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Living Greyhawk Journal: Volume 1 #0

Living Greyhawk Journal: Volume 1 #0


Volume 1 Number #0, August 2000 Included in this issue: Wheels Within Wheels: Greyhawk's Circle of Eight by Gary Holian and Erik Mona Campaign News Dispatches The Regional Triads The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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Living Greyhawk Journal: Volume 1 #2

Living Greyhawk Journal: Volume 1 #2


Volume 1 Number #2, November/December 2000 Included in this issue: Gem of the Flanaess: City of Greyhawk Map Key by Denis Tetreault and Erik Mona Gem of the Flanaess: The Artisan's Quarter by Denis Tetreault and Erik Mona The Way of the Lake by Lance Hawvermale Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches Special insert not included in this scan....   [click here for more]
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Living Greyhawk Journal: Volume 1 #1

Living Greyhawk Journal: Volume 1 #1


Volume 1 Number #1, September 2000 Included in this issue: Places of Mystery by Erik Mona The Kingdom of Keoland by Gary Holian Playing Pieces: The Despotrix of Hardby by Fred Weining Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches The Regional Triads The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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Living Greyhawk Journal: Volume 1 #3

Living Greyhawk Journal: Volume 1 #3


Volume 1 Number #3, February 2001 Included in this issue: Special Feature: Living Greyhawk Character Record Sheets The Blood of Heroes by Sean K Reynolds, Fred Weining and Erik Mona The Gods of Oerth Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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Living Greyhawk Journal: Volume 1 #4

Living Greyhawk Journal: Volume 1 #4


Volume 1 Number #4, May 2001 Included in this issue: Gem of the Flanaess: Clerkburg by Erik Mona Silent Sorcery by Gary Holian Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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RPGA NEWS Volume 1 #1

RPGA NEWS Volume 1 #1


Included in this issue: SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr An Open Letter ... TOP SECRETTM notes from Merle Rasmussen Gen Con® South Report GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward Dispel...   [click here for more]
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RPGA NEWS Volume 2 #1

RPGA NEWS Volume 2 #1


Included in this issue: Fighter Coming Around A Corner — Willingham art The Polyhedron — The NEW Newsletter: Convention Update — The latest news from the East Coast NAME CONTEST Finishes! GRENADIER — Reprinted from the Grenadier Bulletin INTERVIEW with "Jake " Jaquet — Starting a 3-part series Spelling Bee: Evocations — Continuing our AD&D™...   [click here for more]
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Dungeon #207 (4e)

Dungeon #207 (4e)


1 All Together Now By Christopher Perkins We’ve bundled all of this month’s Dungeon® content into one PDF. How scary is that? 2 Starhaunt By Craig Campbell and Christopher Perkins The Order of the Endless Night swore an oath to protect the world against threats from beyond. Now, a sinister force has taken hold of the astronomers and infiltrated their fortress-observatory. A D&D®...   [click here for more]
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Dungeon #221 (4e/Next)

Dungeon #221 (4e/Next)


Contents 1 Waiting For 222 by Christopher Perkins The time has come to say farewell, but not goodbye. 2 Lowdown in Highport by Thomas M. Reid Evil slavers have taken Highport, and getting in and out of town undetected will be no simple matter. This 1st Edition AD&D adventure for characters of levels 3–5 includes a 4th Edition D&D conversion appendix. 28 Vainglorious by Daniel Helmick...   [click here for more]
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Dungeon #176 (4e)

Dungeon #176 (4e)


Cross City Race by James Desborough: Adventurers -- noble and otherwise -- from all across the land have gathered to participate. Dead by Dawn by Aeryn Rudel: If even the monsters of the Chaos Scar have left a place abandoned, it’s probably for good. The Crossroads by Rodney Thompson: Just beyond the King’s Wall sits the Crossroads...   [click here for more]
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Behold! #1

Behold! #1


BEHOLD! is the all-new zine for Fifth Edition Dungeons & Dragons. Issue #1 is an in-depth look at The Great Dale, one of the many nations of the Forgotten Realms. In its 32 pages you'll find: * adventure locations! * plot hooks! * player character ideas! * two original hex-maps! In total, over 3500 words of content. Add...   [click here for more]
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Dungeon #196 (4e)

