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Everyone's hiding something! What's a secret you've never shared? Are you hiding an aberrant dragonmark? Were you kicked out of Arcanix? Were you actually raised by gnolls? Or are you [REDACTED]?
In Eberron Confidential, setting creator Keith Baker presents a host of secrets for DMs and players to enjoy. Each secret provides a unique connection to the world... [click here for more] |
Dungeon Masters Guild |
$4.95
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"It was amazing, hilarious, and my whole group absolutely loved it." -Kat S.
"I didn't realize I needed this in my life!" -Scotty B.
"Wild Magic for EVERY class! Need I say more?" -Arthur Rouise
Shouldn't every player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set of Wild... [click here for more] |
Dungeon Masters Guild |
$3.95
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Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case!
TL;DR Here’s what you get:
A four-hour parody-horror adventure that, if you’re asking me, is pretty funny
Five ready-to-play pregenerated characters,... [click here for more] |
Dungeon Masters Guild |
$4.95
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In the distant past, the first Weaponweavers served as underlings to formidable Hag covens and the enigmatic Raven Queen. Their unwavering loyalty to these powerful entities was rewarded with a remarkable gift: the ability to transform themselves into weapons, each imbued with abilities far surpassing their mundane counterparts.
The genesis of the first Weaponweavers was an eerie and sinister... [click here for more] |
Dungeon Masters Guild |
$4.95
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Have a fully fleshed World, NPCs, and Player Characters, after just one session!
This supplement gives players a chance to meet each other at an open day, a year prior to the events in the main Strixhaven book. This allows player characters, a chance to explore the university, sample all the extracurriculars, meet with all the student NPCs, and even start their heroics early with a fun ecnounter!... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Necromancer Spellbook
A collection of 40 old necromancy spells updated to the 5e edition! And two templates to transform low challenge rating beasts into zombies or skeletons!
There was great concern with the balance of the spells...
Please leave your review! It's extremely important to keep improving the product!
Update!
An updated version of this "The Necromancer Spellbook" is now available!
Version... [click here for more] |
Dungeon Masters Guild |
$3.99 $1.99
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Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death.
Play... [click here for more] |
Dungeon Masters Guild |
$5.95
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Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters.
Already own the PDF? Click Here to get the Roll20 Module at a discount!
What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot... [click here for more] |
Dungeon Masters Guild |
$5.99
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Whether they’re fearsome phantoms, playful poltergeists, spiritual guardians, or spectral familiars, ghosts bring a little of the otherworld with them as they return to haunt the living. Disembodied and bound to the Border Ethereal, ghosts use possession to merge with and influence mortals. They support their still-living allies from beyond the veil, averting disaster with their uncanny insight,... [click here for more] |
Dungeon Masters Guild |
$2.95
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As a thank you for the incredible community support we've received, Once Bitten will be remaining at its promotional price of 9.95 for good!
Explore gothic horror's most iconic monster in a whole new light
Breathing new unlife into a classical villain, Once Bitten explores a broad array of ways to present vampires, from gothic tyrants brooding in looming castles, to animalistic monsters... [click here for more] |
Dungeon Masters Guild |
$9.95
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Discover the untamed realms of darkness!
This book unleashes a collection of 12 dark, horror or evil subclasses for Dungeons & Dragons 5e. Dive into the depths of your imagination as you explore wicked subclasses across all classes, granting you the power to tap into your darkest desires. Unleash necromantic magic as a Warlock, lurk in the shadows as a Rogue, or embody a void... [click here for more] |
Dungeon Masters Guild |
$3.95
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The light beckons, and you follow.
Journeying from the silk-woven forests that nurtured you as a larva, you emerge into the wider world, a land full of disparate peoples and ideas, rich in a wealth of knowledge and secrets.
As the light lead you, once, now you are lead by enlightenment. With each hidden truth you uncover, you learn more of what the world is, and how to secure your place in it.... [click here for more] |
Dungeon Masters Guild |
$4.95
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A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition.
This is a 5e expansion like no other, where the players take... [click here for more] |
Dungeon Masters Guild |
$19.99
|
A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explores an ancient stronghold to clash against the specter of a long dead... [click here for more] |
Dungeon Masters Guild |
$3.50
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A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within.
This module contails a Tier 1 Adventure optimized for five 3rd-level characters, as well as a new cleric subclass: the psychomancer, inspired by mental health nonprofit... [click here for more] |
Dungeon Masters Guild |
$6.99
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One hundred different dark gifts that always come with a price...... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these... [click here for more] |
Dungeon Masters Guild |
$2.00
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A Psion is an individual who possesses powerful psionic abilities, either through natural birth or by receiving them from an external source, such as an unknown higher astral being or through experimental means.
