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5e Subclass - Oceanborne Sorcerer Origin

5e Subclass - Oceanborne Sorcerer Origin


Your innate magic comes from a concentration of elemental water. Call upon the powers of the vast oceans to defend yourself or bring the flow of battle into your favor. ...   [click here for more]
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A Ranger's Subclass: DRAGON MASTER

A Ranger's Subclass: DRAGON MASTER


This subclass is a retooled version of the Beast Master, with new dragon based additions, that I will be adding to in future posts. Please rate and review, or share on social media! ...   [click here for more]
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Adventure Master Character Sheet (The Yellow Feather)

Adventure Master Character Sheet (The Yellow Feather)


This character is simply amazing! It has awesome design which can give you an awesome gaming experience. It has also compressed info on the first page that will enable you to bring single page for your character. This is also suitable for different classes and multi-class. It has the following: 1. Character sheet 2. Inventory, Spells & Abilities sheet 3. Character Biography sheet 4....   [click here for more]
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Adventures Under the Sea

Adventures Under the Sea


Everything's Better Down Where It's Wetter! This new book by Christopher Willett provides options and resources for players and DMs to run adventures and campaigns under the surface of the ocean. Adventures Under the Sea includes: 2 new races, Merfolk and Sahuagin. 5 new monsters. 10 random charts to add flavor to your adventures. ...   [click here for more]
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Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark


Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
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Angler: A Ranger Path

Angler: A Ranger Path


Becoming an Angler means accepting an oath to protect the goodly folk, and the waters they depend on, from creatures who would bring harm to them. The Angler’s trade is luring, capturing, and slaying the threats hidden under the surface, from schools of dire sharks and merrow to swamp trolls and terrifying river monsters. This supplemental material contains: Ranger Path: Angler Combat Rules...   [click here for more]
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Arquetipo Picaresco: Terror de los Mares (Terror of the Seas)

Arquetipo Picaresco: Terror de los Mares (Terror of the Seas)


Los océanos ofrecen aventuras, riquezas y gloria; y los terrores de los mares están entre los piratas y pícaros más capaces de hacerse con todas ellas. https://twitter.com/MarioJPC on twitter. // Personal blog https://mariojpcsimon.blogspot.com/ ...   [click here for more]
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Backgrounds of Faerûn: The Underwater Nations

Backgrounds of Faerûn: The Underwater Nations


Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms. - Underwater Rules Reminder - 9 New Races - 2 Tortle Subraces - 5 Grippli Variants - 9 Race Backgrounds - 7 Aquatic Armor Variants - 6 New Poisons This supplement is standalone, but works with the entire "Backgrounds of Faerûn"...   [click here for more]
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Bard Options: Colleges of Vice

Bard Options: Colleges of Vice


On every world there is a city known for its capitalization on corruption. Performances in these dens of inequity have given rise and prominence to art forms that wallow in personal hubris. The College of Pride and Puppetry, home of those so in love with the sound of their own voice they would rather talk to themselves than someone else. The College of Wrath and Dominance, whether a controlling...   [click here for more]
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Beast Kin (Beithíoch) Race

Beast Kin (Beithíoch) Race


Another new race to be used with Dungeons and Dragons 5th Edition. The Beithíoch, also known as the Beast Kin, are a race of humaniods with the innate ability to take the form of their inner beast. They are a strong but jovial people with a knack for getting in and out of trouble using their fists or their beast form. Will you play the warlock who changes into a black cat to move around the...   [click here for more]
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Beastfolk, an Original Race for D&D 5e

Beastfolk, an Original Race for D&D 5e


Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization...   [click here for more]
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Blackpowder Pirates

Blackpowder Pirates


Splice the main brace! It's time to set sail! Here's the scuttlebut, ya dregs. Merchants out of Lantan are carrying a secret and dangerous new inventions: firearms. We've got a plan to take 'em and become the most notorious pirates to ply the Trackless Sea. Inside this tome you'll find new character options for the Fighter, Rogue, Gunslinger, and Warlock that are suitable...   [click here for more]
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Call from the Deep: Races & Feats

