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Eberron Confidential

Eberron Confidential


    Everyone's hiding something! What's a secret you've never shared? Are you hiding an aberrant dragonmark? Were you kicked out of Arcanix? Were you actually raised by gnolls? Or are you [REDACTED]? In Eberron Confidential, setting creator Keith Baker presents a host of secrets for DMs and players to enjoy. Each secret provides a unique connection to the world...   [click here for more]
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Wild Magic for Every Class

Wild Magic for Every Class


"It was amazing, hilarious, and my whole group absolutely loved it." -Kat S. "I didn't realize I needed this in my life!" -Scotty B. "Wild Magic for EVERY class! Need I say more?" -Arthur Rouise Shouldn't every player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set of Wild...   [click here for more]
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A Night of Fright!

A Night of Fright!


Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case! TL;DR Here’s what you get: A four-hour parody-horror adventure that, if you’re asking me, is pretty funny Five ready-to-play pregenerated characters,...   [click here for more]
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A Session Zero At Strixhaven

A Session Zero At Strixhaven


Have a fully fleshed World, NPCs, and Player Characters, after just one session! This supplement gives players a chance to meet each other at an open day, a year prior to the events in the main Strixhaven book. This allows player characters, a chance to explore the university, sample all the extracurriculars, meet with all the student NPCs, and even start their heroics early with a fun ecnounter!...   [click here for more]
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Baldur's Gate: The Fall of Elturel | Roll20 VTT

Baldur's Gate: The Fall of Elturel | Roll20 VTT


Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters. Already own the PDF? Click Here to get the Roll20 Module at a discount! What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot...   [click here for more]
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The Spiritualist Class

The Spiritualist Class


Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death. Play...   [click here for more]
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The Ghost, a 5e Class

The Ghost, a 5e Class


Whether they’re fearsome phantoms, playful poltergeists, spiritual guardians, or spectral familiars, ghosts bring a little of the otherworld with them as they return to haunt the living. Disembodied and bound to the Border Ethereal, ghosts use possession to merge with and influence mortals. They support their still-living allies from beyond the veil, averting disaster with their uncanny insight,...   [click here for more]
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Once Bitten: The Vampire Compendium

Once Bitten: The Vampire Compendium


As a thank you for the incredible community support we've received, Once Bitten will be remaining at its promotional price of 9.95 for good! Explore gothic horror's most iconic monster in a whole new light Breathing new unlife into a classical villain, Once Bitten explores a broad array of ways to present vampires, from gothic tyrants brooding in looming castles, to animalistic monsters...   [click here for more]
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The Nutcracker, a retelling

The Nutcracker, a retelling


At the Royal Christmas Eve party, the Queen is kidnapped by the evil Mouse King, and our adventurers are sent to rescue her. Into the mouse-hole your adventurers will go, where it leads, no-one knows. A 2020 GOLD Best Seller. Wow, thank you all so much!! This is a Christmas themed mini-adventure based on the Classic story and ballet The Nutcracker. The Nutcracker is a classic Christmas...   [click here for more]
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Psychopomp Class

Psychopomp Class


A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explores an ancient stronghold to clash against the specter of a long dead...   [click here for more]
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Gardens of Fog

Gardens of Fog


A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within. This module contails a Tier 1 Adventure optimized for five 3rd-level characters, as well as a new cleric subclass: the psychomancer, inspired by mental health nonprofit...   [click here for more]
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Soul Spells and Curses

Soul Spells and Curses


Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these...   [click here for more]
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Ghosts of Mirabar

Ghosts of Mirabar


A unique Rogue Archetype for use in the Forgotten Realms, or any campaign setting. Learn about the city of Mirabar and its mighty guardians, the Axes of Mirabar. Then discover the secret beneath the surface, hidden in the shadows, lurking in the dark, the Ghosts of Mirabar, guardians of Mirabar’s secrets. This book provides you with all the rules necessary to create a rogue with the Ghosts archetype....   [click here for more]
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Beyond the Golden Vault