The most prevalent ability exhibited by Psions is telekinesis, the power to manipulate objects and even other individuals solely through the force of their minds. They also... [click here for more] |
Dungeon Masters Guild |
$4.95
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At the Royal Christmas Eve party, the Queen is kidnapped by the evil Mouse King, and our adventurers are sent to rescue her. Into the mouse-hole your adventurers will go, where it leads, no-one knows.
A 2020 GOLD Best Seller. Wow, thank you all so much!!
This is a Christmas themed mini-adventure based on the Classic story and ballet The Nutcracker. The Nutcracker is a classic Christmas... [click here for more] |
Dungeon Masters Guild |
$6.35
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Ever wanted to steal magic from a spellcaster? Now is your chance! This Rogue Subclass gives you the ability to steal magical energy as it is being cast and use it to power your own spells. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Blood Herald is a remarkable archetype, embodying the essence of an ex-wizard who forgoes the conventional power of a Spellbook, opting instead to tap into their own life force to fuel their magical abilities.
What's Included?
A full custom class with new spellcasting mechanic
3 subclasses: Hunger, Empower, Knowledge
14... [click here for more] |
Dungeon Masters Guild |
$4.95
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Druids of the Circle of the Cryptid are most drawn to those aspects of nature that are hidden and largely unknown. In particular, they seek out lore on the character, habits, and abilities of strange beasts whose existence is attested only by hearsay. Most people view druids of this circle as eccentric, if not outright delusional, but their alternative perspective on the natural world allows them to... [click here for more] |
Dungeon Masters Guild |
$1.99
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A unique Rogue Archetype for use in the Forgotten Realms, or any campaign setting.
Learn about the city of Mirabar and its mighty guardians, the Axes of Mirabar.
Then discover the secret beneath the surface, hidden in the shadows, lurking in the dark, the Ghosts of Mirabar, guardians of Mirabar’s secrets.
This book provides you with all the rules necessary to create a rogue with the Ghosts archetype.... [click here for more] |
Dungeon Masters Guild |
$4.95
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Welcome to the Voidfarer’s Guide to the Verse: Apespace, where simian humanoids dominate the planet Gromm and the sun is the physical embodiment of their mighty overgod Kong!
Prepare for a crash landing on a planet of full of apes! This book contains the Wildspace system known as Apespace, which includes the Grommam homeworld, with 6 playable simian races (Grommam,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
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Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including:
Life in Moonshae... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Inside you'll find...
Playable Race: Vault Dwarves Trapped inside their mountain stronghold on magical lockdown, the lives of Vault Dwarves are centered around maintaining the life support systems across the city. Equip a VaultCo Data Bracer and gasmask and go get those machines running again while you can still breathe...
Explore the Vault:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Heroes of the Ravenloft: 13 subclasses, plus feats and other character options, all designed for the dark gothic horror of Ravenloft!
Many new subclasses and other player options fit awkwardly into the lore of D&D's campaign settings, or seem to be written without concern for balance or role-playing well with others. Most leave out the lore... [click here for more] |
Dungeon Masters Guild |
$7.95
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Bargains and mysteries await in
Sora Esma's Cart of Wonders
The hobgoblin peddler Esma offers 500 esoteric trinkets to players in the world of Eberron! Players can find items from all major Eberron regions. This supplement offers players alternative options for character creation trinkets catered to the setting, as well as a chance to acquire... [click here for more] |
Dungeon Masters Guild |
$2.95
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Worship a Great Old One Patron and unlock its unique features!
Dramatis Personae: Great Old One Patrons includes:
17 Variant Great Old One class features! Customize your warlock of the Great Old One to represent an specific entity such as The Worm that Walks or The Leviathan. Each strange entity is different, and so are they warlocks!
Each Great Old One... [click here for more] |
Dungeon Masters Guild |
$4.99
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This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming.
The Malady Codex offered an introduction into the realm of magical diseases. Written by... [click here for more] |
Dungeon Masters Guild |
$14.95
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This guide will give you the foundations of how to use this intricate language in your world. A guide you can share with your players to converse together and give knowing the language real benefit.
In your D&D world, Thieves’ Cant exists as a rich and multifaceted culture with deep historical roots. It shapes the lives of rogues and criminals, bringing them together and giving them an edge... [click here for more] |
Dungeon Masters Guild |
$2.00
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Tainted by incomprehensible forces of Elder Evils, fartouched exist to prepare the world for the coming of their abominable masters. Not all those corrupted stick to their purpose, however - some object it and follow their own desires, often facing against the evil they were supposed to beckon.
