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5e Subclass - Oceanborne Sorcerer Origin

5e Subclass - Oceanborne Sorcerer Origin


Your innate magic comes from a concentration of elemental water. Call upon the powers of the vast oceans to defend yourself or bring the flow of battle into your favor. ...   [click here for more]
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All Aboard the Golden Mast

All Aboard the Golden Mast


A mysterious message in a bottle leads to a high seas adventure full of danger and intrigue in this D&D one-shot for players level 1-3. ...   [click here for more]
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ANM3 The Orca Folk

ANM3 The Orca Folk


Once hunted to near extinction, the orca folk, who refer to themselves as the darfellan, are making a comeback.  Their traditional enemies are undoubtedly the sahuagin, but now that they have come into closer contact with the human societies of their new homes, a civil war could be brewing within the remaining clans. Does Yeathan, the Dweller in the Dark Depths get to control the fate of the darfellan? ...   [click here for more]
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Druid Circle of Mutation

Druid Circle of Mutation


A druid who believes nature is not strong enough to hold out against civilisation alone and instead seeks to enhance it. ...   [click here for more]
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Faiths in the Tides

Faiths in the Tides


Two domains for devotees of the waters! The Ocean cleric is an ascetic warrior, using the strength of the tides to press his foes and control the battlefield. Clerics of the Deep are nefarious acolytes that harness the darkness of the ocean depths to impose fear on his enemies. ...   [click here for more]
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Fighter Archetype: Mariner

Fighter Archetype: Mariner


A new fighter class, designed for swashbucklers or any other characters, actually. A fun, diverse class, specialized in various categories. ...   [click here for more]
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Halite v1.3 (Salt People)

Halite v1.3 (Salt People)


Many years ago, a strange creature moved into their sea. It changed the tides and it changed the environment. Nonetheless, the Halite people stuck around. Recently, they have been overfishing, and as a result, they are sending scouts into the surrounding world. Their armor might not be the best, but their weapons certainly are. They leave traces of salt in their enemies wounds, causing immense pain,...   [click here for more]
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Mariner Ranger Archetype

Mariner Ranger Archetype


Ranger Archetype: Mariner A port of the Second Edition Sea Ranger kit into Fifth Edition   Due credit given to Rick Swan, author of The Complete Ranger’s Handbook   ...   [click here for more]
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Maritime Backgrounds

Maritime Backgrounds


Have you ever wanted more options than simply 'Pirate' when creating your seafaring character for your next campaign? What if you could have a background as a naval officer? Or a galley cook? Or maybe you were shipwrecked during a voyage, your captain's ship battered against the rocks by an angry kraken? Then do I have the thing for you! Listed in this PDF are nine additional backgrounds for seafaring...   [click here for more]
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New Race: The Aez

New Race: The Aez


The Aez race (also available as bonus content with the UA Artificer Option: Lifecrafter), are sentient Oozes well suited to a variety of pursuits. The cool colored Aez are intelligent and capable of emulating the shape and texture of things they've touched due to a sharp memory. The warm colored Aez can swell and stretch their forms to a considerable extent enhancing their capacity for physical...   [click here for more]
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Otherworldly Patron: Nature Guardian

Otherworldly Patron: Nature Guardian


A subclass supliment for the 5e warlock class. This is playtest material and not official content. "Your patron is an ancient elemental force. It could be the spirit of a sacred forest, a guardian of the sea, a creature that resides in the elemental planes, or even a lesser deity who’s purpose is to keep the natural forces in balance. Often, these patrons will make pacts with mortal creatures,...   [click here for more]
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Pirates

Pirates


To some the call of the open sea is too strong. A yearning to locate undiscovered lands and meet exotic cultures can pull at the core of one’s soul. The sea beckons those that are foolhardy and adventurous to its bosom. However, there are Pirates that will gladly rob and plunder the foolhardy and adventurous. Pirates are hardy sea goers that can be rouges of the sea, mercenary sailors, or develop...   [click here for more]
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Player Stats for Greek Monsters

