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Everyone's hiding something! What's a secret you've never shared? Are you hiding an aberrant dragonmark? Were you kicked out of Arcanix? Were you actually raised by gnolls? Or are you [REDACTED]?
In Eberron Confidential, setting creator Keith Baker presents a host of secrets for DMs and players to enjoy. Each secret provides a unique connection to the world... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Have a fully fleshed World, NPCs, and Player Characters, after just one session!
This supplement gives players a chance to meet each other at an open day, a year prior to the events in the main Strixhaven book. This allows player characters, a chance to explore the university, sample all the extracurriculars, meet with all the student NPCs, and even start their heroics early with a fun ecnounter!... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer on Ravenloft Archetypes I: Nightmares of Barovia. Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide did... [click here for more] |
Dungeon Masters Guild |
$14.99
|
31 immersive subclasses created for the world of Eberron!
This supplement is crafted with love by three bestselling Eberron designers, and features beautiful full-color art for each subclass by Olie Boldador, Juno Viinikka, and more.
For the Fantasy Grounds conversion, click here.
For a discounted bundle including both PDF and FG versions, click here.
Artificer
Crystal... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This to-the-point supplement expands on the internal politics of Aundair, a nation in the Eberron campaign setting. Topics include the royal family, the Royal Eyes, the Last War, Aundair's Army and Navy, the Korth Edicts, education, and local politics. This supplement also includes three third level spells ideal for large battlefield combat, plus an illustrated family tree of the royal family.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters.
Already own the PDF? Click Here to get the Roll20 Add-On at a discount!
What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot... [click here for more] |
Dungeon Masters Guild |
$5.99
|
A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within.
This module contails a Tier 1 Adventure optimized for five 3rd-level characters, as well as a new cleric subclass: the psychomancer, inspired by mental health nonprofit... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Riedra may be the land of your dreams, but the Eyes are always watching.
Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters.
Adventure Summary:
A Riedran deserter has come to the adventurers... [click here for more] |
Dungeon Masters Guild |
$9.95
|
A unique Rogue Archetype for use in the Forgotten Realms, or any campaign setting.
Learn about the city of Mirabar and its mighty guardians, the Axes of Mirabar.
Then discover the secret beneath the surface, hidden in the shadows, lurking in the dark, the Ghosts of Mirabar, guardians of Mirabar’s secrets.
This book provides you with all the rules necessary to create a rogue with the Ghosts archetype.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Unleash the Power of Emotion: Introducing the Empath Class
Do you seek a D&D experience that goes beyond the clash of steel and the casting of spells? Do you yearn to tap into the very essence of what makes beings tick? Then the Empath is calling to you!
"Imagine a figure standing calmly amidst a chaotic battlefield, their eyes closed in concentration." "They gently touch a wounded soldier, and... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add... [click here for more] |
Dungeon Masters Guild |
$5.00
|
 ABERRANT MINDSPAWN — A Sorcerer Subclass
The spell is not cast. It is unleashed. You were a vessel for something that didn’t finish what it started. When the larva failed to remake your mind, it left behind a thread—raw psionic potential buried deep in your soul. And now, that thread pulls at reality.
Sorcerers born of the Aberrant Mindspawn origin... [click here for more] |
Dungeon Masters Guild |
$1.97
|
 Voltharn – Pulse of the Storm
A Playable Race for D&D 5e
“We are not born. We surge.”
The Voltharn are beings of living lightning — humanoid manifestations of storm-force and kinetic thought. Born in the crack of cosmic thunder and shaped by resonance, they walk the realms as avatars of raw elemental motion.
This PDF introduces a fully... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 TRADITION OF THE MIND FLAYER — A Wizard Subclass
Your body resisted. Your mind did not. When the larva failed, it didn’t die—it fractured, and its echo became part of you. Your consciousness now hums with remnants of illithid thought, twisting your arcane training into something deeper, darker, and utterly alien.
Wizards of the Tradition of the Mind Flayer... [click here for more] |
Dungeon Masters Guild |
$1.97
|
 WAY OF THE FRACTURED MIND — A Monk Subclass
You walk the edge between serenity and madness. The larva should have taken you. It failed. But in that failure, something was left behind—a whisper in your thoughts, a fracture in your focus, a power that doesn’t belong. And you’ve made it your own.
Monks who follow the Way of the Fractured Mind channel... [click here for more] |
Dungeon Masters Guild |
$1.97
|
Emissaries of the North
A unique Bard College for use in the Forgotten Realms. (or any campaign setting).
