Title ▲ |
Publisher |
Price |
In this collection, we present a total of 30 archetypes that are inspired by Eberron Campaign Setting, and they can be used with all established and homebrew campaign settings and adventures with little changes.
Have fun using these diverse archetypes!
If you want to see a sample of our products:
100 Random Encounters for Spelljammer Adventures (Pay What You Want)
In this collection,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In this collection of spells, we present a total of 50 unique spells between level 1 to 9. Artificers get 4, Bards get 10, Clerics get 15, Druids get 10, Paladins get 4, Rangers get 2, Sorcerers get 9, Warlocks get 21 and finally Wizards get 28 spells. All of these spells are inspired from the colleges from Spelljammer: Adventures in Space. These spells represent the general needs of the Astral Sea... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Contains the Voidwalker class, along with 3 Voidwalker archetypes; Power of the Supernova, Force of the Black Hole, and Light of the Star.
Voidwalkers have the natural ability to alter space-time in a way that goes against all arcane and divine logic. They create spheres of darkness and tear them apart, creating voids between two points of the same plane, through the use of the 4th dimension. There... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Lend your eternal service to archfey for great powers in this Dungeon Master resource. This resource gives eight fanciful and sly archfey patrons for your warlocks to pledge fealty to, complete with deep histories and fleshed out goals. Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide
Now available for Fantasy Grounds Unity!
Deep beneath the earth, sinister forces conspire to threaten all of the Faerûn. Who are they, what do they want, and how do they intend to spread their power and influence through the realms? That is what this guide hopes to provide to help you run the nefarious cults of the evil elementals.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Author's Note
Hey there, folks! Cam here, with a new series for you all - Lineages of the Multiverse! This grew out of a conversation I have SO MANY TIMES when I work with players to come up with characters for different settings: "Well, what are X people like in X world?" And that is especially poignant with the worlds we find in the published Wizards settings.
We are presented with Faerun, Eberron,... [click here for more] |
Dungeon Masters Guild |
$10.00
|
While fiendish ancestry of Tieflings remains one of the most popular with Dungeons and Dragons players, it has been severly limited in terms of variety in 5th edition. With only asmodean origin remaining (taking into account discontinuation of Mordenkainen's Tome of Foes), we found the demonic side of the fiend lore criminally underutilized. Hence, this!
This supplement for 5th Edition provides:... [click here for more] |
Dungeon Masters Guild |
$3.99
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Baldur's Gate: Descent into Avernus, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Almanac of the Hells (Volume II) is the second treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*Rules for desecration-bringing the power of Baator into the Material Plane
*A new race, the Abyssal Spawnling, along with the Infernal Domain... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Almanac of the Hells (Volume III) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*The terrifying Corpse Tree-a wailing plant that provides the lumber for contract parchment.
*Alternate features for the warlock class.
*3 New... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Almanac of the Hells (Volume IV) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*Feats, Infusions and Invocations designed with fiendish thrills in mind.
*4 Magic Items inspired by the layers of Baator.
*4 New Monsters to challenge... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The anathema walks a lonely path, often shunned by polite society for their twisted and horrifying appearance and abilities. Some chose this path, looking too deep into endless void, forging a deal with an unknowable horror, or the result of scientific and magical advancement. Others, through horrid disease, forced experimentation, or just being in the wrong place at the wrong time find themselves... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A FAST WAY TO CREATE A CHARACTER FOR STRIXHAVEN!
Use this heroic chronicle to create characters who fit into the world of Strixhaven, Arcavios! While this supplement is ideally used for the campaign in A Curriculum of Chaos, it could be used to generate a student for any of the five schools at Strixhaven. With helpful tips and tables, you will have a character's... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Listen to their voice...how sweet it is...
In our latest entry of the Arena of Champions series, we bring you a new warlock patron; the Succubus. While most often one will encounter a succubus and meet their end, you on the other hand had an altogether different experience. The succubus you met instead offered you a deal, to serve her - or him should it be an incubus -... [click here for more] |
Dungeon Masters Guild |
$2.00
|
As Above, So Below is a collection of 12 heavenly and 12 hellish subclasses for your adventure through the upper or lower planes. The subclasses available are:
Barbarian
Path of Bones: Specialist in breaking bones and crippling foes
Path of the Planetar: A weapon of the gods
Bard
College of Cacophany: A... [click here for more] |
Dungeon Masters Guild |
$11.99
|
In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This guide is crafted to complement the "Chains of Asmodeus" adventure and can be utilized before your heroes embark on their journey to Hell. The malevolent influence of the Arch Devil has seeped into your realm, putting the magical abilities of your players in jeopardy.