The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse. It ends with... [click here for more] |
Dungeon Masters Guild |
$1.95
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You were mortal, once, a lifetime ago. You cannot even remember.
By way of witchcraft, everything has been taken from you. In exchange, you have been granted a body of wicker, thatch, and straw, endowed a cruel semblance of life, and charged to stand watch. Your free will was stripped from you, and you were the puppet of a malicious master who cared not for your enslaved soul.
Now, perhaps after... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A list of one hundred different pranks a creature from the Feywild might pull on an unsuspecting party member. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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"The Vestiges long bound stir in their sarcophagi, they call from the Ethereal to their champions, and their dark designs will soon be revealed"
Version 2.0 released
This includes the new chapter Wraths of the Vestiges, which includes 17 pages on how to punish characters for their insolence. Each Vestige has an event-like wrath to help them push back against third tier champions trying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Tarokka's Heroes
To complete our journey in the misteries of a tarokka deck we give you 8 pregenerated unique characters, ready to be used!
Those 8 adventurers area ready to follow your players in their journey if you want to improvise an adventure or run a oneshot without much time to prepare!
Enjoy them and don't forget... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
UPDATED: More than 2000 unique downloads, and more than 100 sales. Slow but steady, Multiversatility thrives. As per the new update, there are now 50 class archetypes, 8 new races with 22 subraces, as well as new racial feats, spells, and much more. Along with the new rules, you will find a few short stories and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Between the tree-covered mountains that form this valley, lies the domain of Barovia, a dreadful place with a terrible ruler that has the souls of all who come here trapped within. Between the mists that surround Barovia and the dangers that lurk in the Svalic Woods, there are a few small settlements, a town, and an ever-watchful visage of Castle Ravenloft.
In this supplement, three such creatures... [click here for more] |
Dungeon Masters Guild |
$4.50
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"Tattoos appear in many places in the realms. Sometimes, they are merely decoration. At other times, they are inspired by magical symbols and imbued with arcane power, allowing the one who bears them access to incredible and mystical powers. Whether mundane or magical, tattoos are an expression of individual identity, turning one's own body into the canvas for one's artistic expression."
... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Tiefling Treatise brings heaps of new lore and a queer focus for the tieflings of Eberron. Four unique origins are detailed within this fifth-edition supplement, ranging from tieflings influenced by Eberron's planes to those possessing a spark of the divine.
For DMs looking to add tieflings into the world, encounter tables are scattered throughout the book for quick and easy implementation.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
What's Inside?
A lawless Treetop town rich in history, culture and lore.
New Guilds, Races, Backgrounds, Monsters and NPCs
Hex Slinging (A new style of Arcane pit-fight)
A unique tattoo system used by rogues and refugees
A secret University that trains outlaws and rogues
Activists and Vigilantes who fight for peace and justice
Everything you need... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 "Each player must accept the cards life deals him or her; but once they are in hand, he or she alone must decide how to play the cards in order to win the game." (Voltaire)
You understand that magic is a configuration of chaos. It is the random shuffling of the deck. And it is the ordered display of cards on a table. So how do you make sense of it? If you were a cleric, then you would say it's... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Welcome Blunderers
The Phantasmist is a new half-caster class that allows you to connect with specters and ghosts and manifest these spirits in combat.
The phantasmists abilities allow it to create bodies for its phantasms and create other manifestations from the beyond.
This includes 1 new class: The Phantasmist and 2 subclasses for it.
... [click here for more] |
Dungeon Masters Guild |
$1.99
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This product is a PDF—if Fantasy Grounds is more your speed, here you go!
If you want to rock both a PDF and the FG version—check out this discounted bundle!
The Wayfinder Foundation was founded by Lord Boroman ir’Dayne as a philanthropic trust—but it is essentially a professional networking service for adventurers. As such,... [click here for more] |
Dungeon Masters Guild |
$9.95
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... [click here for more] |
Dungeon Masters Guild |
$5.95
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DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
They say necromancers worship and manipulate death, but that’s only half the story.
While some certainly do, others draw upon that same source of power to worship
and manipulate life – after all, who can tell the difference?
What’s Inside?
Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose... [click here for more] |
Dungeon Masters Guild |
$2.00
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Everyone has skeletons in their closet, right? Well, maybe some more than others. Use the table below to generate a mysterious secret that a royal family is (trying to) keep from others within your fantasy world. Some of these entries could lead to an entire campaign, while others could just be harmless rumors. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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