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Plague Pestilence Parasite

Plague Pestilence Parasite


D&D is rich with possibility, not all of it good. While the SRD contains minor information regarding diseases and ailments which your players might encounter, Plauge Pestilence Parasite holds a trove of details and options for disease based gameplay. 16 different diseases 6 unique subclasses 1 whole new outlook on gameplay Contents are meant to be diverse and varied for use in a multitude...   [click here for more]
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Player Race: Hags

Player Race: Hags


Hags have long filled the role of the witches of Dungeons and Dragons, acting out their vile deeds against many an adventuring party. Now, those crones of the woods have taken on a new role… your next player character. This homebrew aims to reinterpret hags into playable characters with depth and complexity. Hag magic, hag subraces, and hag relationships are all included in order to flesh out exactly...   [click here for more]
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Princesses

Princesses


No longer are they just damsels in distress waiting for Prince Charming to rescue them and live happily ever after. Become one of these revered characters and explore what could have been. What you get: 20 pages of unique content. 8 new races including Cinderella, Rapunzel and Snow White. 6 new monsters like the Big Bad Wolf, the Dragon Witch, and the Wicked Witch. New and unique art for each race...   [click here for more]
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Principles of Shamanism

Principles of Shamanism


Far from the Universities and Temples of the capital, the wilding tribes and outlanders practice a more primeval style of magic: Shamanism.  Though usually used by remote spellcasters—who lack access to arcane foci—shamanism can also be used by a wizard marooned on a deserted island, a warlock trying to reverse engineer an ancient ritual, or a witch whose brew needs more potent ingredients. This...   [click here for more]
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Races of the Forest

Races of the Forest


Deep in the darkest forest, there are races yet unknown for the rest of the world, waiting quietly for the time when the forest needs them again. They have existed since immemorial times, hiding from other races and keeping their societies in secret, until now. In this first book produced by WizardKitten Games you will find new armors, new weapons, and most important, 5 fully forest based races...   [click here for more]
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Raiders & Dinosaurs

Raiders & Dinosaurs


Raiders & Dinosaurs is a supplement for both player’s and DMs, featuring new races and subraces, subclasses based around adventures in the untamed prehistoric wilderness dominated by dinosaurs. Short hints help placing some existing races and classes in such a world and giving them motivations to explore this savage wilderness. The bestiary supplies a vast list of new dinosaurs, marine reptiles,...   [click here for more]
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Sea and Storm [BUNDLE]

Sea and Storm [BUNDLE]


This special bundle product contains the following titles. Cleric-Seas Domain Regular price: $0.50 Bundle price: $0.25 Format: PDF Clerics of the Seas Domain are worshipers of all the waters of the world. From rivers to oceans, seaside temples to riverboats and island shrines, these clerics will be their praising the waters and helping those that finds themselves...   [click here for more]
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The Big Book of Bears

The Big Book of Bears


Do you like bears?  Ever wondered why, of the numerous species of bears in the world, only 3 have stat blocks in D&D?  Wanna play with a moon bear, a spectacled bear, an armored bear, or elemental bears?  The Big Book of Bears has you covered! With 29 bear stat blocks ranging from the humble Moon Bear to mythical bears of massive power, along with a new player species, a new background, and...   [click here for more]
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The Invoker - A Final Fantasy Summoner

The Invoker - A Final Fantasy Summoner


Unleash The Power of the Eidolons What happens when gods become forgotten? Can their names still invoke power? A sect of spellcasters have discovered how to tap into long dormant divine energies to reawaken beings thought lost to obscurity - and now you too can summon the Eidolons. Each one comes with a unique set of abilities that can help bolster any party, each equipped with Signature...   [click here for more]
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The Mismatched - A party of 5 adventurers

