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A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within.
This module contails a Tier 1 Adventure optimized for five 3rd-level characters, as well as a new cleric subclass: the psychomancer, inspired by mental health... [click here for more] |
Dungeon Masters Guild |
$6.99
|
A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explore an ancient stronghold to clash against the specter of a long dead... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death.
Play... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Tainted by incomprehensible forces of Elder Evils, half-farspawn exist to prepare the world for the coming of their abominable masters. Not all those corrupted stick to their purpose, however - some object it and follow their own desires, often facing against the evil they were supposed to beckon.
The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The light beckons, and you follow.
Journeying from the silk-woven forests that nurtured you as a larva, you emerge into the wider world, a land full of disparate peoples and ideas, rich in a wealth of knowledge and secrets.
As the light lead you, once, now you are lead by enlightenment. With each hidden truth you uncover, you learn more of what the world is, and how to secure your place in it.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
One hundred different dark gifts that always come with a price...... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming.
The Malady Codex offered an introduction into the realm of magical diseases. Written by... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 The Spirit Well Patron Warlock archetype
Offers a different way to play your warlock based on finding souls and using them to power your powers. This subclass allows yourself and the DM to find new interresting narratives centered on how you interract with your patron(s).
- Includes a Printer friendly version
... [click here for more] |
Dungeon Masters Guild |
$0.95
|
You were mortal, once, a lifetime ago. You cannot even remember.
By way of witchcraft, everything has been taken from you. In exchange, you have been granted a body of wicker, thatch, and straw, endowed a cruel semblance of life, and charged to stand watch. Your free will was stripped from you, and you were the puppet of a malicious master who cared not for your enslaved soul.
Now, perhaps after... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
At the Royal Christmas Eve party, the Queen is kidnapped by the evil Mouse King and our adventurers are sent to rescue her. Into the mouse-hole your adventurers will go, where it leads, no-one knows.
A 2017 COPPER Best Seller - Now a 2018 Silver Best Seller! Thank you!!
This is a Christmas themed mini adventure based on the Classic story and ballet The Nutcracker. The Nutcracker... [click here for more] |
Dungeon Masters Guild |
$4.60
|
 Folklore and fairytales have sprung up around these creatures, granting them the name: The Lamented.They are, by their very nature, torn between conflicting identities. The Lamented find themselves condemned to live trapped between the two irreconcilable worlds of a previous life just out of memory's reach and an existence of undeath, feared and shunned by the living.
The Lamented is a playable... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 The Astral domain is concerned with matters of mind and spirit, as well as those of dreams. Clerics of this domain can project themselves across great distance, communicate telepathically, and often specialize in magics relating to travel and divination. Such clerics often worship deities of sleep and dreams such as Hypnos and Morpheus as well as gods of constellations and fate such as Asteria and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$6.95
|
 The Anegakoji family has been plagued by nightly intrusions of creatures called Yokai, and along with a mysterious Exorcist named Sei you have been hired to rid Shirakawa Castle of these creatures and uncover the reason for their presence.
This adventure is intended to run 4-6 hours with 4th level characters, with all three pillars of play. It includes stats for 12 different types of Yokai and 6... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Bargains and mysteries await in
Sora Esma's Cart of Wonders
The hobgoblin peddler Esma offers 500 esoteric trinkets to players in the world of Eberron! Players can find items from all major Eberron regions. This supplement offers players alternative options for character creation trinkets catered to the setting, as well as a chance to acquire... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant.
Serial... [click here for more] |
Dungeon Masters Guild |
$3.95
|

Spared from the desolated and gray lands of Dolurrh, some elves of the eradicated Vol House now wander without peace in the ethereal plane, stuck there with the torment of their violent death and unfinished dream of preserving elven's culture and immortality. These elves once were bearers of the Mark of the Death, the House Vol power that marked their death. Spirits of the Mark of Death make a bond... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
On Her Majesty's Pest Control Service
This One Shot Adventure Module contains:
The story for a single adventure
Tips on how to run a introduction session for new TTRPG players
Builds for several new monsters
Build and Background for a NPC
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
Like... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Feywild is a twilight realm of mystery and wonder, its fey inhabitants masters of trickery and deception, their strange desires incomprehensible to mortal minds. You were touched by this place, and it has left its mark on you. Perhaps you wandered through a portal, have a distant fey ancestor, or were taken by faries for a short time as a small child. Regardless, the elegant yet untamed power of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Tempus Fugit
This One Shot Adventure Module Contains:
A story about a man succeeding in traveling back in time
Instruction for a real life experiment with your players
A difficult logic puzzle to solve
A large and detailed map of a boarding school
Backgrounds for several NPCs
Some magical theories and much more!
