Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product TypeThemeSettingEditionLanguages
Character Options   Remove Search Term
Wilderness   Remove Search Term
Forgotten Realms   Remove Search Term
5th Edition   Remove Search Term
English   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Titles in Your Current Selection
 
 Hottest Community Titles in Your Current Selection
pixel_trans.gif
pixel_trans.gif
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more....   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Thay Land Of The Red Wizards

Thay Land Of The Red Wizards


Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.” And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,...   [click here for more]
Dungeon Masters Guild  $17.99

Add to Dungeon Masters Guild Order  
Tortle Package (5e)

Tortle Package (5e)


The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Mulhorand Campaign Guide

Mulhorand Campaign Guide


A Forgotten Realms Campaign Guide Mulhorand represents so much more than a country in Faerûn’s distant east. It is a realm of legend. A land where history is not just told in stories or recorded in books; it is etched across the desert landscape and carved into the very stone beneath your feet. Every grain of sand bears testament to the rise and fall of a dozen empires, and the god-kings...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Player Primer: Icewind Dale

Player Primer: Icewind Dale


Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including: Life in Icewind Dale Important story events Regions and settlements of Icewind Dale Factions of Icewind Dale New & adapted backgrounds A Character...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Rashemen - Campaign Guide

Rashemen - Campaign Guide


Welcome to Rashemen! In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure. Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended...   [click here for more]
Dungeon Masters Guild  $19.95

Add to Dungeon Masters Guild Order  
Amarune's Almanac: The Underdark

Amarune's Almanac: The Underdark


"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword) "You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Revised Drow

Revised Drow


Spider, Starlight, Sapling. Where does your story start? Drow are scattered people, some reside in the far north, protected and blessed by Eilistraee in the city of Callidae, others are misotheists, hidden by the dense jungles around Saekolath, the place of shade, and, of course, most live far underground, Lolth's puppets in Menzoberranzan. This supplement includes...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Creature Harvest Index - Dragons

Creature Harvest Index - Dragons


"Few men have been brave enough to challenge a dragon without an army at his back, and fewer still have lived to tell the tale. Dragons are cunning beasts, with a deep thirst- whether it be for blood, knowledge, or justice, a dragon will always keep itself sated. Be wary of their kind." - Dragonslayer Fordeaux Brigar This product contains:  * OVER 30 NEW ITEMS crafted from parts...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Baldur's Gate: The Fall of Elturel | Roll20 VTT

Baldur's Gate: The Fall of Elturel | Roll20 VTT


Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters. Already own the PDF? Click Here to get the Roll20 Module at a discount! What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot...   [click here for more]
Dungeon Masters Guild  $5.99

Add to Dungeon Masters Guild Order  
The Forge of Fury: Background Hooks

The Forge of Fury: Background Hooks


Blood upon blood... Blade against blade... Such is the legacy of Durgeddin the Black and his dwarven clan, remembered now only as a tale of destruction and death played out in the mountain stronghold of Khundrukar. For decades it has sat empty with only the dead for company -- but now it holds not just new life within but promise of battle, artifacts, and knowledge. ... For anyone daring enough...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Silverstars of Selûne

Silverstars of Selûne


SILVERSTARS OF SELÛNE A unique Cleric Domain for use in the Forgotten Realms. Selûne, goddess of the moon, is known throughout the Realms for her advocacy of freedom and tolerance. Those clerics that choose the path of the Silverstar champion these ideals, alongside trying to build harmony between lycanthropes and non-shapechangers, protecting the weak and the oppressed, and opposing...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Kercpa — Squirrelfolk Lineage and Subclasses

Kercpa — Squirrelfolk Lineage and Subclasses


The Kercpa are part of the Anthropomorphic Races bundle! Presented here by Steve Fidler and Nathanaël Roux is the Kercpa lineage! A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game! Lithe and frantic,...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
The Great Dale Campaign Guide

The Great Dale Campaign Guide


Welcome to the Great Dale! This book provides all of the setting, story, and character options needed for adventures in the Great Dale. The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left behind...   [click here for more]
Dungeon Masters Guild  $19.95

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Blood of the Lycan

Blood of the Lycan


"Blood of the Lycan" is a unique supplement for D&D5e. It enables characters to access their ancient Lycanthropic ancestry as they grow. Included in this product is A brief history of Lycanthropy in the Forgotten Realms An outline of the different types of Lycanthropy a unique background (Lycan Blood) a barbarian subclass (Path of the Lycan) mechanics...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Arctics of the Realms

