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The Master Mechanic's Steampunk Manual

The Master Mechanic's Steampunk Manual


"From the shadows of Victorian England, the genre of Steampunk takes the Age of Steam and throws it into overdrive, mixing dark intrigue and social conflict with technological wonders and a world of opportunity." Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!...   [click here for more]
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Hivemaster Ranger Archetype (5e)

Hivemaster Ranger Archetype (5e)


Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies? There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who...   [click here for more]
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Oathbreakers: Options for Fallen Paladins (5e)

Oathbreakers: Options for Fallen Paladins (5e)


To fall is merely to rise again. A Paladin's oath is sacred, and to go against that oath creates a void which must be filled by something. The Oathbreaker still amasses power, but twisted by his betrayal of his Oath. He is powerful, but at a cost, and there is more than one way to fall... Included in this document are FIVE new Paladin subclasses, each one representing an alternate path a Paladin...   [click here for more]
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The Spiritualist Class

The Spiritualist Class


Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death. Play...   [click here for more]
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Ravenloft Archetypes II: Core Domains Adventurer's Guide

Ravenloft Archetypes II: Core Domains Adventurer's Guide


"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer on Ravenloft Archetypes I: Nightmares of Barovia. Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide...   [click here for more]
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Champions of the Great Old Ones: Oath of Madness

Champions of the Great Old Ones: Oath of Madness


Bring the Eldritch Terror of the Great Old Ones to your table with this new Sacred Oath. In this new supplement for Great Old Ones and Elder Evil series, you are introduced to the paladins of the Great Old Ones. In Oath of Madness, you meet paladins who are corrupted in body and soul by the power of the Great Old Ones and have taken an oath to spread the maddening wisdom of Eldritch...   [click here for more]
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Urban Archetypes: 30 Urban-Themed Subclasses

Urban Archetypes: 30 Urban-Themed Subclasses


Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed by fire and fury, these barbarians find themselves at home in hand-to-hand...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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The Scribe's Subclass Supplement, Vol. 1

The Scribe's Subclass Supplement, Vol. 1


Hungry for a little more variety in your world, in both fun, balanced archetypes and intriguing lore setups? Eager for more opportunities for roleplay in your character options, and tasty hooks for your DM to play with in any campaign? Then you may enjoy the Scribe's Subclass Supplement, a new approach to character options with new emphasis on flavour, roleplay, and background for each of the base...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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The Wizard's Guide to Creating Life

The Wizard's Guide to Creating Life


From the laboratories and lairs of the world's greatest mages come the secrets to creating life! This bundle of races contains Four new races, each created from magic with their own unique abilities and lore that will be a welcome addition to any party! This compendium contains: The Soulbound, a powerful race of creatures whose souls have been made to inhabit artificially made...   [click here for more]
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An Initiate's Guide to the Guilds - The Azorius Senate

An Initiate's Guide to the Guilds - The Azorius Senate


Bring Law and Order to Ravnica! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten...   [click here for more]
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Alternative Vampires

Alternative Vampires


Stalking the darkness of night or ruling from gothic castles in dreary realms, appearing in myth and legend from cultures across the world, vampires have long entranced humans even as they fill them with fear. Expand your vampire adventures with this 14 page expansion for 5th Edition Dungeons & Dragons! Alternative...   [click here for more]
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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Prestige Path: Master Spy

Prestige Path: Master Spy


This was created by combining the 3.5e Spymaster and the 4e Master Spy. “I’ve seen the things you never intended me to see, heard whispers meant only for your conspirators. I know you well enough to take you down.” – Spy Master Rodrick Some adventurers glory in their reputations—the wider their exploits are known, the happier they are. By contrast,...   [click here for more]
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The Sawbones: A Medical Roguish Archetype

The Sawbones: A Medical Roguish Archetype


The Sawbones: Patch up your allies and harvest monster parts! This roguish archetype is an intelligence-based healer that can surgically harvest battle-ready organs from monsters. You have trained yourself in the science of medicine. The Sawbones learns every inch of physical anatomy, and uses it to heal their allies and hit their enemies where it hurts most. Back-alley doctors, battlefield medics,...   [click here for more]
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The Wager: Warlock Patron (5e)