Player Stats for Greek Monsters


Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces. Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ...   [click here for more]
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Racial Options: Tortun

Racial Options: Tortun


'Aboard turtle-back ships, the Tortun roam the seas. Some search for adventure, some for wealth, some wander without purpose. Whatever the case may be, these tortoise-folk know the sea is their home, and their crew is their family.' With the release of WotC's Tortle Package - upon which the Tortuns are in part based on - I highly recommend checking...   [click here for more]
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Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e

Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e


Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form.  Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D.  This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your...   [click here for more]
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Selkie Race and Background

Selkie Race and Background


Race features and a background for creating selkie player characters. Includes details about the properties of a sealskin and what happens if it is stolen.  ...   [click here for more]
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Slave Background

Slave Background


Another background to enhance your gaming! Enjoy this fine product from Here Be Dragons Game Development. More to come soon! ...   [click here for more]
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The Menagerie, Free Traders of the Sword Coast

The Menagerie, Free Traders of the Sword Coast


The Menagerie, Free Traders of the Sword Coast, is a free collection of four unique pregenerated 3rd level characters. Take on the roles of Sourwine the Purple Grung Swashbuckler, Lapis the Tortle War Mage, Ominous Rumble the Kenku Tempest Cleric, or Cuts off Heads the Tabaxi Ranger. All are ready to play out of the box, and provide a shared background story to tie the group together. Also included...   [click here for more]
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The Shore Walker - A ranger Archetype

The Shore Walker - A ranger Archetype


The sea is a dangerous place, but even more dangerous are those what hunt what lives in the water.. or those that live in the water who hunt what live on the shore. The Shore Walker bridges both worlds and can be as cold as the sea they hunt ...   [click here for more]
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Abolethkin - Player Race

Abolethkin - Player Race


Aboleths surprisingly have no race or anything tied to them that shows that they in some way are actively trying to fight back against the gods. With how important to the lore and legends of the multiverse this is a supplement that remedies that small dilemma and adds a way where aboleths are actively resisting against their celestial oppression.  Notice: If you have any ideas or complaints, to...   [click here for more]
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Champions of Ravenloft Pirate of the Sea of Sorrows

Champions of Ravenloft Pirate of the Sea of Sorrows


Bring Ravenloft to your table with this new Martial Archetype. In this new supplement for Ravenloft, you are introduced to the Pirate of the Sea of Sorrows a sailor who is both fearless seaman and ruthless warrior In Martial Archetype: Pirate of the Sea of Sorrow, you meet a fighter who is not only a skilled seaman but also an unmatched warrior with pistol and rapier. This...   [click here for more]
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Environmental Divine Domains

Environmental Divine Domains


Not all clerics just worship, pray to, or revere a divine being and live by that deity’s beliefs. Some clerics have a distinct magical, mystical, or spiritual connection with a specific part of nature, and fall in love with it. These clerics strive to protect a particular part of nature that they respect, depend on, love or even fear simply because it is that important to them. Maybe...   [click here for more]
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Giant Beaver for 5th Edition

Giant Beaver for 5th Edition


One of the monsters found in the first pages of the first edition Monster Manual was the Giant Beaver. The humanoid giant beaver subsequently and sadly disappeared from later editions. Here it returns for fifth edition along with the giant beaver as a character race and an example encounter. Here you will find stats for the giant beaver, giant berserker beaver, giant beaver chieftain, giant beaver...   [click here for more]
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Player Race: Ottakin (Otter Folk)

Player Race: Ottakin (Otter Folk)


Ottakin are an interesting people whose culture has mainly split over their geography: some are river people, while others take to the sea.   There is a natural tension within the race which could play very nicely for players, but also as a lore background for DMs to do some fun things with.  A take on Otter Folk, Otter People, Otter Humanoids.   One race option, an optional weapon and Ottakin...   [click here for more]
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The Arserin | Draconic Goosefolk | 5e Race

