Title |
Publisher |
Price |
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Arcanum Worlds Presents: Chains of Asmodeus
Chains of Asmodeus is a 286-page source book and adventure for the Nine Hells written by legendary game designer James Ohlen (Baldur's Gate, Baldur's Gate II, Star Wars: Knights... [click here for more] |
Wizards of the Coast |
$29.99
|

Print on Demand will be back shortly!
From the minds who brought you the best-selling Factions of Phandalin and Factions of Sigil comes a new set of adventures across Greyhawk and the Multiverse!
TWENTY ONE adventures spanning from level 1 through 14 make up this comprehensive collection loosely based on classic adventures. Within, stories of interactions with various factions, political entities,... [click here for more] |
Dungeon Masters Guild |
$29.95
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Shadow of the Dragon Queen Companion: Preludes Expanded is a guide to help dungeon masters develop and better explore the adventure's original preludes.
In this guide you will find:
A New Friend - Tips to include Ispin Greenshield, the eccentric yet kind Knight of Solamnia, into each prelude, who has an important part to play in chapter 3 of the main campaign.
Explore the Past... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Candlekeep & Strixhaven Bestiary
Candlekeep & Strixhaven Bestiary aims to be a complementary work to the Candlekeep Mysteries and Strixhaven: A Curriculum of Chaos. Monsters, NPCs, and magical items found in this book can be encountered in libraries, magical academies, wizard's towers, temples and arcane ruins.
In total, there are 29 stat blocks in this book for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know?
-Maurita Rousse, Talarian diplomat and self-proclaimed mystic
This product is a Roll20 Add-On Adventure
Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Trinkets of Greyhawk: Village of Hommlet
This supplement introduces 100 New Trinkets you can find in the Village of Hommlet
The trinkets presented in this supplement are inspired by the 1st addition adventure Village of Hommlet and the Temple of Elemental Evil series of adventure modules. The trinkets in this supplement will bring... [click here for more] |
Dungeon Masters Guild |
$1.00
|
PLEASE READ
Hello! Thanks for checking out this book!
This supplement is a compilation of everything in Abimelech’s Subclass Guides books 1-A to 5, which are linked at the bottom in the Individual Links section. Its purpose is to make the content more accessible and easier to use, sorting by what the content is instead of by its theme. It does not contain any content that is not already... [click here for more] |
Dungeon Masters Guild |
$17.95
|
 DOOMGUIDE OF KELEMVOR
A unique Cleric Domain for use in the Forgotten Realms.
Kelemvor, lord of the dead and judge of the damned, is known throughout the Realms for his fairness and impartiality, and for his utter disdain of all things undead. Those clerics that choose the path of the Doomguide are expected to console and guide the dying, assisting them in overcoming any fear of death... [click here for more] |
Dungeon Masters Guild |
$2.00
|
From the author of the bestselling Dungeon of the Mad Mage Companion:
What hidden shames dominate the delvers of the Mad Mage's dungeon?
Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know?
-Maurita Rousse, Talarian diplomat and self-proclaimed mystic
Now on Fantasy Grounds!
Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Theme
The theme of this supplement is time, so all of the spells relate to past and future events, time-space, chronology, and age. Sorcerers and Wizards have the most spells added to their spell lists from this supplement, with wizards representing the academic side of time, and sorcerers its chaotic and often unpredictable nature. For better compatibility with official 5e, all of the spells in this... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Champions of the Blood War presents new Demonic & Diabolical Player Options for your Campaigns!
This project was primarily designed for use with the new, official, BALDUR'S GATE: DESCENT INTO AVERNUS adventure, but can be used by players & dungeon master's in any campaign that needs an injection of demons, devils, yugoloths and other nefarious elements!
Everything included here was written... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Theme
The theme of this supplement is blood and sacrifice. Blood often carries a religious connotation as well, so the idea of sacrificing one’s own body to heal or protect others is common. Due to these two themes, warlocks, representing the occultic side, and clerics, representing the religious side, both add quite a few spells to their list.
Forming blood into weapons, projectiles and beams,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
MONSTER LOOT & HARVESTING - Lost Mine of Phandelver
This resource is cleverly designed to enhance the immersive experience for both players and the DM. It offers a comprehensive list of monster loot and harvesting opportunities specifically tailored for the Starter Set adventure, Lost Mine of Phandelver. By adding these extra layers of reward, it expands the character's journey... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Who is the Mother of Life?
She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life.
