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Danger brews and shadows seep from Rolavard Keep. Will you dare venture into its depths? Will you brave the horror?
This title is meant to be less of a complete adventure with hooks, encounters and the like and more for DMs who enjoy running improv games and tailoring their adventures for their players. The PDF contains a map as well as descriptions for each of the rooms meant to spark your inspiration... [click here for more] |
Dungeon Masters Guild |
$0.40
|
This adventure takes place in the Forgotten Realms setting in the city of Waterdeep inside a massive factory known as Fizzleblimp's Sugarland which is ran by the eccentric, goblin Walton Fizzleblimp. Fizzleblimp is one of the most well known manufacturers of sweets across The Forgotten Realms but is... [click here for more] |
Dungeon Masters Guild |
$0.73
|
A Reward for the Valorous
5e adventure by Elven Tower
In A Reward for the Valorous, a group of level-3 characters learns about an ancient elvish crypt that was recently unearthed by miner prospectors. Some of the unfortunate miners lost their lives in the discovery when they encountered the ageless guardians in the underground compound. The gossip in town has put on alert several mercenary... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Ghoulish Overlord
5e adventure by Elven Tower
In Ghoulish Overlord, The characters get involved in an interesting adventure in Orist City. Hordes of undead soldiers storm the city walls and claim to come to conquer the large settlement. The undead come from an old mausoleum. An ancient general who faced a terrible defeat in Orist City 200 years ago has come back from the grave to once... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Music of the Night
5e adventure by Elven Tower
In Music of the Night, Alexander Foyth is the son of two famous musicians. He has had a life of luxury his whole life and became a child prodigy at a young age. When he became an adult, he was faced with the reality of the world. He traveled and sought an audience with the finest members of society. However, unlike his parents, people were... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Soul of the Forest
5e adventure by Elven Tower
In Soul of the Forest, a grieving mage looks for a way to revert a family tragedy that took his wife and children a few years back. To recover his family, the man delved into the forbidden knowledge of necromancy. The common spells would not serve him as he needed to revert what happened. He devised an incantation that would bring them all... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The Chapel of the Ancients
An adventure by Elven Tower
This is a tier 1 (level 3-4) adventure about a strange new cult who kidnaps cityfolk. None of them have ever escaped or been seen again. The cult's lair is in an old ruined part of town in an underground complex known as the Chapel of the Ancients. It is an old construction built by an earlier civilization. The strange stone idol (see cover)... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Drop-In Dungeons: Halloween Edition is a 1-2 hour scenario for 1st-4th level characters that can be dropped-in to a larger campaign as a quick way to add a spooky side-quest to your game. Or it can be run as a of fun Halloween one-shot.
In this year's adventure, A Haunting at the Dead Man's Cove Tavern, a retired swashbuckler is in need... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Drop-In Dungeons: Yam the Unruly is a 1-2 hour scenario for 1st-4th level characters that can be dropped-in to a larger campaign as a quick way to add a spooky side-quest to your game. Or it can be run as a of fun Halloween one-shot.
In Yam the Unruly a band of adventurers is needed to investigate suspicious activity in an abandoned mine near the village... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Tomb of Gameros
Sigurd's Sensational Side Quests - Fun & Easy to Run Adventures
Halloween Edition
Designed for 3rd to 4th level characters.
Things are getting desperate in the gnomish village of Pebbleton. Just days before the annual costumed festivities of Liar’s Night, a terrible... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Spellplague of 1385 DR set the world into motion, and the maps had to be redrawn. Many areas suffered, but few suffered as Lantan. The Gondsman of the Islands of Lantan and their great works of technology were washed away in tsunamis. Almost everything that they had developed was lost, but a little bit remains in distant places that were far from the islands.
The module is designed to be run in... [click here for more] |
Dungeon Masters Guild |
$1.45
|
Order of Gray Dust
5e adventure by Elven Tower
In Order of Gray Dust, a military man who encountered a crushing defeat in the Great War grieves the loss of his home and all of his friends. Corrupted by sorrow and regrets, he wandered the land looking for a new purpose. He stumbled upon a shunned pyramid in the jungle where a strange voice spoke to him. It led him to the bottom of the pyramid... [click here for more] |
Dungeon Masters Guild |
$1.45
|
The Jade Abyss
An Adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about an underground tomb/prison from an earlier civilization. The place crawls with undead reanimated inmates that just recently found a way out of their resting place. A group of unfortunate city watch soldiers lost their lives when they stumbled upon the escaped armored undead. They come from a place where... [click here for more] |
Dungeon Masters Guild |
$1.45
|
HD Color maps for both print and digital use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps in JPG format created for use on Roll20, Fantasy Ground, etc, and include grids and gridless versions
Print maps at in PDF format
... [click here for more] |
Dungeon Masters Guild |
$1.90
|
The following information is a 5E D&D conversion of the various monsters, creatures, and encounters for the classic basic D&D module B6: The Veiled Society. In addition, a flow chart has been provided outlining how the encounters and murder investigation clues fit together. The original module is required to use this conversion guide.
