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Khyber Khronicle Volume #07

Khyber Khronicle Volume #07


Within this volume includes: Re-explore the creatures known as the Festlings Notable Liches of Eberron Encounters with Old and New Monsters Monsters, monsters, and more monsters! Suggested products available on the DM's Guild: If you enjoy this adventure, please check out other DM's Guild titles by the Mount Ogden Gaming Company, and please share your opinion...   [click here for more]
Dungeon Masters Guild  $4.95

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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Khyber Khronicle Volume #03

Khyber Khronicle Volume #03


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit. Within this volume includes: A two-hour adventure for levels 1-4 An exploration of the Myconic Labyrinth of Xoriat The goblinoids of the Kech Hashrach NPCs of Eberron All new player options including: Racial feats Backgrounds School of Wandcrafting New...   [click here for more]
Dungeon Masters Guild  $4.95 $4.21

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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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Lhazaar's Truth

Lhazaar's Truth


Lhazaar’s Truth The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits,...   [click here for more]
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Gunslinger (5e Class)

Gunslinger (5e Class)


This title introduces a new class, the Gunslinger––a martial specialist with a powerful ranged weapon that they can customize as they journey and level up. Their "Duel at High Noon" feature allows them to enter a state of enhanced focus, akin to a Barbarian's "Rage", granting them advantage on Dexterity checks and saving throws, and allowing them to make attacks in retaliation to other...   [click here for more]
Dungeon Masters Guild  $1.49 $1.27

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Armorist (Artificer Specialist)

Armorist (Artificer Specialist)


Compatible with the new 2019 Artificer, the Armorist is a magical engineer who pilots an Arcane Exoskeleton of their own unique design. Battling foes using their wit and a suit of armor with a variety of abilities and attachments, the Armorist can fulfill a variety of roles in an adventuring party. Included in this archetype, you have a vareity of "upgrades" to select to develop and change your armor...   [click here for more]
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