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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your...   [click here for more]
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Ribbitans:  Friendly Frogs of the Feywild

Ribbitans: Friendly Frogs of the Feywild


Finally, I can play a frog! This full guide is a look into a personal creation called Ribbitans. Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is: Player Options - Create a Ribbitan for your next game DM Options - Information on how to roleplay a Ribbitan and setup...   [click here for more]
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{WH} The Commoner, a level 0 character class for aspiring adventurers

{WH} The Commoner, a level 0 character class for aspiring adventurers


You never wanted trouble. You’ve lived an honest life, doing honest work, keeping well away from the danger you hear lurks in the far corners of the world. But now, danger has found you, and you have been thrust into a world of deadly adventure for which you are not prepared. Will you survive the coming trials? Will you learn to adapt, discovering new strengths and overcoming your crippling...   [click here for more]
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{B5} Scroll of Strange Races - Volume 2

{B5} Scroll of Strange Races - Volume 2


The Scroll of Strange races is back for a second volume, and this time it's bigger and stranger than ever. B5 Homebrews has collaborated with the team at the Homebrew Review podcast of the Adventuring Guild network to bring you the following content: 6 x Odd and unusual new playable races. 16 x NPC statblocks made from the races within this document. 1 x Artifact level magic item (The...   [click here for more]
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Tortle Package (5e)

Tortle Package (5e)


The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation. Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar. This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon...   [click here for more]
Wizards of the Coast  $9.99

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Race: Drider (5e)

Race: Drider (5e)


Play as a Drider in 5th Edition. Full rules including two subraces, lurkers and pouncers. Especially useful for Underdark campaigns such as Out of the Abyss, but can easily be refluffed and tweaked to work for your homebrew setting if you want a spider-taur race. If you get enjoyment out of this, please leave a review/rating. If you think there is room for improvement please let me know in the discussion....   [click here for more]
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100 Trinkets For Chult

100 Trinkets For Chult


Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around! Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists...   [click here for more]
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Khyber Khronicle Volume #01

Khyber Khronicle Volume #01


Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron! Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take...   [click here for more]
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A Guide to Transylvania (2e)

A Guide to Transylvania (2e)


A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula. Highlights of this volume: A survey of Transylvania's history and geography; an overview of the beliefs, practices, crafts,...   [click here for more]
Wizards of the Coast  $7.99

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Dark Deeds: Character Backgrounds

Dark Deeds: Character Backgrounds


Dark Deeds presents 6 new backgrounds for dark and evil characters, plus two variant backgrounds. Each is complete, with new features, personality traits, bonds, ideals, and flaws, providing players with a host of new options to really get to grips with the darkness inside their character. Dark Deeds contains the following new backgrounds: Doomsayer Executioner (with Poisoner...   [click here for more]
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Nature Archetypes Pack

Nature Archetypes Pack


Nature's bounty is vast and plentiful, and those who can utilize it have great power. This pack contains several character options that allow you to utilize nature's strength. They range from the calm and moderate to the positively murderous; pick your poison. This pack includes the following: Barbarian: Additional Totem animals for the Path of the Totem Warrior Monastic Tradition: Way of the...   [click here for more]
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Player's Companion

Player's Companion


"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the...   [click here for more]
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{WH} The Witch, a character class of natural arcana and the old ways of magic

{WH} The Witch, a character class of natural arcana and the old ways of magic


Long ago when the world was young, magic was the domain of gods and shadows, utterly unknown to mortals. In these forgotten times, a bargain was struck between mortals and these antediluvian entities. Thus, the first inklings of magic were imparted, and the survival of the mortal races ensured against the primordial forces that ravaged these ancient times. You are a follower of this grand and ancient...   [click here for more]
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Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness


The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic...   [click here for more]
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{WH} Swarms, a character race that is more than the sum of its parts

{WH} Swarms, a character race that is more than the sum of its parts


You came together out of survival, and formed a bond that made your body. As you amassed, your mind grew powerful and strong. You began to think fully-formed thoughts, to see the world in ways your constituent parts could never imagine. Now you hunger for more. A wider world means greater threats you must survive, and you must become stronger to face them. Adding more bodies to your roiling form...   [click here for more]
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Dark Sun Campaign Setting (4e)