The Arserin | Draconic Goosefolk | 5e Race


The arserin are goosefolk who can trace their origins to mighty red dragons. Legends speak of great wars where the arserin of old, giants in their own right, served their red dragon lords as second in command. They were loyal soldiers to tyrants and gained great wealth from it.  Now, the descendants of these once mighty draconic servants are small and only a shred of their ancestors might remains....   [click here for more]
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Ausera

Ausera


Every wanted to play as a strange slightly gooey eyeless lizard with a nack for relaxing your prey? Probably never even crossed your mind. But now you can anyway! Be brightly colored and semi-aquatic with a calming presence. Includes one race with lore ...   [click here for more]
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Beast Kin (Beithíoch) Race

Beast Kin (Beithíoch) Race


Another new race to be used with Dungeons and Dragons 5th Edition. The Beithíoch, also known as the Beast Kin, are a race of humaniods with the innate ability to take the form of their inner beast. They are a strong but jovial people with a knack for getting in and out of trouble using their fists or their beast form. Will you play the warlock who changes into a black cat to move around the...   [click here for more]
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Class Option: The Mimic

Class Option: The Mimic


If you liked Enemy Skill Materia, Master Mime GoGo, the Mime job in Squaresoft games, then this is the class for you. At the start of your career you can readily borrow the skills of allies, speak any language, or use any tool. As you advance you learn to duplicate fighting styles and the deadly attacks of creatures you encounter. Soon enough you can duplicate spells you've seen cast. By the end...   [click here for more]
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Cosmos's Compendium

Cosmos's Compendium


A collection of character options, varying from a Ranger subclass who protects the fallen from the evils of the world to some poor soul who finds themselves in the service of a dragon.   Includes: 3 races, 5 subclasses, 8 eldritch invocations, and 1 new familiar. ...   [click here for more]
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Drakonn, so you want to play a dragon.

Drakonn, so you want to play a dragon.


Its a race to play a medium sized dragon, nothing more then a stat block, I'm trash at writing lore, I hope you enjoy it for what it is. ...   [click here for more]
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Kolite - Player Race

Kolite - Player Race


Kolite are esteemed underwater inventors descendent from jellyfish. Kolite are particularly good for a wizard who wants to share their findings or an eldritch knight who wanrs to make particularly stinging attacks. You can find more player options from me right here on DMs Guild! ...   [click here for more]
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Newtkin

Newtkin


Ever wanted to be the Salamancer you always wanted to be, or just wanted to be the smol boi of the group? Introducing Newtkin! They are a newt like race with a tragic story, and are a unique race because their biggest (and most powerful) racial trait is to regain health, and at higher levels to even regrow limbs! So whether you enjoy being smol, like self-regenerating abilities, or just like newts,...   [click here for more]
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Nunaaqqiq -Seal Folk

Nunaaqqiq -Seal Folk


Hey, this is my brainchild that I have been working on for a while now.  The Nunaaqqiq are sea dwelling, seal related people.  They have a shared background but have evolved into 3 very distinct subraces, the Aiviq, Natchiq and Naniq. They are easy to add to any existing campaign since they don't mingle much with the more common races. I also added a few basicstatblocks for encounters, just in...   [click here for more]
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Otherworldly Patron: The Sunken God

Otherworldly Patron: The Sunken God


The Sunken God is a patron inspired by the myths of the sea gods. Beings like Davy Jones, Poseidon, and other creatures of the deep. You gain a plethora of water-themed spells, including two converted spells from 3.5e. This patron would go well in an ocean-themed campaign such as the upcoming Ghosts of Saltmarsh. ...   [click here for more]
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Patrono Sobrenatural - Kraken

Patrono Sobrenatural - Kraken


DOMINE O PODER DAS PROFUNDEZAS COM ESSE ARQUÉTIPO DE BRUXO, PARA O MAIOR RPG DE TODOS OS TEMPOS! Esse documento apresenta o formidável Kraken como uma opção de Patrono Sobrenatural para a classe Bruxo, para D&D 5ª Edição. Com mecânicas inspiradas na criatura colossal, você estará pronto para destruir tudo - tal como uma onda provocada por seus enormes tentáculos. ...   [click here for more]
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Pirate Class Option

