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Enjoy this fun, exciting subclass for the Barbarian. With the barbarian able to cast spells, it opens up a whole new avenue of possibilities. ... [click here for more] |
Dungeon Masters Guild |
$1.50
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Something is about to be born. Will you be there to witness it?
"Something has awakened. Something deep within the earth. It tugs at the corners of your dreams, runs its fingers through your memories, and seems to wander the night, searching for something. What, you ask? Who knows? A purpose? Something it lost? Prey? That’s not for me to say, my friend. All I know... [click here for more] |
Dungeon Masters Guild |
$14.95
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Dreamspire Saga
The Dreamspire Saga is a D&D 5E adventure guide for an open table, party style game. Planning on running a game at a convention, faire or other public event for drop-in-drop-out players? Need a one-shot or quick adventure for something on the side of a main campaign? This may be something to consider!
For best results, play is encouraged to be as simple... [click here for more] |
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In the far lands of the frozen north a group of everlasting knights keeps order between the beasts and men, protecting those who require help and punishing the wicked who dare to disturb the serenity of the snowy plains. Utilizing the powers of ice and snow, the Cryo Knights fight with the help of magical, Nevermelting Ice which dwells inside of their bodies. Be it a flock of monsters or calamity of... [click here for more] |
Dungeon Masters Guild |
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A selection of skeletons have been designed to add a bit of colour, a hook for your players to explore or just a a bit of memorable fun for the next band of creeping undeath that you unleash upon your table.
Perfect for adding a bit of life to “...you walk into a room and see 5 skeletons, they attack, roll initiative.”
Be sure to keep an eye out for the next instalment of “...with quirks”... [click here for more] |
Dungeon Masters Guild |
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My third entry to DM's Guild - the Shadow Master Rogue!
Step into (or, out of) the shadows, clone yourself and wreak havoc on the battlefield. With this subclass, you get to manipulate shadows in strange and interesting ways, baffling your opponents. 200 people have downloaded this subclass already!
Any purchases made will go into commissioning artists for future releases. ... [click here for more] |
Dungeon Masters Guild |
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This supplement for 5e includes a basic template for runic tattoos which can be used as boons or feats for players. It also includes new subclasses for Druids, Sorcerers, and Wizards
Subclasses:
- Circle of Runes Druid
- Runic Origins Sorcerer
- Runic Abjurer Wizard
- Runic Evocer Wizard
- Runic Illusionist Wizard
- Runic Necromancer Wizard ... [click here for more] |
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This Pack contains three new Subclasses for 5th Edition Paladins:
Oath of Sacrifice - Fight so that no villain may harm the innocent, no matter the cost to yourself.
Oath of Secrecy - Lurk in the shadows as a secret assassin making certain that no evil can threaten the light.
Oath of the Undertow - Protect those who make their lives upon the sea from the dangers that... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Ser Sedryc the Owlknight proudly presents:
A SCRIPTUM OF SUBCLASSES PART V
The eldritch knight Sedryc has seen many a folk and heard as many tales about a whole gaggle of heroes and villains sporting varied subclasses detailed below. Do let yourself be impressed by this wondrous knowledge and go forth ever informed!
And do not let yourself be distracted by Sedryc's sidetracking... [click here for more] |
Dungeon Masters Guild |
$6.99
|
A new imagining of the 5e Ranger. This is an amalgamation of the clasic Player's Handbook ranger, the revised ranger UA, the player class options UA, and a lot of my own design. In order to make it work with the subclasses, I revamped the Hunter and Beast Master subclasses as well.
Included are also two subclasses of my own design. The first is a Bounty Hunter's Guild that excels in urban gameplay... [click here for more] |
Dungeon Masters Guild |
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Your patron is a sentient structure, a being whose infinite rooms hide ancient lore and forgotten secrets. Such patrons include the Overlook Hotel, the House of Leaves, or even entire planes such as The Backrooms. You might knowingly serve as the caretaker of your Haunted patron, or perhaps you entered its mind-shredding realm by accident. You might even be a trespasser who seeks to steal arcane knowledge... [click here for more] |
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Opposing Oaths
Four new sacred oath options are included in this offering from The Copper Sanctum: the Oath of Endless Night, the Oath of Guiding Light, the Oath of Loyalty, and the Oath of Opposition. This supplement delivers a few oaths that would at first appear to be diametrically opposed, but the differences are really only skin deep.