Dungeon #196 (4e)


Table of contents: Baba Yaga's Dancing Hut Court of Stars: Baba Yaga Reflections of Ruin Monster Manual Updates: Choker, Satyr, Shambling Mound Eye on Eberron: Taer Syraen Backdrop: The Moonshae Isles Eye on the Realms: The Ghost Knight of Galardoun Eye on Dark Sun: The Nine Swords of Tyr Save My Game ...   [click here for more]
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Dungeon #200 (4e)

Dungeon #200 (4e)


Table of contents: Editorial Flame's Last Flicker Hall of the Fire Giant King Blood Money Backdrop: Skullport Dungeon Index A History of Dungeon ...   [click here for more]
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Dragon #416 (4e)

Dragon #416 (4e)


Table of contents: 3 Misty Memories By Stan! This month we raise Ravenloft from the dead. Boys and ghouls, you’re in for a treat. 4 Strahd and Van Richten By Sterling Hershey Rudolph van Richten is the D&D game’s most esteemed vampire hunter, but one legendary vampire has so far eluded him. 11 Twisted by Darkness By Doug Hyatt Because of your brutal deeds, the dark powers have...   [click here for more]
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Dungeon #198 (4e)

Dungeon #198 (4e)


Table of Contents: Warrens of the Stone Giant Thane Tavern Profile: Jaggerbad Skyhouse Cormyr Rotale Backdrop: Suzail ...   [click here for more]
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Dungeon #220 (4e)

Dungeon #220 (4e)


Contents 1 Guest Editorial by Will Doyle Let the real world—past or present—inspire your next adventure. 2 Slaark's Crown by Craig Campbell King Slaark's terrible reign is about to end. A Dungeons & Dragons adventure for characters of levels 2–4. 18 Children of Ardore by Christopher Perkins In the town of Ardore, tragedy—not necessity—is the mother of invention....   [click here for more]
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Dungeon #197 (4e)

Dungeon #197 (4e)


Table of Contents: Heart of the Scar Steading of the Hill Giant Chief A Knight in Shadowghast Manor Codex of Betrayal: Glasya Creature Incarnations: Hordelings Creature Incarnations: Abyssal Plague Epic Threats Ecology of the Satyr of the Night Monster Manual Updates: Griffon and Wyvern Save My Game ...   [click here for more]
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Dungeon #171 (4e)

Dungeon #171 (4e)


Chaos Scar: Stick in the Mud By Aeryn “Blackdirge” Rudel: A group of bullywugs have claimed the muddy ruins of an ancient keep as their own. Can the PCs root them out and find out what lurks at the heart of their lair? A Chaos Scar adventure for 1st-level PCs. Treed! By Tim Eagon: An owlbear has been tormenting a tribe of elves and trapped a gnome from...   [click here for more]
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Dungeon #185 (4e)

Dungeon #185 (4e)


Dramatic Structure by Steve Winter: The tools and rules of dramatic structure apply to Dungeons & Dragons adventures just as much as they do to Bark at the Moon by Robert J. Schwalb: Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking The Whispering Glade by Steve Winter: A peaceful glade in the...   [click here for more]
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Dungeon #170 (4e)

Dungeon #170 (4e)


Betrayal at Monadhan By David Noonan: The Scales of War Adventure Path continues into the epic tier. The characters are visited by an enigmatic new ally who sends them on a quest to the Shadowfell, to hunt down a lich working for Tiamat. But their journey must first take them to Monadhan, a Domain of Dread ruled by a powerful undead dragon dark lord. The characters must locate the...   [click here for more]
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Dungeon #209 (4e)

Dungeon #209 (4e)


Contents 1 As It Was by Christopher Perkins We've published 209 issues of Dungeon, and exactly double that number of Dragon issues. Let's celebrate by taking the magazines back to their roots! 2 Fjorin's Foothold by Christopher Perkins and Aeryn Rudel Fjorin Hammermain cut a deal with the creatures infesting his adamantine mine, and unsuspecting adventurers are about to pay the price. A D&D...   [click here for more]
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Dungeon #199 (4e)