Pirate Class Option


A fifth edition class intended to capture some of the fantasy of playing as a pirate in your own games! Includes 3 archetypes as well as core features. Contains spell casting, martial, and supportive features, with an emphasis on maximizing action economy. A good pirate takes whatever opportunities they can get! ...   [click here for more]
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Selkie - A Player Character Race

Selkie - A Player Character Race


"Selkies are creatures descended from fey and tied to the ocean. Selkie children are born in the form of a seal-pup, and Selkies maintain the magical ability to turn back and forth into seals as long as they keep their magical seal skins with them. Selkies live by the sea in small communities, where they raise their pups. Selkie adventurers are often those individuals whose natural curiosity...   [click here for more]
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SpaceFaring Jellyfish - A D&D 5E Playable Race

SpaceFaring Jellyfish - A D&D 5E Playable Race


As of this writing, it is an *exceptionally* exciting time for D&D players. Books that have deeply added to the game have been continually released, and even more are being teased. Only Wizards of the Coast can know for sure, but it’s my bet that we’re in for more renovations of classics and additional race options… in future months. While we wait, let’s limber up our...   [click here for more]
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Viath Player Race

Viath Player Race


To those who have witnessed the fury of a kraken, or the power of an aboleth, these monsters of the deep can seem godlike. In dark corners of the multiverse, humans who live close to these titanic threats come to worship them. Entire villages secretly come to revere these sea monsters, offering their lives and their children to the leviathans. Sometimes, their fervor is rewarded with the birth of a...   [click here for more]
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Beastfolk, an Original Race for D&D 5e

Beastfolk, an Original Race for D&D 5e


Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization...   [click here for more]
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Scoundrel's Spellbook: 25 Spells for Pirates, Rascals, and Rakes

Scoundrel's Spellbook: 25 Spells for Pirates, Rascals, and Rakes


Twenty-five spells built for scoundrels, rascals and rakes! These spells will be useful in any campaign with thievery and trickery, both on land and at sea with spells like Captain on Deck and Urchin’s Hideaway. Balanced with an eye toward existing spells, these will slot easily into the spellbook of any bard or arcane trickster looking for a bit more blast, or any GM looking...   [click here for more]
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Backgrounds of Faerûn: The Underwater Nations

Backgrounds of Faerûn: The Underwater Nations


Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms.      - Underwater Rules Reminder     - 9 New Races     - 2 Tortle Subraces     - 5 Grippli Variants     - 9 Race Backgrounds     - 7 Aquatic Armor Variants     - 6 New Poisons This supplement is standalone, but works with the entire "Backgrounds...   [click here for more]
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Deep Dweller Warlock Patron (5e)

Deep Dweller Warlock Patron (5e)


The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller...   [click here for more]
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Druid Cantrips

Druid Cantrips


Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility...   [click here for more]
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Druid:  Beast Forms, An essential guide

Druid: Beast Forms, An essential guide


Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search...   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light...   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight...   [click here for more]
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Class Archetypes from the World Below (Part 2)

Class Archetypes from the World Below (Part 2)


There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel.  A subterreanen world of darkness that plots to seize the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics, and powers unknown to the world above. Such individuals are naturally feared by those who dwell in the light. For surely those...   [click here for more]
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Call from the Deep: Races & Feats

Call from the Deep: Races & Feats


Races & Feats This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should...   [click here for more]
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Dragontortleborn, an Original Race for D&D 5e

Dragontortleborn, an Original Race for D&D 5e


"An odd cousin of dragonborn, the dragontortleborn combine the best attributes of dragons, humanoids, and turtles. Usually mistaken for a particularly fearsome tortle or a shelled dragonborn, dragontortleborn are a rare sight in most worlds. Despite their small numbers, dragontortleborn are every bit as proud as their dragonborn cousins. While the dragonborn make their wars on land, dragontortleborn...   [click here for more]
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