The Oath of Endless Night
The Oath of Endless Night revels... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Rovers of the Unknown
Four new ranger archetypes are included in this offering from The Copper Sanctum: the Beastbounder, the Lorekeeper, the Pathmaker, and the Stormchaser. This supplement serves up a few diverse and varied ranger archetypes.
The Beastbounder
Release the beast with the Beastbounder! Choose the Claw, Fang, or Horn totem and tear your foes apart.
The Lorekeeper
Knowledge is power.... [click here for more] |
Dungeon Masters Guild |
$3.49
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Challenge your adventuring party with this dangerous quest to safeguard a merchant on his journey to discover the fate of his trusted courier.
Magdain the one-eyed Dwarf merchant has hired your group to help protect him while he tracks his courier using a magic ring. The destination is a a cavern accessible only by climbing a rough... [click here for more] |
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Dungeon Masters Guild |
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As a cleric parallel to the Arcane Trickster, I present the Divine Agent: a rogue who specializes in doing the bidding of the gods. As a Divine Agent you perform the secret and shady deeds required of you by your chosen diety.
This roguish archetype gives you access to clerical spells, luck, and increased burst damage to augment your sneak attack. Upon reaching 17th level, your diety bestows upon... [click here for more] |
Dungeon Masters Guild |
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At 3rd level, a barbarian gains the Path feature. Here is an option for your epic adventures! Path of Yeenoghu.
This product features a barbarian subclass, Gnoll player race, and a monster ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Great Starts Volume I - The Hundred Year Dungeon is designed to give your campaign a fresh, fun start. Gone are the days of meeting up in a tavern and banding together just because that's what the story demands. With the Great Starts series, your players can get off on the right foot in a natural and interesting way, as their characters bond while they overcome mortal danger over the course of your... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Here is a deviant sorcerer dead-set on defying your expectations for a class characterized by their liberal use of magic. The Chained Soul makes a Warlock-like pact with a brand of their choice, vowing to constrict any magic they may have and willingly surrendering their lifeforce to a power that allows them to nullify spellcasting entirely. Some would call it a glass cannon, considering the physical... [click here for more] |
Dungeon Masters Guild |
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Dynamic Warriors
Four new Martial Archetype options are included in this offering from The Copper Sanctum: . This supplement features a few new takes on old favorites and has some fun with some new ideas.
Gladiator
The Gladiator is a master of the ring, with signature weapons and moves, and a flair for the dramatic.
Renegade
The Renegade is a trapsmith and cunning ambusher. The Renegade fights best... [click here for more] |
Dungeon Masters Guild |
$3.49
|
A selection of Bullywugs have been designed to add some colour, some hooks for your players to explore or just a bit of memorable fun for the next band of hopping-mad frog folk that you unleash upon your table.
Perfect for adding a bit of life to “...you walk into a room and see 5 frog people, they attack, roll initiative.”
Be sure to keep an eye out for the next instalment of “...with... [click here for more] |
Dungeon Masters Guild |
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Ser Sedryc the Owlknight proudly presents:
A SCRIPTUM OF SUBCLASSES PART IV
The eldritch knight Sedryc has seen many a folk and heard as many tales about a whole gaggle of heroes and villains sporting varied subclasses detailed below. Do let yourself be impressed by this wondrous knowledge and go forth ever informed!
And do not let yourself be distracted by Sedryc's sidetracking... [click here for more] |
Dungeon Masters Guild |
$6.99
|
There is 1 sheet per pdf, for male and female, previews are disabled as its only one sheet per content and one could print screen, so this feature is for the creators content to be disporsed how they intended it to, by the fans being great fans.
Slots for different types of equiped items so you can keep track of what you're wearing and what bonuses they give.
Outlined for human bodies, other races... [click here for more] |
Dungeon Masters Guild |
$2.56
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Coffeelocked is a quick guide to many of the ins and outs involved in getting up to speed with D&D 5e. The core rules work through all the options of the Rules as Written (RAW), but there’s a lot to take in and as the system has grown a run through key options can serve as a short cut to getting more out of the gameplay.
