepped up their activity. More ominously, they appear to be taken captives for an unknown agenda Can your party find these criminals and save the captives and bring peace back to this small stretch of forest?...   [click here for more]
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Missing Bard

Missing Bard


Why Does the Bard Leave? This is a one shot for a party whose bard can not make it to the table. A 2 hour adventure for any level characters ...   [click here for more]
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Tower of Sacrifice

Tower of Sacrifice


A Tower requiring great sacrifices or clever play from adventurers. Meant as a non-combat session of D&D 5e, leading to a major artifiact or key plot point for your game. Scales to any level of play. Includes notes on the nearby town and the recommended artifact: the sword of the arclight. We thought it was a fun night. ...   [click here for more]
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Mystery at Loudwater

Mystery at Loudwater


Loudwater is a small city, located on the confluence of the Delimbiyr and Greyflow rivers. It has seen better days, and even though the population has greatly dwindled, traces of its former splendor remain. But lately, caravans have been banishing without a trace, and people are getting nervous. A 3-hour standalone adventure for 1st-3rd level characters   ...   [click here for more]
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Sword Coast Side Quests Volume 1: The Lair of Kragnoroth the Drunk

Sword Coast Side Quests Volume 1: The Lair of Kragnoroth the Drunk


This adventure module is meant to help the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms setting, but it can be compatible with any campaign setting, published module, or homebrew adventure. Need to get your player characters to a higher level before beginning your next adventure? Want a way to get some loot into the hands of your players...   [click here for more]
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The Dark Dice

The Dark Dice


The Demon Prince of Deception, Fraz-Urb'luu, has become bored. So bored, in fact, that he has populated the realm with his so-called "Dark Dice". These all powerful tools of gambling are able to change the lives - for good or bad - of any who roll them. But what does Fraz-Urb'luu care? To him it is all simply entertainment! The Dark Dice is an adveture/item set that can be added directly into any...   [click here for more]
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A Quasi-Troubling Conundrum

A Quasi-Troubling Conundrum


This adventure is the fifth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Welcome to Bradenwood

Welcome to Bradenwood


Welcome to Bradenwood, a festive and colorful city full of parties and happy celebrants! You can think of nothing more pleasant as you walk among fire eaters, acrobatic gnomes, and wizards performing magic for awestruck children. There are food vendors and sellers of fine clothing, a most wonderful place to be. Indeed, you arrive during the Week of Tankards - a week long celebration of Bradenwood's...   [click here for more]
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Leilon: The Noble Reception

Leilon: The Noble Reception


This adventure is the 15th follow-up adventure in the open ended campaign that started with Leilon: City of Adventure. The adventure starts a new campaign arc starting with 1st level characters. The PCs are fresh into the town and are asked to go on a hunt for an upcoming noble feast. Kobolds in the region are mixing with undead to stir up trouble which leads to clues for an up...   [click here for more]
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Hallowing Night

Hallowing Night


This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time. A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil. The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ...   [click here for more]
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The Necropolis of Anubis

The Necropolis of Anubis


Welcome to the graveyard of dead gods! When an immortal being dies, it's body drifts as a stony husk on the Astral Plane. The self-apointed guardian of these dead gods is Anubis, the Egyptian God of the Dead. Now, his secrets are laid bare! Learn the story of this enigmatic entity and why he has dubbed himself the protector of the dead gods. Explore his great black marble pyramid...   [click here for more]
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The Forge of Rogbrok

The Forge of Rogbrok


The Forge of Rogbrok is a small introductory adventure for 1st-level characters, created entirely using the D&D Basic Rules. It should give a group of four 1st level characters enough experience points to advance to second level. At a local tavern, the adventurers run into an old, drunken dwarven miner named Skirvir, who is boasting about having located an old dwarven mine, he is sure belonged...   [click here for more]
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Dwarven Brewery The Golden Stein

Dwarven Brewery The Golden Stein


One Shot adventure for PCs LvL 1-3 Includes 1 Brewery Map w/ descriptions and encounters 3 unique Monsters Random Loot Chart 3 unique Loot Items Large Brewery Map 14"x14" with Grid set for 70px x 70px perfect for Roll20 Golden Stein Brewery is a dwarven brewery that goes back generations. Most famous for its golden ale blessed by the brewery’s clerics. The dwarves that lived and...   [click here for more]
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A Helping Hand

