Title |
Publisher ▲ |
Price |
Souls of Elemental Evil
The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well.
With this document, you can create a hero born... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes:
For Artificers:
Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the Demonologist a wizard who can summon demons and bind them to their service. The Demonologist has focused their magical studies on demons and how they can be best used for personal gain
In Arcane Tradition: Demonologist, you meet wizards who cannot only... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss.
In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them.
What you find inside
The Sacred Oath: Oath of the Abyss
5 New Abyssal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells.
In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease.
What you find inside
The Sacred Oath: Oath of the Infernal
6 New Infernal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Outer Planes to your table with this new Warlock Patron.
In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in.
In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked... [click here for more] |
Dungeon Masters Guild |
$0.50
|
We all know druids are those in tune with nature, but what happens when a druid becomes attuned to the higher nature of the mutliverse? In the light of the tightly balanced and orchestrated wheel of the planes, is a city really less natural than a forest? Or a finely tuned clorckwork more contrary to nature than a tree or a stone?
To the druids of the Planar Clockwork, chaos is an illusion; it... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Codex of the Infinite Planes
Volume 1: Plane of Fire
The secrets of the Plane of Fire ... revealed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this first volume and learn about one of the most... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 2: Plane of Water
The secrets of the Plane of Water... dredged up at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 3: Plane of Earth
The secrets of the Plane of Earth... unearthed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 4: Plane of Air
The secrets of the Plane of Air... unveiled at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the most... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 5: Border Elemental Planes
The secrets of the four Border Elemental Planes ... ripped apart at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 6: Astral Plane
The secrets of the Astral Plane ... extracted at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the crossroads... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 9: Plane of Faerie
The secrets of the Plane of Faerie... purloined at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the echo... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 10: Plane of Dreams
The secrets of the Plane of Dreams... undreamt at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the echo... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 11: Infinite Layers of the Abyss
The secrets of the Infinite Layers of the Abyss ... revealed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 12: Infernal Battlefield of Acheron
The secrets of the Infernal Battlefield of Acheron ... won at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 13: Olympian Glades of Arborea
Revel in the passionate secrets of the Olympian Glades of Arborea!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 14: Peaceable Kingdoms of Arcadia
Unlock the guarded secrets behind the Peaceable Kingdoms of Arcadia!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Dragon Above presents…
Codex Siberys: Mourning and Madness
This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Construct Races: Modrons, Animated Armour
and Toys for 5e
Ever fancied playing a quirky machine, a stalwart suit of armour, or a fairy-tale hero? Then this is the supplement for you! This PDF document contains the following:
Modron player race - Various trait options allow you to customize your Modron.
Animated Armour player race - Includes... [click here for more] |
Dungeon Masters Guild |
$1.01
|
The demi-elemental planes are a mysterious and often overlooked place in the Planar System. These crossing points between the planes of Fire, Air, Water, and Earth form their own pocket planes where their elements mix and form new substances, but to most folk their only representatives are the chaotic and destructive Mephits, who draw their forms and abilites from the demi-elemental planes. Now the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In this pack, you will find six fiendish characters based on creatures from the D&D 5th edition books; the Monster Manual or Volo’s Guide to Monsters. They have then been customised by adding 8 levels in a character class and given a backstory which explains why they choose the path they did.
When 8 class levels are added to their natural abilities the resultant characters are significantly... [click here for more] |
Dungeon Masters Guild |
$2.97
|
Why should other mages have all the elemental fun? Join the struggle for elemental supremacy as a divine crusader of Fire, Earth, Air or Water! The Primordials and Archomentals need clerics to act as channelers of their divine might across The Planes!
Inside you'll find:
4 new Cleric Domains
4 philosophies of the clergy
4 new spells, 1 for each element
4 capstones fitting of the epic tier
Burn red... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Shadowfell and Feywild are known to have pronounced effects on dragons that spend extended periods of time there. This supplement details all of the traits and qualities that players need to play as the Mystical Shadowborn and Wildborn. ... [click here for more] |
Dungeon Masters Guild |
$0.65
|
This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign:
Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist.
Chapter 2: Player stuff!
New Race: The maeluth, a half-dwarf/half-devil.
Player Backgrounds:... [click here for more] |
Dungeon Masters Guild |
$15.00
|
Bearing a fundamental tie to the primal arcane energies of the cosmos, the Forceborn come from all backgrounds and places, bound together by their shared magical heritage. Partially existent in one of the planes that generates the arcane background field, the Forceborn can channel these energies in their purest form to aid themselves. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Find yourself a cheap bubber that's too desperate for junk to turn stag on you, else everyone is gonna know you're a berk.
