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Dragoon (5e)

Dragoon (5e)


Dragoon Inside this text is a Dragoon, a knight who has trained their body and pushed past their limits to bring down dragons and men alike. There is no opsticle to tough for a Dragoon, how will you play this class.  Inside this PDF: ONe interactive PDF that includes DRagoon Class features, Weapons, feats, mounts, and a few Sidkick options for your Dragoon.  Have...   [click here for more]
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Dramatis Personae: Archfey Patrons

Dramatis Personae: Archfey Patrons


Strike a deal with an Archfey Patron and unlock its unique features! Dramatis Personae: Archfey Patrons includes: 16 Variant Archfey class features! Customize your warlock of the Archfey to represent an specific patron such as The Summer Queen or the Mother of All Hags. Each Archfey is different, and so are they warlocks! Each Archfey patron includes...   [click here for more]
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GAZ7 The Northern Reaches (Basic)

GAZ7 The Northern Reaches (Basic)


NOTE: The print version of this title does not include spine information. Welcome to the Land of Vikings. Discover the berserk Jaris of Soderfjord, the Vikings of Vestland, and the fearsome Drakkars of Ostland. The Norther Reaches is a unique complement to your Gazetteer collection, providing detailed background on these three nations, their people, and many adventures, including Separate players'...   [click here for more]
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Ghaash'kala: Paladins of the Wastes

Ghaash'kala: Paladins of the Wastes


Smite a path through the Demon Wastes with this 5th-Edition expansion for the Eberron campaign setting. Ghaash'kala: Paladins of the Wastes is a comprehensive guide to the demon-slaying warriors, their culture, and the role they play in adventures in a realm of ancient evil. Fight back against demonic champions, delve into the Labyrinth and reclaim ancient treasures...   [click here for more]
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Horses of Forgotten Realms

Horses of Forgotten Realms


New statblocks - Fragile Horse, Light Warhorse, Heavy Warhorse 20 new items for Horses and riders New feats Full list of breeds of Forgotten Realms  Still Work In Progress. Version 0.6 Made by Ukraine. Слава Україні! ...   [click here for more]
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Into Kryptgarden Forest - A 5E Solo Adventure

Into Kryptgarden Forest - A 5E Solo Adventure


Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks. You feel...   [click here for more]
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Izzy's Slightly Used Airships

Izzy's Slightly Used Airships


If you like airships, why not check out Izzy's entire collection! Available now! An Airship for Any Campaign   Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle...   [click here for more]
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Kirin's Guide to Storms

Kirin's Guide to Storms


Kirin's Guide to Storms Electrical, lightning, sound, thunder and weather themed subraces (2), subclasses (13), invocations (6), feats (2), revised spells (4), elemental stat blocks (9).  Rising Storm is a supplement for Players and Dungeon Masters looking for storm themed character options and elemental stat blocks. Players will find: Storm Genasi...   [click here for more]
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Monster Hunter's Armory: Far East

Monster Hunter's Armory: Far East


Monster Hunter's Armory: Far East Witcher & Far East Inspired Upgradable Weapons, Armor, Bombs & More for D&D 5th Edition This is a standalone supplement to the Monster Hunter's Armory inspired by the themes, history, and mythology of Japan and its surrounding regions, adding in many new things that one might need in the slaying of beasts. Some particular highlights being sailing, firearms,...   [click here for more]
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Myrddin's Guide to Faerie

Myrddin's Guide to Faerie


“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media "When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson Whether you are planning a quick trip into the Feywild...   [click here for more]
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Nature Magic (Codex Seven of the Enchiridia Mysteria)

Nature Magic (Codex Seven of the Enchiridia Mysteria)


WHAT YOU GET: Two New Class Archetypes.  The Circle of Roots druid that transforms into plant creatures (and is also great at breaking objects), and the Warden ranger inspired by the defender class from 4th edition. 57 New Spells.  There are 41 spells to support members of all classes (with...   [click here for more]
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Oni, A Terrifying Folklore Race of Brutes, Sorcerers, and Inhumanity

Oni, A Terrifying Folklore Race of Brutes, Sorcerers, and Inhumanity


From the rich culture of Japanese folktales comes PLAYABLE ONI! Heavily inspired and built upon actualresearched Japanese folklore, this book provides you with a brand new, balanced race of fearsome Oni!  FAR more than plain ogre-like brutes, the Oni race brings all manner of devlish, culturally diverse options to any game; from the cunning Kijo,...   [click here for more]
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Order in Chaos Premium Edition

