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Archetypes of Eberron: 31 Subclasses

Archetypes of Eberron: 31 Subclasses


31 immersive subclasses created for the world of Eberron! This supplement is crafted with love by three bestselling Eberron designers, and features beautiful full-color art for each subclass by Olie Boldador, Juno Viinikka, and more. For the Fantasy Grounds conversion, click here. For a discounted bundle including both PDF and FG versions, click here. Artificer Crystal...   [click here for more]
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{WH} Expanded Artificer! New subclass and infusion options

{WH} Expanded Artificer! New subclass and infusion options


Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend. But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery....   [click here for more]
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Alashar's Compendium of Unusual Choices

Alashar's Compendium of Unusual Choices


Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include: 12 Race Options: Beholderkin, Dhampyr,...   [click here for more]
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Quintessential Samurai

Quintessential Samurai

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The Gambler: A Roguish Archetype

The Gambler: A Roguish Archetype


A new risk-taking roguish archetype! Why Play a Gambler? Thematically, the gambler is a new player option for risk-taking or thrill-seeking characters who always have an ace up their sleeve! Mechanically, the gambler provides players with a wide-ranging toolbox that always gives them an angle or chink in the armor to try and exploit. The cornerstone...   [click here for more]
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The Quintessential Ninja

The Quintessential Ninja

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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
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Calls to Adventure

Calls to Adventure


Your character has a class and a background. Your background is what you did before you became an adventurer, and your class is what you are now. What happened to make you go from a simple farmer to a heroic fighter, from an ambitious student to a mighty warlock? This supplement seeks to fill that gap with a Call to Adventure, that grant you mechanical effects based on whatever caused you to take up...   [click here for more]
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Bucky & Bleus' Claws N' Buckshots

Bucky & Bleus' Claws N' Buckshots


Welcome to BUCKY & BLEUS' CLAWS N' BUCKSHOTS, a comprehensive guide to over-the -top critical hits and horryfying fumbles to unleash upon your campaign, garaunteed to drive your player's insane with fear and shock!  Nearly every kind of critical hit and fumble is featured herein, from a mighty fist, to the brutal damage inflicted from an energy weapon. Come inside...if...   [click here for more]
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The Complete History of Runic Arms

The Complete History of Runic Arms


OVER 50 NEW MAGICAL WEAPONS AND ITEMS!! FULLY COMPATIBLE WITH MATTHEW MERCER'S GUNSLINGER ARCHETYPE!! Update Note: Based on feedback, I have added an unformatted three-page addendum, included with purchase but downloadable as a separate file to the main text. This addendum addresses possible solutions for reducing the burden of reloading runearms, especially the more esoteric models...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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GUN Mage A Sorcerous Origin

GUN Mage A Sorcerous Origin


Changes: 1.5 Adjusted Full Chromatic Burst additional damage increase spell point cost. Also limited the number of points it could be boosted to a number of times equal to your Charisma modifier. Fixed a few typos. Adjusted some language to better reflect the verbiage in the PHB. The G.U.N Mage is a sorcerous origin, an archetype for the 5th edition sorcerer class. While many...   [click here for more]
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Archetypes of Eberron (Fantasy Grounds)

Archetypes of Eberron (Fantasy Grounds)


This product is for the Fantasy Grounds VTT. For the PDF version of the #1-bestselling Archetypes of Eberron, click here. For a discounted bundle including both PDF and FG versions, click here. 31 immersive subclasses created for the world of Eberron! This supplement is crafted with love by three bestselling...   [click here for more]
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Way of the Gun - Monastic Tradition

Way of the Gun - Monastic Tradition


Surrounded by her opponents, Elora raises her hands and closes her eyes. In her focused mind, she listens for their steps on the dry grass, the drawing of their breath, and the beating of their hearts. Elora draws back the percussion hammers of her two martial revolvers, takes a deep breath, and like a single strike of lightning, her adversaries lie prone on the ground. All dozen of them. She exhales...   [click here for more]
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Arena of Champions - The Oath of the Eclipse: A New Paladin Oath

Arena of Champions - The Oath of the Eclipse: A New Paladin Oath


Where There Is Sun, There Is Moon.  The Oath of the Eclipse, inspired by spiritual sisters of two warring tribes, represents not only something that is often common in mythology, but also in mortal psyche: the constant balance of aggression and passivity, of harm and healing. Within the book you will find the latest addition to the Arena of Champions line; a new paladin oath with a revolutionary...   [click here for more]
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Maneuver Manual - New Combat Options for Martial Classes