Who is Coffeelocked intended for:
Potential players thinking of giving... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Ser Sedryc the Owlknight proudly presents:
A SCRIPTUM OF SUBCLASSES PART VI
The eldritch knight Sedryc has seen many a folk and heard as many tales about a whole gaggle of heroes and villains sporting varied subclasses detailed below. Do let yourself be impressed by this wondrous knowledge and go forth ever informed!
And do not let yourself be distracted by Sedryc's sidetracking... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Respect those who stand next to you, shield and protect those who stand behind you, and smite those who stand against you. These are the ideals of the brave Paladins who swear the Oath of Defense. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Warlock who enters into a pact with an Elder Oblex is very different from other Warlocks. From improved spells to new invocations, as well as bodily modifications that allow the Warlock to do things that none other can.
This document details what a Warlock can do after he is infected by an Elder Oblex.
Furthermore, once the Warlock surpasses level 20, they might lose control and become a... [click here for more] |
Dungeon Masters Guild |
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The field surgeon is a martial archetype for the Fighter class that focuses on healing others in the midst of battle. Outside combat, a field surgeon can assist those who take a short rest to regain more hit points.
MEDIC!!!
The field surgeon is a trained medic that can be found in the front-lines of a battle. Even in war companies that include a handful of clerics, a field surgeon can be relied upon... [click here for more] |
Dungeon Masters Guild |
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Wizards would charge you forty or fifty bucks for this many subclasses, but I'm ready to sell you 13 wholly original Subclasses for Dungeons and Dragons 5th edition for the low, low price of $19.99! Ever wanted to play an Artificer with a Mech? What about a Bard who shreds on a Runic lute? What about a teleporting Fey Sorcerer? All that, and a heck of a lot more, is in my book! We've got all the invocations,... [click here for more] |
Dungeon Masters Guild |
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Time is a physical law of the material plane, and the artificers at the Assembly of Gond have figured out a way to break that law. These breakthroughs have lead to the development of the Chronologist subclass.
With time being the focus of this subclass, control of the action economy in 5e and bonuses to your initiative are what make this subclass standout. If you would like to see more of what has... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Some rangers don't belong to any realm or piece of land; some of them like to roam from place to place, never getting too comfortable and always being ready for danger at a moment's notice. These rangers are called "Nomads." ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Fighter Archetype: Shock Trooper
Dedicated to reliably stricking first:
- Strong Initiative
- Mobility
-First Strike Effects
A knock on the door, the bandit readies his blade. The door breaks as the bandit is unable to react to the blur closing in and striking him so hard he can't hold his weapon. How did such a... [click here for more] |
Dungeon Masters Guild |
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Wielding the glyphs of power granted to them by the magic of the planes, the orders of Planar Knights make sure that no realm is left unprotected. Be it forces of chaos or world-threatening calamities, the knights appear in a blink of an eye and do whatever is necessary to end the terror as soon as possible. Once the deed is done, the patient watchers return to their demiplanes, knowing well that their... [click here for more] |
Dungeon Masters Guild |
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Wizards of the School of Magnetics train to harness energies from the electromagnetic spectrum. They attune the core of their being to natural metals in their environment as well as the electromagnetic spectrum as a whole. Magnetic wizards are able to discover and move metal objects and create defenses using magnetic energies. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Hags have long filled the role of the witches of Dungeons and Dragons, acting out their vile deeds against many an adventuring party. Now, those crones of the woods have taken on a new role… your next player character.
This homebrew aims to reinterpret hags into playable characters with depth and complexity. Hag magic, hag subraces, and hag relationships are all included in order to flesh out exactly... [click here for more] |
Dungeon Masters Guild |
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A promising wizard protege hires you to find an ancient family spellbook containing generations of safeguarded spells. Taken into the sewers beneath the school, it is up to you to retrieve the spellbook before its secrets are stolen forever. The adventurers that find this spellbook have the promise of pay and a custom spell of her design! Discover what lurks beneath this magical academy in The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A selection of Goblins have been designed to add some colour, some hooks for your players to explore or just a bit of memorable fun for the next band of green-skinned maniacs that you unleash upon your table.
