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{WH} Faeries! A tiny fey race of enchanting nobles, bold warriors, and whimsical travelers!

{WH} Faeries! A tiny fey race of enchanting nobles, bold warriors, and whimsical travelers!


In legends as old as story itself, mortals tell of the elusive fair folk. Hidden away from the eyes of other societies, these small, secretive souls dwell in deepest forest, on far-flung cliffs, or in the forgotten reaches of the Feywild. But, such places were not enough for you. Possessed of a desire to wander, you decided to see for yourself what the world had to offer, what wonders exist beyond...   [click here for more]
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The Nomad: A wandering warrior with no place to call his or her home. (Class)

The Nomad: A wandering warrior with no place to call his or her home. (Class)


Nomads prefer to live on the road. They have many different reasons for choosing this lifestyle, but many advantages have come with it. Nomads are skillful watchers of the road. Where the ranger prefers the forest and the rogue prefers the city, the nomad prefers the desert, the road, and the long forgotten places of the world. This class was created as a sort of dexterous fighter, mixed with a little...   [click here for more]
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Eoth Khalstan's Revised Encylcopedia of Great Animals & Draconic Beings

Eoth Khalstan's Revised Encylcopedia of Great Animals & Draconic Beings


Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.  If your...   [click here for more]
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The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!

The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!


Not all power is wholly natural… Keepers are adventurers who, by fate or fortune, find and bind with a symbiote - an entity (either organic, mechanical, or arcane) of great power. Through their symbiotic bond, the symbiote & adventurer gain strength together, able to assume a Hybrid form of remarkable power. A keeper’s strength doesn’t come from studying books or years of training, but from...   [click here for more]
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Storm Spells

Storm Spells


A series of spells created to help your characters become the weather influencers they were always meant to be. ...   [click here for more]
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GUN Mage A Sorcerous Origin

GUN Mage A Sorcerous Origin


Changes: 1.5 Adjusted Full Chromatic Burst additional damage increase spell point cost. Also limited the number of points it could be boosted to a number of times equal to your Charisma modifier. Fixed a few typos. Adjusted some language to better reflect the verbiage in the PHB. NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE! GUN MAGE The G.U.N Mage is a sorcerous origin, an archetype...   [click here for more]
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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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{WH} Satyrs! A character race of revelry, wine, and song.

{WH} Satyrs! A character race of revelry, wine, and song.


Where celebrations are held, where compatriots and friends raise glasses or mugs in the spirit of festivity, you are there. You are the life of the party, incarnated with a fey wit and musical deftness rivaled by none. Or, perhaps, you are not. Perhaps you have left all that behind, and devoted yourself to becoming one with a sorrow and torment that has all but consumed your soul. Regardless,...   [click here for more]
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Cleric Domains - Air, Earth, Fire, and Water

Cleric Domains - Air, Earth, Fire, and Water


On some worlds within the multiverse of Dungeons & Dragons, there are gods who have one or more aspects that embody one of the primal elements of air, earth, fire, or water. On others, clerics might worship and gain power from the primordials of each of those elements instead, connecting to them in much the same way most clerics do a divine power. Presented here are four new domains,...   [click here for more]
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{WH} Shardminds! A psionic race of crystal constructs

{WH} Shardminds! A psionic race of crystal constructs


In an era long before mortal reckoning, the Living Gate, the only bastion of safety against the nightmare creatures of the Far Realm, was torn apart in an unimaginable cosmic catastrophe. You weren’t there, of course. It was well before your time. Still, its shards make up your body. Its ancient thoughtforms shape your mind. And your life carries on its legacy. Shardminds...   [click here for more]
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PSC1 Limitless Light

PSC1 Limitless Light


Enter into the Rainbow... Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows. The Limitless Light is the first in a series...   [click here for more]
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Plague Knight Class

Plague Knight Class


Bearing the embodiment of human grief and sorrow in form of Plagues, a group of hunters lurks in the shadows, seeking and delivering swift justice to Aberrations that lay waste to the mortal realms. Working in groups, the Plague Knights form divisions divided by their skills with blade and mastery over the Plagues, drawing from their essence various magical powers, for a price of becoming bit by bit...   [click here for more]
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Fey-Touched Sorcerer

Fey-Touched Sorcerer


The Fey-Touched Sorcerer has a strong connection to the feywild and the inscrutable magic of the fey. They are skilled illusionists with access to druidic magic, including the option to take healing spells, and built-in spells to increase the sorcerer's versatility. This product is set as Pay What You Want. Please leave a review or reach out to @GStainsby on Twitter with any feedback. ...   [click here for more]
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Divine Prayers