The Mismatched - A party of 5 adventurers


This is a party of five adventurers, including Mauxxie Firewalker, the lady in the art. There are two characters who use non-vanilla classes. These include Harken Dawn, who is a lingering soul (the class is found here, made by Matthew Mercer https://www.dmsguild.com/product/226513/The-Lingering-Soul--Class-PostDeath-Option), and Mauxxie Firewalker, who is an Elemental Pugilist (https://www.dmsguild.com/product/264670/Elemental-Pugilist?term=elemental+pugi)....   [click here for more]
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The Mother of Owls

The Mother of Owls


Four days marching under a raging duststorm, the wind breaks suddenly. It falls silent, with barely enough moonlight to see, shining coldly. A shrill hiss breaks the silence. Circling, a black bird floats to the ground. Its face like a skull and tail like two tattered strips of fabric. ‘I am Aḍghan bin Ḥarb, my body lies betrayed, murdered, and abandoned, and I am thirsty.’   The Mother...   [click here for more]
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The Unknown Island

The Unknown Island


The sand crunches under your feet as you take your first steps. You take a deep breath. The air smells fresh and unfamiliar. The tall mountain was your first sight, it stands at the center, towering, everything else kneeling to it, almost reaching toward it, as if drawn in by its magnificence. The shining blue sea surrounds the entire landmass, sometimes appearing like it is about to swallow it, other...   [click here for more]
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The Wasteland Survival Guide

The Wasteland Survival Guide


Inspired by Fallout and Gamma World, this book contains material designed for use in a post-apocalyptic setting. Given my lack of art skills, this preliminary edition is available at a reduced price with the space for images left empty. Included are: Archetypes for the Mystic, Soul Knight, and all PHB classes. Two "Alternate Classes" that provide alternative class features for existing classes....   [click here for more]
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The Werewolf- A Race option

The Werewolf- A Race option


No matter what you were before, you have been bitten. Now, every full moon, you transform unwillingly into a beast. A werewolf. The most feared beast in the forests and moors. Will you let it consume you? Or will you learn to control the beast you have become? This race option allows you to take any race and turn it into a werewolf!  ...   [click here for more]
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ToA Players Companion: Subclasses for the Jungle

ToA Players Companion: Subclasses for the Jungle


This compendium currently consists six subclasses that are made for the Tomb of Annihilation adventure altough they will fit any wilderness based setting. Each has unique approach to their respective classes and some have unique mechanics. This compendium will be updated ad hoc.  Barbarian: Path of the Tribal Rite Bard: College of Serenity Druid: The Forgotten Circle Monk: Way of the Wild Paladin:...   [click here for more]
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Vincent's Guide to Dwarves

Vincent's Guide to Dwarves


Join Vincent as he goes into great detail about the Dwarven people. Dwarven religion, culture, and even alcoholic beverages await you within. Vincent's Guide to Dwarves contains expanded information on the dwarven pantheon, 2 new playable races & 3 subraces, 6 new archetypes (Including the Oath of the Dwarven Defender!), 8 new feats, a plethora of new equipment and spells, and of course some new...   [click here for more]
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Wayfarer’s Handbook

Wayfarer’s Handbook


Form a caravan of travelers to accompany you and your fellow adventurers on your journey across the land.  Each traveler performs a job, which help your caravan survive the journey.  Along with the rules for running a caravan of travelers, this book includes several character backgrounds, which facilitate player characters in contributing to a caravan.  This book is intended to be used in conjunction...   [click here for more]
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{WH} The Witch, a character class of natural arcana and the old ways of magic

{WH} The Witch, a character class of natural arcana and the old ways of magic


Long ago when the world was young, magic was the domain of gods and shadows, utterly unknown to mortals. In these forgotten times, a bargain was struck between mortals and these antediluvian entities. Thus, the first inklings of magic were imparted, and the survival of the mortal races ensured against the primordial forces that ravaged these ancient times. You are a follower of this grand and ancient...   [click here for more]
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30 Archetypes for Eberron

30 Archetypes for Eberron


In this collection, we present a total of 30 archetypes that are inspired by Eberron Campaign Setting, and they can be used with all established and homebrew campaign settings and adventures with little changes. Have fun using these diverse archetypes! If you want to see a sample of our products: 100 Random Encounters for Spelljammer Adventures (Pay What You Want) In this collection,...   [click here for more]
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Acererak's Arcane Archetypes