Amarune's Almanac: Arctics of the Realms


"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Druids of Neverwinter

Druids of Neverwinter


A unique Druid Circle for use in the Forgotten Realms, but can be adapted to any campaign setting. The Neverwinter Woods, an ancient forest covering a vast area of the North. The Ring of Swords is the Druid Circle that protects the woods from all dangers. They work, tirelessly, to drive out hobgoblins, gnolls and bugbears from the woods, as well as protect its ancient sites from being ransacked....   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Dramatis Personae: Archfey Patrons

Dramatis Personae: Archfey Patrons


Strike a deal with an Archfey Patron and unlock its unique features! Dramatis Personae: Archfey Patrons includes: 16 Variant Archfey class features! Customize your warlock of the Archfey to represent an specific patron such as The Summer Queen or the Mother of All Hags. Each Archfey is different, and so are they warlocks! Each Archfey patron includes...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Wardens of Neverwinter

Wardens of Neverwinter


A new Ranger archetype for use in the Forgotten Realms. However, it can easily be adapted to any other setting. The Wardens act as the guardians and guides for travellers in the Neverwinter Woods. They know the secret paths, the flora and fauna, and the hidden locations of the woods. They work with others to ensure the continuation and sustainability of the Neverwinter Woods. ...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Lost Mine of Goblins!

Lost Mine of Goblins!


Join the Glorious Goblin Revolution! For too long the bigger races have looked down upon the common goblin with contempt and hatred. Goblins have been attacked by adventurers, bullied by bugbears and enslaved by...something that begins with "E"! No longer, my goblin brethren! The time for our uprising has come, and the hunt for the Biggest Crown is on! All hail...   [click here for more]
Dungeon Masters Guild  $4.06

Add to Dungeon Masters Guild Order  
Malar: The Beastlord Compendium

Malar: The Beastlord Compendium


"Gather the faithful. The time has come for a Great Hunt." The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers. Assembled from the vast collection of knowledge...   [click here for more]
Dungeon Masters Guild  $12.95

Add to Dungeon Masters Guild Order  
Wild Minds

Wild Minds


Wild Minds A unique Barbarian Path for use in the Forgotten Realms. Throughout the North there are legends and tales of mighty warriors from the remote tribes that roam the lands. Amongst these stories, the most intriguing are about the warriors that combine their strength of body with that of their mind. “Wild Minds” allows you to pursue this path, bringing to bear the power of the mind...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
Adventure Sidekicks: Dragon of Icespire Peak

Adventure Sidekicks: Dragon of Icespire Peak


From the creative team that brought you Animal Sidekicks: Do you want to play "Dragon of Icespire Peak" from the Essentials Kit, but you don't have enough players and the generic sidekicks aren't doing it for you? Do you want reoccurring allies and creatures to level up throughout your Phandalin campaign? Do your players regularly invite NPCs and beasts they meet along for the...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Player Primer: Moonshae Isles

Player Primer: Moonshae Isles


Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including: Life in Moonshae...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Grasslands of the Realms

Amarune's Almanac: Grasslands of the Realms


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Ras Nsi Expanded - Tomb of Annihilation

Ras Nsi Expanded - Tomb of Annihilation


ADDITIONAL LORE TO FORESHADOW ONE OF THE BEST CHARACTERS OF TOA A few years ago, I had the pleasure of running Tomb of Annihilation as the Dungeon Master.  Although it was an incredible adventure, I was disappointed with the character of Ras Nsi. He had such a compelling backstory, yet the written adventure lacked any meaningful opportunities for the players to understand it. I wanted to fix...   [click here for more]
Dungeon Masters Guild  $4.75

Add to Dungeon Masters Guild Order  
Birds of Paradise

Birds of Paradise


It‘s time to take flight! Dive into Magdalenas Grovebright’s diary, curated and organized by the Baldurian Owl Archimedes Quill and meet subraces of the aarakocra and kenku. • Choose from twelve aarakocra and kenku subraces* to play like the lively Feywild Hummingbird, the nomadic Delimbiyran Flamingo, the sinister Thayan Hoatzin, or the chill Icewind Penguin, all completely...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Deserts of the Realms

Amarune's Almanac: Deserts of the Realms


"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Vysianter's Guide to the Red Wastes of Avernus