Beyond the Golden Vault


A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition. This is a 5e expansion like no other, where the players take...   [click here for more]
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Shadows and Whispers: A Tome of Sinister Subclasses

Shadows and Whispers: A Tome of Sinister Subclasses


Discover the untamed realms of darkness! This book unleashes a collection of 12 dark, horror or evil subclasses for Dungeons & Dragons 5e. Dive into the depths of your imagination as you explore wicked subclasses across all classes, granting you the power to tap into your darkest desires. Unleash necromantic magic as a Warlock, lurk in the shadows as a Rogue, or embody a void...   [click here for more]
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A Guide to Candlekeep Mysteries

A Guide to Candlekeep Mysteries


Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron? Then A Guide to Candlekeep Mysteries has got your back! This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips...   [click here for more]
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Druid: Circle of the Cryptid

Druid: Circle of the Cryptid


Druids of the Circle of the Cryptid are most drawn to those aspects of nature that are hidden and largely unknown. In particular, they seek out lore on the character, habits, and abilities of strange beasts whose existence is attested only by hearsay. Most people view druids of this circle as eccentric, if not outright delusional, but their alternative perspective on the natural world allows them to...   [click here for more]
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Player Primer: Moonshae Isles

Player Primer: Moonshae Isles


Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including: Life in Moonshae...   [click here for more]
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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
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Sora Esma's Cart of Wonders

Sora Esma's Cart of Wonders


Bargains and mysteries await in Sora Esma's Cart of Wonders The hobgoblin peddler Esma offers 500 esoteric trinkets to players in the world of Eberron!  Players can find items from all major Eberron regions. This supplement offers players alternative options for character creation trinkets catered to the setting, as well as a chance to acquire...   [click here for more]
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Heroes of Ravenloft

Heroes of Ravenloft


Heroes of the Ravenloft: 13 subclasses, plus feats and other character options, all designed for the dark gothic horror of Ravenloft! Many new subclasses and other player options fit awkwardly into the lore of D&D's campaign settings, or seem to be written without concern for balance or role-playing well with others. Most leave out the lore...   [click here for more]
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Dramatis Personae: Great Old One Patrons

Dramatis Personae: Great Old One Patrons


Worship a Great Old One Patron and unlock its unique features! Dramatis Personae: Great Old One Patrons includes: 17 Variant Great Old One class features! Customize your warlock of the Great Old One to represent an specific entity such as The Worm that Walks or The Leviathan. Each strange entity is different, and so are they warlocks! Each Great Old One...   [click here for more]
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The Malady Chronicles

The Malady Chronicles


This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming. The Malady Codex offered an introduction into the realm of magical diseases. Written by...   [click here for more]
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Fartouched

Fartouched


Tainted by incomprehensible forces of Elder Evils, fartouched exist to prepare the world for the coming of their abominable masters. Not all those corrupted stick to their purpose, however - some object it and follow their own desires, often facing against the evil they were supposed to beckon. The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse. It ends with...   [click here for more]
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100 Fey Pranks

100 Fey Pranks


A list of one hundred different pranks a creature from the Feywild might pull on an unsuspecting party member. ...   [click here for more]
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Tiefling Treatise

Tiefling Treatise


The Tiefling Treatise brings heaps of new lore and a queer focus for the tieflings of Eberron. Four unique origins are detailed within this fifth-edition supplement, ranging from tieflings influenced by Eberron's planes to those possessing a spark of the divine.  For DMs looking to add tieflings into the world, encounter tables are scattered throughout the book for quick and easy implementation....   [click here for more]
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The Wayfinder Foundation's Register of Extraordinary Individuals