The... [click here for more] |
Dungeon Masters Guild |
$1.99
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to Baelorn's Bargain Bin, where thrifty heroes find magical items that even the thinnest coinpurse can afford! Delve into a trove of discounted D&D magic items, handpicked by the savvy shopkeeper Baelorn himself. His prices can't be beat, but some of these items may have.... unusual functions. You're looking for Bracers of Defense? Right over here are the Bracers of Deaf Ents, next to the... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Theme
The theme of this supplement is nature and the darkness and decay found inside it. Some of the spells are more traditional nature spells, manipulating plants to make weapons or defensive hedges, or spells that allow the summoning of beasts. The other spells focus on the darker aspects of nature, such as rot, disease, or curses, and would be more associated with hags, witches, or spore druids.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria.
Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane. The city travels through other worlds and planes of existence, stopping... [click here for more] |
Dungeon Masters Guild |
$29.95
|
A GM Resource to enhance Tomb of Annihilation: Expanding the story of the Company of the Yellow Banner
Here Ends the Quest
The Eye of Zaltec. A wonderous item that could resurrect their elven princess companion, whose murdered spirit had been trapped in a magical lantern for almost one thousand years. The Company of the Yellow Banner would... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Firenewts, also known as salamen, are reptilian humanoids hailing from the volcanic regions, where they evolved from lizardfolk and developed the ability to breathe fire. These creatures are typically of a similar size to a slim human, with eel-like, smooth-scaled skin ranging from dark reddish-brown to nearly white. Their striking inky-black or deep crimson eyes betray a sadistic nature, as firenewts... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle the "Tome of Magic", and in particular "Shadow Magic"--a spell-like ability that uses "mysteries" in place of spells to create shadow-themed effects. Rediscover these mysteries as 36 new spells for your 5th edition games! ... [click here for more] |
Dungeon Masters Guild |
$3.49
|
 Minotaurs: creatures as fascinating as terrifying.
Description of product:
Venture into the labyrinths and plains of the Forgotten Realms with the minotaur! This D&D 5e add-on has everything you need to create and play epic minotaurs, with sub-races, custom racial traits and inspiration for unforgettable adventures.
In this document you will... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Royalties go to charity!
Fabulous Compendium - Vol 1
This compendium module gives dungeon masters ready-made material to help run new encounters on a bunch of beautiful and colorful maps involving dragons in a whole new way, with very little preparation! However, maps and encounters are not the only glittering thing of this loot: new subclasses,... [click here for more] |
Dungeon Masters Guild |
$1.80
|
 PLEASE READ
This supplement is an archive of the first ten Abimelech’s Subclass Guides’ supplements, along with the free subclasses released alongside them, and an update of an old, no longer for sale supplement. Each of the Subclass Guides are linked at the bottom in the Individual Links section. It does not have any content that not already in a listed book. If you already own any of these... [click here for more] |
Dungeon Masters Guild |
$29.90
|
 A new warlock patron for the world’s greatest roleplaying game.
Some warlocks make deals with entities that are vestiges of dead gods, which are able to use the remnants of their divine power to become a patron to a warlock. You might have encountered the vestige in a dream, calling out to you to make a dark bargain. Or perhaps you journeyed to an ancient temple dedicated to some forgotten... [click here for more] |
Dungeon Masters Guild |
$0.95
|
 The Compendium of Blades Vol.6 Sword of the Drow
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic-bladed weapons, and western swords not covered in the original volume.
This volume covers 22 magical swords drawn from the sinister culture of the Drow.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 This digital rulebook is accessible in any browser and integrated into Roll20.
Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring... [click here for more] |
Wizards of the Coast |
$29.99
|
Bound in Chains
This One-Shot Adventure Module Contains:
The story for a single adventure
A map for a prison / monastery
Builds for several NPCs
Several prison break story ideas
Five encounter maps for class-specific trials & puzzles
Inspiration for a team-building encounter
The Story
Big cities and organized crime usually go hand in hand. Yet,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
School of Psionics - Wizard Subclass
"Harness the power of the mind, with this new subclass for wizards."