Dungeon #199 (4e)


Table of Contents: Glacial Rift of the Frost Giant Jarl Lords of Chaos: Olhydra and Yan-C-Bin Bestiary: The Dao and the Marid ...   [click here for more]
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Dragon #404 (4e)

Dragon #404 (4e)


Table of contents: Editorial The Seven Styles Class Acts: The Assassin - Secrets of the Ninja Class Acts: The Runepriest - Runepriests of Kara-Tur Character Themes: Fringes of Kara-Tur Character Themes: Samurai and Yakuza Monk Basics The Ecology of the Hengeyokai Unearthed Arcana: A Matter of Honor D&D Alumni Confessions of a Full-Time Wizard Dragonmith ...   [click here for more]
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Dungeon #212 (4e)

Dungeon #212 (4e)


Table of contents: 1 Classic Connections by Christopher Perkins This month's adventures are brought to you by the letters S and T, and by the number 3. 2 Never Say Die by Claudio Pozas Stripped of your armor and weapons, you are cast into the Twisted Thickets and hunted like rabbits. If you want revenge, you must first survive Yeenoghu's evil hunters. A 4th Edition D&D® adventure for characters...   [click here for more]
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Dungeon #184 (4e)

Dungeon #184 (4e)


What’s Your Flavor? by Steve Winter: Adventures come in many flavors. What’s yours? Lord of the White Field by Daniel Marthaler: Seemingly overnight, the peaceful town of Hampstead was turned into a ghoul-haunted ruin. Head in the Clouds by Matthew Sernett: The wizard Bolios Whittish commands a flying citadel in the shape of an enormous,...   [click here for more]
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Dungeon #182 (4e)

Dungeon #182 (4e)


The Return of the King by Steve Winter: A veritable goulash of topics ... but mostly a great sense of joy at seeing Larry Elmore return to the cover of The Dungeon of the Ghost Tower by Robert J. Schwalb: So you’ve fought the goblins and made it back to Fallcrest alive. You’ve braved the The Dreamheart by Bruce R. Cordell: This oblong...   [click here for more]
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Dungeon #175 (4e)

Dungeon #175 (4e)


Last Breath of the Dragon Queen by David Noonan: The Scales of War Adventure Path concludes! The epic-level adventurers have beaten and scattered. Eye on the Realms: The Gentle Ghost of Silverymoon by Ed Greenwood: Wherever in the Realms you find battlefields, fortresses, or long-established settlements. The Shrine of the Glass-Spire Forest by Cal Moore:...   [click here for more]
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Dragon #430 (4e)

Dragon #430 (4e)


Editorial: Time Tinkerer, by Greg Bilsland Shake Your World, by Steve Townshend Unearthed Arcana: Time Travel, by Robert J. Schwalb Ghost of the Past, by Robert van Wijk/Robert J. Schwalb It’s About Time, by Peter Schaefer River Rats, by Jeff Morgenroth Harpers Of Waterdeep, by Erin M. Evans Ecology of the Kruthik, by Tim Eagon The...   [click here for more]
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Dungeon #172 (4e)

Dungeon #172 (4e)


Legacy of Io By Daniel Marthaler The Scales of War Adventure Path continues. Bahamut has fallen and the war seems lost. But a long-time ally of the PCs comes to them with an urgent request for escort—to the Astral Sea! A Scales of War adventure for 24th-level PCs. Chaos Scar: The Brothers Gray By Greg Vaughan A gang of halfling cutthroats has claimed an old...   [click here for more]
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Dragon #429 (4e)

Dragon #429 (4e)


Contents 3 The Food Issue by Steve Winter Apparently, no one around here likes food. 4 History Check: Dark Arrow Keep by R. A. Salvatore and Bryan Salvatore Dark Arrow Keep is a forbidding sight for those whose travels bring them to the land of the Many-Arrows tribe. 10 Winning Races: Half-Orcs of the May-Arrows Tribe by Shawn Merwin No group benefited more from the peace between orcs and dwarves...   [click here for more]
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Dungeon #195 (4e)