Perfect for adding a bit of life to “...you walk into a room and see 5 goblins, they attack, roll initiative.”
Be sure to keep an eye out for the next instalment of “...with quirks”... [click here for more] |
Dungeon Masters Guild |
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Goblins and goiblinoid monsters, all inspired in the goblin slayer series. A total of 7 low challenge rating goblins with deadly tactics to take down even the most experienced players. Wainting to see more episodes of the serie to create the goblin lord and a few more. ... [click here for more] |
Dungeon Masters Guild |
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For some, love or loyalty drives them to great feats of strength and heroisim. For others, the experience of loss gives them cause to see to it no one else suffers like they do.
The Path of the Protector is a Barbarian subclass designed to give you the power to protect those closest to you, empowering you to channel your rage against those who would threaten to take everything you hold dear. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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The archetypical Forlorn Hope is a swaggering warrior who goes into battle expecting or perhaps even looking for death. To these doomed fighters, being the first ones in and the last ones out of combat is a bloody badge of honor.
Forlorn Hope often dress colorfully and live extravagantly, always aware that each day could be their last. Landsknechts, Enfants Perduts, and Banzai soldiers all reflect... [click here for more] |
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Inspired by Llawrence Watt-Evans With a Single Spell, the Purist subclass gets 1 spell that gets more powerful and flexible as they level up. The Specialist subclass has a range of spells within a school of magic. ... [click here for more] |
Dungeon Masters Guild |
$2.92
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Homebrew Class for D&D 5E
An unsuspecting man walks through the streets at night, every kind of danger lurking in the shadows of the moon’s dim light. An ambush is made, but who says that the robbers are fools? Six against one, they have both the ground and darkness in their favor.
The poor merchant begins to pray to his gods, just before quick sounds of heavy metal boots can be heard, completely... [click here for more] |
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Not all warriors are beautiful and scented.
Deathless are tireless warriors, capable of withstanding a great deal of damage and regenerating their wounds in combat. Their bodies are covered with scars, their pupils turn pale, their will is iron and their arrival is preceded by a strange smell.
Mad Master ... [click here for more] |
Dungeon Masters Guild |
$2.00
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There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel. A subterreanen world of darkness that plots to seize the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics, and powers unknown to the world above. Such individuals are naturally feared by those who dwell in the light. For surely those... [click here for more] |
Dungeon Masters Guild |
$0.50
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With the Convoker class you can summon spirits to fight with you.
There are 3 subclasses for you to choose from, each with their own purpose to help influence the tide of battle.
Each subclass gets 2 options of summons.
Convokers are half-casters with the ability to trigger more abilities from their summoned familiars.
They are based off one of my favorite video games. ... [click here for more] |
Dungeon Masters Guild |
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"Fiery fury, monstrous rage, and something dark deep inside; these are the hallmarks of a Fiendish Vigor Barbarian. Either corrupted by exposure to the lower planes, granted this power by a deal or bargain, or inherited from your ancestors, barbarians of this path can unleash the fiendish rage deep inside them transforming them into weapons of destruction unto themselves."
Claws, striking tails,... [click here for more] |
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For players who want more choice when it comes to their warlock characters. This document comes with two separate warlock patrons, each with a fair variety.
Genie Pact Warlocks are the more martial of the two subclasses. Players must choose from the four main varieties of genies which sets them down a path of development. Genies grant their warlocks abilities that aid them in close quarters combat... [click here for more] |
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At 1st level, a warlock gains the Other Worldly Patron feature. Here is an option for your epic adventures! The Serpent Queen ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Why should we not wield them like a sword, these humble bones of ours? ... [click here for more] |
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The Ancestral Guidance archetype focuses on the bond a ranger has with the legends of their past. Ancient long-dead relatives provide guidance in difficult situations, and honoring them brings honor to oneself. The connection with the realm of the dead grants the ranger new abilities, the ancestor helping to protect the ranger from the dangers of the world.
Contact me at: Twitter:... [click here for more] |
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