Sinister happenings
In every corner of our world, a sinister shadow is growing, an insidious blight that... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In the wake of Asmodeus' mastery over magic on the Prime Material Plane, the once-revered tome, known as the Player's Handbook, has been thoroughly tainted. Not a single spell remains uncorrupted. The Lord of the Nine Hells now considers his dominance over feeble wizards with names like Mearls, Crawford, and Perkins, as total.
Sinister Changes: Consider these changes manifesting... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Asmodeus nears completion of his dark work upon the Player's Handbook, his malevolent influence pervading spell after spell. Even legendary wizards of the realm, such as Mordenkainen and his apprentice Bigby, find themselves powerless to halt this spread of corruption. The Dark Lord's maleficence relentlessly undermines the fabric of magic throughout the multiverse, leaving many to wonder about the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires.
As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this growing malevolence. These... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Asmodeus' corruption continues to spread.
Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order.
This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Astral Tinkerer
A new Artificer Specialization for Dungeons & Dragons 5th Edition!
The magic of artifice is often focused on literal nuts and bolts. Devices crafted from metals, woods, and other natural materials, or concoctions brewed in beakers, form the basis for their abilities. But what if an idea was all you needed? What happens when the limitless world of your imagination takes shape... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Auran's Archive is a book full of multiversal based D&D Homebrew content. Made for both players and DM's. full with 21 new races, 3 dragonborn subraces, 4 lineages. 14 new classes, each with at least 6 subclasses, at least 6 subclasses for each core class. many new spells, magic items, feats, monsters, and even two unique magic casting systems. known as black magic, and raw magic. ... [click here for more] |
Dungeon Masters Guild |
$35.00
|
The gods of fate - including Savras, Ioun, Shai and Hemshut, perceive the future and how the choices of mortals drive their destinies. Some deities consider the future preordained, while others understand the multiverse as a place of infinite possibility. Followers of these gods draw power from the forces of destiny, and thus are gifted with the ability to perceive and pluck at the strands of fate... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Axioms & Anarchs is a 5E update of several Lawful and Chaotic planetouched races found in earlier editions of D&D. It includes the axani and cansin (introduced in Dragon #297, 2002), chaond and zenythri (Monster Manual II, 2002), and mechanatrix (Fiend Folio, 2003).
In addition to the standard version, each race is also presented as an optional subrace. The subrace version offers a few of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Make pacts with devils, duel corrupt guards, and defend civilians from demonic assaults in this expansion for the official campaign Baldur's Gate: Descent into Avernus. It contains 5 encounters that can be sprinkled throughout the campaign. The hellish forces are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Oh, Give Me a Home... Where the Bariaurs Roam!
Commonly seen in Sigil, the Outlands, and across the Upper Planes, Bariaurs are a distinctive part of the Planescape multiverse. A street scene in the City of Doors can hardly be complete without one of these four-legged folk wandering by. When Planescape was released in 1994, the option to play as one of these wanderers of the Great... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.39
|
Nahiri cried out in pain as an arrow pierced through her shoulder. She had managed to parry the blow from the elf in front of her but could not turn fast enough to deflect the arrow. “9K switch to your crossbow and take the other one out before we’re pin cushions.”
Infiltratorbot 9000 nodded quickly, dropping the long sword she was wielding. A moment later her mechanical hand... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Deep in the furthest reaches of Multiverse lurks horrid, strange and unique creatures beyond our comprehension. Beings that abhor our very existence, or are simply far too alien to understand it. This Bestiary chronicles 5 of these beasts.
What this bestiary includes:
5 unique aberrations, complete with lore, statblocks and variants.
1 Core Monster reimagined as mythic beast (The Aboleth)
2 Subclasses... [click here for more] |
Dungeon Masters Guild |
$4.96
|
"In the final days, the stars wilted upon the black vines of night as even the dead sprung forth to deliver us from His gaze.