The Wager: Warlock Patron (5e)


One night, perhaps you found yourself on a crossroad at midnight, and a well-dressed gentleman offered you untold riches, if only you play a little game. You knew this man was not quite human, but the temptation was too much, and you accepted. Congratulations! You are now the victim and/or beneficiary of The Wager. A new type of Warlock Patron that seeks to gather followers not by making a pact,...   [click here for more]
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College of Deceit

College of Deceit


Bards of the College of Deceit specialize in the subtle use of enchantment magic to infiltrate or control governments and organizations. Many find themselves leading cults, Ponzi schemes, or thieves guilds. Not all are evil, but their less than ethical practices often attract those of less righteous conscience. Regardless of their morality, they are powerful puppetmasters, controlling minds through...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign...   [click here for more]
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Champions of Ravenloft: Rogues of Ravenloft

Champions of Ravenloft: Rogues of Ravenloft


Bring Ravenloft to your table with these new Roguish archetypes. In this new supplement for Ravenloft, you are introduced four new roguish archetypes. The Crypt Raider, the Cutpurse, the Snake Oil Seller, and the Vagabond Performer. In Champions of Ravenloft: Rogues of Ravenloft, you meet 4 new Rogues who are different from your average thief or assassin, each is high on flavour,...   [click here for more]
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Prestige Path: Inquisitor of the Silver Flame

Prestige Path: Inquisitor of the Silver Flame


This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame. “Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,...   [click here for more]
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Il Giuramento dell'Inquisitore

Il Giuramento dell'Inquisitore


Dall'autore della Seconda Alba Nera: Il Giuramento Dell'Inquisitore In questo supplemento sono presenti: - 1 Nuovo Giuramento della Verità per il Paladino - 1 Background originale dell'inquisitore - 2 ordini religiosi - Strumenti di tortura dell'Inquisitore - Regole per la confessione - 1 Nuovo...   [click here for more]
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Roguish Archetype: Shadow Adept

Roguish Archetype: Shadow Adept


While all rouges work best in the shadows, you have learned to harness their magic and bend them to your will. Rouges of this archetype learn to see through darkness, become invisible in shadow, and call shadowy servants from departed enimies. At higher levels, they are able to sap their opponent's strength, extinuish flames and quench light around them, and swap places with their...   [click here for more]
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Druid Subclass: Necrobotany

Druid Subclass: Necrobotany


Have you ever wanted to take the raw power of the living and the dead and bring them together? Have you dreamed of not only looting that dead body but studying it and discovering all of it's secrets? This is the class for you. Taking up the Necrobotanist will mean that you represent the Anti-Druid and will forever be in poor favor with the Druid Circles of your world. Are you prepared to sacrifice...   [click here for more]
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Lhazaar's Truth

Lhazaar's Truth


Lhazaar’s Truth The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits,...   [click here for more]
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Champions of Ravenloft Roguish Archtype: The Highway Man

Champions of Ravenloft Roguish Archtype: The Highway Man


Bring Ravenloft to your table with this new Roguish Archetype. In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft...   [click here for more]
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Nebularian's Discovery of Races

Nebularian's Discovery of Races


Several new subraces have appeared in the multiverse, New paths of life discovered and they are quite fascinating. Oh, and there is also a new race, with something older waiting for discovery. -Nebularian Includes 11 subraces and 1 new player race with 4 subraces to choose from Credit to Xenoangel, JJ, Rhysa Johnson, and Noah for your input on this project ...   [click here for more]
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A Manual of Unusual and Practical Fighting Styles

A Manual of Unusual and Practical Fighting Styles


A collection of options for a more specialised and artful fighter. Inside you will find; - Dervish, a dual wielding master of the death by a thousand cuts. - Duelist, a master of one-on-one combat. - Monster Hunter, a brutal warrior wielding huge weapons to battle huger beasts. - Stalwart, an immobile and implacable warrior, capable of withstand anything. - Witch Hunter, a tireless pursuer of the...   [click here for more]
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Tips, Tricks and Traps: How to Rogue With Style

