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The Complete Hag

The Complete Hag


CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals. The Complete Hag expands the existing D&D canon to 143 pages of history, lore and inspiration. This work can be used for...   [click here for more]
Dungeon Masters Guild  $14.95

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Nameia's Crimson Tome

Nameia's Crimson Tome


This is a PDF module. If you are looking for the Fantasy Grounds VTT version - click here. A D&D supplement steeped into the powers of blood. " [...] the magic items, monsters, and NPCs, this supplement covers all the bases in one beautifully-illustrated, professionally formatted package. I highly recommend Nameia's Crimson Tome by Stratos Fotakis. " - Robert...   [click here for more]
Dungeon Masters Guild  $12.95

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The Necromancer Spellbook (5e)

The Necromancer Spellbook (5e)


The Necromancer Spellbook A collection of 40 old necromancy spells updated to the 5e edition! And two templates to transform low challenge rating beasts into zombies or skeletons! There was great concern with the balance of the spells... Please leave your review! It's extremely important to keep improving the product! Spell List Animate Animals Annihilation Bones of Steel Chill Blood Curse...   [click here for more]
Dungeon Masters Guild  $3.99 $1.99

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The Aberration Hunter's Handbook

The Aberration Hunter's Handbook


Alien horrors amass just beyond the veil of this world, turning their bizarre gaze toward the minds and bodies and natural beauty, hungry. Corruption. Madness. Mutation. Debased cults and squamous star-spawn. Elder Evils, ancient aboleths, beholders from beyond the moon. We need heroes to protect us. This document covers six groups of aberration-hunters, including character options and DM options...   [click here for more]
Dungeon Masters Guild  $5.50

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The Chains that Bind: A Pact of the Chain expansion

The Chains that Bind: A Pact of the Chain expansion


Are you looking for a way to get some real power, but find all those ‘tomes’ and ‘pact weapons’ come up bland and boring?  Have you been offered nothing but feral imps and unkept pixies as familiars and said, ‘No thank you!’?  Well do I have a deal for you!  At ‘The Chains that Bind’ emporium we carry all kinds of familiars for all your soul bargaining needs! Do you want hellhound...   [click here for more]
Dungeon Masters Guild  $4.99

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Deep Dweller Warlock Patron (5e)

Deep Dweller Warlock Patron (5e)


The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller...   [click here for more]
Dungeon Masters Guild  $1.00

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Revamped: Shadow Magic (5e)

Revamped: Shadow Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle the "Tome of Magic", and in particular "Shadow Magic"--a spell-like ability that uses "mysteries" in place of spells to create shadow-themed effects. Rediscover these mysteries as 36 new spells for your 5th edition games! ...   [click here for more]
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Nameia's Crimson Tome: Collective Ritual Casting System for 5E

Nameia's Crimson Tome: Collective Ritual Casting System for 5E


"Collective ritual spellcasting allows multiple spellcasters (that can cast spells as rituals), to channel their magic to cast even more potent ritual spells. These rituals require the spellcasters involved, to have access to the spell, either by having it written in a spellbook or a scroll. Collective rituals are often found inscribed in long-forgotten artifacts or murals of the past." -...   [click here for more]
Dungeon Masters Guild  $2.95

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Weapon Master - Fighter Archetype 5e

Weapon Master - Fighter Archetype 5e


"Weapon masters dedicate their lives to mastering the use of a broad category of weapons and they excel in their use, compared to any other martial adept. These weapons are considered the extension of themselves and by wielding them they produce outstanding battlefield effects." Follow me on Twitter @StratosF8...   [click here for more]
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Book of Races: Gendarak

Book of Races: Gendarak


The Gendarak is a race of tall, sturdily built humanoids, with thick skin, strong muscles and a single horn jutting from their face. They value strength, persistence, and loyalty over all other considerations. They are found in large herds, making their living on the wide steppes. Inside this book, you'll find all the rules you need to play one of these creatures, including stats,...   [click here for more]
Dungeon Masters Guild  $1.00 $0.80

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Champions of the Underdark Sacred Oath Oath of the Kinslayer

Champions of the Underdark Sacred Oath Oath of the Kinslayer


Bring the Underdark to your table with this new Sacred Oath. In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth. In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with...   [click here for more]
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The Stress System (5e)

The Stress System (5e)


"The Stress System" is a title that introduces Stress Points to your campaigns, which act as a mental counterpart to the physical Exhaustion Levels. When a creature undergoes harsh conditions––hours spent in total darkness, or a devastating critical hit in a crucial moment of battle––they accrue a number of Stress Points. Get too many points and you'll form Defects––temporary...   [click here for more]
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Escape from Obscuria

