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Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.”
And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,... [click here for more] |
Dungeon Masters Guild |
$17.99
|
This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation.
This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation.
Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar.
This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon... [click here for more] |
Wizards of the Coast |
$9.99
|

The Good, the Bad, and the Chaotic Neutral is a 165-page compendium of rules, mechanics, character options, monsters, and an original adventure to run a unique game inspired by the western genre.
This product includes:
- 165 pages - 4 new races - 31 new class options - 30 new backgrounds - 107 new monsters - An original new monsters
Guns, cash, and adventure. Who doesn't love a good... [click here for more] |
Dungeon Masters Guild |
$7.99
|
"It is a great supplement. The artwork in it is absolutely amazing!" --Home Brew Crew, YouTube Channel
"This is an incredible resource for those looking for Feywild content." --Wesslhausen (@Wesslhausen), Twitch streamer "There's so much in this book, it's insane! Even the art itself is worth buying the book for. It looks like a book from Wizards of the Coast. It's worth the money!" --The Mighty... [click here for more] |
Dungeon Masters Guild |
$14.99
|
BACK IN SESSION! Returning students, faculty, and those pondering admissions!
The halls are once again open as we have completed University referbishment. You'll find the facilities updated to be in-line with the recent releases of Eberron Rising & Exploring Eberron.
With that, we're proud to say we've also been rated the #1 party school on Eberron.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Coming back to where you started is not the same as never leaving." - Terry Pratchett
INTO WONDERLAND
Into Wonderland is a book detailing an adventure in the Feywild, a setting for Dungeons and Dragons 5th Edition. This book provides player options, encounters, variant rules, and a campaign of expeditions into the unknown centred around the city of Endercoast that has been spirited... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Rashemen!
In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended... [click here for more] |
Dungeon Masters Guild |
$19.95
|
"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
|
From the rich culture of Japanese folktales comes
PLAYABLE ONI!
Heavily inspired and built upon actual, researched Japanese folklore, this book provides you with a brand new, balanced race of fearsome Oni! FAR more than plain ogre-like brutes, the Oni race brings all manner of devlish, culturally diverse options to any game; from the cunning Kijo,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
|
If you like airships, why not check out Izzy's entire collection! Available now!
An Airship for Any Campaign
Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Few men have been brave enough to challenge a dragon without an army at his back, and fewer still have lived to tell the tale. Dragons are cunning beasts, with a deep thirst- whether it be for blood, knowledge, or justice, a dragon will always keep itself sated. Be wary of their kind." - Dragonslayer Fordeaux Brigar
This product contains:
* OVER 30 NEW ITEMS crafted from parts... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The eleventh hour is drawing near, but truest heroes have nothing to fear. Many lost things must you go and acquire, Will you finally grasp your heart's desire?
The Eleventh Hour presents new options & ideas for your The Wild Beyond the Witchlight campaign, including:
Character ties to connect PCs to the wider world.
Meet the League of Malevolence... [click here for more] |
Dungeon Masters Guild |
$6.99
|
The Cartographer is a ranger archetype for intrepid explorers, mapmakers, and trailblazers who forge their own paths through the wilderness. As a Cartographer, you create a Master Map that channels the energy of the land it depicts, granting mundane benefits as well as unique arcane powers. Pack your compass, paper, and charcoal, and prepare to chart your epic journey!
About the Authors... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Kercpa are part of the Anthropomorphic Races bundle!
Presented here by Steve Fidler and Nathanaël Roux is the Kercpa lineage! A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game!
Lithe and frantic,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters.
Already own the PDF? Click Here to get the Roll20 Module at a discount!
What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot... [click here for more] |
Dungeon Masters Guild |
$5.99
|
A shaman's connection to the elemental planes serves as both the fuel for their power and an acknowledgement of the primordial forces that compose the world. To a shaman, everything is interconnected with the elements.The ability to create, destroy, heal, and harm can be derived from the study of these four fundamental building blocks of nature.
They harness raw... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 The sand crunches under your feet as you take your first steps. You take a deep breath. The air smells fresh and unfamiliar. The tall mountain was your first sight, it stands at the center, towering, everything else kneeling to it, almost reaching toward it, as if drawn in by its magnificence. The shining blue sea surrounds the entire landmass, sometimes appearing like it is about to swallow it, other... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Dragon Above presents…
Codex Siberys II: Planes & Prophecy
This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Explore and defend the Land of Earth-Sky!
Far from the Five Nations and the dragonmarked houses of Khorvaire lies the continent of Sarlona, home to rich psionic traditions and the Unity of Riedra. It is also home to Adar, the Refuge, home of the kalashtar and one the last bastions standing against the tyranny brought by the Dreaming Dark.
Though first introduced... [click here for more] |
Dungeon Masters Guild |
$23.95
|
40 Beasts and Fantastical Creatures Ready to Join Your Adventuring Party!
A team of 33 writers, 4 artists, and 3 editors have joined forces to bring you "Animal Sidekicks," a sidekick bestiary that gives anyone and everyone in your party a pet, each with its own stat block and level-up table.
Modeled on the sidekick rules found in the D&D Essentials Kit Rulebook, these animal sidekicks,... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The light beckons, and you follow.
Journeying from the silk-woven forests that nurtured you as a larva, you emerge into the wider world, a land full of disparate peoples and ideas, rich in a wealth of knowledge and secrets.
As the light lead you, once, now you are lead by enlightenment. With each hidden truth you uncover, you learn more of what the world is, and how to secure your place in it.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Long ago when the world was young, magic was the domain of gods and shadows, utterly unknown to mortals.
In these forgotten times, a bargain was struck between mortals and these antediluvian entities. Thus, the first inklings of magic were imparted, and the survival of the mortal races ensured against the primordial forces that ravaged these ancient times.