When the skies darkened, only then did we behold His face, and all our wailing could not drown out his silence." - Author unknown
Silence has fallen... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Otherworlder
First King of the Tuatha Dé Dannan, Nuada is chiefest of warriors and greatest of rulers. From his vantage point within the Otherworld, seeks out the spirits of those warriors who have died on the field of battle too soon or were too great to fall when they did. Every year he makes his pick of spirits, and then dumps their souls into the Cauldron of the Dagda, giving them new life... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Book of Elemental Wizardry is a community-written supplement for D&D 5e containing four subclasses and forty spells for the Wizard class focused on the idea of elemental specialization- Air, Water, Earth and Fire. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Now Updated and Expanded! (see below)
Archduchess Zariel and Bel the Warlord vie for supremacy in Avernus against the backdrop of the Blood War raging across the Nine Hells of Baator! This supplement contains everything you need to bind yourself to either of these two fiends as your warlock patron. For use with the 5th Edition of Dungeons & Dragons.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Radiant Citadel is a magical city that exists within the Ethereal Plane, winding around an immense gem known as the Auroral Diamond. It was the collaboration of twenty-seven founding civilizations, each hailing from a different world of the Material Plane. Abandoned and lost for centuries, the Citadel has now been resurrected and reclaimed by fifteen of those... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to Captain Snowmane's Guided Cruise Through the Domains of Dread! Captain Snowmane—that's me, and I have the distinct... pleasure of trying to keep you alive on this journey. Don't dangle your hands into the water, for Heavens' sake! In some of these Domains, it might grasp back at you...
Now, let me give you the brochure pitch of all these wonderfully gruesome and... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Car'rara's Diary of the Lower Planes is a compendium focused on the Lower Planes setting and thematic that expands the options for players and dungeon masters presented in the D&D core rulebooks and supplements.
This sourcebook provides a plethora of new player options, including subclasses for every class, backgrounds, magic items, races, feats, and monsters!
Inside this massive... [click here for more] |
Dungeon Masters Guild |
$2.99
|
If You Purchased The PDF Click Below For a Bundle Discount on the Premium, Hardcover.
CLICK HERE FOR THE PDF + Hardcover, Premium Bundle.
Arcanum Worlds Presents: Chains of Asmodeus
Chains of Asmodeus is a 286-page source book and adventure for the Nine Hells written by legendary game designer James Ohlen (Baldur's Gate, Baldur's Gate II, Star Wars: Knights... [click here for more] |
Wizards of the Coast |
$29.99
|
Champions of the Blood War presents new Demonic & Diabolical Player Options for your Campaigns!
This project was primarily designed for use with the new, official, BALDUR'S GATE: DESCENT INTO AVERNUS adventure, but can be used by players & dungeon master's in any campaign that needs an injection of demons, devils, yugoloths and other nefarious elements!
Everything included here was written... [click here for more] |
Dungeon Masters Guild |
$4.99
|
CHILDREN OF THE ABYSS features four subraces found in earlier editions of Dungeons & Dragons: the fey'ri (elf), tanarukk (orc), durzagon and maeluth (dwarf), and wispling (halfling). In addition to unique traits for each subrace, each section contains information drawn from the lore of earlier game editions.
Along with these subraces comes the Hellborn Sorcerous Origin,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Circle of Elementals is a new druid subclass option for Dungeons & Dragons 5th edition.
Every plane has its wilds, their forgotten natures specific to those planes, and this includes the elemental planes. A druid can tap into the magic that flows forth from these planes, connecting them with something more primal and powerful than anything found on the material plane.
Druids... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Expand your gaming experience beyond the Material Plane!
Classing It Up: Planar-Bonded Druids has 12 completely new Druid Circles, all focused on the Planes of the Realms. Elemancer Druids draw their powers from the elemental planes, while Infused Druids draw from the realms of the fey and the astral as well as the ethereal, positive, and negative planes.
With a dozen planar-themed... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Codex of the Infinite Planes
Volume 1: Plane of Fire
The secrets of the Plane of Fire ... revealed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this first volume and learn about one of the most... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 2: Plane of Water
The secrets of the Plane of Water... dredged up at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 3: Plane of Earth
The secrets of the Plane of Earth... unearthed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 4: Plane of Air
The secrets of the Plane of Air... unveiled at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the most... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 5: Border Elemental Planes
The secrets of the four Border Elemental Planes ... ripped apart at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 6: Astral Plane
The secrets of the Astral Plane ... extracted at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the crossroads... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 9: Plane of Faerie
The secrets of the Plane of Faerie... purloined at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the echo... [click here for more] |
Dungeon Masters Guild |
$2.99
|