Escape from Obscuria


Escape from Obscuria - House of Madness Face your fears... or be destroyed by them In the halls of Obscuria, there is no such thing as a safe place. As you wake up in a strange cell, prepare to come face to face with the things you dread the most, along with horrors that could only be devised by the most disturbed and twisted of minds. Your sanity will be threatened...   [click here for more]
Dungeon Masters Guild  $4.95

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Jasper's Journal: Vrazda, New Playable Race

Jasper's Journal: Vrazda, New Playable Race


FIRST 50 COPIES ARE FREE, THEN IT WILL BE $1!!! Jasper is a scientist and a researcher who has spent his entire life scouring the Forgotten Realms to learn everything about everything. This is entry #547 of his Journal. It contains a new playable race to be used in Dungeons and Dragons 5th edition. I hope you enjoy this installment of Vražda (Bat Humanoids) and be on the lookout for more entries...   [click here for more]
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D&D: Seven Adventuring Locations

D&D: Seven Adventuring Locations


Copper-medal award winning author David Belmonte presents D&D: Seven Adventuring Locations! Herein are interconnected fantastical setting-neutral locations replete with new and revised monsters, magic, items, traps, new character class, customised (new) game rules suitable for ANY D&D campaign and all character levels. Included further are tips on player-driven campaigns for open-ended play....   [click here for more]
Dungeon Masters Guild  $1.00

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Heroes of the East 2.0

Heroes of the East 2.0


If you like traditional Asian heroes who can slay swarms of Oni and Hungry Ghosts, then this is the book for you! ...   [click here for more]
Dungeon Masters Guild  $3.00

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The Witch

The Witch


A black haired elf, with a cloak of dark raven feathers steps from the shadows, muttering in a language beyond your comprehension as she summons darkness itself. Screams follow, but not for long, as soon utter silence fills the dark void. Lost within a dark forest, you send your raven familiar to fly straight up, Looking through its eyes, you take in the lay of the land, and guide your party through....   [click here for more]
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Nameia's Crimson Tome Subclasses

Nameia's Crimson Tome Subclasses


Twelve new subclasses, including: Path of the Bloodrager for Barbarians College of Blood Painting for Bards Blood Domain for Clerics Circle of the Blood Court for Druids Blood Fanatic martial archetype for Fighters Way of the Crimson Blade for...   [click here for more]
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The Scion

The Scion


"Monstrum" from the ancient Latin, a divine messenger of catastrophe. The Scion is both a monster and a mortal, cursed to wander the earth, outcast to both of their parents. To be a monster is to be a burning mote of potential, one that could sway to either side of the cosmic fight between good and evil. Which side will you choose? The Scion uses their tremendous inheritance to wreak havoc on the...   [click here for more]
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Bucky & Bleus' Claws N' Buckshots

Bucky & Bleus' Claws N' Buckshots


Welcome to BUCKY & BLEUS' CLAWS N' BUCKSHOTS, a comprehensive guide to over-the -top critical hits and horryfying fumbles to unleash upon your campaign, garaunteed to drive your player's insane with fear and shock!  Nearly every kind of critical hit and fumble is featured herein, from a mighty fist, to the brutal damage inflicted from an energy weapon. Come inside...if...   [click here for more]
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The Jaeger Compendium

The Jaeger Compendium


****Updated as of March 9th, 2020**** This wonderful bundle includes the following -The Jaeger -6 Jaeger Archetypes -An expanded Armament list with more refined rules for Armaments -3 new subclasses (For Fighter, Rogue, and Archknight) based off three Jaeger Guilds. ...   [click here for more]
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Death by Whimsy

Death by Whimsy


A few months ago I asked my daughter (she's 4) what I should base my new spells on. She said "bubbles, pretty rocks, and plants." So I present to you a book of surprisingly deadly spells, with most based on bubbles, pretty rocks, and plants. Hidden inside are: 40 brand new spells 10 converted spells 1 converted monster (the dreaded tendriculous). Once your enemies (whether they're monsters...   [click here for more]
Dungeon Masters Guild  $1.99

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Monk Way Of Twisted Bones (5e)

Monk Way Of Twisted Bones (5e)


