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College of Silence Bard (5e Class)

College of Silence Bard (5e Class)


Bards of the College of Silence have trained to utilize the spaces in between musical notes and draw power from silent moments. They often set aside their voices and instruments in order to draw tranquility from noiselessness or a building sense of dread from anticipation of sound. These bards are generally more introverted, seeking serenity in quiet places away from others, but knowing that they...   [click here for more]
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The Blood Mage - An Arcane Intelligence-based caster - Including 4 Archetypes and 39 Custom Spells

The Blood Mage - An Arcane Intelligence-based caster - Including 4 Archetypes and 39 Custom Spells


"A hooded half-elf overlooking a pallasade puts a knife through his hand as he whispers an incantation and watches as six droplets of blood fly from his outstretched palm into the backs of the guards stationed on the wall, who then silently succumb to sleep. Grabbing a snow white bunny in one hand, a dying halfling mutters some few words of power, stealing life from his pet, and feeling it surge through...   [click here for more]
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Smiling City

Smiling City


A new adventure designed for 3-4 5th level players awaits you with exclusive monsters, magic items, and a new Amalgamation lineage! In the distance, you see the glistening sight of Wonder, a city known for being riddled with crime and violence. But as you arrive, everything is different. You only see a sprawling, gorgeous city with white marble walls, pavemented streets lined with...   [click here for more]
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Lepidoptera: a mothman inspired race for D&D 5E

Lepidoptera: a mothman inspired race for D&D 5E


Inspired by legends of the iconic west virginian cryptid. This humanoid moth race is perfect for those who want to take to the night skys of the forgotten realms and uncover its darkest secrets. ...   [click here for more]
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Backgrounds & Origins: Book Four

Backgrounds & Origins: Book Four


Back for another round of potential origins stories for your characters! Now that you rolled up your character… What’s their backstory going to be? Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds...   [click here for more]
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The Vessel: a new 5th edition class (from Dagfi’s Tome of Magic)

The Vessel: a new 5th edition class (from Dagfi’s Tome of Magic)


This 13-page pdf includes a new class tied into the horror genre where you are the vessel of something unknown, something horrifying. Try this class out if you're into a strange but fun Wizard-related class. ...   [click here for more]
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Monastic Traditions: Ways of Balance

Monastic Traditions: Ways of Balance


Ways of Balance Four new monastic tradition options are included in this offering from The Copper Sanctum: the Way of Harmonious Spirit, the Way of Petals, the Way of the Heavenly Fist, and the Way of the Stick. This supplement takes equal parts inspiration from real martial arts, ancient myths, and modern fantasy to deliver a diverse lot of deadly archetypes. The Way of Harmonious Spirit Inspired...   [click here for more]
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Notso Secret Agents (Spy Player Options)

Notso Secret Agents (Spy Player Options)


Play as Spies in a Fantasy Guild Included in "Notso Secret Agents": 8 Agent Positions for Players, including: Escorter Exit Strategist Hobnobard Infiltrationeer Lookoutant Mission Comptroller Snipe Telemancer Guild NPCs Spy Magic Items Mission hooks for different various tiers of play a descriptive map to headquarters heist mechanics a rival spy agency archvillains ...   [click here for more]
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Tips, Tricks and Traps: How to Rogue With Style

Tips, Tricks and Traps: How to Rogue With Style


A collection of options for the more adventurous Rogues. inside you will find; - Dungeoneer, a veteran dungeon delver drawing on experience and educated guesses. - Harlequin, a fearsome acrobatic opponent who tumbles as well as they breath. - Mentalist, a mental manipulator who utilises strange techniques to control foes. - Slip Rogue, a short range teleporter who uses their unique techniques to...   [click here for more]
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Wizard Subclass: The Order of Hierophants

Wizard Subclass: The Order of Hierophants


"Mortal conflicts within this prison of ours are not without worth, but you are far too busy glaring at the other prisoners, while I am focusing on the cell bars." Play as a wizard that seeks to become a god. Cast and understand cleric spells, ruin the spells of your opponents, wrest their power from them, and in the end, begin apotheosis! ...   [click here for more]
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The Wager: Warlock Patron (5e)