The Story
The Ipsfort Manor School for Arcane... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 The potential to command sorcery is not always given by Fate...
Sorcerers carry the ability to cast spells internally. Raw sorcery flows through their veins. Most of the time, this ability is rare and who is granted the ability is decided by chance. In a world where the very fabric of the universe can be manipulated, there are those who seek to control this chance.
...but sometimes taken by those... [click here for more] |
Dungeon Masters Guild |
$1.25
|
A sudden jolt of electricity courses through the rogues palm as he lifts the goblet from the altar, a carousing reveler is bumped by a stranger hidden beneath a heavy cowl who suddenly disappears, a troubled teen has forced the church to send an Inquisitor to investigate if they have been taken over by a demonic force...
Guide to Possession presents 5E options... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The mists part, and secrets long forgotten rise to the light. Introducing:
Otherworldly Patron: The Mists
by Oliver Clegg
This supplement introduces a new Otherworldly Patron for those Warlocks brave enough to have delved into the Mists of Ravenloft (willingly or otherwise) and have lived to tell the tale.
Perhaps you have an overdeveloped... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Archaeologists' Tools
One of my campaigns puts players in the role of a group of archaeologists and explorers in an advanced world that has an eye on the past. This system was developed to be simple and at the same time useful for players to step into the shoes of an archaeologist delving in dungeons full of secrets, enigmas and forgotten or never discovered stories.
This tools is divided into 8... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Bound in Chains
This One-Shot Adventure Module Contains:
The story for a single adventure
A map for a prison / monastery
Builds for several NPCs
Several prison break story ideas
Five encounter maps for class-specific trials & puzzles
Inspiration for a team-building encounter
The Story
Big cities and organized crime usually go hand... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Now that you rolled up your character…
What’s their backstory going to be?
Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? Every character needs a personality; and that personality comes from their background! Here's the first batch of character origins and backgrounds!... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 Dark Omens contains nine new dark fantasy themed subclasses, a handy table for crafting all magical potions in the Dungeon Master's Guide, and ten new magical items.
Barbarian - Path of the Cursed
The path of the cursed is not a path one chooses to make. This path is walked by those who have wronged someone capable of dark magics. This curse transforms the bearer into a horrifying monster whenever... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Lake's Reflection
This One Shot Adventure Module Contains:
The story for a single adventure
Several builds for enemy warrior NPCs
Build for a new monster
Inspiration for a puzzle bossfight
Time-travel (optional)
The Story
The farmers of the continental mountain range of Isares aren’t much used to travellers. The surrounding landscape... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame.
“Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha
No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,... [click here for more] |
Dungeon Masters Guild |
$1.00
|

Hexblade Armory è un supplemento che aggiunge nuove opzioni per personalizzare nel dettaglio un warlock hexblade e aiutare il DM nella creazione di un rapporto e comunicazione fra warlock e patrono. I poteri di ogni arma sono rappresentati da rune ultraterrene sbloccabili ogni volta che il warlock ottiene il privilegio dell'archetipo nella classe del warlock. Il PDF contiene:
6 spade hexblade,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 "I vow I'm up to no good."
A different kind of paladin subclass and a new way to right wrongs.
The Oath of the Trickster calls upon paladins to preserve the sacred mysteries, to speak truths to the powerful, to mock and humiliate the arrogant and oppressive, to bring hope and joy to sufferers, and to foster wonder, surprise, confusion, amusement, and enlightenment.
Includes everything you need... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 This module provides tools for DMs to resolve high-stakes encounters without violence. D&D provides the building blocks for this in Deception, Intimidation, and Persuasion checks, and the system in this module uses those skills in a system that DMs may find useful when the gravity of a situation calls for more than a single roll of the die. For example, a debate with a town council, a criminal... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In Vino Augurium
This One Shot Adventure Module Contains:
The story for a single adventure
A map for of a large estate
A puzzle revolving around an assassination at a fancy party
Character sheets for several NPCs (friends and enemies)
The Story
Of all the delicacies in the world, the Darlier Brandy must be one of the most exquisite there are. People call... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Back for another round of potential origins stories for your characters!