Tips, Tricks and Traps: How to Rogue With Style


A collection of options for the more adventurous Rogues. inside you will find; - Dungeoneer, a veteran dungeon delver drawing on experience and educated guesses. - Harlequin, a fearsome acrobatic opponent who tumbles as well as they breath. - Mentalist, a mental manipulator who utilises strange techniques to control foes. - Slip Rogue, a short range teleporter who uses their unique techniques to...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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Champions of the Underdark Sacred Oath Oath of the Kinslayer

Champions of the Underdark Sacred Oath Oath of the Kinslayer


Bring the Underdark to your table with this new Sacred Oath. In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth. In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with...   [click here for more]
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The Scroll of Paths Less Travelled

The Scroll of Paths Less Travelled


A collection of options for the more specialised minded monks. Inside you wil find; - Brawler, a more passionate and pompus fist fighter. - Geisha, a master of social grace and wise counsel. - Mystic, a meditative healer and team supporter. - Ninja, an unparalelled infiltrator and assassin. - Wayfarer, a wandering martial arts master seeking new lands. ...   [click here for more]
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The Cerulean Sign

The Cerulean Sign


Alien aberrations from the Far Realm seek to invade this world. They have been faught off before, by ancient defenders wielding a sky-blue rune, but the wards are weakening. Things writhing and slick lurk just beyond sight, pushing at the boundaries of their cage. Visions appear. Psychic powers manifest. The Cerulean Sign rises. Within these pages, you will find information on the Cerulean Sign,...   [click here for more]
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The Obtuse Sylibus

The Obtuse Sylibus


A collection of options for the more creative Bard players. Inside you will find; - Dirge Caller, hastening their enemies on their path to the grave. - Impressario, a crowd working con man and life of the party - Narrator, a support bard without equal - Pun Bard, a ludicrous linguist who dominates the battlefield with pun power - Sapeopologist, weaponising the study of culture to create the ultimate...   [click here for more]
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Vigilante

Vigilante


A Vigilante is a master of Dual Identities, a Social Identity for mixing with polite society and a Vigilante Identity for performing dark deeds in the shadows. Version 2.1 is a Feat, version 3.0 is a Class. ...   [click here for more]
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The House of the Dwarven Plaguebearers

The House of the Dwarven Plaguebearers


Hidden away amongst the other dwarven noble houses, the House of the Dwarven Plaguebearers presents a benevolent face to the world, curing the diseased and purging poisons. Behind closed doors, however, this guild serves Talona, goddess of pestilence and poison, claiming souls and worship for their evil queen. A guide to the House of the Dwarven Plaguebearers, a new guild for Dungeons & Dragons...   [click here for more]
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Champions of Kara-Tur: Imperial Dragon Knight

Champions of Kara-Tur: Imperial Dragon Knight


Bring Kara-Tur the eastern realms to your table with this new Martial Archetype. In this new supplement for Kara-Tur the eastern realms, you are introduced to the elite military warriors of the Shou Lung empire In Martial Archetype: Imperial Dragon Knight, you meet a fighter who is skilled at swordsmanship and the martial arts fight but is also a diplomat and a general in the making...   [click here for more]
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Thought Spy, a Roguish Archetype for the world of Ravnica

Thought Spy, a Roguish Archetype for the world of Ravnica


*** NOTE: THIS IS A PRERELEASE VERSION WITHOUT ALL ART AND LAYOUT. PURCHASERS NOW WILL RECEIVE THE RELEASE VERSION AT THE PRERELEASE PRICE *** Unlock the secrets of the mysterious House Dimir and take part in their nefarious intrigues. Learn the abilities of the Thought Spy, an espionage agent who steals secrets directly from the mind. Find TWO new magic items that make thought strands an incredible...   [click here for more]
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Warden of the Weave