Maneuver Manual - New Combat Options for Martial Classes


Spice up combat with these amazing maneuvers - usable by every martial class. This set of rules allows for barbarians, fighters, monks, paladins, rangers, and rogues, as well as the College of Swords bard subclass, to learn martial maneuvers akin to those of the Battle Master, but in a new and refreshing system that expands martial classes without breaking them. Each class...   [click here for more]
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Blood of the Sands - The Beast: A New Sorcerous Bloodline

Blood of the Sands - The Beast: A New Sorcerous Bloodline


Awaken The Bloodline of the Beast Within! Deep within your soul lies the seeds of the Betrayer, the marks of the Destroyer…the Beast. Set is a treacherous god, one with no true visage or face, known only as the Beast. Somewhere in your ancestry, your forefathers and mothers worshipped him, honored him, and made sacrifice at his altar. And now, his blood runs...   [click here for more]
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Hivemaster Ranger Archetype (5e)

Hivemaster Ranger Archetype (5e)


Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies? There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who...   [click here for more]
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Prawo Zachodu!

Prawo Zachodu!


Popraw stetsona, przypasz kolt, osiodłaj mustanga. Na twoich sesjach D&D ruszycie na Zachód. Prawo Zachodu to minidodatek, dzięki któremu włączycie do swoich sesji elementy westernu. W środku znajdziecie siedem nowych podklas, opcjonalne zasady broni palnej, westernowy sprzęt, garstkę nowych przeciwników i pomysły na lokacje z Pogranicza. Jak tam, pielgrzymie? Gotów? Ruszamy na Daleki...   [click here for more]
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Dragonwrought Kobold, a Monstrous Race for D&D 5e

Dragonwrought Kobold, a Monstrous Race for D&D 5e


"Dragonwrought kobolds are rare kobolds who are considered as much of a blessing as a curse by their regular kin. They're the strongest pieces of evidence for claim maintained by kobold myths: that the race is directly descended from true dragons. Their draconic ancestry boils under their wiry bodies, making constant changes throughout all of their lives. It is said that some dragonwroughts were...   [click here for more]
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Circle of the Omnix: A New Druid Circle

Circle of the Omnix: A New Druid Circle


It started when a symbiotic being crashed from above, It latched itself upon yon druid with all the souls it held, Now they are bruiser, magus, sneak, They're every size and class, Omnix!  Circle of the Omnix! Across the multiverse there stand a collection of interstellar scientists called the Om, and one in particular called Graymalkin....   [click here for more]
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Out of Retirement: Feats & Character Options

Out of Retirement: Feats & Character Options


Character Options for the Next Generation of Adventurerers Heroes come and go, but adventuerers have persisted throughout every age and era. This short document includes character options inspired by our recently released NPC compendium, Retired Adventurers, available here. Out of Retirement (Background) Ideal for creating new mid-level characters, this...   [click here for more]
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Blood of the Sands - The Paw of Bast: A New Archetype for Rogues

Blood of the Sands - The Paw of Bast: A New Archetype for Rogues


Powerful Paws “In ancient times cats were worshipped as gods; they have not forgotten this.” – Terry Pratchett The Mother of Felines Bast is both a mother and destroyer, a healer and murderer. It is rather fitting than that her holy animal is the cat: both cuddly and loving, but also sadistic and predatory. Across the world, small cults devoted to Bast and her dual nature stay hidden,...   [click here for more]
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Rogue: Ruffian

Rogue: Ruffian


A ROUGH-AND-TUMBLE BRAWLER WHO CAN USE ANYTHING AS A WEAPON. “Many are familiar with the straightforward brawler or those who spring from the shadows with knives, but most are surprised to hear that there exists a breed of individuals that use almost a marriage of these two fighting styles. The toughs scoff at these ruffians as they sneak about, and the sly scorn their uncultured...   [click here for more]
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Barbarian: Path of the Dragonheart

Barbarian: Path of the Dragonheart


SHARE A DRAGON'S LEGENDARY POWER THROUGH A BOND WITH ITS SOUL. “The power of a dragon is so lauded that many secrets kept by dragonkind can be easily learned in a tavern’s common room. One secret that is well kept, however, is that their power can be gifted, or even stolen. I can understand why dragons share this magic so infrequently and cover up the deed when they can, for...   [click here for more]
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Street Fighter: Combo Slinging Monastic Tradition

Street Fighter: Combo Slinging Monastic Tradition


Some monks spend little to no time studying in temples, but instead learn their art on the mean streets. These monks might work among the city’s poor, collect alms in busy markets, serve at inner-city temples, or be urban hermits who study humanity among the people of the streets and alleys. You may select the way of the street fighter monastic tradition at 3rd level, subject to your...   [click here for more]
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Way of Overwhelming Force: Monk Subclass (5e)