Maps have been prepared at 70 DPI of key locations.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Curse of the Two Spirits
An Adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about a mysterious wealthy woman who hires adventurers to kill some "failed experiment subjects" in her manor's secret basement. She has sent many solo mercenaries before but none have succeeded. Strangest of all is the tale of a strange explosion in the house three months ago. And the reports of... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dungeon Crawling with Style
An exploration Ruleset for Immersive Dungeons
Earlier iterations of the world's greatest RPG game placed greater importance on underground exploration and the tracking of time and resources. These elements were removed from the game a long time ago but we can add them back in with little preparation.
Reimplementing these systems gives great depth to dungeon delving... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Obsidian Dreams
An Adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about a strange fever that causes the population of the city of Andurias to suffer debilitating nightmares and night horrors. Some of those afflicted have started to become deranged and aggressive. It is only a matter of time before the city succumbs to chaos and destruction. A local librarian claims that... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Smoke on the Water
An adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about a concerned tavern owner who's looking to hire a group of valiant warriors to track down his adoptive daughter and help her finish her research. Elilah is a curious investigator who follows the track of the Prophesy of the Pregnant Old One. She believes the event of a lifetime is about to happen... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Last-Minute Encounters are ready-to-play encounters designed for DMs without planning time on their hands. Simply assemble the map in the VTT of your choice, or print the fully-illustrated map using the included printable sheets. Detailed instructions and read-outs will provide everything you need to run a fun encounter, even if you are reading them for the first time during your game! ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
It’s time for the annual Feast of Thankfulness, but the great hunter Grusk has a sprained ankle. It’s up to our heroes to procure the feast’s traditional giant turkey. Time is running out and the wilderness their prey calls home is unforgiving. Can they hunt down the turkey in time, or will they be the turkeys this year?
This is a simplified hexcrawl that can easily be dropped... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Where Did That Pumpkin Come From?
An Adventure by Elven Tower
In this level 5 adventure for the world's greatest RPG game, a group of adventurers travels into the depths of the forest to hunt what the locals call a witch. The evil spellcaster is guilty of the disappearances in nearby settlements. The adventurers must explore the inside of her home and underground lair.
Against all... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Advice, maps, cheatsheets, and More to help you start your Baldur's Gate: Descent into Avernus Campaign!
Chapter 1: A Tale of Two Cities serves as the starting point for the newest official campaign: Baldur's Gate: Descent into Avernus. This introductory chapter is packed with action, where the adventurers get a feel for the seedy streets of Baldur's Gate, discover... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Join us on the Au Pair-fect Job, a tier one quest about god's most chaotic babysitting job! This quest will work both as a stand-alone oneshot and as an insert to a campaign if you need something to keep your players occupied while you come up with the next part of a major storyline or simply need a break from thinking about things. This quest is setting neutral. As a point of clarification,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Get your players into Chult today!
HD Color maps for both print and digital use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions
Print maps at in PDF format and at 300dpi with 1 inch grids
Step by step instructions... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Deadly Delivery - a Zhentarim Faction Mission
'Deadly Delivery' is the name of the second faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, a simple delivery of potions becomes an intrigue-filled and dangerous journey through the city of Waterdeep. It's a dangerous mission... [click here for more] |
Dungeon Masters Guild |
$1.99
|
HD Color maps for both print and digital use with DDAL 07-04 "A Walk in the Park" & 07-05 "Whispers in the Dark"
This pack includes:
Digital maps created for use on Roll20, FG et al, including grid and gridless version.
Print maps in PDF format and at 300dpi and includes 1 inch grids.
Step by step instructions for quick map setup on Roll20.
A note for DMs using the maps The maps correspond... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Can you survive the nightmare of the Maze of The Undead? The adventurers awake to find themselves trapped in a dark, magical maze. Monsters, traps, and magic hide around every corner. Will they discover the truth of the Maze of the Undead?
This maze-crawl is a one-shot for 1 to 4 players at 3rd-5th level but can be modified to fit any party. Playtime is about... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This PDF contains a 5e conversion for the classic 2nd Edition adventure Plundering Poppof, original published in Dungeon Magazine #72. This download consists of a PDF conversion, as well as colored battle maps for the adventure.
This adventure is good for any low level campaign that takes place in a city, or has a thief in the party.
You can also purchase this adventure as part of my 5E Conversion... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This product is an encounter scenario, set in the streets of Bryn Shandler, where the player characters come across a cleric of Auril, riding an undead horse and with more undead in tow. It is intented as an encounter that furthers the plot of the campaign. It also comes with a detailed and colored battle map of some of the streets in Bryn Shandler.