The Wager: Warlock Patron (5e)


One night, perhaps you found yourself on a crossroad at midnight, and a well-dressed gentleman offered you untold riches, if only you play a little game. You knew this man was not quite human, but the temptation was too much, and you accepted. Congratulations! You are now the victim and/or beneficiary of The Wager. A new type of Warlock Patron that seeks to gather followers not by making a pact,...   [click here for more]
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The Mundane Sage Class

The Mundane Sage Class


The Mundane Sage is a class for the truely non-magical players at the table. Focused on skill mastery, the Mundane Sage uses their experience in the form of wisdom to study materials and apply their recent meditations to ability checks. -Sees through basically all of the trickery -Skill Based Play -Uses wit and training over magic -Versatile -Enjoys...   [click here for more]
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Cleric-Brain Domain

Cleric-Brain Domain


This cleric subclass was inspired by the desire to make a psyonic cleric. Brain Domain clerics are bound both to the divine and the strange power of psyonics. They blend the two types of power together to become greater than both. Mechanically you gain psyonic energy dice and can use them to both heal and protect yourself and others. At later levels you can stun enemies, make allies even more protected,...   [click here for more]
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The Inquisitor

The Inquisitor


The Inquisitor is a cleric-adjacent class inspired by classic witch hunters and the assassins from Assassin's Creed and the like. The class is a half-caster with invocation-like customizations which can help you to play how you'd like. Included with the class itself are six new spells unique to this class. This class can have interesting roleplaying implications in your setting, with the existence...   [click here for more]
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Arena of Champions - The Conclave of the Trophy Hunter: A New Ranger Conclave

Arena of Champions - The Conclave of the Trophy Hunter: A New Ranger Conclave


The Conclave of the Trophy Hunter There are those rangers who are never satisfied with their greatest hunt, who are always looking for a bigger and more dangerous target. Those who choose this path become trophy hunters, taking pieces from the creatures they stalk and prowl to imbue themselves with their innate strengths and virtues. To many, trophy hunter rangers appear more creature than mortal,...   [click here for more]
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Fortunes Domain, a Cleric Archetype

Fortunes Domain, a Cleric Archetype


FORTUNES DOMAIN A fortune-twisting domain for clerics. Reveal the threads of fate and bind them to your will. A cleric of the fortunes domain grants curses of peril and boons of luck to those around them. As the cleric grows in power, they can further challenge or enforce the path of destiny set before them on their adventures....   [click here for more]
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Arcane Traditions: Magic of Identity

Arcane Traditions: Magic of Identity


Magic of Identity Four new Arcane Tradition options are included in this offering from The Copper Sanctum: Hematurgy, Leximancy, Numerology, and Signumancy. Hematurgy Blood is the most primal of identifying methods. A signature penned in blood holds far more power than one in ink. The bond of blood is strong. Through intense study and occasional madness, Hematurgists have discovered methods of unlocking...   [click here for more]
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Physician - Background

Physician - Background


Physicians have a passion for making the sick well. That passion may stem from a kind heart or an intellectual drive, but their patients benefit either way. ...   [click here for more]
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The Savant Class

The Savant Class


Outwit and outthink your adversaries as a intelligent and intuitive savant! Through a charming word, investigative foresight, or a well-placed rapier, nothing can surpass your cunning and finesse. The Savant Class is an intelligent martial class with three unique subclasses: The Occultist understands magic intuitively and can harness arcane patterns to manipulate the Weave. The Manipulator wields...   [click here for more]
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S Accursed: a Sorcerous Origin

S Accursed: a Sorcerous Origin


Animancy Press Your power stems from an age old curse upon your lineage, or perhaps something more recent. Whatever the case, you’ve learned to live with it and now bend its power to your will. "A fun little subclass for your sorcerer... a really fun subclass to play..." - Splinterverse Bane, hex, and insult your enemies with sapping words. Be...   [click here for more]
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Dagfi’s Tome of Magic (Version 2.0)