Dark Sun Campaign Setting (4e)


Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested...   [click here for more]
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The Shaaryan Compendium

The Shaaryan Compendium


May I present to you The Shaaryan Compendium! This 10-page sourcebook provides rules, background and ideas for setting an adventure in the Shining South. There are 3 new races: Loxo and Thri-kreen from my previous publications, and Wemics. There are also 4 sets of variant rules for the different tribes of humans living in and around The Shaar. There are 3 new weapons, 9 variant monsters, 8 new...   [click here for more]
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Beastfolk, an Original Race for D&D 5e

Beastfolk, an Original Race for D&D 5e


Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization...   [click here for more]
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Legendary Wrestler - Grappler Archetype for 5E Barbarian

Legendary Wrestler - Grappler Archetype for 5E Barbarian


Watch the animated video guide of the Legendary Wrestler archetype here: https://youtu.be/OAnjGwv45wk Aeons ago, when giants warred against dragons, small folks caught in the flames of their war were constantly threatened by the possibility of extinction. Their survival, as evidenced by the great nations of, elves, dwarves, men and the myriad, was nothing short of a miracle. That miracle, loremasters...   [click here for more]
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The Corgyn for 5e

The Corgyn for 5e


A race of dog-people. Specifically, corgis! The cute li'l rascals have DETERMINATION! ...   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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Totemist [Class]

Totemist [Class]


Want to summon large wooden statues which emit powerful magical effects? A medicine man sits calmly as a group of invaders harass his village. He is peaceful, unaffected. The invaders approach him and shake him, demanding tribute to their greatness. The medicine man stands calmly, as a huge wooden statue begins to move. Before the invaders can understand what has happened, the...   [click here for more]
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ToA Players Companion: Subclasses for the Jungle

ToA Players Companion: Subclasses for the Jungle


This compendium currently consists six subclasses that are made for the Tomb of Annihilation adventure altough they will fit any wilderness based setting. Each has unique approach to their respective classes and some have unique mechanics. This compendium will be updated ad hoc. Barbarian: Path of the Tribal Rite Bard: College of Serenity Druid: The Forgotten Circle Monk: Way of the Wild Paladin:...   [click here for more]
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Bear PC Sourcebook

Bear PC Sourcebook


For those looking to experience a different style of play, I offer you the bear, one of nature’s most able predators and an inspiring creature to behold. For the gamers, this sourcebook will offer the ability to impose fear and violence on their foes or aid their companions with their natural wisdom. For the role players, playing a non-humanoid character with no common language will provide...   [click here for more]
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Raiders of the Lost Tomb: Chult Adventurer’s Guide

Raiders of the Lost Tomb: Chult Adventurer’s Guide


Don't brave the jungles without it! Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option...   [click here for more]
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Monastic Tradition: Way of the Third Eye

Monastic Tradition: Way of the Third Eye


If you like Krillin, Tian, Master Roshi, etc., then this might be the Archetype for you! Hit your foes with a flurry of force damage! Erect a Tower of Iron Will! Sense the presence of nearby creatures and determine if their bloodlust is directed at you or your allies! If you're a traditionalist, then you can look no further for the true arts of the Zerths. There's a not too subtle Streetfighter...   [click here for more]
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Fauns - A Fifth Edition Player Race

Fauns - A Fifth Edition Player Race


A fully designed player race for anyone who's ever wanted to be half goat, all hero. Fauns are a nimble, shy race, perfect for anyone who wants to play a rogue, ranger or druid, or who is feeling a little extra fluffy. This pdf is styled on the Player's Hand Book, and includes everything you would expect to find there, including lore, a full set of racial traits and three distinct subraces. Enjoy!...   [click here for more]
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Izzy's Slightly Used Airships

Izzy's Slightly Used Airships


An Airship for Any Campaign Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle of transportation, they are a vehicle for the plot, and a vehicle for character growth. ...   [click here for more]
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Welcome to the Jungle: Poisons & Native Backgrounds