The Wayfinder Foundation's Register of Extraordinary Individuals


This product is a PDF—if Fantasy Grounds is more your speed, here you go! If you want to rock both a PDF and the FG version—check out this discounted bundle!     The Wayfinder Foundation was founded by Lord Boroman ir’Dayne as a philanthropic trust—but it is essentially a professional networking service for adventurers. As such,...   [click here for more]
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Candlekeep Codex

Candlekeep Codex


...   [click here for more]
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Necromancer Class

Necromancer Class


They say necromancers worship and manipulate death, but that’s only half the story. While some certainly do, others draw upon that same source of power to worship and manipulate life – after all, who can tell the difference? What’s Inside? Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose...   [click here for more]
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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
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Candlekeep Confidential

Candlekeep Confidential


The Library of Candlekeep holds countless arrays of books and limitless amounts of knowledge. Within those rows of books and scrolls exist a multitude of mysteries and discoveries for those who look deep enough and turn the right pages. Whether it be encrypted messages, obscure maps, details of lost civilizations, or the retelling of an unsolved mystery, there are discoveries to be made and treasures...   [click here for more]
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Pulp Chronicles of Eberron

Pulp Chronicles of Eberron


Expand your Eberron Characters with compelling backstories, dynamic background characters and direct links to existing lore!  The Pulp Chronicles of Eberron is an adaptation and expansion of the Heroic Chronicle System from the Explorer’s Guide to Wildemount for the Eberron Campaign Setting optimized for the setting’s Pulp-Noir storytelling....   [click here for more]
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100 Royal Family Secrets

100 Royal Family Secrets


Everyone has skeletons in their closet, right? Well, maybe some more than others. Use the table below to generate a mysterious secret that a royal family is (trying to) keep from others within your fantasy world. Some of these entries could lead to an entire campaign, while others could just be harmless rumors.  ...   [click here for more]
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The Weathermay-Foxgrove Twins' Guide to Forbidden Tomes

The Weathermay-Foxgrove Twins' Guide to Forbidden Tomes


The Weathermay-Foxgrove Twins' Guide to Forbidden Tomes Dark tomes of forbidden knowledge   from the Land of Mists   by Igor Comunale The Weathermay-Foxgrove twins share their discoveries about tome of forbidden knowledge! The monster hunter twins collect their findings matching their notes with those of the famous Rudolph...   [click here for more]
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The Scion Class

The Scion Class


Scions are front line characters that wield the might and power of the words of creation, which are translated as sigils to use by mortals. As an Intelligence based class they can use sigils to empower themselves or cast spells along with making powerful strikes with weapons they wield. A true gish class that with the right choice of sigils, they can play powerful tanks, strikers or even ranged...   [click here for more]
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Hardboiled Adventures

Hardboiled Adventures


“You were dead, you were sleeping the big sleep, you were not bothered by things like that, oil and water were the same as wind and air to you. You just slept the big sleep, not caring about the nastiness of how you died or where you fell. Me, I was part of the nastiness now.” — Philip Marlowe in Raymond Chandler’s The Big Sleep The vast majority of Dungeons &...   [click here for more]
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Guide to Possession

Guide to Possession


A sudden jolt of electricity courses through the rogues palm as he lifts the goblet from the altar, a carousing reveler is bumped by a stranger hidden beneath a heavy cowl who suddenly disappears, a troubled teen has forced the church to send an Inquisitor to investigate if they have been taken over by a demonic force... Guide to Possession presents 5E options...   [click here for more]
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Heroes of the Realms

Heroes of the Realms


Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here. Many new subclasses and other player...   [click here for more]
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Alashar's Compendium of Unusual Choices

Alashar's Compendium of Unusual Choices


Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include: 12 Race Options: Beholderkin, Dhampyr,...   [click here for more]
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Astinus' Ledger of Unknowns

Astinus' Ledger of Unknowns


                                                                  A vast collection of new items to use with 5e games in Dragonlance. All the items herein were crafted with knowledge and care to make them fit seemlessly into the world, culture, and style of Krynn. Within the pages of this book you will find items of all shapes and sizes, with easter eggs...   [click here for more]
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"Spirit Well Patron - A Warlock Subclass"