Dagfi’s Tome of Magic (Version 2.0)


This is the second version of Dagfi's Tome of Magic, including new classes, subclasses, magic items, equipment, features, spells, races, and subraces. As time goes along, even more will be added to this large product of Unearthed Arcana material. You can also purchase the pdfs separately. Brought to you by GDR Games ...   [click here for more]
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Roguish Archetype: Torturer

Roguish Archetype: Torturer


This rogue subclass is designed for darker and more gritty campaigns and characters. The supplement includes rules for torturer's tools and well as a list of torturer devices that the rogue may wish to use. The subclass focuses around a rogue that specialises in the torture of captured enemies making it perfect for gritty heavy RP, or intrigue focused games as well as generally being useful in combat....   [click here for more]
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Rogue: Bounty Hunter Archetype

Rogue: Bounty Hunter Archetype


Rogues who make their living as bounty hunters are experts at tracking and appreheding specific individuals...if the price is right. ...   [click here for more]
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Warlock Patron - The Astral Being

Warlock Patron - The Astral Being


Your patron is one with the cosmos, a being which resides in the heavens that has chosen you to be its champion. Your patron could be a wandering star, keen to seek the knowledge of the universe, or a nebula, keen to bring the spark of life to those that need it, or perhaps a black hole, whose destructive nature influences your actions. _______________________________________________________...   [click here for more]
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Pregenerated Character: Page Turner, The True Scholar

Pregenerated Character: Page Turner, The True Scholar


Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you. Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign. Character Sheets for levels 1-18 Character Included is Kenku with a level in Rogue, levels in Monster Slayer Ranger, and levels in...   [click here for more]
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Oath of Inquisition: Paladin Subclass 5e

Oath of Inquisition: Paladin Subclass 5e


The Oath of Inquisition is a vow to shield the innocent from the burden and danger of dark knowledge. Paladins of the Oath of Inquisition work in the shadows, using methods some would consider unsavory to unveil the occult realms of forbidden knowledge, foreboding omens, dangerous relics, and blasphemous rites. This is a subclass for Paladins in Dungeons & Dragons 5e. ...   [click here for more]
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The Void Bringer Class (with 3 subclasses and spell list)

The Void Bringer Class (with 3 subclasses and spell list)


In this PDF you will find entirely new class called the Void Bringer. It's a wisdom-based and proficiency-based spellcasting sage that is fueled by destructive forces of Limbo plane of existance. It has 3 subclasses - The Medium, that can enter a powerful but dangerous void mode to call it a day (chaos and damage all around), The Dancer - more tanky...   [click here for more]
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Bard: College of the Contract maker

Bard: College of the Contract maker


Some bards use their silver tongue to make feel allies like gods and enemies like scum, others prefer the use of their swords in combat like they are dancing, but if you are in this college means that you are a bit more peculliar; You learned the old meanings of the devils and with a bit of intelligence, insight and so much charisma, you are ready to form magical contracts with those desesperate enough...   [click here for more]
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The Dragonborn's Gambit, a Heist in Redwater

The Dragonborn's Gambit, a Heist in Redwater


The Dragonborn's Gambit In the thrilling adventure "Redwater - The Great Dragonborn Heist," heroes must return to the quaint town of Redwater to foil a cunning bank heist led by a group of dangerous Dragonborn criminals. Uncovering a web of lies and deceit, the heroes must navigate treacherous terrain, expose a corrupt town guard captain, and infiltrate the Dragonborn's secret lair. As the clock ticks...   [click here for more]
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The Witch: An Intelligence Casting Class for the Odd Arcane Practitioner

The Witch: An Intelligence Casting Class for the Odd Arcane Practitioner


Sybils of the moon, the witch changes as nature does. Practitioners of harmony, witches seek and use their knowledge much differently than traditional wizards of the arcane. On the cusp of both the druidic and cleric natures, these intelligent and awesome folk listen to the world around them, and respond in kind. Origins One of my players wanted to play a witch for Curse of Strahd, and I...   [click here for more]
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Spells Macabre