A Helping Hand


Dark energies gather in the small village of Vaardest! Having narrowly survived a recent goblin raid, life is returning to normal in the small hamlet of Vaardest. But when evil forces conspire to destroy the town, can heros rise to save the village? Or will Vaardest finally fall to darkness? A 2 to 4 hour for 1st level adventurers, "A Helping Hand" is the continuation of another adventure by Clinton...   [click here for more]
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The Hunt for Red December (5e)

The Hunt for Red December (5e)


"You work for an organisation, The South Pole Anti-Christmas Company. After discovering the location of Santa’s secret sleigh storage Grotto, the big boss has decided to send the group of you to rob the place, and bring back Santa’s sleigh. After being teleported to the North pole, you traversed the icy wilderness, and have ended up just outside the cave entrance, the one you believe...   [click here for more]
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The Spy who Swindled Me

The Spy who Swindled Me


This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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5e Encounter - Rudolph's Revenge

5e Encounter - Rudolph's Revenge


A cold festive night, a party find themselves enjoying the warm fireside of a remote tavern when an old man persued by malicious festive beings falls through the door, beggint for help. From there, the party find thsmelves besieged and forced to defend themselves as the tavern comes under attack from dreaded Noel Were-Reindeer! Rudolph's Revenge is a simple combat-themed one-shot...   [click here for more]
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Travelers Welcome

Travelers Welcome


This product is designed to be a simple one-off adventure for low level adventurers in the Ravenloft 5e setting. It focuses on telling a short tale of the Deski family cursed by the Vistani to suffer cannibalistic cravings. The adventure takes place in Barovia along the Old Svalich Road, but could be adapted to fill in along any lonely pathway in the Land of Mists. It could also be used to lead-in...   [click here for more]
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Fox's Gambit - Old Friends, New Enemies

Fox's Gambit - Old Friends, New Enemies


An inn-keeper’s old associate returns looking to collect on a debt. Instead he ends up drawing his friend and a hapless party into a den of intrigue involving a shadowy organization. A 2-hour adventure for 1st-4th level characters Need some NPCs for your game? Why not try out PocketNPC: PocketNPC allows you to create memorable NPCs with unique personalities,...   [click here for more]
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Goblindependence Day

Goblindependence Day


What happens when you mix goblins and fireworks? Pretty much what you expect. In this encounter for 3rd level characters, six goblins attempt to ransack a fireworks warehouse on Helmsnight. The little town of Stawford is about to experience a grand display of light that no one expected. Goblindependence Day is a tongue-in-cheek adventure celebrating July 4th here in the US, but you other countries...   [click here for more]
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Environmental Protection

Environmental Protection


A local coven of druids claims that the mining town is disrupting balance of nature in the area, and are trying to move the entire town away from the area – by any means necessary. A short adventure for 3rd level characters. ...   [click here for more]
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Valentine Love Adventure

Valentine Love Adventure


Ever wanted to introduce D&D to a loved one? With this adventure you introduce both dungeons and dragons in the form of a love adventure where the party is sent to a cave ruled by the goblin Valentine to rescue a captured fairy dragon. This adventure also contains valentine specials, sections to help you make valentine more memorable. ...   [click here for more]
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Endless Ages: The Maw of Winter Chapter 1

Endless Ages: The Maw of Winter Chapter 1


Mercenaries, sell swords and adventurers from far and wide have answered the call of the merchant guilds of Avaros to venture to the town of Stonebridge the last outpost of civilization deep past the wilds of the Northern Great Forest, through the treacherous mountain passes of the Tin Hills to the borders of the mysterious White Wood. The people and the trade that flows through this last outpost must...   [click here for more]
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The Kobold Caverns

The Kobold Caverns


The Kobold Caverns is a simple module made to be inserted in any world that a Dungeon Master can create. There are no specifically associated stat blocks to this module. Instead, it is left open to interpretation how easy or difficult the residents of this tower would be if fought in combat. ...   [click here for more]
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The Sickened Silver

The Sickened Silver


Your party has been hired to investigate a silver mine. The last group to go there never came back. Will you come back rich with silver or will you meet a gruesome end? This adventure is degsined for 3rd/ 5th level characters and should take 4/5 hours to run. ...   [click here for more]
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Lights of Darkness

Lights of Darkness


This is the second adventure in the Valley of Kyros Trilogy and the sequel to "A Source of Secrets". This adventure is followed by "The Purging Flames" In this adventure our heroes learn the purpose of the orb and continue to oppose Saariths plans. This adventure is designed to be a low level adventure for three to four 3rd to 4th level characters that lean towards good alignments....   [click here for more]
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Tiny Echoes