Divine Prayers


Version 1.0 • This is a conversion of over 740 4th Edition Divine Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Avenger, Cleric, Invoker, Paladin, and Runepriest. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat options to...   [click here for more]
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The Full Metal Sorcery Origin for Sorcerers [D&D 5e (2021)]

The Full Metal Sorcery Origin for Sorcerers [D&D 5e (2021)]


The Full Metal Sorcery Origin for Sorcerers [D&D 5e (2021)] Sorcerers who’s power comes from full metal sorcery are masters of magnetism, to them, wearing heavy armor and being surrounded by metal comes naturally. Metal bends and moves to their will, weapons hover above them to attack their enemies, and all this through the power of their constitution. If your sorcerer is born...   [click here for more]
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Dual Genasi - Four New Genasi Subraces

Dual Genasi - Four New Genasi Subraces

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The Truenamer - Core

The Truenamer - Core


Ancient Magic Finally Awoken Delving deep into ancient lore, learning primordial secrets of creation, and the forgotten language spoken by the gods themselves. Truenamers aren't your average arcanists - they don't alter reality, they change it by utilising the lost magic of truespeech, theorised to be the foundation of all modern magic, the truenamer's utterances have the power to...   [click here for more]
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Warlock Patron - The Boundless Self

Warlock Patron - The Boundless Self


"You have entered into a unique pact – you have entered a pact with yourself. Or at least, another version of yourself. This version of you could be an echo of an alternate timeline, or a future version of yourself reaching into the past to grant your present self arcane abilities. The pact grants powers over reality itself and allows the warlock to alter the time and space that surrounds them. This...   [click here for more]
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The King in Yellow -- A Warlock Patron

The King in Yellow -- A Warlock Patron


The forbidden play, The King in Yellow, has driven folk to madness and destruction. Naturally, some of you want in on it. Inspired by the works of Ambrose Bierce, Robert E. Chambers, and H.P. Lovecraft, this warlock patron also comes complete with two new Eldritch Invocations and a new artifact, the eponymous play itself. Have you seen the Yellow Sign? ...   [click here for more]
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Heart of Darkness: A Curse of Strahd Expansion

Heart of Darkness: A Curse of Strahd Expansion


Update: SALE! For a limited time, this product has been changed to "Pay what you want." Don't miss out on this exclusive deal! This product provides a massive amount of new player options for those adventuring in the Plane of Shadow in general, or in the land of Barovia in particular. Inside, you will find a wealth of new Horror-themed content, including: - Four new...   [click here for more]
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PSS1 Wonders of Radiance

PSS1 Wonders of Radiance


In the demiplanes of the multiverse, one may find mystery, danger, treasure, unknown beasts and folks unlike any you have ever encountered. The Limitless Light has all of these. But it is the beauty of the plane of rainbows that sets it apart from all others! ― Gertrude Garbyne, Chroma Planeswalker One of the things I love the most writing about places in the D&D universe is that...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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Pazunia: Gateway to the Abyss

Pazunia: Gateway to the Abyss


The First Step to Damnation The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture. This supplement is designed to give information about the first layer of the...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant...   [click here for more]
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Eberron: Khorvaire's Classified Callings

Eberron: Khorvaire's Classified Callings


In this dossier provided to you by the King's Dark Lanterns, you will find a new Eberron related subclass option for the druid, monk, paladin, ranger, warlock, and wizard! Become an urban prowler scaling the towers of Sharn. Seek the dead for guidance and power as a paladin sworn to honor them. Break time and minds alike with the magic granted to you by your sphinx patron. All of these and more are...   [click here for more]
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Monstrous Class: The Genie

Monstrous Class: The Genie


A man with vivid blue skin moves through a battlefield like a cyclone. His twin scimitars flash and lightning leaps from his fingertips. A woman, hair glittering with gemstones of every color, brandishes a heavy hammer. Her strikes fling her foes away, and her skin seems as unbreaking as mountain stone. A tall figure with ashen skin and hair of flame breathes molten life into his spear. With a leap,...   [click here for more]
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Sorcerers of the Cosmos