Follow me on Twitter @StratosF8... [click here for more] |
Dungeon Masters Guild |
$0.95
|
 Ever wonder what the drow and other creatures of the Underdark drink while in those deep, dark taverns? Well, don't wonder! We bring you the drinks found all under the Forgotten Realms (and vetted by Elminster himself) to use at your leisure or during one of your gaming sessions! ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
On Her Majesty's Pest Control Service
This One Shot Adventure Module contains:
The story for a single adventure
Tips on how to run a introduction session for new TTRPG players
Builds for several new monsters
Build and Background for a NPC
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
Like most large... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Weathered Veteran – Fighter Subclass
originally made for D&D 5e (2014)
The Weathered Veteran is the perfect martial archetype for campaign-worn warriors who've been around. They are not your noble knight in shiny armor clad, nor are they a wide-eyed noble delicately raised and trained for a small fortune. A veteran might lack such fancies, but they more than make up for it with their... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is simply a classic mini dungeon full of traps! This one shot adventure has 7 key traps listed and described along with a beautifully detailed map. There is everything here for a DM to simply sit down, maybe add a few stats and then get right into the game.
Toby Lancaster at Dark Realm Maps ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This is a semi-automated character sheet that fits everything on a single page. No more flipping over pages or stapling pages. The form automates calculation of modifiers and skill checks where possible. The form is stand-alone, not dependent on any software application or website. The zip file contains templates for Excel, Google Docs, Libre Office, and PDF for printing and manual pencil/pen... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 Oniric Dreamer: A New Class for D&D 5e.
Description of product:
Enter the realm of dreams with the Oniric Dreamer, a new homebrew class for Dungeons & Dragons 5e. This class allows you to manipulate the boundary between reality and dream, influencing the minds of your allies and opponents through the power of the oniric world.
In this document... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Psions are masters of mental powers. They manifest supernatural powers through application of intellect, harnessing their conscious and unconscious minds to change the world around them. Their powers can create constructs, instill intelligence, gaze into the future, and influence the minds of others. The most powerful psions can bend reality with a thought.
This take on the Psion includes 6 subclass... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The paths that we must all follow are painted in the night sky; the stars the lights that guide the way. Old soothe sayers and stargazers have sung of these paths for generations. They claim destiny waits for all those willing to look up and take in the signs hidden in the skies. To some these are old wives tales meant only to entertain, but for others there are truths in these tales.
The Oath of... [click here for more] |
Dungeon Masters Guild |
$0.75
|
 In the heart of every adventurer lies a spark, a beacon of hope that guides them through the darkest of dungeons and the most perilous of quests. This tome delves into the radiant world of light magic, exploring its diverse applications beyond mere destruction. From protective wards that shield allies to illuminating spells that reveal hidden truths, light magic offers a versatile arsenal for those... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 Necromancers are more than just another spellcaster!
With heavy inspiration from The Locked Tomb series by Tamsyn Muir, this class gives the concept of a necromancer a whole new outlook. While scaling the same as a full caster, and having spell slots with proper multiclass interaction, the necromancer goes beyond merely using the same spells as... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Enter into the Rainbow...
Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows.
The Limitless Light is the first in a series... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Surgeons, medics, butchers; these are Fleshshapers. Most do not understand the magic they practice, but that does not detract from the magic itself.
True Fleshshapers seek to understand the magic inherent in the suture, scalpel, and saw. Some Fleshshapers hope to unlock the essence of life itself. Others try to augment their flesh to achieve some higher level of existence. Many are simply insane.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A paladin order ambushes a small group of vampires and takes them to their prison. A prison specifically built to keep vampires in. Staked through the heart in their coffins, do the vampires stand any chance of escape? Especially with notorious vampire hunter, Hector Van Ladengast, the "Vampire Bane" and the "Scourge of the Fang" keeping his watchful eye on them?
Bats Outta Cell: A Vampire... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Lhazaar’s Truth
The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits, wild beasts,... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Welcome to a world where the power of sound transcends mere words and melodies, becoming a force of unparalleled might and subtlety. This tome delves into the art of Sonomancy, exploring the myriad ways in which vibrations and echoes can shape the battlefield and the world around you. Whether harnessing the destructive potential of a deafening blast, weaving intricate illusions to confound your foes,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This latest addition to the Eye on Cormyr series is a departure from its predecessors. Instead of a single article focused on one topic, Eye on Cormyr #3 covers a range of topics, each an entry under its own feature heading (see below).
Subsequent Eye releases will retain this format, and resemble magazine issues more than one-shot articles. New feature headings will be introduced,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Fire magic, often seen as purely destructive, holds a deeper and more versatile nature in the hands of a skilled pyromancer. Beyond its formidable power in combat, fire magic can provide warmth, protection, and healing, symbolizing rebirth and transformation. This book delves into the many facets of pyromancy, showcasing spells that harness the elements of heat, ash, sparks, phoenixes, and volcanoes.... [click here for more] |
Dungeon Masters Guild |
$1.50
|