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Newest Community Created Titles in This Section
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From the creative team that brought you Animal Sidekicks:
Do you want to play Curse of Strahd, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Ravenloft campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
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 The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller... [click here for more] |
Dungeon Masters Guild |
$1.00
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Sarayath's School of Necromancy
In this title you'll find :
11 new original and powerful spells of the Necromancy school for many classes,
3 new feats in line with the life and death thematic,
1 new background directing your hate or interest for undead creatures,
4 new monsters and potential familiars/ally. ... [click here for more] |
Dungeon Masters Guild |
$2.95
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The undead are seen as abominations by some, useful servants by others, and a troublesome nuisance by most. The creation of the undead involves the desecration of the physical, and in some instances the consumption of the immaterial. Souls bound into service make for some of the most potent undead creations, and some necromancers don't stop at just one. They siphon more and more souls from their afterlives... [click here for more] |
Dungeon Masters Guild |
$1.00
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 The skeleton is the framework upon which one's body rests, the structure that allows us to walk, fight, and speak. It protects our most delicate parts from harm, cradling them in its calcified lattice so that they will be guarded from outside forces. But these bones can be more; they can be as hard as adamantium, as sharp as a sword, as deadly as any weapon. All it takes is someone with the skill and... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Akin to the necromancer, you manipulate the forces of life and death through the magical prowess that has secretly been passed down from master to apprentice since the days of old. Your focus is not on creating servants to follow your every whim, but instead to crack the code of what separates the meat puppets necromancer’s covet so much, and the person that pilots such vessels. Dangerous work it... [click here for more] |
Dungeon Masters Guild |
$1.50
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 The common perception of bards typically portrays them as mincing fops playing lutes and lyres and jotting down poetry, or capering fools entertaining others with pratfalls and buffoonery, or even as skulking knowledge brokers who engage in skullduggery in their pursuit of information. No matter which way you slice it, most bards will never enter the halls of glory the way that noble warriors do, for... [click here for more] |
Dungeon Masters Guild |
$1.00
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 The soul is a tricky thing to manipulate, with the greatest extent most folk will get being returning someone's soul to their body, questioning it through necromantic ritual, or binding it in service for all eternity. But for a precious few, the soul is something more; less an extension of the self and more an addition to it, able to manifest and manipulate the very essence of others for your benefit... [click here for more] |
Dungeon Masters Guild |
$2.00
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 You stare down at the bowl filled with blood. Your heart beating like the drums around you. Tonight the ceremony begins, and all warriors will drink from the blood of beasts. Your enemies will know fear, and they will know true ferocity.
Perhaps you arent a tribal warrior, but a innocent farmer who was attacked by a lycanthrope. You managed to survive and were rushed to the clinic. The doctor and... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Necromancer black and white stock art created by Luke Instone-Hall of Dire Wolf Art. Necromancer holds a mace in his left hand and an evil spell in his right. Cloaked in evil roabes and wearing a skull mask.
300 DPI at A4
Please credit Luke Instone-Hall in your title's credits and read through the Licesne agreement beofre use. ... [click here for more] |
Dungeon Masters Guild |
$2.50
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