Order in Chaos Premium Edition


A meditative and martial adventure that will challenge 5th-10th level characters in and out of combat. This premium edition download includes both the adventure, the character options supplement, and high-res art files. Each year the initiates of two rival monasteries gather for a competition in the city that lies midway between them. This year the initiates of one monastery have failed to make...   [click here for more]
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Outposts (1) - The Marsh

Outposts (1) - The Marsh


... The tracks looks like dragging-marks and they continues into the rosehip bushes covering the riverbank. 30 meters upstream you can see a small broken raft between the bushes. It’s been dragged up onto the riverbank many years ago and layed to rest under a very old willowtree. As you lean over the railing to have a closer look, you suddently notice a brand new chain running from beneath the...   [click here for more]
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Quilla Wildwander's Introduction to the Art of Alchemy

Quilla Wildwander's Introduction to the Art of Alchemy


LEARN ALCHEMY FROM AN ORIGINAL MASTER! Survival and Nature are underutilized and almost criminally absent from many campaigns given the amount of exploration and travel the party is expected to do. To remedy this, Gnome druid, Quilla Wildwander, has provided her introduction to the art of alchemy, illuminating biomes with uniquely occurring ingredients of various rarities that may be used for a multitude...   [click here for more]
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Races of Chult

Races of Chult


All you need to adapt the races of 5e D&D to Chut! Also includes knew location for the Tomb of Annihilation adventure and a new NPC stat block! ...   [click here for more]
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Ravenloft NPC Collections I

Ravenloft NPC Collections I


This collection contains 74 NPCs between CR 1 and 12 that belong to two evil organizations. These NPCs can be adapted to your Ravenloft or any other setting-based campaign. These NPCs have different roles and challenge ratings (CR 1-3-6-9-12) in order for you to challenge your players in low and mid-levels. As all characters are between CR 1 to CR 12, you can use those NPCs as encounters for both new...   [click here for more]
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Shaman for 5th Edition

Shaman for 5th Edition


The elements converge, the spirits assemble, and a new type of hero is born into the world of the forgotten realms. Garrett Bradford's Shaman for 5th Edition introduces a new character class for Dungeons & Dragons. The Shaman utilizes a unique combat mechanic that forces enemy creatures into attacking the Shaman's totems unless they wish to be decimated by the class's overwhelming spell-casting...   [click here for more]
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Sloths and Pangolins - Races&Monsters

Sloths and Pangolins - Races&Monsters


This document contains two player races the Sloss and Pangol as well as eight new monster stat blocks related to those new races. Two of the monster stat blocks serve as possible new familiars and beast companions. ...   [click here for more]
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So, You Want To Be A Goblin

So, You Want To Be A Goblin


*UPDATED VERSION* Long have goblins been 'just another monster' - no longer. Now there is an adventure for goblins, by goblins. This module includes: a three hour adventure where goblin squibs must find components to build their masks (This adventure is able to be played in any setting.) the new Gnaalbec goblin Race Details six pregenerated Gnaalbec goblin characters. Gnaalbec Goblin voices not...   [click here for more]
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Tei's Guide to The West

Tei's Guide to The West


Tei's Guide to The West is a small collection of Subclasses and a new core class. Tei's Guide to The West gets straight into the details, starting with the new Class to be featured: The SpellSlinger. The Spell Slinger is an arcane caster who focuses on cantrips for the entirety of their artillery. As for the subclasses included, there's Evolutionist Artificer, Manifestation Barbarian, Festivals Bard,...   [click here for more]
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The Axolitl and Riverlands Encounters

The Axolitl and Riverlands Encounters


Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps! This 5 page PDF includes: - Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters! - Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,...   [click here for more]
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The Hexblood Handbook

The Hexblood Handbook


The Hexblood's Handbook, a 5th Edition Supplement that grants 5 Subtypes for the Hexblood Race, all based on the different hags of D&D. It includes: Hexbloods descended from Green, Bheur, Annis, Sea, & Night Hags. Charts to roll on for Origins and Backstories or personal quest development. Some small bits of lore and flavor just for fun. Completely Pay What You Want, but anything you give...   [click here for more]
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The Wilder: A Primal Class

