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5e Druid Circles - Circle of the Sea

5e Druid Circles - Circle of the Sea


Looking to make a martial druid that can pack a punch up close and from afar? Circle of the Sea is for you ...   [click here for more]
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The Axolitl and Riverlands Encounters

The Axolitl and Riverlands Encounters


Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps! This 5 page PDF includes: - Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters! - Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,...   [click here for more]
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Aquatic Archetypes

Aquatic Archetypes


Adventures on the High Seas Enjoy these three archetypes, each designed for shipboard excitement: The Corsair: a fighter archetype focused on using their legendary reputation to strike fear into their foes while fighting in choppy waters. The Fathomer: a wizard archetype concentrating on hydro-manipulation and exploring kingdoms beneath the waves. The Storm Sentinel: a ranger archetype dedicated...   [click here for more]
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Adventurer's Guide to the Seas

Adventurer's Guide to the Seas


An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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Blackpowder Pirates

Blackpowder Pirates


Splice the main brace! It's time to set sail! Here's the scuttlebut, ya dregs. Merchants out of Lantan are carrying a secret and dangerous new inventions: firearms. We've got a plan to take 'em and become the most notorious pirates to ply the Trackless Sea. Inside this tome you'll find new character options for the Fighter, Rogue, Gunslinger, and Warlock that are suitable...   [click here for more]
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Eoth Khalstan's Revised Encylcopedia of Great Animals & Draconic Beings

Eoth Khalstan's Revised Encylcopedia of Great Animals & Draconic Beings


Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.  If your druid has ever...   [click here for more]
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D&D 5e Character Professions

D&D 5e Character Professions


     10/11/2019: Mining and Smithing Update New Metals! Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.  New Metal Effects! Every new metal comes with unique properties when smithed into equipment. Set Effects! Set effects bring an entirely new dynamic to the game. These occur when...   [click here for more]
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Pirates

Pirates


To some the call of the open sea is too strong. A yearning to locate undiscovered lands and meet exotic cultures can pull at the core of one’s soul. The sea beckons those that are foolhardy and adventurous to its bosom. However, there are Pirates that will gladly rob and plunder the foolhardy and adventurous. Pirates are hardy sea goers that can be rouges of the sea, mercenary sailors, or develop...   [click here for more]
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Path of the Drowned Barbarian

Path of the Drowned Barbarian


A primal path for players (and DMs) who want to build a seafaring babarian with powers gifted from beyond the grave. Barbarians who walk this path excel in aquatic combat and have recieved blessings (or curses) from souls who lost their lives at sea. This has granted them an undead resilience and fortitude while also granting them ghostly abilities that other sailors would view as unnatural and bad...   [click here for more]
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Dual Genasi - Four New Genasi Subraces

Dual Genasi - Four New Genasi Subraces

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MZA4 The Mother of Life

MZA4 The Mother of Life


Who is the Mother of Life? She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life. The...   [click here for more]
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Cleric Domains - Air, Earth, Fire, and Water

Cleric Domains - Air, Earth, Fire, and Water


On some worlds within the multiverse of Dungeons & Dragons, there are gods who have one or more aspects that embody one of the primal elements of air, earth, fire, or water. On others, clerics might worship and gain power from the primordials of each of those elements instead, connecting to them in much the same way most clerics do a divine power. Presented here are four new domains,...   [click here for more]
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Heroes of the Frozen Wastes

Heroes of the Frozen Wastes


Prepare to play a host of new races based on real world arctic animals. This supplement adds 4 player races, the Niscidae, the Maritus, the Shamik, and the Odoben, based on penguins, polar bears, orca whales, and walrus's respectively. Art created by @Draculanninji on twitter (thats me!) ...   [click here for more]
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Beachcombing in Saltmarsh

Beachcombing in Saltmarsh


A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds. 3 NPCs have been included as additional merchants. ...   [click here for more]
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Seafarer’s Handbook