Dungeon #195 (4e)


Table of Contents: That Which Never Sleeps The Five Deadly Shadows Eye on Eberron: Fort Bones Backdrop: Xiousing The Ecology of the Banderhobb Bestiary: Flowers in the Darkness Eye on the Realms: Spellslayer Wine Eye on Dark Sun: Terrors of the Silt Sea Save My Game ...   [click here for more]
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Dragon #379 (4e)

Dragon #379 (4e)


The Future is Now by Chris Youngs: Chris Youngs discusses the latest additions to the Wizards of the Coast online community. Player's Handbook 3 Debut Content - Skill Powers by Mike Mearls, Peter Schaefer and Robert J. Schwalb: A new mechanical piece from Player’s Handbook 3 is described here, exclusively on D&D Insider. Assassin by Mike Mearls:...   [click here for more]
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Dungeon #167 (4e)

Dungeon #167 (4e)


Heart of the Forbidden Forge By Luke Johnson: Many Cannith creation forges were lost on the Day of Mourning, but a rogue artificer has uncovered one of those that pursued some of the most experimental and dangerous research during the Last War. But while seeking the forbidden knowledge in the forge, this explorer awakened a dark power that was more than she could handle, and that now...   [click here for more]
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Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
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Dungeon #193 (4e)

Dungeon #193 (4e)


Table of contents: The Gauntlgrym Gambit Shards of Selûne Rumble in the Valley Tavern Profile: The Beached Leviathan Save My Game Enemies and Allies: All That Glitters Eye on the Realms: The Winking Eyes of Rhauron Eye on Dark Sun: The Ravenous Eye on Eberron: Lost, the Shapeshifting City Monster Manual Updates: Kuo-Toa and Sahuagin ...   [click here for more]
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Dragon #420 (4e)

Dragon #420 (4e)


Contents: 3 Fey Gone Wild by Christopher Perkins There's more to the Feywild than meets the eye. 4 Fey of Wood and Wind by Steve Townshend Introducing four monsters of fey origin -- the brownie, the grig, the pixie, and the sylph. 12 The Carrion King by Jeff LaSala The dank middens of the Feydark provide a haunting backdrop for this monstrous myconid archfey and its madcap schemes. 18 Thrumbolg,...   [click here for more]
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Dragon #376 (4e)

Dragon #376 (4e)


There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group. Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The...   [click here for more]
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Dungeon #177 (4e)

Dungeon #177 (4e)


The Maze of Shattered Souls by James Wyatt: A Dungeons & Dragons Eberron adventure for characters of 15th level. Eyes in the Forest by Robert J. Schwalb: A chance encounter in the Chaos Scar allows the characters the opportunity to avenge another group Glowstone Caverns by Jennifer Clarke-Wilkes: The Gnawstubble goblin tribe has stumbled upon...   [click here for more]
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Dungeon #173 (4e)

Dungeon #173 (4e)


The Tainted Spiral by Aeryn Rudel: (D&D 1) A Chaos Shard has grown a limited form of sentience, warping and corrupting a new warren of caves The Lost Library by Peter Lee: (D&D 1) A tribe of kobolds has unearthed a lost library that once belonged to the goliath sorcerer, Voran Those Once Loyal by Robert J. Schwalb: (D&D 25) The Scales...   [click here for more]
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Dragon #368 (4e)

Dragon #368 (4e)


Birth of the Cool by Chris Youngs: Cool new characters. Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting. Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels. Expeditionary Dispatches - Stillwater...   [click here for more]
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Dragon #398 (4e)

Dragon #398 (4e)


Table of contents: Editorial Heroes of Shadow: Ki Focus Class Compendium: Weaponmaster Class Compendium: Feats Unearthed Arcana: Ignorance is Blessed Channel Divinity: Avandra Nerathi Legends: Sarthel Unearthed Arcana: Gamblers' Games In Index to Rituals Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
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Dragon #393 (4e)