The battle map was produced using Dungeondraft,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Shard Shunners - a Zhentarim Faction Mission
'Shard Shunners' is the name of the third faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, finding the missing Dasher Snobeedle is no longer a simple errand, but a deep delve into the seedier portions of Waterdeep, as the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
How many hearts does it take to save a life?
The call for help from a family in the remote village of Tarbar will lead you on a quest to find the heart of a legendary cerusic, the last hope to save the future of a child in need.
Only a heart transplant will save little Darvin, but will you be able to do whatever it takes before it's too late? ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Control a powerful stone statue like a mech! Meet a Sylvan god! Cavort with Saytrs, hang with the Hybsil, and spar with Centaurs! Fight off hoards of invading goblins and cultists using the Unearthed Arcana mass combat rules! Repeat exclamation points!
This encounter/mini-adventure is meant as an extension to The Hoard of the Dragon Queen, taking place in The Reaching Woods between episodes 3... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Sometimes a simple quest is just a simple quest, or something much bigger is behind it. Sometimes the crazy old woman in the city is just crazy, or sometimes she is the only one with a healthy mind. Sometimes an old legend is just fantasy, other times it can be history. Sometimes gnolls attacking and kidnapping people in a city just deserve a lesson, and they're not necessarily working in cooperation... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Caverns of the Chaos Crystals
Adventure One:
The Missing Scholars
by Erik Arthur
A 2 to 4 hour adventure
for 1st level characters.
Includes two versions of a large,
70 dpi battlemap for
Virtual Table Top Use
*and*
custom PC/NPC Background.
A group of scholars have... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"The world is not in your books and maps, it's out there" ....but then agian, maybe it is in books and maps....
These maps were designed to go along with a particual adventure, but are able to be used in any adventure you choose.
GRADUATION DAY is the first in a series of Eberron products that takes adventurers to the edges of the map. It is a 4 hour adventure that takes place... [click here for more] |
Dungeon Masters Guild |
$2.00
|
During your adventure to liberate Nightstone & Nandar Keep in Storm King's Thunder - did your adventurers' yearn to repair the keep to battle glory? Enclosed is a layout of engineering modifications and repairs to Nadar Keep, with the addition of a new war tower complete addtional levels; one with two ballistae and another a defenders' sky terrace. Christened New Nandar Keep & Wardthane... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Are a string of robberies in Sharn's Northmarket district all that they seem? Can the party figure out what's going on before it's too late?
... [click here for more] |
Dungeon Masters Guild |
$2.45
|
This is the final module in our tutorial series. In it, we cover making your own monsters, creating your own balanced encounters in a larger scenario, challenging senses of perspective, and adventure time constraints. ... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B1: In Search of the Unknown. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
The following digital maps have been included at 70 DPI.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Age of Ascension: Behind Enemy Lines, is a D&D 5th Edition adventure module.
This module is designed as a standalone, one off adventure within the Age of Ascension*. It can easily be used within any fantasy campaign setting within a fantasy world such as the Forgotten Realms or Wildemount.
This adventure is... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This module features 5 locations ready to be put in any D&D 5e game. Buying this module also grants a Royalty Free license to use the maps and/or descriptions in your own Dungeon Master's guild products.
Drop-in dungeons Tier 1 features these 5 locations:
- An old warehouse (lvl 1)
An old building occupied by a gang of Kenkus that are trying to build a mechanical... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module L1 The Secret of Bone Hill. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide. This 30-page conversion guide includes conversions of each location and encounter, maps, new monsters, and NPCs as well as new... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Maps, advice, & more to help you start your Rime of the Frostmaiden Campaign!
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Need an interesting location for your next session? Say no more!
Wondrous Locales introduces a new location on each entry. Each includes VTT-ready maps so you always have something nice to show when playing online.
This time around, treat your party to a nice and relaxing visit to the Leaftide Bathhouse. Built by a retired adventurer and her family, The Leaftide Bathhouse readily... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module X1 The Isle of Dread. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. Appendix A: Of Ships and the Sea in Ghosts of Saltmarsh may be helpful but is not required.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is the PDF version. If you are looking for the Fantasy Grounds VTT version - click here.
The second book on the Haven Cross Module.
Introduces two new locations in the village: The Temple of Caecus, the blind god & The Drunken Horse Inn.
One quest for level 1 to 4 characters.
One quest for level 2 to 4 characters.
6 random encounters in the swamp.
2 tables for easy and hard encounters... [click here for more] |
Dungeon Masters Guild |
$3.00
|
La Pierre de Ros'Hett est un scénario pour D&D 5ème édition, dans lequel un groupe de quatre aventuriers niveau 3 (prétirés inclus dans le pdf) va devoir braver les dangers du désert et explorer le tombeau d'un puissant mage afin de ramener un artefact antique.
Le PDF comprend le scénario complet, les fiches de personnage des quatre prétirés, ainsi qu'en annexe une carte de la ville... [click here for more] |
Dungeon Masters Guild |
$3.20
|