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DOM Soundlink-Library Module - November 2019

DOM Soundlink-Library Module - November 2019


The DOM: SoundLink-Library Module is a data-module for the Fantasy Grounds Virtual Tabletop software. You will need a copy of Fantasy Grounds to use this item. This month's edition of the DOM: Soundlink-Library (November 2019) contains just short of 7000 Syrinscape SoundLinks from all 138 SoundSets from the Syrinscape Sci-Fi Player and 375 SoundSets from the Syrinscape Fantasy Player, organised...   [click here for more]
Dungeon Masters Guild  $5.00

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Fantasy Grounds Sounds

Fantasy Grounds Sounds


Fantasy Grounds Sounds This is a module for use with the Fantasy Grounds VTT software. Please be aware that this module requires a Syrinscape Adventure Path subscription in order to operate. Also, the use of two Fantasy Grounds extensions (DOE: Base and DOE: Sound, provided free on the Fantasy Grounds Forums) is required as well. This...   [click here for more]
Dungeon Masters Guild  $10.00

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Sellers Shop v1.1

Sellers Shop v1.1


This module makes buying items from merchants a breeze in Fantasy Grounds. The items are listed on an image. The players click on the pin and the item is added to their inventory while deducting the purchase amount from their money. There are 13 shops in this module that include basic items from the SRD: Arcane Supplies Archery Shop Armorsmith Metal Armor Blacksmith General Goods General...   [click here for more]
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Ultimate Combat Tracker for Dungeons and Dragons 5e

Ultimate Combat Tracker for Dungeons and Dragons 5e


Having Excel or Open Office at the gaming table can be a great way to keep track of combat when and while it is happening. We have created a simple but highly effective combat tracking system. We suggest you save it as a template (File included) so that each combat can be opened by name rather than shuffling through spreadsheets. Never used Excel? This takes 99% of the guesswork out of it. What...   [click here for more]
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Spells from Baldur's Gate (Fantasy Grounds)

Spells from Baldur's Gate (Fantasy Grounds)


This is the Fantasy Grounds version of the product (a MOD file), not the PDF. Enter the setting of Baldur's Gate (set in Faerun on the world of Toril), which was immortalized in the game series by the same name. Most of the 73 spells in this tome were developed by characters in the world, and the vast majority of those were created by beloved...   [click here for more]
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Genie Origin Sorcerer

Genie Origin Sorcerer


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Genie Origin for Sorcerers, descendants of the mighty Genies. This supplement covers the variety of each kind of genie presented in the Monster Manual, namely: Dao, earth elemental genies. Djinni, wind elemental genies. Efreeti, fire elemental genies. Marid, water elemental...   [click here for more]
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Tools & Kits Detailed Items

Tools & Kits Detailed Items


This module adds new items to your library that include the combined information from PHB and XGE related to Tools, Kit, Musical Instruments, and Gaming Sets. This eliminates the need to flip through the books to find rules about these items and proficiencies in them. -v1.2 now fixes typos. Make sure you download the latest version! -v1.3 now fixes the "Description" box difference between Identified...   [click here for more]
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Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)

Mortality Magic for Fantasy Grounds (Codex Three of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mortality Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find both good and evil. Almost every spell...   [click here for more]
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Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)

Elemental Magic for Fantasy Grounds (Codex Five of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh...   [click here for more]
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Time Magic for Fantasy Grounds (Codex Two of the Enchiridia Mysteria)

Time Magic for Fantasy Grounds (Codex Two of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Time Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. What is time? Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous subclass of magic. You are...   [click here for more]
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The House of Usher - Fantasy Grounds Edition

The House of Usher - Fantasy Grounds Edition


Explore The House of Usher in a classic horror D&D adventure! Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from. Fantasy Grounds module containing 4-6 hours adventure for 1st-4th Level characters Decipher an...   [click here for more]
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Spells from Elsewhere (Fantasy Grounds)

Spells from Elsewhere (Fantasy Grounds)


This is a MOD file for Fantasy Grounds, not the PDF. Over a year ago, I released my first Dungeon Masters Guild book "Spells from Elsewhere" to the world. It imagined unusual spellcraft from exotic locations, such as underwater or from other planes or worlds, without being setting-specific. It was received positively, has gone on to become a Copper Seller, and is still a work...   [click here for more]
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Murder in Velen: A 10th-Level Fantasy Grounds Adventure

Murder in Velen: A 10th-Level Fantasy Grounds Adventure


*This product is the Fantasy Grounds version of the DMs Guild adventure, Murder in Velen. The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served....   [click here for more]
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Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)

Mind Magic for Fantasy Grounds (Codex One of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Mind Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons &...   [click here for more]
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Bard College: College of Metal (Musical Archetype 1, Fantasy Grounds)

Bard College: College of Metal (Musical Archetype 1, Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Do you like metal? As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the elemental properties of metal, these bards can conduct...   [click here for more]
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NPCs, Villains, and Anti-Heros: The Book of Aasimar (Fantasy Grounds)

NPCs, Villains, and Anti-Heros: The Book of Aasimar (Fantasy Grounds)


This is a Fantasy Grounds Module. If you are looking for the pdf, go here. Need some bad guys for your campaign but don't want to make them yourself? Included in this pdf are 12 unique NPCs based off of Aasimar and 4 custom creatures. Each NPC has it's own full color art, background, personality, weakness, legendary actions, possible loot, and suggestions for encounters. Lair ideas and Regional...   [click here for more]
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Matter Magic for Fantasy Grounds (Codex Four of the Enchiridia Mysteria)

Matter Magic for Fantasy Grounds (Codex Four of the Enchiridia Mysteria)


This is the Fantasy Grounds version of "Matter Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF Matter is energy. In Codex Four of the Enchiridia Mysteria, 25 new spells and 4 magic items concern that most tangible of things: physical objects. Whether you are creating objects, destroying...   [click here for more]
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Arcane Tradition: Magi of the Staff (Fantasy Grounds)

Arcane Tradition: Magi of the Staff (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF. Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let...   [click here for more]
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Little Monsters (Fantasy Grounds)

Little Monsters (Fantasy Grounds)


This is the Fantasy Grounds MOD file, not the PDF. If you enjoy challenging low-level parties, running Dungeons & Dragons 5th Edition for children, or you're just curious to see what can be accomplished with Challenge Rating 0 monsters, check out this new supplement with 20 brand-new CR 0 monsters and the illusory creature template! Every...   [click here for more]
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