Inside these pretty pages you will find a plethora of tools to set your character on an adventure that spans the planes!
There are six new races! Including Bariaur, Gith, Rogue Modrons, and more! You'll also find new information, racial traits, and lore for... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An enigmatic new playable race suitable for any campaign setting.
Lurking in the swamps and hidden corners of the world, the Gissht are an ancient race of shapeshifting inteligent lizards that evolved on another world. After a great calaclysm the Gissht refugees that escaped distruction settled throughout the multiverse. They hide themselves in quiet corners and obsessively... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Psionic, body-snatching warlocks despearte to rebuild a dying multiverse...
Psionic Lords from the far future; the Jennara are a super-evolved species on the brink of absolute destruction. In their native time the Multiverse is dying. The Jennara are on the edge of oblivion. In a last, desperate bid for survival, the few surviving Jennara must cast their minds back through time, taking over the... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells.
The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign
In... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The old primordial tortle, Iz'Puz, looked deeply into the crystal lens. He stepped back, gasping, his mind filled with vision of many peoples performing various supernatural acts...
Iz'Puz's Infinite Lens of Races and Archetypes is brimming with new rules for players, allowing for huge quantities of customization. Most races come from the existing Forgotten Realms canon, encouraging the decision... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
|
If you like airships, why not check out Izzy's entire collection! Available now!
An Airship for Any Campaign
Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme.
This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset.
Chapter 1: All... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
|
“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media
"When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson
Whether you are planning a quick trip into the Feywild... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Spells are recorded by the gods of magic in a single living tome that exists in every reality at the same time. Anytime a spell is created or altered the tome adds an entry and grows stronger. You have discovered one of its offshoots, a poor immitation some archwizard smuggled from the outer planes, only to be trapped in its pages.
This patron is for more scholarly and arcane warlocks that wish for... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Enter the dream of dreams with the next installment of the Pantheons series. In this volume, you are introduced to the Vedic pantheon, the heavily syncretized family of deities at home in the lands of one of the oldest civilizations in the world. Thanks to the rules found in Beyond CR 30, these monsters pack more than a punch! Only the mightiest and best-geared of parties have the slimmest chance... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Un nuovo Patrono Ultraterreno! ... [click here for more] |
Dungeon Masters Guild |
$0.86
|
some new races ... [click here for more] |
Dungeon Masters Guild |
$1.18
|
The First part of a New installment in the Lost Bestiaries series, the Planeswalker's Almanac will explore the various planes of existence and provide new player options, new monsters, and detailed information for dungon masters about each of the fantastical realms that make up the D&D cosmology.
This first installment provides a wealth of new options for Player characters who wish to explore... [click here for more] |
Dungeon Masters Guild |
$1.99
|
UNLEASH YOUR POTENTIAL
Here's what people have to say about Planeswalkers of Ravnica:
"Willett brings the idea of the Planeswalker (and the different colors) to D&D campaigns. You may think this is a simple fan made class, but it’s not. It’s actually a custom background which means that pretty much any character can use it." GeekTyrant.com
https://geektyrant.com/news/make-your-dungeons-amp-dragons-character-a-planeswalker-in-planeswalkers-of-ravnica... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The Fantasy Grounds version can be found here
Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material... [click here for more] |
Dungeon Masters Guild |
$4.50
|
Tales from the Yawning Portal collects several classic dungeons from previous editions of Dungeons & Dragons in a single volume. The barest connection between these adventures is implied in the introduction of the book, with the inclusion of information about the Yawning Portal, a tavern in Waterdeep which acts as a clearing house for rumors and a gateway to adventure. Portals... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Demon Slayers are an order of skillful warriors very well instructed in all the necessary arts of hunting demons, devils and other fiends. They renounce to their appearance, their freedom and even sometimes their own sanity and will as long as they are prepared to hunt down these terrible creatures, to get started in this prestigious order, a prospector must hunt a demonic creature on his own and... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This was created by combining the 3.5e Wayfarer Guide and the 4e Arcane Wayfarer.
“Distance is an illusion, a construction of the mind shackled to the physical world.” – Wayfarer Woad
Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And–perhaps–people like you. You have already... [click here for more] |
Dungeon Masters Guild |
$1.00
|