Acererak's Arcane Archetypes


From the creator of Sylgar's Guide to Everything Else, comes Acererak's Arcane Archetypes. New content for player's "fresh" from the Tomb. 13 new subclasses 24 new spells 26 new magic items 8 new stat blocks The entire book is beautifully illustrated with paintings and drawings, and the formatting matches up with official D&D books to make it feel cohesive with the rest of your official collection...   [click here for more]
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Artemis' Abnormal Dragons

Artemis' Abnormal Dragons


Embrace the weird of the draconic world! Nine species of dragons, each with 4 stages of life. Tables for creating unique members of each species, maps for each of these dragon's lairs, and art for each kind of dragon in this resource. New Dragonborn have been dsicovered as well! -36 stat blocks. -9 maps. -10 pieces of art. -Smaller and weaker dragons for lower level parties. -9 new dragonborn...   [click here for more]
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Backgrounds & Subclasses

Backgrounds & Subclasses


Background & Subclasses Inside this volume you'll find: 2 Backgrounds. The Knight of Myth Drannor and Member of the Elemental Tribes. 2 Subclasses. The Oath of Eradication for paladins and Path of the Earthlord. One Page Encounter. A side quest—special task connecting this volume to other related products. Interactive...   [click here for more]
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Denizens of the Deep

Denizens of the Deep


5e Player Races - Play as a rat, rabbit, bat or fox! FOUR player races, TEN sub-races FOUR character backgrounds, themed to the Underdark and Underwarren Includes 19 double-sided printable character miniatures! The earth is what binds the worlds of the Surface and the Underdark. Between these worlds lies the Underwarren, where the strange magic of the...   [click here for more]
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Dragoon (5e)

Dragoon (5e)


Dragoon Inside this text is a Dragoon, a knight who has trained their body and pushed past their limits to bring down dragons and men alike. There is no opsticle to tough for a Dragoon, how will you play this class.  Inside this PDF: ONe interactive PDF that includes DRagoon Class features, Weapons, feats, mounts, and a few Sidkick options for your Dragoon.  Have...   [click here for more]
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Izzy's Slightly Used Airships

Izzy's Slightly Used Airships


If you like airships, why not check out Izzy's entire collection! Available now! An Airship for Any Campaign   Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle...   [click here for more]
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Monster Hunter's Armory: Far East

Monster Hunter's Armory: Far East


Monster Hunter's Armory: Far East Witcher & Far East Inspired Upgradable Weapons, Armor, Bombs & More for D&D 5th Edition This is a standalone supplement to the Monster Hunter's Armory inspired by the themes, history, and mythology of Japan and its surrounding regions, adding in many new things that one might need in the slaying of beasts. Some particular highlights being sailing, firearms,...   [click here for more]
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Myrddin's Guide to Faerie

Myrddin's Guide to Faerie


“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media "When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson Whether you are planning a quick trip into the Feywild...   [click here for more]
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Nature Magic (Codex Seven of the Enchiridia Mysteria)

Nature Magic (Codex Seven of the Enchiridia Mysteria)


WHAT YOU GET: Two New Class Archetypes.  The Circle of Roots druid that transforms into plant creatures (and is also great at breaking objects), and the Warden ranger inspired by the defender class from 4th edition. 57 New Spells.  There are 41 spells to support members of all classes (with...   [click here for more]
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Oni, A Terrifying Folklore Race of Brutes, Sorcerers, and Inhumanity

Oni, A Terrifying Folklore Race of Brutes, Sorcerers, and Inhumanity


From the rich culture of Japanese folktales comes PLAYABLE ONI! Heavily inspired and built upon actualresearched Japanese folklore, this book provides you with a brand new, balanced race of fearsome Oni!  FAR more than plain ogre-like brutes, the Oni race brings all manner of devlish, culturally diverse options to any game; from the cunning Kijo,...   [click here for more]
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Order in Chaos Premium Edition