Emissaries of the North seek to bring peace and harmony to the chaotic realms of the North. Bards of the College of Emissaries travel throughout the villages, towns, and cities of the North. Known for their ability to negotiate deals and treaties, Emissaries are greatly sought... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!
This supplement contains everything... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Heroes of the Ravenloft: 13 subclasses, plus feats and other character options, all designed for the dark gothic horror of Ravenloft!
Many new subclasses and other player options fit awkwardly into the lore of D&D's campaign settings, or seem to be written without concern for balance or role-playing well with others. Most leave out the lore... [click here for more] |
Dungeon Masters Guild |
$7.95
|
 OATH OF THE VEILED MIND — A Paladin Subclass
The voice didn’t break you. It revealed the truth. When the larva failed to take your mind, it left something behind—a fractured psionic whisper that never stopped echoing. You swore an oath not to the divine, but to a cause: to protect the freedom of thought, to shield others from psychic enslavement, and to make war against... [click here for more] |
Dungeon Masters Guild |
$1.97
|
 CEREBRAL STALKER — A Rogue Subclass
Your dagger strikes before the thought finishes forming. The larva tried to claim your mind—and failed. But its shattered echo lingers still, hiding in the folds of your thoughts. Now, you use what remains of its psionic whispers to hunt in ways others can’t comprehend.
Rogues who follow the Cerebral Stalker archetype... [click here for more] |
Dungeon Masters Guild |
$1.97
|
Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer: Tethyr! This supplement contains... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 THE SHATTERED THOUGHT — A Warlock Subclass
It never finished the transformation— but it never truly left. The larva died before it could claim you, yet its mind lingers—fragmented, whispering, and watching. Now, it is your patron. Not a god, not a devil, but the psychic echo of a broken thing, and you are its voice in the waking world.
Warlocks who serve... [click here for more] |
Dungeon Masters Guild |
$1.97
|
Ever wanted to steal magic from a spellcaster? Now is your chance! This Rogue Subclass gives you the ability to steal magical energy as it is being cast and use it to power your own spells. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A list of one hundred different pranks a creature from the Feywild might pull on an unsuspecting party member. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Test Your Skills as a Master Thief! The Copperline Bank & Loan is a short adventure for 4-6 players levels 2-5, and features everything your party needs to prove they are master criminals, from the hour-to-hour schedules of the bank executives to the NPC’s who can help bypass the bank’s security. Does your crew want to run through the front door with their... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires.
As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 LARVAL THRALL — A Fighter Subclass
The transformation never finished… but it began. You should’ve become one of them—twisted, consumed, remade. But something interrupted the process. Something left you alive… and changed.
Fighters who follow the Larval Thrall path weren’t trained—they were rewritten. They bear the remnants of an illithid... [click here for more] |
Dungeon Masters Guild |
$1.97
|
Who IS the character that you are going to be roleplaying in your tabletop game? When making a character, roleplayers often tend to focus on only a few elements that make their character unique, such as accent or quirk. Using the table below, you can roll as many questions as you would like when making a new character to help develop just WHO your character is on a more complex level. This can add... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 The Enforcer of Secrets
Kingdoms, Guilds, and Corporations all have secrets. When someone is spreading their secrets, they bring in the Enforcer of Secrets to put the cork back in the bottle. Needless to say, this should be considered a work of satire.
An Accessory for Any Campaign Setting
Product includes:
Character Background: Does you PC have... [click here for more] |
Dungeon Masters Guild |
$1.00
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Waterdeep: Dragon Heist, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your urban campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells.
The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign
In... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 DOMAIN OF THE BROKEN MIND — A Cleric Subclass
You didn’t choose the divine. It chose you. A whispering fragment of an illithid’s shattered mind fused itself to yours—and from that strange bond, power flows. Is this faith? Are you hearing the voice of your God? Or, is this a psionic infestation twisted into divine expression.
Clerics of the Domain... [click here for more] |
Dungeon Masters Guild |
$1.97
|
 WELCOME TO SOLARA — A WESTWORLD INSPIRED GENRE-BENDING FANTASY SCI-FI ADVENTURE
Step into Solara, a sun-drenched town built on routine, where memory resets and where the nature of one's reality is in question. In this surreal and immersive adventure for 5 to 7 players of levels 5–6, your party will slowly uncover the truth: not everything in this town is what it seems.... [click here for more] |
Dungeon Masters Guild |
$13.31
|
DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dall'autore della Seconda Alba Nera:
Il Giuramento Dell'Inquisitore.