Dragon #393 (4e)


Achieving Equilibrium by Steve Winter Murkroot Trade Moot by Matthew Sernett: Somewhere sunken beneath the sodden soil at the edge of the great Murkendraw Swamp in the Feywild, a secret hides Legacy of Nerath by Jeff Morgenroth: To most folk living now, Nerath means nothing more than ancient legends in the shadows of crumbling ruins Dark...   [click here for more]
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Dragon #417 (4e)

Dragon #417 (4e)


3 Agents Of Change by Stan! We’ve got a change in format, a chance for you to get published in future issues of Dragon, and demons and devils everywhere. Sounds like change is in the wind. 4 The Blood War by Sterling Hershey The fiendish war between the baatezu and the tanar’ri has raged since time immemorial. How did it begin, and will it ever end? 8 Magic Dice by Alana Joli Abbott...   [click here for more]
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Dungeon #208 (4e)

Dungeon #208 (4e)


Contents: 2 One Piece At a Time by Christopher Perkins It's a long and perilous voyage to publication. 3 Some Assembly Required by Jobe Bittman Thieves plunder a village after nightfall, stealing tools and supplies. What are they building in their secret hideout? A D&D® adventure for characters of levels 1–3. 22 Captain's Slygo's Treasure by Timothy Ide The dread pirate Captain...   [click here for more]
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Dragon #413 (4e)

Dragon #413 (4e)


Table of contents: Character Themes: Against the Matriarchs Character Themes: Scourges of Lolth D&D Outsider: Driders on the Storm Character Themes: Fringes of Drow Society Eye on Eberron: The Crown of Khaas Class Acts: Seekers of the Moonrise Vale Spin a Yarn: Jantharl's Surprising Journey Eye on the Realms: The Six Horned Crowns Eye on Dark Sun: The Crown of Whispers ...   [click here for more]
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Dragon #407 (4e)

Dragon #407 (4e)


Editorial: Romancing the Stone Giant By Christopher Perkins Love rocks. D&D Love Stories By Jeff LaSala The time’s come to add a little romance to your game. Before you do, learn a few lessons from literature. Character Themes: Heroes of Cormyr By Dan Anderson What does it take to defend the greatest kingdom in Faerûn? Become a Purple Dragon...   [click here for more]
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Dragon #385 (4e)

Dragon #385 (4e)


Where Do They Come From by Chris Youngs Power of Dragons by Greg Tito: Learn how some dragonborn, as well as members of other races, have found immense power by tying themselves to Power of the Mind: The Kalashtar by Keith Baker: The Kalashtar are one of the least understood races in Eberron. Discover more about this unique race, as well as The...   [click here for more]
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Dungeon #186 (4e)

Dungeon #186 (4e)


Editorial: When in Rome... by Steve Winter: No matter how solid your game's rules are, there's always room for customization. The Sunken Tower of the Marsh Mystic by Ray Franklin: The halflings of the Great Swamp have fished that bayou for generations. Chaos Scar: The Runecutter's Ruin by Logan Bonner: Rune magic is older than mankind; older even...   [click here for more]
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Dragon #426 (4e)

Dragon #426 (4e)


Contents 3 It's a Mystery by Steve Winter D&D and mystery don't mix -- or do they? 4 Fantastic Tales of Mystery by Adam Dray Magic and monsters add unique difficulties to the mystery writer's task, but they’re not insurmountable. 13 Crime Scenes by David Noonan Here’s a library of useful locations to spice up fantastical murder mysteries and bring the investigation to life. 18...   [click here for more]
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Dungeon #183 (4e)

Dungeon #183 (4e)


Adventures Wanted by Steve Winter: It seems that a lot of people want to write adventures for Dungeon Magazine. Here’s what we’re looking Revenge of the Marauders by Bruce R. Cordell: The raider lord Yarnath prowls the wastelands in his crawling, undead citadel called Slither Temple of the Radiant Morn by Daniel Marthaler: The Temple...   [click here for more]
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