Order in Chaos Premium Edition


A meditative and martial adventure that will challenge 5th-10th level characters in and out of combat. This premium edition download includes both the adventure, the character options supplement, and high-res art files. Each year the initiates of two rival monasteries gather for a competition in the city that lies midway between them. This year the initiates of one monastery have failed to make...   [click here for more]
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Quilla Wildwander's Introduction to the Art of Alchemy

Quilla Wildwander's Introduction to the Art of Alchemy


LEARN ALCHEMY FROM AN ORIGINAL MASTER! Survival and Nature are underutilized and almost criminally absent from many campaigns given the amount of exploration and travel the party is expected to do. To remedy this, Gnome druid, Quilla Wildwander, has provided her introduction to the art of alchemy, illuminating biomes with uniquely occurring ingredients of various rarities that may be used for a multitude...   [click here for more]
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Ravenloft NPC Collections I

Ravenloft NPC Collections I


This collection contains 74 NPCs between CR 1 and 12 that belong to two evil organizations. These NPCs can be adapted to your Ravenloft or any other setting-based campaign. These NPCs have different roles and challenge ratings (CR 1-3-6-9-12) in order for you to challenge your players in low and mid-levels. As all characters are between CR 1 to CR 12, you can use those NPCs as encounters for both new...   [click here for more]
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Shaman for 5th Edition

Shaman for 5th Edition


The elements converge, the spirits assemble, and a new type of hero is born into the world of the forgotten realms. Garrett Bradford's Shaman for 5th Edition introduces a new character class for Dungeons & Dragons. The Shaman utilizes a unique combat mechanic that forces enemy creatures into attacking the Shaman's totems unless they wish to be decimated by the class's overwhelming spell-casting...   [click here for more]
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Sloths and Pangolins - Races&Monsters

Sloths and Pangolins - Races&Monsters


This document contains two player races the Sloss and Pangol as well as eight new monster stat blocks related to those new races. Two of the monster stat blocks serve as possible new familiars and beast companions. ...   [click here for more]
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So, You Want To Be A Goblin

So, You Want To Be A Goblin


*UPDATED VERSION* Long have goblins been 'just another monster' - no longer. Now there is an adventure for goblins, by goblins. This module includes: a three hour adventure where goblin squibs must find components to build their masks (This adventure is able to be played in any setting.) the new Gnaalbec goblin Race Details six pregenerated Gnaalbec goblin characters. Gnaalbec Goblin voices not...   [click here for more]
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Tei's Guide to The West

Tei's Guide to The West


Tei's Guide to The West is a small collection of Subclasses and a new core class. Tei's Guide to The West gets straight into the details, starting with the new Class to be featured: The SpellSlinger. The Spell Slinger is an arcane caster who focuses on cantrips for the entirety of their artillery. As for the subclasses included, there's Evolutionist Artificer, Manifestation Barbarian, Festivals Bard,...   [click here for more]
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The Axolitl and Riverlands Encounters

The Axolitl and Riverlands Encounters


Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps! This 5 page PDF includes: - Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters! - Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,...   [click here for more]
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The Wilder: A Primal Class

The Wilder: A Primal Class


Author's Note: I wrote this class many months ago, but I have not gotten around to formatting it. I have wanted to spruce it up for a long time, but unfortunately that just doesn't seem like it's going to happen. That said, I am extremely proud of the work that I've done on this class, and I want to share it with you. Aside from the nice cover, the rest of this class is just black text on blank white...   [click here for more]
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The Witch Class

The Witch Class


The Witch To the Witch, there is no difference between the forms of magic. Tapping into the arcane, divine, and primal forces that rule the planes, witches or powerful healers, naturalists, and harbingers of arcane destruction. By combining all forms of magic, a witch can attain a level of magical power unheard of in any mortal realm. When learning the inner of witchcraft, one joins a coven that practices...   [click here for more]
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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more....   [click here for more]
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Tormentor of the Sleeping City