Vysianter's Guide to the Red Wastes of Avernus


VYSIANTER'S GUIDE TO THE RED WASTES OF AVERNUS is a wilderness+dungeon location supplement for Tier 2 gaming groups exploring the First Layer of Hell. Discover the great desert known as the Red Wastes with nine thrilling locations and five random encounters, as well as the Lost Temple of Dak-Thrael, a ruined sanctuary for the mad archdevil Veceranna, worshipped as "The Queen of Lilies". ...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
The Fade Lands

The Fade Lands


“The Fade Lands” is a unique, PC-centric adventure. 185 pages. It is designed to strengthen the bond of your RPG group.   FEATURES: (A) The player-created, PC backstories are the focus of the adventure. (B) Unique land, wildlife, & culture. (C) Optional, peaceful solutions listed for most encounters. (D) New items, monsters,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Release the Krakin!

Release the Krakin!


Click Here to get the Fantasy Grounds version of Release the Krakin! HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Swamps of the Realms

Amarune's Almanac: Swamps of the Realms


"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Player Primer: Calimshan

Player Primer: Calimshan


Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan! This supplement contains everything...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Mountains of the Realms

Amarune's Almanac: Mountains of the Realms


"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Into Kryptgarden Forest - A 5E Solo Adventure

Into Kryptgarden Forest - A 5E Solo Adventure


Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks. You feel...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow


Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
MONSTER LOOT & HARVESTING – Dragons of Stormwreck Isle

MONSTER LOOT & HARVESTING – Dragons of Stormwreck Isle


Monster Loot & Harvesting for Dragons of Stormwreck Isle. The 1st published Monster Loot & Harvesting booklet for Dragons of Stormwreck Isle, on DMSGuild. This resource provides a comprehensive list of monster loot and harvesting possibilities for the Starter Set – Dragons of Stormwreck IsleTM. It's cleverly designed to provide an immersive experience and creates extra...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Gwaeron Windstrom and Rangers of the North

Gwaeron Windstrom and Rangers of the North


The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest. Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know about Gwaeron Windstrom,...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Player Primer: Tethyr

Player Primer: Tethyr


Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer: Tethyr! This supplement contains...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Raiders of the Lost Tomb: Chult Adventurer’s Guide

Raiders of the Lost Tomb: Chult Adventurer’s Guide


Don't brave the jungles without it! Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races,  along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
Feywild Spellbook: 17 New Fey Spells

Feywild Spellbook: 17 New Fey Spells


Now Available for Fantasy Grounds! The Feywild is rife with magic of all sorts: arcane magic conjured by courtly mages, druidic magic woven from the bountiful trees and fragrant flowers, and the wild and unpredictable magic that underpins all things. Many a spellcaster has traveled to the Feywild for inspiration in their work, though the exact method of learning varies: some learn under...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Adventure Sidekicks: Tyranny of Dragons

Adventure Sidekicks: Tyranny of Dragons


From the creative team that brought you Animal Sidekicks: Do you want to play Tyranny of Dragons, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement, you'll find...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Heroes of Icewind Dale

Heroes of Icewind Dale


Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers! Steeped in lore and brimming with flavorful character options, this player's companion provides new...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
The High Moor: A Forgotten Realms Supplement

The High Moor: A Forgotten Realms Supplement


Save 40% on this product through my 2017 Bundle! Explore the dangers of the High Moor; 34 pages of content! Challenge your players with the largest and most dangerous plateau in the Forgotten Realms! Delve into dragon-infested ruins, explore the rotten depths of the Undermoor, and navigate the aggressive tribal politics of the clans who carve out a living on the plateau by any means...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
ANC1 The Anchôromé Campaign Guide

ANC1 The Anchôromé Campaign Guide


In 1992, TSR released FMQ1 City of Gold, by John Nephew and Jonathan Tweet.  This combination supplement and adventure brought players north of the fabled lands of Maztica to meet the Azuposi and find the aforementioned City of Gold.  The Azuposi themselves were based on the varied Pueblo Native Americans, mixed with a bit of high fantasy.  This 100 page...   [click here for more]
Dungeon Masters Guild  $12.99

Add to Dungeon Masters Guild Order  
Tomb of Annihilation: Beginnings...

Tomb of Annihilation: Beginnings...


“Where the tenth is suckled, the nine rest. Seek the Soulmonger.   In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.   The fool ignores the greater threat below. The living will reign no longer.”    -- Kar'Chay the Bleak Tomb of Annihilation: Beginnings...  provides an alternate beginning to the Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 236 items) Result Pages:  1  2  3  4  5  [Next >>] 
Select Page Number