Sorcerers of the Cosmos


An elf rises high into the air, a silvery cloak of starlight billowing behind them as the light of the moon guides them through an impossibly dark landscape. As the light grows brighter, the hordes of aberrant monstrosities beneath the elf disappear in a flash of silver light, reduced to ash by their radiant power. A halfling looks into the night sky and begins to chant, causing the moon and the stars...   [click here for more]
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Wild Magic Surge Table - Icewinds

Wild Magic Surge Table - Icewinds


Greetings~ I am Søren Kraak Wollenberg "Icewinds" Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options. Because of its focus, this table is great for nearly any setting, and perfect for the cold environments...   [click here for more]
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Blessings of the Feywild - 5e Cleric and Paladin archetypes

Blessings of the Feywild - 5e Cleric and Paladin archetypes


Gods Reside in Many Plane Some devotees to the gods of the fey or other feywild entities will be blessed with their spontaneous, natural magics. This pdf includes 1 Cleric Domain (Fey Domain) and 1 Paladin Sacred Oath (Oath of Humor) These archetypes reflect a possible assembly of power and magic that would be granted to the individuals blessed by entities of the Feywild. This...   [click here for more]
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NPC's, Cities, Magic Items, Creatures, and More

NPC's, Cities, Magic Items, Creatures, and More


Hello, and welcome to what is essentially a massive resource book. This 110 page document comes with ready made cities, that can be used as part of one big continent or individual cities, NPC's to use, new stat blocks for monsters (including some CR 23 and higher ones), an optional background, a whole slew of magic items, and a brief kind of desrciption of the locations in the world, some new organizations...   [click here for more]
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The Manual of Exotic Materials II

The Manual of Exotic Materials II


The Manual of Exotic Materials II is the sequel to our first DMs Guild product, the Manual of Exotic Materials. Together, they are an expansion module for fantasy roleplaying designed to give the gear head player something to tweak. This volume includes a collection of new materials, weapons, armors, and even a few magic items, great for helping one sword and shield fighter differentiate themselves...   [click here for more]
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The Necropolis of Anubis

The Necropolis of Anubis


Welcome to the graveyard of dead gods! When an immortal being dies, it's body drifts as a stony husk on the Astral Plane. The self-apointed guardian of these dead gods is Anubis, the Egyptian God of the Dead. Now, his secrets are laid bare! Learn the story of this enigmatic entity and why he has dubbed himself the protector of the dead gods. Explore his great black marble pyramid...   [click here for more]
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Elemental Guardian Ranger

Elemental Guardian Ranger


The Elemental Guardian Ranger is a versatile subclass, allowing changes between air, earth, fire, and water affinity with different features for each, including spells. Designed to protect against threats from the elemental planes, channeling thunder, force, fire, or cold damage towards their enemies. A great way to gain the upper hand agains Elementals, boost damage output, increase survivability...   [click here for more]
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Gith Handbook

Gith Handbook


Since they debuted in the Fiend Folio, the gith races have occupied a special place in Dungeons & Dragons lore. In this book you will find information to play githyanki and githzerai, brought to you by two long-time fans and planewalker.com contributors. Racial stats for the gith and the two subraces will allow you to build any sort of character you like and the unique subclasses...   [click here for more]
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Weird & Wonderful Races of the Realms: Succubi & Incubi

Weird & Wonderful Races of the Realms: Succubi & Incubi


An introductory piece to longer book I plan to be working on that will introduce various odd and unusual player options to your game night. To kick things off, I'm introducing you to the realm of Succubi and Incubi, as well as their Infernal, Fey, and Abyssal subraces. Update: Please check out W&W Races of the Realms: Volume #1 for my collection of races to add onto your adventures,...   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor....   [click here for more]
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Way of the Mage Hunter

Way of the Mage Hunter


The Mage Hunter is a monk archetype for curious wanderers who seek strange, esoteric knowledge and protectors of the small who defend the common folk from magic and supernatural threat alike. Mage Hunters wander the land learning to mix their Ki with the magic around them, learning to protect as well as disrupt their foes. Prepare yourself, it’s time to take a stand! About the Author...   [click here for more]
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Cleric - Space Domain

Cleric - Space Domain


This is a my updated cleric domain! It has awesome new abilities that will help you survive the dangers of spacefaring and plannar travel. Please, review for us how it added to your campaign! ...   [click here for more]
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The Circle of the Broken Weave

The Circle of the Broken Weave


Druids Tainted by Wild Magic i make new content almost daily on my twitch channel https://www.twitch.tv/zoot_ ...   [click here for more]
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Wild Magic Surge Table - Larvae Feast: A Fiendish Alternative