You are a follower of this grand and ancient... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
SILVERSTARS OF SELÛNE
A unique Cleric Domain for use in the Forgotten Realms.
Selûne, goddess of the moon, is known throughout the Realms for her advocacy of freedom and tolerance. Those clerics that choose the path of the Silverstar champion these ideals, alongside trying to build harmony between lycanthropes and non-shapechangers, protecting the weak and the oppressed, and opposing... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Welcome to the Great Dale!
This book provides all of the setting, story, and character options needed for adventures in the Great Dale.
The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left behind... [click here for more] |
Dungeon Masters Guild |
$19.95
|
"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The long awaited sequel to Vol 5: Dragons has finally arrived!
"The Fey are notoriously tricky creatures. They have no grasp of reality or humanity, and care little for laws, whether moral or physical. I find them a bothersome, frightening type of creature." - Arimor Frand, Scribe of Windamere Academy
This product contains:
* 35 NEW ITEMS crafted from parts harvested from Fey... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Riedra may be the land of your dreams, but the Eyes are always watching.
Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters.
Adventure Summary:
A Riedran deserter has come to the adventurers... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Druids of the Circle of the Cryptid are most drawn to those aspects of nature that are hidden and largely unknown. In particular, they seek out lore on the character, habits, and abilities of strange beasts whose existence is attested only by hearsay. Most people view druids of this circle as eccentric, if not outright delusional, but their alternative perspective on the natural world allows them to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Strike a deal with an Archfey Patron and unlock its unique features!
Dramatis Personae: Archfey Patrons includes:
16 Variant Archfey class features! Customize your warlock of the Archfey to represent an specific patron such as The Summer Queen or the Mother of All Hags. Each Archfey is different, and so are they warlocks!
Each Archfey patron includes... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Dragon Above presents…
Codex Siberys: Mourning and Madness
This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Blood of the Lycan" is a unique supplement for D&D5e. It enables characters to access their ancient Lycanthropic ancestry as they grow.
Included in this product is
A brief history of Lycanthropy in the Forgotten Realms
An outline of the different types of Lycanthropy
a unique background (Lycan Blood)
a barbarian subclass (Path of the Lycan)
mechanics... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Q’barra Like You’ve Never Seen It Before
NOW UPDATED TO v2 FOR MONSTERS OF THE MULTIVERSE
Welcome to Q’barra – an isolated jungle nation on the eastern edge of Khorvaire. While the soft skinned westerners are aware of New Galifar and Hope, many find the cultures and customs of the scales completely alien.
Scales of Q’barra collects and expands upon the lore of the dragonborn, lizardfolk,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
ADDITIONAL LORE TO FORESHADOW ONE OF THE BEST CHARACTERS OF TOA
A few years ago, I had the pleasure of running Tomb of Annihilation as the Dungeon Master.
Although it was an incredible adventure, I was disappointed with the character of Ras Nsi. He had such a compelling backstory, yet the written adventure lacked any meaningful opportunities for the players to understand it.
I wanted to fix... [click here for more] |
Dungeon Masters Guild |
$4.75
|
A unique Druid Circle for use in the Forgotten Realms, but can be adapted to any campaign setting.
The Neverwinter Woods, an ancient forest covering a vast area of the North. The Ring of Swords is the Druid Circle that protects the woods from all dangers.
They work, tirelessly, to drive out hobgoblins, gnolls and bugbears from the woods, as well as protect its ancient sites from being ransacked.... [click here for more] |
Dungeon Masters Guild |
$1.50
|

Today on September 24th, it is World Gorilla Day. To celebrate our ape cousins, I'd like to present a new player species set in the world of the Forgotten Realms. Delve into the mystical realm of the Simiae, born from humble ape origins but now evolved into intelligent beings These towering, fur-covered creatures with an extraordinary connection to nature have transcended their past, standing tall... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Mushroom! Mushroom!
Myconids are a classic creature going back to the early days of D&D. It’s about time some of them got a little adventurous... Whether you favor the dank and creepy or want to lean into cottagecore vibes, these silent fungus folk are ready to step out of the shadows.
Sometimes referred to as “mushroom people” or “fungus folk,” myconids... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Join the Glorious Goblin Revolution!
For too long the bigger races have looked down upon the common goblin with contempt and hatred. Goblins have been attacked by adventurers, bullied by bugbears and enslaved by...something that begins with "E"! No longer, my goblin brethren! The time for our uprising has come, and the hunt for the Biggest Crown is on! All hail... [click here for more] |
Dungeon Masters Guild |
$4.02 $3.01
|
P.B Publishing Presents:
The Hex Witch
As seen on Loot the Room's: Best of DM's Guild December 2016
03.06.2017 - V4.0 updated to address editing and clarity issue with Wyld Witch features. Also a printer friendly verison added to the file list.
12.30.2016 - V3.0 updated to address some valid points provided in the review/discussion... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A new Ranger archetype for use in the Forgotten Realms. However, it can easily be adapted to any other setting.
The Wardens act as the guardians and guides for travellers in the Neverwinter Woods. They know the secret paths, the flora and fauna, and the hidden locations of the woods. They work with others to ensure the continuation and sustainability of the Neverwinter Woods. ... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Gather the faithful. The time has come for a Great Hunt."
The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers.
Assembled from the vast collection of knowledge... [click here for more] |
Dungeon Masters Guild |
$12.95
|
From the creative team that brought you Animal Sidekicks:
Do you want to play "Dragon of Icespire Peak" from the Essentials Kit, but you don't have enough players and the generic sidekicks aren't doing it for you? Do you want reoccurring allies and creatures to level up throughout your Phandalin campaign? Do your players regularly invite NPCs and beasts they meet along for the... [click here for more] |
Dungeon Masters Guild |
$3.95
|