Welcome to the Jungle: Poisons & Native Backgrounds


This book is an attempt to expand on the incredible dangers of the vast wilds of Chult, for use in the Tomb of Annihilation campaign or similar campaign settings. Inside, you will find a catalog of the exotic flora and fauna of Chult and guidelines for how to harvest and craft various poisons from them, as well as two new character backgrounds for the natives of the jungle who are all too...   [click here for more]
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Angler: A Ranger Path

Angler: A Ranger Path


Becoming an Angler means accepting an oath to protect the goodly folk, and the waters they depend on, from creatures who would bring harm to them. The Angler’s trade is luring, capturing, and slaying the threats hidden under the surface, from schools of dire sharks and merrow to swamp trolls and terrifying river monsters. This supplemental material contains: Ranger Path: Angler Combat Rules...   [click here for more]
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Druidic Circle of the Sun

Druidic Circle of the Sun


A druidic circle that focuses on battlefield control through area of effect spells called Radiance. ...   [click here for more]
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Aztec Deities and NPCs

Aztec Deities and NPCs


Tlaloc. Tezcatlipoca. Tonatiuh As a Dungeon Master or as a player, you can use the Aztec gods in here for your characters or NPCs. Now, you can buy a larger version of this project here: ...   [click here for more]
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The Dungeon of the Decanter (5e) (SoEW 1)

The Dungeon of the Decanter (5e) (SoEW 1)


A Featured Product in August 2018's Dungeon Masters Guild Newsletter, The Dungeon of the Decanter is the first adventure in the Sands of Empty Wishes adventure path. This adventure for first and/or second level characters begins in the city of Almraiven, moves through the wilderness, and finishes in a dungeon crawl. While the Sands of Empty Wishes is set in Calimshan in the Forgotten Realms, it is...   [click here for more]
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The Havarti Job

The Havarti Job


The Havarti Job places you in a D&D heist as a group of highly specialized mice. This one-shot adventure is a fun, simplistic heist that is designed to be played with ease and minimal preparation on both the DM's and player's side. The target for tonight's infiltration is the delicious havarti cheese. The mice must weave their way through a manor during an active party to snag the mouth-watering...   [click here for more]
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Half-Ooze: A stretchy, squishy, and very hungry playable race

Half-Ooze: A stretchy, squishy, and very hungry playable race


HALF-OOZES are a hybrid race born of adventurers who delved too deep and the creeping things that found them there. Hunger drives a half-ooze forward into adventure—a hunger that must be satisfied, lest it consume utterly. A PLAYABLE RACE for those who want a creepy character, half-oozes are an entirely original creation, ready for any setting. THREE SUBRACES...   [click here for more]
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{WH} Tabaxi Variants! Five subraces for your tabaxi characters

{WH} Tabaxi Variants! Five subraces for your tabaxi characters


No two cats are alike. Anyone can tell you that. It should be no surprise, then, that many tabaxi differ radically from each other, both in appearance and ability. Some may be large, powerful and strong, with a courageous heart and a lion’s roar, while others can be small, affable, yet remarkably furtive. Where a handful quest after magical secrets and crave forbidden knowledge, still others...   [click here for more]
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{WH} Scarecrows, a character race of wicker, thatch, and darkest magic!

{WH} Scarecrows, a character race of wicker, thatch, and darkest magic!


You were mortal, once, a lifetime ago. You cannot even remember. By way of witchcraft, everything has been taken from you. In exchange, you have been granted a body of wicker, thatch, and straw, endowed a cruel semblance of life, and charged to stand watch. Your free will was stripped from you, and you were the puppet of a malicious master who cared not for your enslaved soul. Now, perhaps after...   [click here for more]
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{WH} Faeries! A tiny fey race of enchanting nobles, bold warriors, and whimsical travelers!

{WH} Faeries! A tiny fey race of enchanting nobles, bold warriors, and whimsical travelers!