Wild Magic Surge Table - Larvae Feast: A Fiendish Alternative


Greetings~ I am Søren Kraak Wollenberg "Larvae Feast" Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a fiend-focused variant to the standard options. This option will primarily be useful for settings or adventures featuring fiendish influences...   [click here for more]
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Psion Class Option

Psion Class Option


“Psion Class Option” is a class instalment that seeks to explore psionics, from both a narrative and mechanical standpoint. Though the Mystic class option from Unearthed Arcana did this, the class was mechanically bloated and lacked a concise thematic identity. The Psi Warrior martial archetype, Soulknife roguish archetype, and Aberrant Mind sorcerous origin, from Tasha’s Cauldron of Everything,...   [click here for more]
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Kitsune Player Race

Kitsune Player Race


Kitsune, or fox folk, are vulpine shapeshifters native to the Feywild, known for their cunning and their love of mischief. This race was converted from Pathfinder 1E. ...   [click here for more]
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Merrik's Marauders - 13 Archetypes for 5e

Merrik's Marauders - 13 Archetypes for 5e


Merrik's Marauders it a collection of 13 class archetypes by Desmond Durdle. Included are 6 archetypes previously published by the author here on the DM'd Guild, and 7 new ones, including one for the new Artificer class. All of these archetypes are setting agnostic, though the fluff is written primarily from the perspective of the Forgotten Realms. Included are: The Augmentationtationalist Artificer...   [click here for more]
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Netherbroker: Α Roghish Archetype

Netherbroker: Α Roghish Archetype


Why should Lords of the Nine Hells, Alien Gods and Immortal Spirits of the Feywild prematurely gift their powers for free to pompous doofuses that ultimately hinder their masters' plans, when there are expert agents for hire available with instant profits? Warlocks step aside as there is a new kind of Rogue in town willing to sacrifice much more for the blessings of these...   [click here for more]
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Archfey Warlock Patron: Nathair Sgiathach

Archfey Warlock Patron: Nathair Sgiathach


"What? You’ve never heard of the great Nathair Sgiathach, Winged Serpent of the Fey before? … Can’t say I’m surprised. It’s hard enough to spell my name, let alone remember it." —Nathair Sgiathach These are notes about creating a Warlock Pact with Nathair Sgiathach, or roleplaying him in the Feywild. This is all of the information I could gather about him from the internet (sources...   [click here for more]
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The Truenamer - Beyond Words

The Truenamer - Beyond Words


Truenamers Unleashed With Truenamers beginning to appear across the world, it's likely you'll need some extra content to make them feel fully fleshed out in your campaign. This 17 page supplement offers additional content for both dungeon masters and players alike, featuring: 4 new Vocabularies! The Cryptographer, a truename specialist who can unwravel the mysterious...   [click here for more]
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The Nomad: A Class for Planar Travelers

The Nomad: A Class for Planar Travelers


The Nomad Class Chase The Journey and travel the planes as a nomad: planeswalking explorers that seek to experience every aspect of life on every plane they can reach. Their repeated interplanar travels grant them a special connection to the art of creating portals, as well as an appreciation for the wider state of the multiverse. Strike your enemies from afar with portal abilities, transport...   [click here for more]
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Pilot - Artificer Specialization

Pilot - Artificer Specialization


Artificers combine magic and machinery for their miraculous creations. They create automata, weapons, tools, armor, and all manner of wondrous things. But for some artificers, these things do not give them what they crave. They are too… stationary. These artificers have an itch and a mighty need. They have a need… A Need for Speed Pilots specialize in creating mechanical transport that will aid...   [click here for more]
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Blood War Bestiary: Stygian Order Blood Hunter

Blood War Bestiary: Stygian Order Blood Hunter


What better way to fight fiends than to use their own powers against them? Just beware that you not become that which you sought to destory. In this supplement, you will find the Stygian Order subclass for Matt Mercer's Blood Hunter. If you like what you see, check out Blood War Bestiary, s supplement filled with dozens of monsters as well as villains and more! ...   [click here for more]
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Blood Magic

Blood Magic


Blood magic is a style of magic more potent than other spells but comes at the drawback of a consequence to the caster. Additionally, the caster can pay a a significantly higher cost to forgo using a spell slot altogether. This 51 spells in this pdf are augmented versions of spells from the players handbook mixed in with a few purely homebrew. ...   [click here for more]
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