Warden of the Weave


Chosen by the great Mystra, Wardens of the weave seek to defend the very fabric of the natural world magic. Utilizing the powerful, and dangerous, magic the entirety of the world thrives on, Wardens work to defend the weave from those who would attempt to control, or, worse, unravel it. Often, they seek out areas of overtly strong wild or dead magic, performing the necessary rituals to heal the weave,...   [click here for more]
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The Dynasty: An Otherwordly Patron for Warlocks

The Dynasty: An Otherwordly Patron for Warlocks


Loayalty to the Throne This otherworldly patron brings a new dimension to Warlocks. The Dynasty patron provides a warlock with the tools and powers necessary to carry out the very ideals of a nation. Serving quite frequently as court advisors or diplomats, these warlocks represent the true might of the crown and will summon forth powerful commands to exact their will. Featured  ...   [click here for more]
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The Primordial Chaos

The Primordial Chaos


A collection of Warlock options with an elemental bent and a new take on Patrons. Inside you will find: - Fire pact; wrestling with a soul burning fire and a drive to light the world ablaze - Water pact; bolstering their allies with heartening waters, and drowning their foes - Air pact; controlling and destroying their foes and friends alike with slicing winds - Eart pact; stalwarts defenders and...   [click here for more]
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Dungeons and Depth: Tortured Souls Character Pack

Dungeons and Depth: Tortured Souls Character Pack


*ON SALE till March 31st! $8.95 regular price!* Want to introduce new Players to DnD 5e without dragging them through character creation? Need a pool of pre-mades for a quickstart or one-off game? Looking for inspiration for new character and story ideas? Or need a pool of fully fleshed out NPCs on-hand just in case? Dungeons and Depth character packs are much more than just stat builds....   [click here for more]
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Anti-Paladin Class

Anti-Paladin Class


Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II...   [click here for more]
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The Ruin: A Warlock Patron

The Ruin: A Warlock Patron


A deep, gnawing hunger washes over you as the pact is complete: The Ruin has claimed you as its own. You now roam as an agent of entropy, consuming and decaying all you can. This is a homebrewed warlock patron, focused on the concepts of omniscience and entropy. Gameplay-wise, this should make a pretty decent support, and fall somewhere between a bard and a cleric in that sense. This is v1,...   [click here for more]
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Glyph Magic

Glyph Magic


The weave is the source of magic but glyphs and runes are the building blocks of spells, and all wizards use them to transcibe spells into their spellbooks but a few wizards unlock the power of these building blocks to enhance their magic. This tradition is favored by the most scholarly of mages, who use it to unlock the secrets of other forms of spellcasting, or the most paranoid, using its power...   [click here for more]
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Gunpowder Domain

Gunpowder Domain


A cleric domain centered around the use of firearms. ...   [click here for more]
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Whisperer: 5th Edition D&D Summoner

Whisperer: 5th Edition D&D Summoner


An arcane caster who bonds with a creature from another world, the Whisperer is a new class to enter the 5th edition fray. A half-caster with a focus on intelligence, the Whisperer's powers not only come from their spells, but the companion at their side. These companions, called Wisps, are strong and will evolve along with the Whisperer as they work together to accomplish their dreams. Together...   [click here for more]
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Divine Agent (Roguish Archetype)

Divine Agent (Roguish Archetype)


As a cleric parallel to the Arcane Trickster, I present the Divine Agent: a rogue who specializes in doing the bidding of the gods. As a Divine Agent you perform the secret and shady deeds required of you by your chosen diety. This roguish archetype gives you access to clerical spells, luck, and increased burst damage to augment your sneak attack. Upon reaching 17th level, your diety bestows upon...   [click here for more]
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Carceres et Dracones: Quis Custodiet Ipsos Custodes?

Carceres et Dracones: Quis Custodiet Ipsos Custodes?


Carceres et Dracones: Quis Custodiet Ipsos Custodes? is an adventure in Ancient Rome for the 5th Edition of Dungeons and Dragons. This adventure, Quis Custodiet Ipsos Custodes?, is intended for between four and six players, and it should ideally take between three and four hours to play. It is a one-shot, and thus it may be played without reference to any larger campaign. The game...   [click here for more]
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