"Spirit Well Patron - A Warlock Subclass"


The Spirit Well Patron Warlock Archetype Offers a different way to play your warlock based on finding souls and using them to power your powers. This subclass allows yourself and the DM to find new interresting narratives centered on how you interract with your patron(s). Includes a Printer friendly version        Click on the title that interests you to open in a new window ...   [click here for more]
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Otherworldly Patron: The Vestige

Otherworldly Patron: The Vestige


A new warlock patron for the world’s greatest roleplaying game. Some warlocks make deals with entities that are vestiges of dead gods, which are able to use the remnants of their divine power to become a patron to a warlock.  You might have encountered the vestige in a dream, calling out to you to make a dark bargain. Or perhaps you journeyed to an ancient temple dedicated to some forgotten...   [click here for more]
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Champions of Ravenloft Roguish Archtype: The Highway Man

Champions of Ravenloft Roguish Archtype: The Highway Man


Bring Ravenloft to your table with this new Roguish Archetype. In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft...   [click here for more]
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Johnny Snaggletooth's Casebook of Crime

Johnny Snaggletooth's Casebook of Crime


“I needed a drink, I needed a lot of life insurance, I needed a vacation, I needed a home in the country. What I had was a coat, a hat and a gun. I put them on and went out of the room.” — Philip Marlowe in Raymond Chandler’s Farewell, My Lovely  Welcome back to Hardboiled Adventures!  For the unaccustomed, these sourcebooks provide rules to take...   [click here for more]
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Prestige Path: Inquisitor of the Silver Flame

Prestige Path: Inquisitor of the Silver Flame


This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame. “Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,...   [click here for more]
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Mythic Classes of the Odyssey

Mythic Classes of the Odyssey


Mythic Classes of the Odyssey introduces 13 new subclasses to support your Greek-inspired D&D setting! Enjoy powerful new class options for every class in the game, pulling inspiration directly from Greek myth. Class Odyssey Subclass Description Artificer Archimidean Employ combat calculus to make precision strikes from range, lock on targets, and blow stuff up. No additional...   [click here for more]
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Arena of Champions - The Dagger Master: A Rogue Archetype

Arena of Champions - The Dagger Master: A Rogue Archetype


Pick your blade, any blade.  You have focused on the weapon of the trade for most rogues – the dagger. But while most rogues merely wield the dagger, you have mastered it. You have become especially adept at throwing these deadly weapons with pinpoint accuracy. Your bond to your daggers seems almost supernatural, as if they are a part of you rather than just tools. With Laura Renfrew's amzing...   [click here for more]
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The Eberron Codex - Chapter 5

The Eberron Codex - Chapter 5


Chapter 5 The Eberron Codex is within reach, the Key of Khyber glows an eerie light, the Lord of Blades awaits. Infiltrate the royal palace Vermishard and retrieve the Eberron Codex! If you can. ...   [click here for more]
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Chronomancer: A New Option for Sorcerers in D&D 5e

Chronomancer: A New Option for Sorcerers in D&D 5e


A man out of time. A traveler through the timestream. A controller of destiny. Do these sound like you? The Chronomancer is a brand new bloodline for Sorcerers, who specialize in controlling the speed and flow of time, including the flow of the battlefield itself. Initiative and reactions are mere toys to a skilled Chronomancer, and a true master of time may be able to use the enemy's own Time Magic...   [click here for more]
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50 Additional Lost Things for The Wild Beyond the Witchlight

50 Additional Lost Things for The Wild Beyond the Witchlight


This adventure supplement for The Wild Beyond the Witchlight contains 50 additional Lost Things for the associated adventure hook. Each lost thing contains a description of the impact this item has on the character's life, the magic item into which it was transfigured by a hag, and the remedy for the character's loss. The author recommends allowing players to determine their character's own...   [click here for more]
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