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This is a subclass for the Paladin class detailing an oath as a paladin to Thor, the Norse God of Thunder. This is from Mythical Tales of the Bifrost, a Norse Mythology themed campaign supplement.
Brought to you by GDR Games ... [click here for more] |
Dungeon Masters Guild |
$0.50
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A new artificer specialist option for 5th edition Dungeons & Dragons.
Elemental Engineers wield a powerful and dangerous elemental cannon that unleashes blasts of cold, fire, or lightning. As they grow stronger, these artificers can imbue arms and armour with elemental power.
Elementals are notoriously unstable and difficult to control. It would take a brave or foolish individual... [click here for more] |
Dungeon Masters Guild |
$0.65
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Join the Boros Legion and become the ultimate frontline charger. With Paths of Ravnica: Reckoner Fighter you become a deadly weapon, storing damage you incur as an electric charge that you may expend using a number of powerful abilities. Let your potential erupt as a bolt of lightning, cover you like a shield, or flow into your weapon... just don't hold it for too long or you might... [click here for more] |
Dungeon Masters Guild |
$0.95
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Now Available for Fantasy Grounds Classic and Unity!
Within Artificers of Ravnica, you shall find two new artificer specialisations for artificers.
Whilst these subclasses were flavorfully created with the ecumenopolis of Ravnica in mind, they are setting-agnostic.
Looking for the PDF version? Click here. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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The sequel of a five-star rated product! Now focused on Artificer infusions!
Guildmasters’ Guide to Ravnica revealed that each Guild has a list of signature spells. Another secret is hidden among the intrigues of the City: Guilds artificers developed also secret infusions, known only to the members of the organizations which rule Ravnica. Those amazing techniques... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Maestro conducts a battlefield like an orchestra, guiding and protecting their allies from afar. At higher levels Maestros can shape fights however they like by maintaining multiple magical effects at a time. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Tactics play an important role in being a successful fighter. The Operative takes point in combat and leads theirs allies in coordinated strikes, overwhelming enemies before they can react.
I make new content every week on my twitch channel: https://www.twitch.tv/zoot_ ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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While other wizards are capable of impressive feats of magic, the Ritualist has the ability to channel terrifying amounts of power into their spells, at the cost of mobility and time. Masters of the art of spellcasting, a Ritualist in a position of safety is an insurmountable foe on the battlefield. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This title introduces a new class, the Gunslinger––a martial specialist with a powerful ranged weapon that they can customize as they journey and level up. Their "Duel at High Noon" feature allows them to enter a state of enhanced focus, akin to a Barbarian's "Rage", granting them advantage on Dexterity checks and saving throws, and allowing them to make attacks in retaliation to other attackers.... [click here for more] |
Dungeon Masters Guild |
$1.49
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This special bundle product contains the following titles. Bomber Specialist for Artificers Regular price: $0.65 Bundle price: $0.33 Format: PDF A new artificer specialist option for 5th edition Dungeons & Dragons.
Boom.
Bomber artificers throw alchemical bombs to inflict area-of-effect damage and debilitating conditions on their foes. They... [click here for more] |
Dungeon Masters Guild |
$1.95 $0.98
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Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend.
But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery.... [click here for more] |
Dungeon Masters Guild |
$2.00
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Artificer Specialization: The Toymaster
" Come one and all and watch my amazing toy constructs perform!" Izzy Coppercoil, Gnome Toymaster
The Toymaster is an artificer that creates clockwork toy constructs for entertainment & espionage. In this subclass you will find artwork by Allen Childers. ... [click here for more] |
Dungeon Masters Guild |
$2.50
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Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels.
But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it.
What happens, then, when magic and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In the Adventurer's Guide to Ravnica, you shall uncover eleven new subclasses themed to the guilds of the city.
These include the College of Community for Selesnyan bards, the Way of the Shade for Orzhovan monks, and the Oath of Anarchism for Gruul paladins.
Also included are eleven new spells, including Ocular Halo, Riot Spikes, Master Warcraft, and Essence... [click here for more] |
Dungeon Masters Guild |
$2.95
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Presenting 10 freshly penned subclasses for adventures in or inspired by our favourite city-plane.
For the Wizard: School of Hieromancy. Lawmagic at your pedantic fingertips!
For the Artificer: Sun Forger. Learn all the ins and outs of making your very own Sun Blade.
For the Druid: the Circle of Secrets. We all know druids make excellent spies.... [click here for more] |
Dungeon Masters Guild |
$4.00
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You were not strong enough. Not capable enough. Your body, as it was, could only do so much.
So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine.
You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body... [click here for more] |
Dungeon Masters Guild |
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Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module.
Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format!
Unique library links with functioning fantasy grounds objects for ease of use.
Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th edition... [click here for more] |
Dungeon Masters Guild |
$15.00
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