Tiny Echoes


The goblin, King Tatter-roo, and his tribe are plagued by an unseen hunter. They have placed an unusual plea to anyone who will listen. The promises of goblin wealth and peace amongst the free people is attainable for a limited time only. All King Tatter-roo requires is an inquisitive mind and a sharpened blade. This short adventure is designed for play over a single session with a party of 3-7 players....   [click here for more]
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The Heist on Mariner's Lane

The Heist on Mariner's Lane


The thieves’ guild of Port Regan specializes in burglary and quiet heists. They frown on street violence, which is not good for legitimate business (and therefore not good for their own business). The party is offered a job by the leader of the guild to steal dragonstones from Clerebold Harlowe, a wealthy merchant. This is a chance for the party to prove themselves not only as thieves but...   [click here for more]
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The Crystal Mine

The Crystal Mine


A first level adventure into a troubled mine. The church of Moradin has lost contact with one of it’s newer, smaller mining outposts. The mine is located on top of a mesa and sits upon rich crystal deposits. The church is willing to pay 10gp each to anyone who can make contact with the outpost and figure out what has happened. ...   [click here for more]
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Dusty Vaardest

Dusty Vaardest


A village past the edges of civilization needs your help. The tiny hamlet of Vaardest relies on an ancient Elven magic to sustain itself. Goblins have stolen the power source to that magic, and now heroes are needed to save Vaardest from a terrible fate. Dusty Vaardest is a 2-4 hour adventure for 4 first level characters. It was written by Clint Hillman, with editing assistance...   [click here for more]
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Dwarven Crypt

Dwarven Crypt


Map that I have drawn for my first compain. This Dungeon is a crypt of Ancient priest of long ago forgotten god, that is used by The Alchemist for his illegal experiments on humans. I hope You'll find it usefull. All maps are hand drawn. In huge resolution. Ready for print on A3 and A2 Format. There are some Script notes for this dungeon as a bonus, But You can use it as you like ) ...   [click here for more]
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Adjumar, Book One

Adjumar, Book One


Awakening on a slave ship with no memories or knowledge, these adventurers must make a mad escape to the island continent of Adjumar! Adjumar must rally the local gods and heroes in order fight off the coming invasion, and only outsiders can truly help! This is the first part of a planned longer campaign on the island of Adjumar. Book One encompasses levels 0-3 and includes a built in character...   [click here for more]
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The Necromantic City Escape

The Necromantic City Escape


Happy Halloween!! The party has arrived in a small village called Wyrmdale during their travels. But in the middle of the night, they are awakened by strange sounds. They seem to be alone in the building (tavern or guard tower) and go outside. The village is filled with zombies, skeletons and other undead. Whatever is happening in this town; it’s dark and necromantic in nature....   [click here for more]
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Queen Of The Drowned Ones: Driftwood & Drowning-pits

Queen Of The Drowned Ones: Driftwood & Drowning-pits


QUEEN OF THE DROWNED ONES PART 1: DRIFTWOOD & DROWNING-PITS Introduction: The disturbing discovery of the first corpse adrift close to Waterdeep had provoked quite an impact when brought to port. On the pier was lying the bloated body of a man tied to a crude driftwood raft, a man who had been branded with a red-hot iron, ritually sacrificed to Umberlee...   [click here for more]
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The Iceberg of Rime and Ruin

The Iceberg of Rime and Ruin


Strange creatures with draconic traits have been attacking travelers along the northern Sword Coast between Luskan and Ironmaster, both on land and at sea. The creatures were first sighted after a mysterious iceberg, constantly shrouded in a cold fog, appeared off the coast near Fireshear several ten-days ago. A call has gone out for brave adventurers to investigate the iceberg and discover...   [click here for more]
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The Nerastrim Manor

The Nerastrim Manor


The Nerastrim Manor is a one-shot adventure designed for characters level 1-3. This adventure is a bit longer than most and is estimated to take 6-8 hours depending on the choices your players make within the manor! It is a great adventure for Halloween or simply as a fun start to a larger campaign. The adventure is setting agnostic and can easily be included in any world. Adventure Description Helen...   [click here for more]
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Elfhunt

Elfhunt


Elfhunt This product contains 1 monster, 2 bosses, 2 random encounter tables, and an adventure. There are no maps, but maps aren't specifically needed for this adventure. In the Jungles of Chult lies Camp Highmore, a trading place in the heart of the wilderness. Here the fittest rule, but an elf has recently tipped the scale of power by stealing secret military information....   [click here for more]
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Trivia Night