In legends as old as story itself, mortals tell of the elusive fair folk. Hidden away from the eyes of other societies, these small, secretive souls dwell in deepest forest, on far-flung cliffs, or in the forgotten reaches of the Feywild. But, such places were not enough for you. Possessed of a desire to wander, you decided to see for yourself what the world had to offer, what wonders exist beyond...   [click here for more]
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GAZ7 The Northern Reaches (Basic)

GAZ7 The Northern Reaches (Basic)


Welcome to the Land of Vikings. Discover the berserk Jaris of Soderfjord, the Vikings of Vestland, and the fearsome Drakkars of Ostland. The Norther Reaches is a unique complement to your Gazetteer collection, providing detailed background on these three nations, their people, and many adventures, including Separate players' and DM's booklets-96 pages in all! Large, full-color map A complete...   [click here for more]
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Horizon Walker - Ranger Archetype Option

Horizon Walker - Ranger Archetype Option


The archetype of the Horizon Walker is a new Ranger archetype available at 3rd level. The Horizon Walker devotes herself to a life of exploration, mapping out the myriad environments of the Prime and beyond. As you follow this archetype, you will develop new magical abilities from your existing favoured terrain(s) as you form a magical bond with the land you travel. Inspired by...   [click here for more]
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Lands of Blackspire - Backgrounds - Volume One

Lands of Blackspire - Backgrounds - Volume One


Tired of the original backgrounds in the players handbook? Then try my new backgrounds, created for use by players of all types and classes. Six new backgrounds Monster Hunter, Shaman, Deserter, Cursed, The Forgotten and Travelling Merchant. Please enjoy, review and give feedback on how I can improve. ...   [click here for more]
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Cardinal Monastic Traditions

Cardinal Monastic Traditions


The weapons which a monk may weild are many, but four are core the the world of eastern martial arts. Representing mastery the four legendary beasts, the four cardinal directions, and the four cardinal weapons, are: -The Way of the Dragon, of the East, and the Jian (Dragon Sword) -The Way of the Phoenix, of the South, and the Chang Gun (Staff) -The Way of the Tiger, of the West, and the Dao (Scimitar)...   [click here for more]
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Kokori Race 5ed

Kokori Race 5ed


This is the guide to make a Kokori character. The kokori are small humanoid chicken-like creatures. The Kokori was made as an April Fools' Day but it is fully playable. Don't forget its a race made for fun and giggles but its fully playable. Just inform your friends to never comment on their chicken like appearence or they might go Kookadoodledo on them! On final notice, if your Kokori character dies,...   [click here for more]
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Racial Option: Goblinoids

Racial Option: Goblinoids


Three new playable race options covering the goblinoid monster races: Bugbears, Goblins, and Hobgoblins. Created by reddit user /u/ItsADnDMonsterNow ...   [click here for more]
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Six-shooter – Part Three: World Building & Character Creation Guidelines

Six-shooter – Part Three: World Building & Character Creation Guidelines


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. This third part goes into more detail describing the setting....   [click here for more]
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Celestial Patron for Warlocks  +Coure & Lantern Archon familiars

Celestial Patron for Warlocks +Coure & Lantern Archon familiars


Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes. Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ...   [click here for more]
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Arbormancy: Druid Circle

Arbormancy: Druid Circle


This is a new druid circle based around tree magic. It includes some extra spells as well as new wildshape options. It is intended to be a specialty druid type for cultures that revere trees and would look on in horror at logging camps. ...   [click here for more]
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Tormentor of the Sleeping City

Tormentor of the Sleeping City


When the land is plagued by psychic nightmares, a band of heroes is needed to find their source. If they survive, they will uncover a city hidden for untold aeons whose population are in torment at the hands of a sadistic monster. Tormentor of the Sleeping City is a four-part 12-hour adventure for characters of level 10-12. Also include is a new playable race: the Zaidoths, or People of...   [click here for more]
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Complete Half-Races

Complete Half-Races


Over 5,600 race combinations... Welcome to the Complete Half-Races Handbook! With this supplement, you can create well-balanced half and half races to your heart's delight! Whether you want to play a deep and gritty half-aasimar half-tiefling paladin who spends most of the campaign brooding about their conflicting bloodlines, or simply have some fun with a half-flumph half-bugbear character (I don't...   [click here for more]
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