Seafarer’s Handbook


Form a crew of sailors to accompany you and your fellow adventurers on your journey across the sea.  Each sailor performs a job, which help your ship and crew survive the journey.  Along with the rules for running a crew of sailors, this book includes several character backgrounds, which facilitate player characters in contributing to a ship and crew.  This book is intended to be used in conjunction...   [click here for more]
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Alternative Dragonborn Races

Alternative Dragonborn Races


Not all dragons are true dragons, and not all Dragonborn are descended from true dragons. This race package focuses on the Dragonborn variants that are often forgotten. Get the package to play any of these awesome races: Dragon Tortle - Dragonborn with a dragon turtle ancestor. Drakeborn - Dragonborn that inherited some less common features. Hydraborn - Multiheaded humanoids, the cause of a failed...   [click here for more]
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Way of the Storm Monk

Way of the Storm Monk


The Way of the Storm Monk is part of a monastic tradition trained to use ki to mimic the power of storms. Featuring opportunities to deal thunder and lightning damage to enemies, and protections against stormy conditions. Advantages for play include the ability to handle multiple enemies without having to be in melee range with them all, using thunder and lightning for subclass features. This product...   [click here for more]
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Monstrous Class: The Genie

Monstrous Class: The Genie


A man with vivid blue skin moves through a battlefield like a cyclone. His twin scimitars flash and lightning leaps from his fingertips. A woman, hair glittering with gemstones of every color, brandishes a heavy hammer. Her strikes fling her foes away, and her skin seems as unbreaking as mountain stone. A tall figure with ashen skin and hair of flame breathes molten life into his spear. With a leap,...   [click here for more]
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MZM1 Teoatl Magic

MZM1 Teoatl Magic


Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns.  This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic. Teoatl is the magic of the Maztican seas...   [click here for more]
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College of the Shanty Bard

College of the Shanty Bard


Everyone's favourite seafaring genre, the sea shanty, finds itself a new home with the College of the Shanty bard. Designed to help you boost your allies after a long day, speed them up at a crucial moment, and be at home on the open ocean - though just as usable on land or in the sky! This product is set as Pay What You Want. Please leave a review or reach out to @GStainsby on Twitter with any feedback....   [click here for more]
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Ribbitans:  Friendly Frogs of the Feywild

Ribbitans: Friendly Frogs of the Feywild


Finally, I can play a frog! This full guide is a look into a personal creation called Ribbitans. Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is: Player Options - Create a Ribbitan for your next game DM Options - Information on how to roleplay a Ribbitan and setup...   [click here for more]
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Expedition to Chult - Explorer's Guide (College of Lore)

Expedition to Chult - Explorer's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult. Over 20 Class Archetypes,...   [click here for more]
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D&D 5E Pirate Class

D&D 5E Pirate Class


PREPARE TO BE BOARDED! Are you ready for a class that truly represents the pirate? HERE IT IS! This 5E class option is packed with useful abilities, tons of creativity and potential and just plain fun! Get your copy today or ye'll be walkin the plank and we will see ye in Davie Jones' Locker! ...   [click here for more]
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Kljunari:  Platy-Peeps For The Masses

Kljunari: Platy-Peeps For The Masses


Wait, I can play a platypus now!? This full guide is a look into a personal creation called Kljunari. Reclusive platypus-based humanoids with strong clan connections and adorable features (plus venomous quills). Included in this book is: Player Options - Create a Kljunari for your next game DM Options - Information on how to roleplay a Kljunari...   [click here for more]
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Order of the Deep

Order of the Deep


A Blood Hunter Order from the depths of the oceans.   Learn to control the battlefield like the eb and flow of the tides as you become one with the oceans. Perfect for land and seafaring adventures alike, this archetype shows that the ocean is relentless – and now so are you. ...   [click here for more]
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Nymphs

Nymphs


Nymphs are hermaphroditic fey creatures born of nature, willed into existence by tidal waves, oak trees, summer breezes, and beyond. With 12 flavorful subclasses based on the origin of the nymph, this race offers versatile and unique playstyles that are useful in almost any situation. ...   [click here for more]
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Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e

Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e


Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form.  Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D.  This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your...   [click here for more]
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Humanlike Races

Humanlike Races


"In most Dungeons & Dragons settings, human societies dominate the much of the world, and human culture is the standard by which other cultures are described. Despite the ancient legacies and magical abilities of other races, it is humanity and its related races which seem poised to control the future." In this supplement, you will find 9 additional races which share a common,...   [click here for more]
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TWR1 The Sea Demon's Pearl

TWR1 The Sea Demon's Pearl


Note that this product has been updated in the compilation MZA4 The Mother of Life. All products for the "Maztica Alive!" campaign are all currently in the process of being updated.  You can find the entire collection of both the old and the new here, at the home of the Maztica Campaign Guide. ...   [click here for more]
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Selkie - A Player Character Race

Selkie - A Player Character Race


"Selkies are creatures descended from fey and tied to the ocean. Selkie children are born in the form of a seal-pup, and Selkies maintain the magical ability to turn back and forth into seals as long as they keep their magical seal skins with them. Selkies live by the sea in small communities, where they raise their pups. Selkie adventurers are often those individuals whose natural curiosity...   [click here for more]
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Subrace Compendium

Subrace Compendium


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. From the ashes of two of my first Guild works here comes the Subrace Compendium, a collection of variants and options for the most common of D&D nonhuman races (dwarf,...   [click here for more]
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Communer ( Ranger Archetype Subclass)

Communer ( Ranger Archetype Subclass)


Ranger Archetype: Communer Be ready for any place: - Change different powers with each terrain; - Scale your power with your favored terrains; - Augment your primeval awarness. As she and her employers delve deep into the underground passage, the elf bows in respect to the entrance of the Underdark. ...   [click here for more]
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Revised Grung Race

Revised Grung Race


This document contains a revised grung race. It features four subclasses based on the grung's caste system: Grung Workers (Green and Blue grungs), Grung Supervisors (Purple grungs), Grung Wildlings (Red grungs) and Elite Grungs (Orange and Gold grungs). The race is meant to be versatile while manteining a solid frog flavor.  I hope you enjoy it! ...   [click here for more]
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Circle of the Ocean - Druid Subclass

Circle of the Ocean - Druid Subclass


The ocean is a diverse, powerful habitat that encompasses the majority of planet. But what determines which ecosystems, which habitats exist in various locations? The answer is flow, the currents that swirl about the entire ocean. This circle of the ocean harnesses that power and utilizes spells unique various habitats in the ocean. With this subclass, become a powerful druid that controls the flow...   [click here for more]
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Pirate Class Option

Pirate Class Option


A fifth edition class intended to capture some of the fantasy of playing as a pirate in your own games! Includes 3 archetypes as well as core features. Contains spell casting, martial, and supportive features, with an emphasis on maximizing action economy. A good pirate takes whatever opportunities they can get! ...   [click here for more]
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Circle of Currents - Druid Subclass

Circle of Currents - Druid Subclass


The druids of the Circle of the Currents are keenly aware of the natural cycles that fill the world. By tapping into the power that comes from the cycles of the currents, especially in the oceans and the winds, they are able to dance across the battlefield with ease by wielding massively powerful movement-based abilities. This subclass features a new resource, Cycle Points, which is similar to the...   [click here for more]
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Circle of Waves

Circle of Waves


The Circle of Waves is a new subclass option for Druids. As written the subclass is restricted to the Triton race only, however this restriction can be lifted. This Druid Circle is all about the sea and is perfect for any nautical campaigns you might be running. This subclass also works just as fine on land as well. Thanks to Nathanaël Roux for the InDesign template used to create this document....   [click here for more]
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Otherworldly Patron: The Sunken God