In questo supplemento, adattabile a qualsiasi ambientazione, troverai:
- 1 Nuovo Giuramento per il Paladino - Il Giuramento della Verità - 1 Nuovo Background - L'Inquisitore (utilizzabile con qualsiasi classe)
- 2 Nuovi Ordini Religiosi - Gli Zeloti di Tyr e il Sacro Ordine degli Inquisitori... [click here for more] |
Dungeon Masters Guild |
$1.95
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Candlekeep Mysteries, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 COLLEGE OF THE AWAKENED — A Bard Subclass
There’s something in the music now. A whisper behind every word. A fragmented, alien consciousness lives on inside your mind—an illithid larva that never fully died. Instead of consuming you, it lingers in your thoughts, feeding power into your voice, your performance, and your presence.
Bards of the College of the... [click here for more] |
Dungeon Masters Guild |
$1.97
|
 This character supplement presents a new character class for use in Dungeons and Dragons 5th Edition: The Occultist. As an expert in magical lore and researcher of the forbidden, the Occultist delivers on the power fantasy of the dark spellcaster. While the Warlock class is the existing character option for this archetype, the Occultist differentiates itself by relying on their own painstaking research... [click here for more] |
Dungeon Masters Guild |
$3.20
|
DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

PATH OF ABERRANT FURY — A Barbarian Subclass
Something is in your mind… and it’s not you. A whisper. A hunger. A thought that never belonged now echoes in your rage. You should have been consumed by the larva—but instead, its fractured mind clings to yours, feeding you secrets, twisting your thoughts, and turning your fury into something far more terrifying.
Barbarians... [click here for more] |
Dungeon Masters Guild |
$1.97
|
This text provides elements that may bring flavor or provide some inspiration for playing legal thrillers in Eberron (or elsewhere). Included are suggested backgrounds and role opportunities; character ideas and flavor options; monsters; magic items pertinent for legal thriller adventures; ideas on classes (including a new bard college); information on NPC hirelings and the resolution of legal disputes;... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 CONCLAVE OF THE MIND VEIL — A Ranger Subclass
You don’t just follow tracks—you follow thoughts. Something clawed its way into your mind and tried to take root. It failed. But in its failure, it left behind a psionic afterimage—one that sharpens your instincts and guides your aim like a whisper through fog.
Rangers of the Conclave of the Mind Veil... [click here for more] |
Dungeon Masters Guild |
$1.97
|
The Order of the Venomblooded, now updated by popular demand, features a new subclass for Matt Mercer's revised Blood Hunter class as well as the original 2016 version, plus nine new spells not included in the original! The Venomblooded are a secretive group of blood hunters who turn their own lifeblood to poison, using a combination of herblore and supernatural martial... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Meet the Bloodvent — Skyborn Tyrants for D&D 5e
“Air is not gentle. It chokes. It cuts. We are not born to drift. We are born to descend.”
The Bloodvent are conquerors of the sky — powerful, storm-infused beings forged from wind, dominance, and elemental pressure. With bodies shaped by storms and minds sharpened by doctrine, they descend from the clouds to bend... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In this new supplement for the Blood wars, you have introduced to the Quasit
The Quasit is the lowest demon in the power structure of the Abyss. Quasits spend most of their existence trying to hide from bigger, more powerful demons who like nothing more than eating them or tearing them in two. Quasits one genuine desire is to serve a powerful master and will go out of its... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Expand your Eberron Characters with compelling backstories, dynamic background characters and direct links to existing lore!
The Pulp Chronicles of Eberron is an adaptation and expansion of the Heroic Chronicle System from the Explorer’s Guide to Wildemount for the Eberron Campaign Setting optimized for the setting’s Pulp-Noir storytelling.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 ORDER OF THE MINDSCARRED — A Blood Hunter Subclass
Something tried to break your mind… but it failed. Now, you carry the scar—not a wound, but a tether. A lingering connection to a psionic predator that once hunted your thoughts. The mind flayer’s larval influence didn’t consume you. It enhanced you.
Blood Hunters of the Order of the Mindscarred... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
- The Poisoner -
This flavorful supplement contains :
- Details of the poisoner subclass, in a thematic layout with illustrations.
- 12 new poisons usable in many ways thanks to your archetypes features.
- Customization options to fit your character, from ruthless assassin to charismatic deceiver.
- A printer friendly version.
Click on the title that interests you to open... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Everyone has skeletons in their closet, right? Well, maybe some more than others. Use the table below to generate a mysterious secret that a royal family is (trying to) keep from others within your fantasy world. Some of these entries could lead to an entire campaign, while others could just be harmless rumors. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|