Title |
Publisher |
Price ▲ |
This is a project I have spent a lot of time on as is evident and as the reviews/comments will show it is had taken a while to complete. <o:p></o:p>
I appreciate any and all donations as it will help me fund future projects as well as give me some motivation to keep going. (As sell out as that sounds.)<o:p></o:p>
Please leave a review and consider joining the Facebook group... [click here for more] |
Dungeon Masters Guild |
$0.43
|
3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light:
Drudgehunter: when servants flee their masters, a drudgehunter... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This Bard subclass was inspired by history and the years spent sturding it.
Bards of the College of History look to the past in order to better change the future. The are more book smart than world wise and may come across as wizardly to others.
Mechanically you gain proficiency in one new tool and the history skill. Also your bardic inspiration die can grant advantage when a creature fails a save... [click here for more] |
Dungeon Masters Guild |
$0.50
|
What’s a few secrets between friends? In this supplement, you will find new background secrets to be used in your game. The secrets are geared towards being used in the Candlekeep: Mysteries adventure, but can be used in other modules without much issue.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring Kara-Tur the eastern realms to your table with this new Martial Archetype.
In this new supplement for Kara-Tur the eastern realms, you are introduced to the elite military warriors of the Shou Lung empire
In Martial Archetype: Imperial Dragon Knight, you meet a fighter who is skilled at swordsmanship and the martial arts fight but is also a diplomat and a general in the making... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring Ravenloft to your table with this new Roguish Archetype.
In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed
In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Outer Planes to your table with this new Warlock Patron.
In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in.
In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This cleric subclass was inspired by the desire to make a psyonic cleric.
Brain Domain clerics are bound both to the divine and the strange power of psyonics. They blend the two types of power together to become greater than both.
Mechanically you gain psyonic energy dice and can use them to both heal and protect yourself and others. At later levels you can stun enemies, make allies even more protected,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
College of Puppetry A Bard College for Bards
July's Subclasses #19/31
Join the College of Puppetry and lead your allies and your marionettes around the battlefield. This is the nineteenth of thirty-one subclasses being released in July!
Also available as part of the July's Subclasses Bundle ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
It's Midnight in the Wood...
It’s the middle of the night, yet a cloaked figure is walking in the middle of the woods. Carrying nothing but a staff, she walks towards the middle of the forest. As she walks, creatures of all shapes and sizes start to follow. A full moon is overhead surrounded by a myriad of twinkling stars. Deeper and deeper she walks, until... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This monk subclass was inspired by wanting to make an anti-magic monk.
Monks of the Way of Silence loath and abhore magic and those that rely upon it. They see training the body and spirit to be the only true ways to power and magic as a crutch.
Mechanically you can silence foes to prevent them from casting spells and use your Ki to to distupt and destroy magic. At later levels you can follow those... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Several new subraces have appeared in the multiverse, New paths of life discovered and they are quite fascinating. Oh, and there is also a new race, with something older waiting for discovery. -Nebularian
Includes 11 subraces and 1 new player race with 4 subraces to choose from
Credit to Xenoangel, JJ, Rhysa Johnson, and Noah for your input on this project ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A paladin is defined by what they seek. Paladins of the Oath of Devotion seek justice. Those of the Oath of Conquest seek power. The Oath of Vengeance is obviously about seeking vengance. The Oath of Revolution calls to people seeking freedom. And if you seek knowledge, the Oath of Prudence is just right for you.
The Oath of Prudence is a homebrew Paladin Subclass for D&D 5e. Its features support... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This subclass was inspired by a great show about a crime solving devil. Lightbringer paladins uphold the art of the deal and have a lust for life that some would call insatiable. Mechanically Lightbringer paladins can manipulate foes with both fear and charm, they can gain a pair of wings and at later levels they can channel the fallen one and gain a powerful combat form. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This paladin subclass was inspired by a dak knight.
Paladins of this oath move through the night striking fear into the hearts of villians while remaining unseen. They are driven by the pursuit of justice and use their brains as much as their brawn.
Mechanically you gain a list of detective focused spells and new channel divinity options that let you solve any situation. At later levels you gain... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The life of a rogue is a life spent in constant motion. Hopping from town to town, job to job, picking up new skills from unlikely places. Channel the the full potential of the rogue's quick moves and combine them with the fruits of resourceful study in alchemy in the new Quicksilver Rogue archetype!
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This Rogue subclass was inspired by wanting to make the stealthest rogue possible. The chameleon rogue is a master of stealth in any situation always striking from the shadows even if their are no shadows. Mechanically you gain the ability to sneak and use your sneak attack in crowds, leave a shadow clone behind when you start sneaking that you can use to distract enemies. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This Rogue subclass was inspired by so cool abilities from a video game. Mutant rogues always have whatever tool they need on hand. Whether a blade to stab a target or a lock pick to get through a door Mutant Rogues can morph their bodies to meet any need. Mechanically the Mutant Rogue can form natural weapons and tools, gain natural abilities to traverse the enviroment, and defensive abilities. At... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This rogue subclass was inspired by the ripper himself.