Way of Overwhelming Force: Monk Subclass (5e)


To bend like the willow is all well and good, but when push comes to shove, would you not rather stand like a mountain? Would you not rather crush like a boulder? The Way of Overwhelming Force is a new Monk tradition for 5th Edition Dungeons and Dragons that allows you to put the full power of your entire body into your strikes, allows you to break stone and steel with ease, and hardens your skin...   [click here for more]
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Career Faire: Everyday Jobs & Backgrounds for the Novice Adventurer

Career Faire: Everyday Jobs & Backgrounds for the Novice Adventurer


Career Faire: Everyday Jobs and Backgrounds for the Novice Adventurerer is a treasure trove of custom designed, AL legal PC backgrounds perfect for crafting more modern or eclectic characters. These custom backgrounds include recommended skill and job proficiencies as well as hundreds of interesting ideals, bonds, flaws and plot hooks to inspire your campaigns. ...   [click here for more]
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The Rebel Phantoms: Pact of the Mask

The Rebel Phantoms: Pact of the Mask


A Persona 5 inspired warlock pact, The Rebel Phantoms: Pact of the Mask comes with a new pact, several patron spells, and a list of patrons. Combining a warlock's charismatic spellcasting with a rogue's stealthiness, The Rebel Phantoms build is best suited for urban adventures. ...   [click here for more]
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Gunslinger (5e Class)

Gunslinger (5e Class)


This title introduces a new class, the Gunslinger––a martial specialist with a powerful ranged weapon that they can customize as they journey and level up. Their "Duel at High Noon" feature allows them to enter a state of enhanced focus, akin to a Barbarian's "Rage", granting them advantage on Dexterity checks and saving throws, and allowing them to make attacks in retaliation to other...   [click here for more]
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Izzy's Fantasy Grounds and Maps for Airships!

Izzy's Fantasy Grounds and Maps for Airships!


Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module. Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format! Unique library links with functioning fantasy grounds objects for ease of use. Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th...   [click here for more]
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Pilot - Artificer Specialization

Pilot - Artificer Specialization


Artificers combine magic and machinery for their miraculous creations. They create automata, weapons, tools, armor, and all manner of wondrous things. But for some artificers, these things do not give them what they crave. They are too… stationary. These artificers have an itch and a mighty need. They have a need… A Need for Speed Pilots specialize in creating mechanical transport that will aid...   [click here for more]
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Twisted Mithral: Cart Combat (5e)

Twisted Mithral: Cart Combat (5e)


"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes: Pages of rules governing vehicular combat Guides to building, repairing, modifying, buying, and selling carts 64 unique cart...   [click here for more]
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Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)

Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)


This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D...   [click here for more]
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The Brawler class for D&D5E

The Brawler class for D&D5E


The Brawler class is a homemade new class for people looking to punch things without having to be wrapped up as a martial artist. While sharing the unarmed similarities the Monk has, that is where the familiarity ends. This is no re-branded work. It isn't even a hybrid of a Monk & Barbarian. The Brawler sports an entirely new resource mechanic called Momentum that must be built from scratch in...   [click here for more]
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Genjutsu Master: Illusion Flinging Monastic Tradition

Genjutsu Master: Illusion Flinging Monastic Tradition


The genjutsu master learns how to mold their ki and manipulate the ki of others to produce powerful illusions. Some use these abilities to become invisible spies and assassins, while others use them to entertain or manipulate the masses. The way of the genjutsu master is therefore carefully guarded and shrouded in secrecy, with each sensei carefully choosing their students and testing them...   [click here for more]
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Merrik's Marauders - 13 Archetypes for 5e

Merrik's Marauders - 13 Archetypes for 5e


Merrik's Marauders it a collection of 13 class archetypes by Desmond Durdle. Included are 6 archetypes previously published by the author here on the DM'd Guild, and 7 new ones, including one for the new Artificer class. All of these archetypes are setting agnostic, though the fluff is written primarily from the perspective of the Forgotten Realms. Included are: The Augmentationtationalist Artificer...   [click here for more]
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Laser Sorcerer: A Neon Sorcerous Origin

Laser Sorcerer: A Neon Sorcerous Origin


1) This is a 11/10 subclass for the Sorcerer. If you find any problems, write us, or balance on the fly! 2) The suggested price is a meme. Leave as many neon-dollars as you like! We will buy food and dedicate our craniums to conceive more wacky stuff! Your innate power comes from an otherworldly source, a plane of existence unknown by many scholars. One where the vehicles are fast, the hair...   [click here for more]
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Paths of Ravnica: Boros Reckoner Fighter