The Wilder: A Primal Class


Author's Note: I wrote this class many months ago, but I have not gotten around to formatting it. I have wanted to spruce it up for a long time, but unfortunately that just doesn't seem like it's going to happen. That said, I am extremely proud of the work that I've done on this class, and I want to share it with you. Aside from the nice cover, the rest of this class is just black text on blank white...   [click here for more]
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The Witch Class

The Witch Class


The Witch To the Witch, there is no difference between the forms of magic. Tapping into the arcane, divine, and primal forces that rule the planes, witches or powerful healers, naturalists, and harbingers of arcane destruction. By combining all forms of magic, a witch can attain a level of magical power unheard of in any mortal realm. When learning the inner of witchcraft, one joins a coven that practices...   [click here for more]
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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more....   [click here for more]
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Tormentor of the Sleeping City

Tormentor of the Sleeping City


When the land is plagued by psychic nightmares, a band of heroes is needed to find their source. If they survive, they will uncover a city hidden for untold aeons whose population are in torment at the hands of a sadistic monster. Tormentor of the Sleeping City is a four-part 12-hour adventure for characters of level 10-12. Also include is a new playable race: the Zaidoths, or People of...   [click here for more]
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Totemist [Class]

Totemist [Class]


Want to summon large wooden statues which emit powerful magical effects? A medicine man sits calmly as a group of invaders harass his village. He is peaceful, unaffected. The invaders approach him and shake him, demanding tribute to their greatness. The medicine man stands calmly, as a huge wooden statue begins to move. Before the invaders can understand what has happened, the...   [click here for more]
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Verdant Race (Bundle)

Verdant Race (Bundle)


This special bundle product contains the following titles. Verdant Race Regular price: $1.99 Bundle price: $1.59 Format: PDF This is a PDF. Find the Fantasy Grounds VTT version here! Have you ever wanted to harness the raw power of the forest? This custom racial option will allow you to experience any campaign as a living plant. Tossing vines, planting...   [click here for more]
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Blood of the Lycan

Blood of the Lycan


"Blood of the Lycan" is a unique supplement for D&D5e. It enables characters to access their ancient Lycanthropic ancestry as they grow. Included in this product is A brief history of Lycanthropy in the Forgotten Realms An outline of the different types of Lycanthropy a unique background (Lycan Blood) a barbarian subclass (Path of the Lycan) mechanics...   [click here for more]
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Circle of the Garden - A New Druidic Circle

Circle of the Garden - A New Druidic Circle


Circle of the Garden - A New Druidic Circle Designed by Cameron Day, Original Art by Ruben Cardenas, with the Word Template by Laura Hirsbrunner, stat blocks from Monster Designer Jeffrey Fischer, and support from Trevor Armstrong of Grim Press ___________________________________________________________________________ In times of unrest and natural disharmony,...   [click here for more]
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Elemental Spellbook (5e)

Elemental Spellbook (5e)


This title is a collection of spells based on the elements, particularly those underrepresented in the Player's Handbook (here's looking at you, acid!). Some, like Acid Rain, Ice Spears, and Deafening Blast, are destructive evocation spells to decimate your enemies. Others, like Clear Storms and Gate of Lakes, are utility spells themed around nature and harnessing or manipulating the elements. Includes...   [click here for more]
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Genus Vampiricum: A Study in the Family Vampire

Genus Vampiricum: A Study in the Family Vampire


Explore the Genus Vampiricum Vampire. A word eliciting fear, horror, and depravity. A beast who stalked the nights of Europe, Africa, Mesoamerica; swam beneath the waves of the oceans and hunted sailors; creatures from space and planes beyond who feasted on our nightmares… In this book, you will find a playable vampire race meant to make you feel  like a glass cannon ready...   [click here for more]
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Gwaeron Windstrom and Rangers of the North

Gwaeron Windstrom and Rangers of the North


The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest. Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know about Gwaeron Windstrom,...   [click here for more]
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Icewind Dale: Chronicles of Ten Towns

Icewind Dale: Chronicles of Ten Towns


What is Icewind Dale: Chronicles of Ten Towns? This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures....   [click here for more]
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Into the Scourgelands

Into the Scourgelands


Into the Scourgelands is a supplement that focuses on offering options for adventures centered around necromancy, undead, and survival in a hostile wilderness. If you are looking for more spells and minions for a villainous necromancer, or a way to make a vampire's realm truly dangerous to traverse, this book has something for you. Within its pages include: Twelve new Necromancy spells available to...   [click here for more]
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Kercpa — Squirrelfolk Lineage and Subclasses