Now that you rolled up your character…
What’s their backstory going to be?
Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? Every character needs a personality; and that personality comes from... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 Lords of Darkness
Umbrixions are blessed with the powers over darkness and shadow, manipulating it to their wills in mystical arcane fashions.
The Umbrixion is a full casting class for 5th edition Dungeons and Dragons.
The class feature two archetypes, called Umbral Forms, one of which around manipulating the corpses of foes and twisting them through darkness into shadow puppets,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This Pack contains three new Subclasses for 5th Edition Paladins:
Oath of Sacrifice - Fight so that no villain may harm the innocent, no matter the cost to yourself.
Oath of Secrecy - Lurk in the shadows as a secret assassin making certain that no evil can threaten the light.
Oath of the Undertow - Protect those who make their lives upon the sea from the dangers that... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“Panic-stricken people are running to the sturdiest buildings of the village, the mayor’s hall and the barracks. As you look behind them to see what they are running away from, you bear witness to scenes of madness. Children with empty staring eyes chasing their parents, creatures that used to be human moan as they smell blood and start eating alive those who are pinned on the ground. Packs... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Welcome to the city of Aldermane, an adventure set in a city boiling with corruption and danger at every turn. The city has been held in the thrall of a tyrant the Duke Landgrave Hildebrand who has continued to oppress his subjects. Living in Aldermane is not an easy life and any opportunity to make enough coin to escape is a rare and tempting gift. So, prepare for a daring Heist with a Twist!
I... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe.
Two new spells as well as changes to existing ones are contained within as well. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Great Evil Forces are cunning and menace, they are corruption the best among us, paladins, making an obedient servant of destructive powers. A new threat comes to peaceful land and the threat is YOU! It’s time to be a villain, play as the dark lord and crush filthy fools who dare to stay on your way!
The Oath of Unholy is so much more than just an oath. New PalaUNHOLY CHAMPION'S spells... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ancient Magic Finally Awoken
Delving deep into ancient lore, learning primordial secrets of creation, and the forgotten language spoken by the gods themselves. Truenamers aren't your average arcanists - they don't alter reality, they change it by utilising the lost magic of truespeech, theorised to be the foundation of all modern magic, the truenamer's utterances have the power to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a project I have spent a lot of time on as is evident and as the reviews/comments will show it is had taken a while to complete. <o:p></o:p>
I appreciate any and all donations as it will help me fund future projects as well as give me some motivation to keep going. (As sell out as that sounds.)<o:p></o:p>
Please leave a review and consider joining the Facebook group where I... [click here for more] |
Dungeon Masters Guild |
$0.55
|
It has been twenty five years since The Balov first stalked the streets of Ottkirk but this night, he comes home.
Perfect for any Halloween or Horror themed campaign or one-shot.
The Balov is a five-seven hour horror adventure for fifth edition Dungeons and Dragons for a party of four to six adventurers of fourth to fifth level, perfect for Halloween themed sessions.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bring Ravenloft to your table with this new Roguish Archetype.
In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed
In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft... [click here for more] |
Dungeon Masters Guild |
$0.50
|

Numismatics is the science concerned with the study and description of coins as well as with historical, artistic and economic matters related to them. Numismatics and the coins it studies therefore constitute an open book on the history of the world. Numismatic studies permit us to document and understand human history even in the absence of written texts, through the effigies, images, brief inscriptions... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Come! And marvel at the beauty of the week's bounty! Feast, friends, and may we all be merry!" - Phineas Pherdek after the twenty seventh score of his third season
This document conatins archetypes for every class in the standard Player's Handbook that fit the theme of pirates and piracy
It is hoped that you can take these archetypes and this document and make it your own to work perfectly for... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Caverns of the Chaos Crystals
Adventure One:
The Missing Scholars
by Erik Arthur
A 2 to 4 hour adventure
for 1st level characters.
Includes two versions of a large,
70 dpi battlemap for
Virtual Table Top Use
*and*
custom PC/NPC Background.
A group of scholars have... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Shapers of Reality
Ancient blessings drive their power. Fear and hope feed their marvelous spells. Inquisitive, suave, and certainly powerful are the most apt descriptions of the Dreamseers, the divine tricksters that often make more than simple illusions.
These powers are ancient, primal, and powerful for those who can wield them properly.
This a 5th edition homebrew class with... [click here for more] |
Dungeon Masters Guild |
$1.00
|