Paths of Ravnica: Boros Reckoner Fighter


Join the Boros Legion and become the ultimate frontline charger. With Paths of Ravnica: Reckoner Fighter you become a deadly weapon, storing damage you incur as an electric charge that you may expend using a number of powerful abilities. Let your potential erupt as a bolt of lightning, cover you like a shield, or flow into your weapon... just don't hold it for too long or you might...   [click here for more]
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Eldritch Metamorphosis - Sorcerous Origin

Eldritch Metamorphosis - Sorcerous Origin


The potential to command sorcery is not always given by Fate... Sorcerers carry the ability to cast spells internally. Raw sorcery flows through their veins. Most of the time, this ability is rare and who is granted the ability is decided by chance. In a world where the very fabric of the universe can be manipulated, there are those who seek to control this chance. ...but sometimes taken by those...   [click here for more]
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The Mystic Knight - A sci-fi archetype

The Mystic Knight - A sci-fi archetype


Enjoy playing as a Mystic Knight, wielding the Ki that permeates the universe to perform incredible feats, from telekinesis, to mind control, to terrifying lightning bolts of unlimited power. These monks train with their trusty swords to defend their philosophy. Brought to you by Vyrelion's Tower, on Facebook! ...   [click here for more]
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Chronomancer: A New Option for Sorcerers in D&D 5e

Chronomancer: A New Option for Sorcerers in D&D 5e


A man out of time. A traveler through the timestream. A controller of destiny. Do these sound like you? The Chronomancer is a brand new bloodline for Sorcerers, who specialize in controlling the speed and flow of time, including the flow of the battlefield itself. Initiative and reactions are mere toys to a skilled Chronomancer, and a true master of time may be able to use the enemy's own Time Magic...   [click here for more]
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3 Firearm Subclasses (5e)

3 Firearm Subclasses (5e)


Guns are versatile weapons, and they can be wielded in any manner of way. A careful marksman that takes out their target without them ever knowing they're there. A scrappy gunfighter who can make the best out of a bad situation by the application of hot lead. A frenzied avatar of death who spews buckshot like water from a fountain. So many ways to use a gun, indeed. Sniper Conclave: A Ranger...   [click here for more]
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Armorist (Artificer Specialist)

Armorist (Artificer Specialist)


Compatible with the new 2019 Artificer, the Armorist is a magical engineer who pilots an Arcane Exoskeleton of their own unique design. Battling foes using their wit and a suit of armor with a variety of abilities and attachments, the Armorist can fulfill a variety of roles in an adventuring party. Included in this archetype, you have a vareity of "upgrades" to select to develop and change your armor...   [click here for more]
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Swashbuckler

Swashbuckler


A Swashbuckler is a daring swordsman full of panache and bravado. It is a Hybrid Class of Fighter, Rogue, and Bard, that uses Panache Maneuvers to control the flow of battle. ...   [click here for more]
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Il Pugile

Il Pugile


Con nient'altro se non astuzia, determinazione e i loro pugni, i pugili piazzano ogni loro colpo come se fosse l'ultimo. Non sono estranei alle avversità e possono darle, incassarle e tuttavia non cedere. Lo spirito indistruttibile e il talento per il pugilato non provengono da un rigoroso allenamento o da grandi filosofie, ma sono il risultato della determinazione e del non tirarsi mai indietro...   [click here for more]
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Bard College of Body Art

Bard College of Body Art

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Barbarian: Path of the Lord of Thunder

Barbarian: Path of the Lord of Thunder


This is a custom path for 5e Barbarians designed around the idea of a lightning warrior with high mobility and special FX. Your rage is fueled by the storm, your weapons struggle to remain in your hands and fly through the battlefield lightning striking your foes as you jump your way amongst their heads. You're the child of the Storm, you're the father of Thunder. Do you lack faith... or do you...   [click here for more]
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A Treatise on the Practical Application of Fringe Arcane Theories and Practices

A Treatise on the Practical Application of Fringe Arcane Theories and Practices


A collection of more mathematically intense options for the thoughtful and focused wizard. Inside you will find; - Arcane Researcher, a meta-magical scientist who studies the arcane. - Monster Researcher, a field specialist copying, cataloguing and codifying monster abilities. - Summoner, a host and channel for a powerful magical creature. - Technologist, a practitioner of the unstable art of technomancy,...   [click here for more]
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