Kercpa — Squirrelfolk Lineage and Subclasses


The Kercpa are part of the Anthropomorphic Races bundle! Presented here by Steve Fidler and Nathanaël Roux is the Kercpa lineage! A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game! Lithe and frantic,...   [click here for more]
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Khyber Khronicle Volume #01

Khyber Khronicle Volume #01


Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron! Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take...   [click here for more]
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Path of the Forestmaster: Barbarian Subclass and Theros Quest

Path of the Forestmaster: Barbarian Subclass and Theros Quest


On the world of Theros, barbarians who follow the Path of the Forestmaster do so only after tracking down a mythic being that dwells in the unexplored, primeval forest beyond Theros's Oraniad Mountains: the Traxian Forest. An overgrown, gentle cyclops touched by the magic of Nyx, the Forestmaster becomes a devastating force of destruction when provoked. To those it deems worthy, the Forestmaster...   [click here for more]
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Player Primer: Calimshan

Player Primer: Calimshan


Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan! This supplement contains everything...   [click here for more]
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Player Primer: Icewind Dale

Player Primer: Icewind Dale


Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including: Life in Icewind Dale Important story events Regions and settlements of Icewind Dale Factions of Icewind Dale New & adapted backgrounds A Character...   [click here for more]
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Player Primer: Moonshae Isles

Player Primer: Moonshae Isles


Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including: Life in Moonshae...   [click here for more]
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Player Primer: Tethyr

Player Primer: Tethyr


Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer: Tethyr! This supplement contains...   [click here for more]
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Simians of the Mists

Simians of the Mists


Welcome six new playable races of warrior monkeys into your fifth edition game and explore an ephemeral rainforest known as The Mists! Simians of the Mists is fully illustrated with original, unique, and immersive art to stoke your imagination and fuel creativity in your game. Jump into your next adventure with one of these exciting and new balanced options: -Chimpanzee -Gorilla -Spider...   [click here for more]
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Snobgoblins Guide to Deserts

Snobgoblins Guide to Deserts


A wandering wizard breaks a crystal globe on the ground to animate a magical oasis. A band of rugged desert dwarves construct items of wonder in colorful glass workshops. Swarms of insects, mirages and venomous critters makes travel in the deserts no small feat for wandering adventurers. Prepare yourself, and your friends around the table, for the wondrous travels into desert lands with this supplement...   [click here for more]
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Spiritist Class

Spiritist Class


The Spiritist - A Caster Class for 5th Edition Dungeons & Dragons Devout servants of the entities who guide them, spiritists are masters of potions, brews and elixirs. They use such concoctions to commune with spirits, poison their foes, peer into time and space, and more. Whether they look to the ancestors for guidance, draw on the powers that...   [click here for more]
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The Bannerman: A Spellcasting Spectral Warrior Class

The Bannerman: A Spellcasting Spectral Warrior Class


Wandering spellcasting warriors traverse ancient battlefields throughout the lands, retrieving weaponry from the bodies of those who perished in those locations. They were once the ones who proudly carried the banner of their clan, embodying their ideals and standing by the clan leader’s side in combat. Now, their clan exists only in memory, and they stand as the sole evidence...   [click here for more]
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The Compleat Innskeeper's Handbook

The Compleat Innskeeper's Handbook


The Compleat Innskeeper’s Handbook is your source for settings, story and campaign ideas, Player and Non-Player Characters, and anything else you might hope to find when your players seek the comfort of an inn. This sourcebook is divided into three settings – the cottage at the side of the road, the village pub and the bustling...   [click here for more]
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The Duskblade

The Duskblade


The Duskblade A dark library of ancient dwarven knowledge, filled with dusty tomes and guarded by mysterious constructs.  You seek to gather and perserve this ancient knowledge, prepare future generations for a life after the coming twilight.  But first, the automoton. You whisper a word and your sword alights with crackling lightning. Running forth you engage your foe, a slash...   [click here for more]
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The Expeditionary - An Original Class

The Expeditionary - An Original Class


Time to Embark The world is vast, expansive, and uncharted. Sure, adventurers might be easy to hire: throw a map and some coin at them with a promise of fame and fortune, and that is usually enough to get the job done. However, there are those who devote their whole lives to being explorers, discoverers of the hidden truths of the place in which they live, and archivists of it all. These are expeditionaries,...   [click here for more]
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