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Ghosts of Mirabar

Ghosts of Mirabar


A unique Rogue Archetype for use in the Forgotten Realms, or any campaign setting. Learn about the city of Mirabar and its mighty guardians, the Axes of Mirabar. Then discover the secret beneath the surface, hidden in the shadows, lurking in the dark, the Ghosts of Mirabar, guardians of Mirabar’s secrets. This book provides you with all the rules necessary to create a rogue with the Ghosts archetype....   [click here for more]
Dungeon Masters Guild  $4.95

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A Guide to Candlekeep Mysteries

A Guide to Candlekeep Mysteries


Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron? Then A Guide to Candlekeep Mysteries has got your back! This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips...   [click here for more]
Dungeon Masters Guild  $6.99

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Player Primer: Moonshae Isles

Player Primer: Moonshae Isles


Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including: Life in Moonshae...   [click here for more]
Dungeon Masters Guild  $4.95

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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
Dungeon Masters Guild  $9.95

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Dramatis Personae: Great Old One Patrons

Dramatis Personae: Great Old One Patrons


Worship a Great Old One Patron and unlock its unique features! Dramatis Personae: Great Old One Patrons includes: 17 Variant Great Old One class features! Customize your warlock of the Great Old One to represent an specific entity such as The Worm that Walks or The Leviathan. Each strange entity is different, and so are they warlocks! Each Great Old One...   [click here for more]
Dungeon Masters Guild  $4.99

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Candlekeep Confidential

Candlekeep Confidential


The Library of Candlekeep holds countless arrays of books and limitless amounts of knowledge. Within those rows of books and scrolls exist a multitude of mysteries and discoveries for those who look deep enough and turn the right pages. Whether it be encrypted messages, obscure maps, details of lost civilizations, or the retelling of an unsolved mystery, there are discoveries to be made and treasures...   [click here for more]
Dungeon Masters Guild  $4.95

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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
Dungeon Masters Guild  $9.99

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Heroes of the Realms

Heroes of the Realms


Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here. Many new subclasses and other player...   [click here for more]
Dungeon Masters Guild  $7.95

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Alashar's Compendium of Unusual Choices

Alashar's Compendium of Unusual Choices


Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include: 12 Race Options: Beholderkin, Dhampyr,...   [click here for more]
Dungeon Masters Guild  $4.95

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50 Additional Lost Things for The Wild Beyond the Witchlight

50 Additional Lost Things for The Wild Beyond the Witchlight


This adventure supplement for The Wild Beyond the Witchlight contains 50 additional Lost Things for the associated adventure hook. Each lost thing contains a description of the impact this item has on the character's life, the magic item into which it was transfigured by a hag, and the remedy for the character's loss. The author recommends allowing players to determine their character's own...   [click here for more]
Dungeon Masters Guild  $3.99

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Tyche's Torment

Tyche's Torment


An adventure by Matthew Whitby & Ginny Loveday Welcome to Tyche’s Torment, an adventure set within the heart of Waterdeep. Strange goings-on, spanning from incredible bouts of luck to horrific misfortune, plague the city. It falls to the characters to get at the heart of the mystery and—if luck is on their side—save the day. This adventure is designed for characters of 5th to 7th level!...   [click here for more]
Dungeon Masters Guild  $7.95 $4.95

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Cleric Subclass: Astral Domain

Cleric Subclass: Astral Domain


The Astral domain is concerned with matters of mind and spirit, as well as those of dreams. Clerics of this domain can project themselves across great distance, communicate telepathically, and often specialize in magics relating to travel and divination. Such clerics often worship deities of sleep and dreams such as Hypnos and Morpheus as well as gods of constellations and fate such as Asteria and...   [click here for more]
Dungeon Masters Guild  $2.95

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Escape from Obscuria

Escape from Obscuria


Escape from Obscuria - House of Madness Face your fears... or be destroyed by them In the halls of Obscuria, there is no such thing as a safe place. As you wake up in a strange cell, prepare to come face to face with the things you dread the most, along with horrors that could only be devised by the most disturbed and twisted of minds. Your sanity will be threatened...   [click here for more]
Dungeon Masters Guild  $4.95

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Warlock Patron: The Bloodless

Warlock Patron: The Bloodless


Powerful vampires such as Strahd von Zarovich sometimes grant eldritch secrets to warlocks in exchange for service and blood. Such warlocks specialize in blood rituals, powerful blood magics that can protect themselves and allies from death, and, at high levels, even turn their enemy's bodies against them. ...   [click here for more]
Dungeon Masters Guild  $2.95

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Common Sermons of the Deities of Toril

Common Sermons of the Deities of Toril


Need a insight into the deity your character serves? Here it is a simple supplement that adds creative insight into Auril. Two pieces of work that can used as is or as inspiration! ...   [click here for more]
Dungeon Masters Guild  $2.00

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Bentonio's Bestiary: Aberrations of the Multiverse

Bentonio's Bestiary: Aberrations of the Multiverse


Deep in the furthest reaches of Multiverse lurks horrid, strange and unique creatures beyond our comprehension. Beings that abhor our very existence, or are simply far too alien to understand it. This Bestiary chronicles 5 of these beasts. What this bestiary includes: 5 unique aberrations, complete with lore, statblocks and variants. 1 Core Monster reimagined as mythic beast (The Aboleth) 2 Subclasses...   [click here for more]
Dungeon Masters Guild  $5.04

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