Trivia Night


A lighthearted adventure for 4 1st level characters based around a trivia night at a local inn. The characters learn that the owner of the inn is not what he seems. The 12 rhyming trivia questions are accompanied by random encounters and short quests as the characters are possessed by spirits contained in the inn's specialty wine. ...   [click here for more]
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Blood and Sand Part 1: The Gauntlet

Blood and Sand Part 1: The Gauntlet


The beginning of a campaign in the harrowing deserts of Calimshan. The party starts as slave gladiators in the Blood Arenas of Manshaka. Can they survive the annual Gauntlet event and win their freedom? This adventure is designed to take a 4 character party of 1st level adventurers to 2nd level by the end. Also has a tie in to Blood and Sand Part 2: Into the Sand, now available! Includes two variations...   [click here for more]
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HH-DJS01-02 The House Always Wins

HH-DJS01-02 The House Always Wins


The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House? A Four-Hour Adventure for...   [click here for more]
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The Seven Year Tithe

The Seven Year Tithe


Every seven years the village of Somerset sends a tithe to the Shadowfell. A mind flayer, a grotesque telepathic creature, has levied this tax under threat of taking it three-fold by force. You all have been chosen by lot, and must be delivered to the Shadowfell. This is intended to be an introduction to D&D for beginners/first level adventurers....   [click here for more]
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The Glow From Hollow Hill

The Glow From Hollow Hill


A child is missing and a strange glow lingers over a nearby hill; haunting the poor villagers of Hillside. Quietly time passes and the chances of survival are getting slim... can the players discover the mystery of Hollow Hill and save a young life as well? The Glow from Hollow Hill is a short adventure that should take approximately two to three hours to complete. It was designed around four players...   [click here for more]
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The Purging Flames

The Purging Flames


The third and final adventure in the Valley of Kyros trilogy. Here our heroes finally attempt to destry to Orb of Saarith. This low level adventure is designed for 3-4 players of fourth level. The Mud Creek trilogy, the prequel to the Valley of Kyros Trilogy: 1. A Disturbed Breakfast 2. Chasing the Green 3. The Quarrelsome Quarry Valley of Kyros trilogy: 1. A Source of Secrets 2....   [click here for more]
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Let it Be

Let it Be


The third adventure in the Uprising Saga. It would take a lot to force the PCs to ally with the very orcs that have been causing them so much trouble recently. But what have those damnable orcs stirred up in the abandoned copper mines? A four hour adventure for 4th level player characters. For 5th edition Dungeons and Dragons. ...   [click here for more]
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Strike Back

Strike Back


The second adventure in the Uprising Saga. An orcish emissary is travelling the lands south of the dwarven stronghold of Nirzumbil, attempting to keep the tribes in line and focused upon harassing the dwarves. If the PCs can defeat the emissary before he can complete his rounds, they might be able to splinter a part of the orcish alliance. A sandbox-style adventure for a party of 4th level player...   [click here for more]
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Defending the Castle

Defending the Castle


A 1-3 session adventure for players of levels 1-5. Commander Jekyll Ungart needs help. For decades, he has been the only inhabitant of Nov and the only watcher of its castle. But recently, he's had to scare off a thief — one that he's convinced did not come alone. Enter the party. Defending the Castle is a short, straightforward adventure with the potential to be a one shot as...   [click here for more]
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A Harpy Hurting

A Harpy Hurting


This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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The Fog of Ebisu

The Fog of Ebisu


A 3-5 hour adventure for 1st - 4th level characters A joyful atmosphere fills the town of Ebisu as its residents prepare for the towns centennial celebrations. The streets are lined with decorations and the towns people welcome new travelers with excitement. But when the day ends and the centennial officially begins, in the dark shadow of the moon, terror strikes and the town is set upon by a thick...   [click here for more]
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Brains of the Operation - Part 1

Brains of the Operation - Part 1


The first of a three part adventure for characters level 1-3. This adventure is designed for novice players, but may provide an interesting start point for experienced players with new characters. The scenario leaves the details of location open allowing it to be slotted into a number of places in the Forgotten Realms 5th Edition campaign world. The adventure can be used as a stand-alone scenario...   [click here for more]
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The Lost Places: Sunken Tower

The Lost Places: Sunken Tower


The Frog People were never a threat before, more of a nuisance really, they would show up once a year steal a few things and drink some ale. Then they would be gone. This year though they did not leave and now they are taking people! The town needs help and it has found it in you and your friends. (An adventure for characters level 1-4) ...   [click here for more]
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