The skeleton is the framework upon which one's body rests, the structure that allows us to walk, fight, and speak. It protects our most delicate parts from harm, cradling them in its calcified lattice so that they will be guarded from outside forces. But these bones can be more; they can be as hard as adamantium, as sharp as a sword, as deadly as any weapon. All it takes is someone with the skill and...   [click here for more]
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Soul Mass Player Race (5e)

Soul Mass Player Race (5e)


The undead are seen as abominations by some, useful servants by others, and a troublesome nuisance by most. The creation of the undead involves the desecration of the physical, and in some instances the consumption of the immaterial. Souls bound into service make for some of the most potent undead creations, and some necromancers don't stop at just one. They siphon more and more souls from their afterlives...   [click here for more]
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Grief Domain

Grief Domain


There is no joy without grief. It is a natural part of life. It can be a path to healing or a crushing weight. Many gods have seen the power found in grief and have taken it as a domain. Clerics of the Grief Domain gain powers connected to sorrow, giving them abilities both to help and to harm. Will you support the grieving and help them to the light? Will you force them deeper into despair? Perhaps...   [click here for more]
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Sorcerer: Abyssal Origin

Sorcerer: Abyssal Origin


Sometimes one is born with inherent magic. Sometimes it comes from a source that sends many running away in horror: but not the Abyssal sorcerer, who embraces their dark roots and harnesses their powerful Abyssal magic. ...   [click here for more]
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Paladin: Oath of Defense

Paladin: Oath of Defense


Respect those who stand next to you, shield and protect those who stand behind you, and smite those who stand against you. These are the ideals of the brave Paladins who swear the Oath of Defense. ...   [click here for more]
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The Awakened One: An Otherworldly Patron for D&D 5th Edition

The Awakened One: An Otherworldly Patron for D&D 5th Edition


Not all constructs are mindless servants. Some are sentient. A few are not only self aware, but are also able to access powers normally reserved for creatures of eldritch origin. Such a construct is called an Awakened One, and they are looking for those who would make a pact. ...   [click here for more]
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Primal Path of the Tyrant Lizard

Primal Path of the Tyrant Lizard


The Path of the Tyrant Lizard is a primal path that lets you unleash your inner monster as you go full Rampage on your enemies and unleash your Primal Rage. Besides sprouting armored scales, poison spit glands, and terrifying teeth, a few boons from your party members will have you leaving a trail of destruction as you become a titanic primeval terror. About the Author Jesse Jordan...   [click here for more]
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Bard College Of Power (5e)

Bard College Of Power (5e)


The common perception of bards typically portrays them as mincing fops playing lutes and lyres and jotting down poetry, or capering fools entertaining others with pratfalls and buffoonery, or even as skulking knowledge brokers who engage in skullduggery in their pursuit of information. No matter which way you slice it, most bards will never enter the halls of glory the way that noble warriors do, for...   [click here for more]
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Soul Render Class (5e)

Soul Render Class (5e)


The soul is a tricky thing to manipulate, with the greatest extent most folk will get being returning someone's soul to their body, questioning it through necromantic ritual, or binding it in service for all eternity. But for a precious few, the soul is something more; less an extension of the self and more an addition to it, able to manifest and manipulate the very essence of others for your benefit...   [click here for more]
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Barbarian: Path of the Chieftain

Barbarian: Path of the Chieftain


Tired of your barbarian being a mindless rage machine? Here is a barbarian path that highlights leadership ability, battlefield tactics, and leading your teammates to victory! ...   [click here for more]
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Paladin Oath: Reverence

Paladin Oath: Reverence


Paladins of this Oath break the mold of the sword-wielding avenger on high; they are mystical and reserved champions of those who have passed, and they possess a number of powerful abilities that allow them to bring the force of those spirits to bear. Paladins of this Oath can step through walls, turn the undead, consult spirits, and protect allies from harm. At higher...   [click here for more]
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Necromancer Stock Art

Necromancer Stock Art


Necromancer black and white stock art created by Luke Instone-Hall of Dire Wolf Art. Necromancer holds a mace in his left hand and an evil spell in his right. Cloaked in evil roabes and wearing a skull mask. 300 DPI at A4 Please credit Luke Instone-Hall in your title's credits and read through the Licesne agreement beofre use.  ...   [click here for more]
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The Path of the Maniac

The Path of the Maniac


The Path of the Maniac is a subclass for Barbarian that aims to tackle the archetype presented by The Path of the Beserker: A battle crazed warrior who is willing to harm themselves if it means decimating their enemies. With the ability to sacrifice health to deal extra damage on your attacks you can cut down all who stand against you while cackling like a madman the entire time. ...   [click here for more]
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