Spells Macabre


Twelve new wizards spells for fifth edition. All are originally from the second edition Return to the Tomb of Horrors, and provide new ways for players and villains alike to bring necrotic and macabre flair to their spellcasting, for both ultility and combat purposes. Additionally, spells range from low to high level options, meaning that players will constantly have new abilities to expirament...   [click here for more]
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The Chaos Gods and Their Worship

The Chaos Gods and Their Worship


A collection of domains for the chaotic Cleric. Inside you will find the following; - Change, an arcane master of many styles, adaptable and never out of options - Blood, a melee butcher that dishes out incredible damage toe to toe - Rot, an incredibly difficult to take down melee tank - Pleasure, a control caster with potent melee abilities seeking new experiences - Chaos, a fervor fueled worshiper...   [click here for more]
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Warlock Patron - The Boundless Self

Warlock Patron - The Boundless Self


"You have entered into a unique pact – you have entered a pact with yourself. Or at least, another version of yourself. This version of you could be an echo of an alternate timeline, or a future version of yourself reaching into the past to grant your present self arcane abilities. The pact grants powers over reality itself and allows the warlock to alter the time and space that surrounds them. This...   [click here for more]
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Blood of the Sands - I AM IMHOTEP!: Two Artificer Specializations

Blood of the Sands - I AM IMHOTEP!: Two Artificer Specializations


I am Imhotep! I am the Builder, the Creator, the Craftsman, the Architect of the Gods. I am the Trapper, the Mechanist, the All-Seeing, He whom Thoth and Re-Horakety seek Knowledge from. Heed my call, for I....am....IMHOTEP! This creed is carved into the great sandstone archways over the gateways of those artificer workshops devoted to the Architect of the Gods. Under the...   [click here for more]
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Chance Domain (Luck-based Cleric Subclass)

Chance Domain (Luck-based Cleric Subclass)


Clerics of the chance domain realize that fate lays a heavy hand on the world. They know that much of happens in the world is uncontrollable, but the important factor is how you respond. They enjoy riding the ebb and flow of fortune, participating in games of chance, and helping others take things as they come. ...   [click here for more]
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Infiltrator (Fighter Subclass)

Infiltrator (Fighter Subclass)


Fighter, Infiltrator Archetype These warriors train to get into areas quickly and stealthily, get the job done, and get out without anyone the wiser. Often working with thieves and assassins in guilds or as part of military strike teams, infiltrators learn tactics such as getting through barriers and keeping opponents quiet from sounding the alarm. ...   [click here for more]
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Saboteur Archetype (rogue subclass)

Saboteur Archetype (rogue subclass)


Rogue, Saboteur Archetype A rogue who studies the ways of the saboteur has a mind that formulates destruction. They can create explosives and use chemicals with more potent effects. They are experts at removing obstacles. Saboteurs are usually seen as subversive and are often mistrusted, but some saboteurs work within military organizations as a respected part of an army or are...   [click here for more]
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Eldritch Expansion: Warlock Options

Eldritch Expansion: Warlock Options


Although limited in spellcasting, the warlock’s potential knows no bounds otherwise. Presented within are options to expand the range and versatility of a warlock, including a pact boon and several eldritch invocations....   [click here for more]
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Oath of Secrets Paladin

Oath of Secrets Paladin


Paladins who take the Oath of Secrects believe that knowledge can can dangerous and vow to protect secret knowledge from getting into the wrong hands. They are ready to sacrifice truth for life. They also protect items and individuals who must remain hidden from danger. ...   [click here for more]
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Roguish Archetypes: Rascals, Rapscallions & Reprobates

Roguish Archetypes: Rascals, Rapscallions & Reprobates


Rascals, Rapscallions & Reprobates Four new roguish archetypes are included in this offering from The Copper Sanctum: the Silvertongue, Tactician, Thug, and Whisper. This supplement dabbles in a few different varieties of roguery. Silvertongue The Silvertongue is a master wordsmith, capable of incapacitating a foe without ever laying a finger on them. Tactician The Tactician has mastered the...   [click here for more]
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Circle of the Night Druid Reborn

