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The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation.
Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar.
This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon... [click here for more] |
Wizards of the Coast |
$9.99
|
Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.”
And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,... [click here for more] |
Dungeon Masters Guild |
$17.99
|
BACK IN SESSION! Returning students, faculty, and those pondering admissions!
The halls are once again open as we have completed University referbishment. You'll find the facilities updated to be in-line with the recent releases of Eberron Rising & Exploring Eberron.
With that, we're proud to say we've also been rated the #1 party school on Eberron.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Welcome to Rashemen!
In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended... [click here for more] |
Dungeon Masters Guild |
$19.95
|
A Forgotten Realms Campaign Guide
Mulhorand represents so much more than a country in Faerûn’s distant east. It is a realm of legend. A land where history is not just told in stories or recorded in books; it is etched across the desert landscape and carved into the very stone beneath your feet. Every grain of sand bears testament to the rise and fall of a dozen empires, and the god-kings... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 On the Origin of Bullywugs
The Bullywugs have long been maligned as chaotic, evil, ecologically-ruinous. Professor Thadeus Wheloon of the Institute of Fey Anthropological Studies aims to change that. His book turns one of D&D’s most underappreciated creatures into the foundation of your next campaign. On the Origin of Bullywugs is a 2024 D&D 5e supplement packed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Shadow of the Dragon Queen Companion: Preludes Expanded is a guide to help dungeon masters develop and better explore the adventure's original preludes.
In this guide you will find:
A New Friend - Tips to include Ispin Greenshield, the eccentric yet kind Knight of Solamnia, into each prelude, who has an important part to play in chapter 3 of the main campaign.
Explore the Past... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters.
Already own the PDF? Click Here to get the Roll20 Add-On at a discount!
What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The Dragon Above presents…
Codex Siberys II: Planes & Prophecy
This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a... [click here for more] |
Dungeon Masters Guild |
$3.95
|
From the rich culture of Japanese folktales comes
PLAYABLE ONI!
Heavily inspired and built upon actual, researched Japanese folklore, this book provides you with a brand new, balanced race of fearsome Oni! FAR more than plain ogre-like brutes, the Oni race brings all manner of devlish, culturally diverse options to any game; from the cunning Kijo,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Dragon Above presents…
Codex Siberys: Mourning and Madness
This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Kercpa are part of the Anthropomorphic Races bundle!
Presented here by Steve Fidler and Nathanaël Roux is the Kercpa lineage! A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game!
Lithe and frantic,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Q’barra Like You’ve Never Seen It Before
NOW UPDATED TO v2 FOR MONSTERS OF THE MULTIVERSE
Welcome to Q’barra – an isolated jungle nation on the eastern edge of Khorvaire. While the soft skinned westerners are aware of New Galifar and Hope, many find the cultures and customs of the scales completely alien.
Scales of Q’barra collects and expands upon the lore of the dragonborn, lizardfolk,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Riedra may be the land of your dreams, but the Eyes are always watching.
Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters.
Adventure Summary:
A Riedran deserter has come to the adventurers... [click here for more] |
Dungeon Masters Guild |
$9.95
|
SILVERSTARS OF SELÛNE
A unique Cleric Domain for use in the Forgotten Realms.
Selûne, goddess of the moon, is known throughout the Realms for her advocacy of freedom and tolerance. Those clerics that choose the path of the Silverstar champion these ideals, alongside trying to build harmony between lycanthropes and non-shapechangers, protecting the weak and the oppressed, and opposing... [click here for more] |
Dungeon Masters Guild |
$1.50
|
A unique Druid Circle for use in the Forgotten Realms, but can be adapted to any campaign setting.
The Neverwinter Woods, an ancient forest covering a vast area of the North. The Ring of Swords is the Druid Circle that protects the woods from all dangers.
They work, tirelessly, to drive out hobgoblins, gnolls and bugbears from the woods, as well as protect its ancient sites from being ransacked.... [click here for more] |
Dungeon Masters Guild |
$1.50
|
P.B Publishing Presents:
The Hex Witch
As seen on Loot the Room's: Best of DM's Guild December 2016
03.06.2017 - V4.0 updated to address editing and clarity issue with Wyld Witch features. Also a printer friendly verison added to the file list.
12.30.2016 - V3.0 updated to address some valid points provided in the review/discussion... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Join the Glorious Goblin Revolution!
For too long the bigger races have looked down upon the common goblin with contempt and hatred. Goblins have been attacked by adventurers, bullied by bugbears and enslaved by...something that begins with "E"! No longer, my goblin brethren! The time for our uprising has come, and the hunt for the Biggest Crown is on! All hail... [click here for more] |
Dungeon Masters Guild |
$4.30
|
"Gather the faithful. The time has come for a Great Hunt."
The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers.
Assembled from the vast collection of knowledge... [click here for more] |
Dungeon Masters Guild |
$12.95
|
If you want to play a spellcaster, play a wizard or a druid. If you want to play an epic survivalist who can live in any environment, track an enemy across difficult terrain, thrive in all conditions, fight the strongest monsters, become one with nature, and has a cool animal friend, this is the class for you!
This class is its own Archetype. There is no subclass here, and all the normal subclass... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Journey to Chult - a Tomb of Annihilation DM's Resource.
Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including:
Life in Moonshae... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron!
Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Explore and defend the Land of Earth-Sky!
Far from the Five Nations and the dragonmarked houses of Khorvaire lies the continent of Sarlona, home to rich psionic traditions and the Unity of Riedra. It is also home to Adar, the Refuge, home of the kalashtar and one the last bastions standing against the tyranny brought by the Dreaming Dark.
Though first introduced... [click here for more] |
Dungeon Masters Guild |
$23.95
|
Have you ever wanted to really put the cooking utensils to good use in D&D 5e? Do you have a player who is always looking for foodstuff or trying to cook their way out of a bind? Do you want to add a layer of fun and player engagement to your game or campaign? Well look no further! Goodbarrel's Ultimate Guide to Cooking has got you covered!
Ronan Goodbarrel is a famous Halfling known through... [click here for more] |
Dungeon Masters Guild |
$3.95
|
You have always been fascinated by fire.
As a child, you would sit by the campire or hearth and watch the flames dance around the cooking pot. To you, the glowing embers looked like precious ore.
You began to experiment, playing with matches despite what your mother told you. Your hands are covered in tiny burns. The tips of your hair have been singed off. You realised that you needed... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Compendium of Blades: Weapons of Theros
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 24 magical blade weapons drawn from the campaign setting Theros. Magic weapons are a staple of... [click here for more] |
Dungeon Masters Guild |
$2.25
|
Bargains and mysteries await in
Sora Esma's Cart of Wonders
The hobgoblin peddler Esma offers 500 esoteric trinkets to players in the world of Eberron! Players can find items from all major Eberron regions. This supplement offers players alternative options for character creation trinkets catered to the setting, as well as a chance to acquire... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Druids of the Circle of the Cryptid are most drawn to those aspects of nature that are hidden and largely unknown. In particular, they seek out lore on the character, habits, and abilities of strange beasts whose existence is attested only by hearsay. Most people view druids of this circle as eccentric, if not outright delusional, but their alternative perspective on the natural world allows them to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
It‘s time to take flight! Dive into Magdalenas Grovebright’s diary, curated and organized by the Baldurian Owl Archimedes Quill and meet subraces of the aarakocra and kenku.
• Choose from twelve aarakocra and kenku subraces* to play like the lively Feywild Hummingbird, the nomadic Delimbiyran Flamingo, the sinister Thayan Hoatzin, or the chill Icewind Penguin, all completely... [click here for more] |
Dungeon Masters Guild |
$7.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Druidic Grimoire" is a collection of 22 druid and ranger spells themed around the workings of nature. Trap your mortal foes in the bark of a mighty oak with Arboreal Prison! Go into a days-long slumber to survive with Hibernation! Peruse the memories of fallen beasts with Recall the Wild! ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Verland is burning to the ground. Families huddle together, staggering through smoke-filled streets, shielding their faces as ash rains down around them. Others run screaming in fear, flailing wildly as cloaked riders on horseback gallop past, stabbing with swords and spears. The raiders carry vicious weapons, their faces hidden in the shadows beneath the cowls of their cloaks.
You feel... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Codex of the Infinite Planes
Volume 13: Olympian Glades of Arborea
Revel in the passionate secrets of the Olympian Glades of Arborea!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!
This supplement contains everything... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Faelar are a people who exhibit certain aspects of the plane of faerie.
Included in this are the ancestry/race character options for a player character that has been plane-touched by the Feywild. It features:
A setting ambiguous introduction to the ancestry.
Example names.
Optional personality additions.
Ancestry/racial features designed for unique and quirky but balanced gameplay.
This ancestry... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Melenite are part of the Fistful of Coppers PART TWO! bundle grab it with other copper best sellers! Or grab the Anthropomorphic Races bundle!
Presented here is the Melenite race! A race of order and chaos, based on one the toughest and unyielding of animals: the badgers! With their 2 subraces and 2 exclusives feats, the... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Jungle Magic
Spells & Magic Items of the Rain Forest
Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Don't brave the jungles without it!
Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Forest Magic
Spells & Magic Items of the Woodlands
Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to... [click here for more] |
Dungeon Masters Guild |
$0.95
|
ADDITIONAL LORE TO FORESHADOW ONE OF THE BEST CHARACTERS OF TOA
A few years ago, I had the pleasure of running Tomb of Annihilation as the Dungeon Master.
Although it was an incredible adventure, I was disappointed with the character of Ras Nsi. He had such a compelling backstory, yet the written adventure lacked any meaningful opportunities for the players to understand it.
I wanted to fix... [click here for more] |
Dungeon Masters Guild |
$4.75
|
Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer: Tethyr! This supplement contains... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Monster Loot & Harvesting for Dragons of Stormwreck Isle.
1st published Monster Loot & Harvesting booklet for Dragons of Stormwreck Isle, on DMSGuild.
This resource is cleverly designed to enhance the immersive experience for both players and the DM. It offers a comprehensive list of monster loot and harvesting opportunities specifically tailored for the Starter Set adventure, Dragons... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Join legendary halfling zoologist Jandella Lightfoot on a retrospective journey through her early research into the wild and weird monsters of the land.
Includes:
15+ new stat blocks
3 playable species
An adventure along the seashore
New items, both magical and mundane
Rules for fishing!
As our first book, we're offering this as a Pay What You Want file, but... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|