Otherworldly Patron: The Sunken God


The Sunken God is a patron inspired by the myths of the sea gods. Beings like Davy Jones, Poseidon, and other creatures of the deep. You gain a plethora of water-themed spells, including two converted spells from 3.5e. This patron would go well in an ocean-themed campaign such as the upcoming Ghosts of Saltmarsh. ...   [click here for more]
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Spirits of the Ocean (5e)

Spirits of the Ocean (5e)


Living out in the vastnest of the sea are various tribes and warriors who call the deep waters their home. Within this text are just a few of the Barbarians I have run across in my travels and documented the powers and abilites these warriors have weilded. Within contains: Crab totem Shark totem Dolphin totem Manta ray totem Water Feats Magical weapons common weapons Please play,...   [click here for more]
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Angler: A Ranger Path

Angler: A Ranger Path


Becoming an Angler means accepting an oath to protect the goodly folk, and the waters they depend on, from creatures who would bring harm to them. The Angler’s trade is luring, capturing, and slaying the threats hidden under the surface, from schools of dire sharks and merrow to swamp trolls and terrifying river monsters. This supplemental material contains: Ranger Path: Angler Combat Rules...   [click here for more]
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Druid Subclass-Circle of the Sea

Druid Subclass-Circle of the Sea


For the Druid with a strong connection to the deepest depths of the ocean. ...   [click here for more]
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Seafarer's Solutions

Seafarer's Solutions


The Seafarer's Solutions is here to help up and coming adventurers get their sea legs for any and all buisness, quests or piracy that they may end up partaking upon in their campaign. Below are small boatfull of subcraces that can be used in any campaign to enhance a player's experience in themed water based campaigns. Contains subraces for the following races. - Aasamir - Dragonborn - Goblin -...   [click here for more]
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Tiefling Subraces

Tiefling Subraces


MORE SUBRACE OPTIONS. Discover 4 subraces for tiefling characters, allowing them to roam the depths of the sea, the overgrown wilds, and even the heavens! IMPROVED RACIAL SPELLS. Each of the featured subraces allows the player to pick and choose the spells that they want, allowing them to curate a list that will suit their playstyle and character arc. This supplement...   [click here for more]
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Maritime Backgrounds

Maritime Backgrounds


Have you ever wanted more options than simply 'Pirate' when creating your seafaring character for your next campaign? What if you could have a background as a naval officer? Or a galley cook? Or maybe you were shipwrecked during a voyage, your captain's ship battered against the rocks by an angry kraken? Then do I have the thing for you! Listed in this PDF are nine additional backgrounds for seafaring...   [click here for more]
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Merfolk: Denizens of the Deep

Merfolk: Denizens of the Deep


A young woman comes into town once a month, arms laden with the treasure of sunken ships. She trades it for tools and trinkets, and heads back out to sea the same evening. No one has ever seen where she docks her ship. It is said that ships one chain of islands in this part of the sea. If the shoals weren't danger enough, attackers are known to board ships from beneath the very waves...   [click here for more]
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Ausera

Ausera


Every wanted to play as a strange slightly gooey eyeless lizard with a nack for relaxing your prey? Probably never even crossed your mind. But now you can anyway! Be brightly colored and semi-aquatic with a calming presence. Includes one race with lore ...   [click here for more]
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Kolite - Player Race

Kolite - Player Race


Kolite are esteemed underwater inventors descendent from jellyfish. Kolite are particularly good for a wizard who wants to share their findings or an eldritch knight who wanrs to make particularly stinging attacks. You can find more player options from me right here on DMs Guild! ...   [click here for more]
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Player Stats for Greek Monsters

Player Stats for Greek Monsters


Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces. Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ...   [click here for more]
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Class Option: The Mimic

Class Option: The Mimic


If you liked Enemy Skill Materia, Master Mime GoGo, the Mime job in Squaresoft games, then this is the class for you. At the start of your career you can readily borrow the skills of allies, speak any language, or use any tool. As you advance you learn to duplicate fighting styles and the deadly attacks of creatures you encounter. Soon enough you can duplicate spells you've seen cast. By the end...   [click here for more]
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