Circle of the Night Druid Reborn


Most druids spend their waking hours tending to the wild. Using healing magic to maintain balance and harmony among nature.  Some, however, make their home where this balance has been shifted. Where urban sprawl dumps pollutants into their rivers, where greedy industrialists needlessly chop down the trees of the forest, and where animals are needlessly slaughtered for sport. This is where druids...   [click here for more]
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Paths of Ravnica: Azorius Oath of Duty Paladin

Paths of Ravnica: Azorius Oath of Duty Paladin


Join the Azorius Senate and learn how to keep the streets of Ravnica safe. With Paths of Ravnica: Oath of Duty Paladin you gain a host of powers that help you solve cases and detain criminals, stop fleeing suspects in their tracks, and eventually become an all-seeing guardian of your chosen district.  This is a single subclass. It can be adapted to other settings and includes an...   [click here for more]
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Magic Rings Part II

Magic Rings Part II


MAGIC RINGS, an inspired collection This little script grants you access to simple yet functional magical rings of uncommon rarity that are always useful and fun to find and use. Collect them all! Listed Rings:  Ring of the Apprentice Boeser Blick Ring Ring of Soft Paws Ring of Elation Ring of the Red Gaze Thorny Ring Doubtful Ring Ring of the Weak Ring of Sympathy Ring of the...   [click here for more]
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Abscission's Arcane Almanac

Abscission's Arcane Almanac


Abscission's Arcane Almanac - A Book of Spells for 5th Edition Dungeons & Dragons Spells are a manifestation of raw, directed power, a spellcaster’s way to bend the laws of nature to their will. As such, thousands of spells were created, recorded, and forgotten across the centuries, with different goals and purposes in mind. Whether taught to...   [click here for more]
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Oath of Grave Secrets

Oath of Grave Secrets


Some believe that knowledge should be shared. Others believe that some knowledge should be kept hidden. Servants of this oath, however, understand knowledge is power to be held by those worthy to wield it. This is a Paladin Oath from beyond the grave, for those who wish to continue to seek knowledge and truth. ...   [click here for more]
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The Quiet Gloam Warlock Patron

The Quiet Gloam Warlock Patron


The Quiet Gloam, that period between sunset and full night when the shadows are at their strongest. Where most mortals fear the unknown of such a time, you find comfort and sanctuary within it, as you know a secret: it has a will of its own, and it has chosen you. Find within the Quiet Gloam warlock patron, a patron that emphasises the power and magic of night ascending. Shroud yourself in shadows,...   [click here for more]
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The Automata: A Clockwork Race for D&D 5E

The Automata: A Clockwork Race for D&D 5E


The works of geniuses and madmen, The Automata have a reputation steeped in superstision; but anyone lucky enough to get to know these magnificent creations can atest to their putity of heart and strength of spirit. Perfect for a player who wants to take control of the path of their destiny. ...   [click here for more]
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Dhampyr- a Half Human, Half Vampire race for D&D 5e

Dhampyr- a Half Human, Half Vampire race for D&D 5e


Dhampyr, a Half Human, Half Vampire race for D&D 5e. This race are the children of a Human female and a Vampire Male. They are full of mystery and misunderstood from society, but can be a force to be wreckoned with. Inside this supplement, you'll find all the rules you need to play a Dhampyr, including statsabilities, and background...   [click here for more]
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Mechineer Specialist (an Artificer Subclass)

Mechineer Specialist (an Artificer Subclass)


An artificer that becomes a mechineer usually has both desire and capacity for creating mechanical equipment, driving vehicle, designing new forms of transportation. They rely heavy on their tinkering skills, especially on a large scale. ...   [click here for more]
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School of Obfuscation Wizard

School of Obfuscation Wizard


There are wizards whose primary goal is to keep great secrets, ideas that could bring about terrible consequences. The tradition of Obfuscation helps a wizard not only hide their own presence but also confound their opponents. It teaches techniques of stealth and subterfuge, while also providing methods for a wizard to prevent others from obtaining certain information. ...   [click here for more]
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