Tormentor of the Sleeping City


When the land is plagued by psychic nightmares, a band of heroes is needed to find their source. If they survive, they will uncover a city hidden for untold aeons whose population are in torment at the hands of a sadistic monster. Tormentor of the Sleeping City is a four-part 12-hour adventure for characters of level 10-12. Also include is a new playable race: the Zaidoths, or People of...   [click here for more]
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Totemist [Class]

Totemist [Class]


Want to summon large wooden statues which emit powerful magical effects? A medicine man sits calmly as a group of invaders harass his village. He is peaceful, unaffected. The invaders approach him and shake him, demanding tribute to their greatness. The medicine man stands calmly, as a huge wooden statue begins to move. Before the invaders can understand what has happened, the...   [click here for more]
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Circle of the Garden - A New Druidic Circle

Circle of the Garden - A New Druidic Circle


Circle of the Garden - A New Druidic Circle Designed by Cameron Day, Original Art by Ruben Cardenas, with the Word Template by Laura Hirsbrunner, stat blocks from Monster Designer Jeffrey Fischer, and support from Trevor Armstrong of Grim Press ___________________________________________________________________________ In times of unrest and natural disharmony,...   [click here for more]
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Elemental Spellbook (5e)

Elemental Spellbook (5e)


This title is a collection of spells based on the elements, particularly those underrepresented in the Player's Handbook (here's looking at you, acid!). Some, like Acid Rain, Ice Spears, and Deafening Blast, are destructive evocation spells to decimate your enemies. Others, like Clear Storms and Gate of Lakes, are utility spells themed around nature and harnessing or manipulating the elements. Includes...   [click here for more]
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Genus Vampiricum: A Study in the Family Vampire

Genus Vampiricum: A Study in the Family Vampire


Explore the Genus Vampiricum Vampire. A word eliciting fear, horror, and depravity. A beast who stalked the nights of Europe, Africa, Mesoamerica; swam beneath the waves of the oceans and hunted sailors; creatures from space and planes beyond who feasted on our nightmares… In this book, you will find a playable vampire race meant to make you feel  like a glass cannon ready...   [click here for more]
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Into the Scourgelands

Into the Scourgelands


Into the Scourgelands is a supplement that focuses on offering options for adventures centered around necromancy, undead, and survival in a hostile wilderness. If you are looking for more spells and minions for a villainous necromancer, or a way to make a vampire's realm truly dangerous to traverse, this book has something for you. Within its pages include: Twelve new Necromancy spells available to...   [click here for more]
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Kercpa — Squirrelfolk Lineage and Subclasses

Kercpa — Squirrelfolk Lineage and Subclasses


The Kercpa are part of the Anthropomorphic Races bundle! Presented here by Steve Fidler and Nathanaël Roux is the Kercpa lineage! A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game! Lithe and frantic,...   [click here for more]
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Simians of the Mists

Simians of the Mists


Welcome six new playable races of warrior monkeys into your fifth edition game and explore an ephemeral rainforest known as The Mists! Simians of the Mists is fully illustrated with original, unique, and immersive art to stoke your imagination and fuel creativity in your game. Jump into your next adventure with one of these exciting and new balanced options: -Chimpanzee -Gorilla -Spider...   [click here for more]
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Snobgoblins Guide to Deserts

Snobgoblins Guide to Deserts


A wandering wizard breaks a crystal globe on the ground to animate a magical oasis. A band of rugged desert dwarves construct items of wonder in colorful glass workshops. Swarms of insects, mirages and venomous critters makes travel in the deserts no small feat for wandering adventurers. Prepare yourself, and your friends around the table, for the wondrous travels into desert lands with this supplement...   [click here for more]
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Spiritist Class

Spiritist Class


The Spiritist - A Caster Class for 5th Edition Dungeons & Dragons Devout servants of the entities who guide them, spiritists are masters of potions, brews and elixirs. They use such concoctions to commune with spirits, poison their foes, peer into time and space, and more. Whether they look to the ancestors for guidance, draw on the powers that...   [click here for more]
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