Make them fear the dark. Rippers enjoy slaughter and evoking fear in their prey, they carry the dark with them and terrifiy all who sse their work. Be afraid be very afraid.
Mechanically you can impose the frieghtened condition on your foes and emit an aura of darkness around you. At later levels the brutality of your kills frightened all around... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This Sorcerer subclass was inspired by deals with the devil. Fiendish Lineage sorcerers are blessed or cursed with infernal blood coursing through their veins. Often ostracized by societies that fear them these sorcerers usually turn down a dark path but some try to do better than their heritage would lead people to assume. Mechanically you get a handfull of damage resitances and buffs across your... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Soulsugeri A Roguish Archetype for Rogues
July's Subclasses #13/31
Get the Soulsugeri, a religious assassin that steals the life and souls of their enemies, and the thirteenth of thirty-one subclasses being released in July! It also includes a new magic item.
Also available as part of the July's Subclasses Bundle ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Eyes of Mystra act as troubleshooters, eliminating other-worldly creatures such as demons and devils that escaped unfortunate or irresponsible wizards and wreaked havoc on the natural balance of magic.
While traditional rangers range the boundaries between the natural part of the Realms and the civilized parts of Realms, protecting one from the other. As an Eye of Mystra, you range between boundaries... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Quiet Gloam, that period between sunset and full night when the shadows are at their strongest. Where most mortals fear the unknown of such a time, you find comfort and sanctuary within it, as you know a secret: it has a will of its own, and it has chosen you.
Find within the Quiet Gloam warlock patron, a patron that emphasises the power and magic of night ascending. Shroud yourself in shadows,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Shadow An Otherworldly Patron for Warlocks
July's Subclasses #15/31
Meet the Shadow, a patron that bestows the touch of the Shadowfell to its supplicants, and the fifteenth of thirty-one subclasses being released in July! It also includes two shadow-based spells.
Also available as part of the July's Subclasses Bundle... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A black haired elf, with a cloak of dark raven feathers steps from the shadows, muttering in a language beyond your comprehension as she summons darkness itself. Screams follow, but not for long, as soon utter silence fills the dark void. Lost within a dark forest, you send your raven familiar to fly straight up, Looking through its eyes, you take in the lay of the land, and guide your party through.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This Warlock subclass was inspired ny real life and a certain movie franchise.
Warlocks of the Museum patron are sworn to a an individual or group that is dedicated to the gathering and preservation of artifacts and information with historical value. Your patron could be a dragon or a group of wizards, maybe a fey or a demon that wants to shape the vision of the past to their own version.
Mechanically... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This warlock subclass was inspired by really wanting to make a time manipulation based subclass.
Warlock's of the Time Lord patron are granted the ability to manipulate time by thier patron. These patrons could be immortal beings, beings trapped outside of linear time, or some guy in a little blue box.
Mechanically you gain the ability to roll back time for yourself and others granting the ability... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Incantator A Subclass for Bards, Sorcerers, and Wizards
July's Subclasses #9/31
Get the Incantator, a specialist in metamagic and abjuration spells, and the ninth of thirty-one subclasses being released in July! It also includes a new Metamagic option and three new spells.
Also available as part of the July's Subclasses... [click here for more] |
Dungeon Masters Guild |
$0.60
|
Masked Savant A Subclass for Bards, Rogues, and Warlocks
July's Subclasses #1/31
Get the Masked Savant, a master of switching personas, and the first of thirty-one subclasses being released in July!
Also available as part of the July's Subclasses Bundle ... [click here for more] |
Dungeon Masters Guild |
$0.60
|
Time Domain A Divine Domain for Clerics
July's Subclasses #8/31
Get the Time Domain, a new domain that alters the flow of time to punish enemies and hasten allies, and the eighth of thirty-one subclasses being released in July! This product also includes three new spells for clerics and non-clerics alike.
Also available as part of the July's... [click here for more] |
Dungeon Masters Guild |
$0.60
|
The Spirit Well Patron Warlock Archetype
Offers a different way to play your warlock based on finding souls and using them to power your powers. This subclass allows yourself and the DM to find new interresting narratives centered on how you interract with your patron(s).
Includes a Printer friendly version
Click on the title that interests you to open in a new window ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
A new warlock patron for the world’s greatest roleplaying game.
Some warlocks make deals with entities that are vestiges of dead gods, which are able to use the remnants of their divine power to become a patron to a warlock. You might have encountered the vestige in a dream, calling out to you to make a dark bargain. Or perhaps you journeyed to an ancient temple dedicated to some forgotten... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Join the Azorius Senate and learn how to keep the streets of Ravnica safe. With Paths of Ravnica: Oath of Duty Paladin you gain a host of powers that help you solve cases and detain criminals, stop fleeing suspects in their tracks, and eventually become an all-seeing guardian of your chosen district.
This is a single subclass. It can be adapted to other settings and includes an... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The Mundane Sage is a class for the truely non-magical players at the table. Focused on skill mastery, the Mundane Sage uses their experience in the form of wisdom to study materials and apply their recent meditations to ability checks. -Sees through basically all of the trickery
-Skill Based Play
-Uses wit and training over magic
-Versatile
-Enjoys... [click here for more] |
Dungeon Masters Guild |
$0.98
|
Clerics of the chance domain realize that fate lays a heavy hand on the world. They know that much of happens in the world is uncontrollable, but the important factor is how you respond.
They enjoy riding the ebb and flow of fortune, participating in games of chance, and helping others take things as they come. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Master Mages of Chaos and Madness
The Chaodium is a full casting class for 5th edition Dungeons and Dragons.
This class features 3 archetypes based on foe manipulation and combat style. These archetypes are Subtlety, Confliction, and Hypnosis.
Leave a review and let me know what you think!
Check out my other products here: https://www.dmsguild.com/browse.php?author=Samuel%20St.%20John... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Bards of the College of Silence have trained to utilize the spaces in between musical notes and draw power from silent moments. They often set aside their voices and instruments in order to draw tranquility from noiselessness or a building sense of dread from anticipation of sound.
These bards are generally more introverted, seeking serenity in quiet places away from others, but knowing that they... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Drag & Drop: NPC Options - Warlocks of the World #4
Features
Warlocks are a fascinating sort of character, rife with storytelling possibilities and interesting dilemmas. Some follow the typical format outlined in the Player’s Handbook, serving an archfey, a fiend, or an ancient being beyond comprehension. Some of the Warlock NPCs outlined in this book fit that mold,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Drag & Drop: NPC Options - Warlocks of the World 3
Features
Warlocks are a fascinating sort of character, rife with storytelling possibilities and interesting dilemmas. Some follow the typical format outlined in the Player’s Handbook, serving an archfey, a fiend, or an ancient being beyond comprehension. Some of the Warlock NPCs outlined in this book fit that mold,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Shapers of Reality
Ancient blessings drive their power. Fear and hope feed their marvelous spells. Inquisitive, suave, and certainly powerful are the most apt descriptions of the Dreamseers, the divine tricksters that often make more than simple illusions.
These powers are ancient, primal, and powerful for those who can wield them properly.
This a 5th edition homebrew class with... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Earthenware Dynast are a race of porcelain people who devote much of their time and resources to their religions as well as their magics and creations such as technological advances, poetry, and art. They strive to be noble researchers in their fields.
They have lines and patches of magical essence and mechanical parts running through their body for added flexibility and their soul connection,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Whether it is a curiosity for the unknown, a lust for power, or an unfortunate pact, Shadow Knights have acquired a unique power. Embrace the ways of the shadows to gain a new perspective for your campaign of the world’s greatest roleplaying game !
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Are you wondering what Bond motivated your newest player character to explore the depths of wildspace? Are you a DM looking for Ideals for your latest batch of NPCs? Finding Yourself in Wildspace is here to help! This product is tailor-made for spacefaring adventures and includes:
100 character traits
30 compelling ideals
40 bonds
30 detrimental flaws
All of these have the potential to create... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This product is a homebrew race option.
The Giantborn, mortal cousins of the Giants born in opposition to their ancestral draconic enemies. These beings take after their elder family in many respects. Play as them to craft the intricate stories of these powerful beings.
Contains several customoizable features and detailed integration into the lore. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The origin of giraffesapians can be directly traced back to research of an upstart mage named Thofulus. He searched the multiverse for servants to help him follow the tenets of balance of his master, Mordenkainen. He discovered the Girafesapians on the run from a viscious race of dire gnolls. Thofulus exploited their calming abilities, offering them a safe haven in return for joining his cause.
The... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Just in time for Halloween, some spooky feats for Ravenloft lineages at your holiday (or regular) gaming table!
Haunting Feats for Ravenloft Heroes is filled with tweleve feats inspired by lore, myths, and of course monsters. The lineages included in this supplement are:
Dhampir
Hexblood
Reborn
The first 300 downloads are Pay What You Like!
Thank you for your interest... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Fighter, Infiltrator Archetype
These warriors train to get into areas quickly and stealthily, get the job done, and get out without anyone the wiser. Often working with thieves and assassins in guilds or as part of military strike teams, infiltrators learn tactics such as getting through barriers and keeping opponents quiet from sounding the alarm. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Mathemiatics Origin Sorcerer
Some creatures gain aptitude with magic through the pure concepts of mathematics and how computative concepts define the world. The socerers of the mathematics origin use their intellect to analyze and calculate the most efficient uses of their magic.
Because their first instincts are to interpret the world logically,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
An artificer that becomes a mechineer usually has both desire and capacity for creating mechanical equipment, driving vehicle, designing new forms of transportation. They rely heavy on their tinkering skills, especially on a large scale. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
NOTE: This content was originally created as part of A Night of Fright! If you already purchased that adventure, you do not need to purchase this content separately.
Meddling Heroes are many things: investigators, trappers, hungry, parodies of 70's cartoons... okay, yes, they're just parodies of 70's cartoons. Specifically, a certain gang of mystery-solving teens who have... [click here for more] |
Dungeon Masters Guild |
$0.99
|