Call from the Deep: Races & Feats


Call from the Deep: Races & Feats This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should help you create...   [click here for more]
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Children of the Fey

Children of the Fey


Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons. For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and...   [click here for more]
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Class Option: The Mimic

Class Option: The Mimic


If you liked Enemy Skill Materia, Master Mime GoGo, the Mime job in Squaresoft games, then this is the class for you. At the start of your career you can readily borrow the skills of allies, speak any language, or use any tool. As you advance you learn to duplicate fighting styles and the deadly attacks of creatures you encounter. Soon enough you can duplicate spells you've seen cast. By the end...   [click here for more]
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Codex of the Infinite Planes Vol 02 Plane of Water

Codex of the Infinite Planes Vol 02 Plane of Water


Codex of the Infinite Planes Volume 2: Plane of Water The secrets of the Plane of Water... dredged up at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of...   [click here for more]
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Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness


The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic...   [click here for more]
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Complete Half-Races

Complete Half-Races


Over 5,600 race combinations... Welcome to the Complete Half-Races Handbook! With this supplement, you can create well-balanced half and half races to your heart's delight! Whether you want to play a deep and gritty half-aasimar half-tiefling paladin who spends most of the campaign brooding about their conflicting bloodlines, or simply have some fun with a half-flumph half-bugbear character (I don't...   [click here for more]
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Crawfolk

Crawfolk


The Crawfolk “While walking along the Kingfisher River in Saltmarsh, I saw the most curious group of goblins fishing along the shore. As I had never seen nor heard of this type of behavior in goblins, I found it too intriguing to ignore.    As I hid behind the trunk of one of the larger swamp oak by the shore,...   [click here for more]
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Darfellans - A Playable Race for 5th Edition

Darfellans - A Playable Race for 5th Edition


Darfellans are an orca-like race of humanoids who generally live in secluded settlements on seashores. They are at home both on land and in the sea. Their populations were greatly diminished by sahuagin hunters, but after beating them back, the remaining darfellans are eager for vengeance. This pack contains rules for playing a darfellan character in 5th edition. Donations are optional but gladly...   [click here for more]
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Deep Dweller Warlock Patron (5e)

Deep Dweller Warlock Patron (5e)


The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller...   [click here for more]
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Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains

Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains


Why should other mages have all the elemental fun? Join the struggle for elemental supremacy as a divine crusader of Fire, Earth, Air or Water! The Primordials and Archomentals need clerics to act as channelers of their divine might across The Planes! Inside you'll find: 4 new Cleric Domains 4 philosophies of the clergy 4 new spells, 1 for each element. 4 capstones fitting of the epic tier Burn...   [click here for more]
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Drakonn, so you want to play a dragon.

Drakonn, so you want to play a dragon.


Its a race to play a medium sized dragon, nothing more then a stat block, I'm trash at writing lore, I hope you enjoy it for what it is. ...   [click here for more]
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Druid Archetype: Circle of the Elements

Druid Archetype: Circle of the Elements


Do you want to burn your enemies with fire? Do you want to crush your enemies under rocks and earth? Do you desire to swim the oceans and control the tides? Do you want to fly through the air and drop your foes from the skies? This archetype is for a druid who wants to specialize in a specific element, not by applying restrictions, but rather by making your preferred element stronger! Part...   [click here for more]
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Druid Cantrips

Druid Cantrips


Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility...   [click here for more]
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Druid Subclass-Circle of the Sea

Druid Subclass-Circle of the Sea


For the Druid with a strong connection to the deepest depths of the ocean. ...   [click here for more]
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Druid:  Beast Forms, An essential guide

Druid: Beast Forms, An essential guide


Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search...   [click here for more]
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Elemental Cleric Domains - A 5th Edition Cleric Domain Collection

Elemental Cleric Domains - A 5th Edition Cleric Domain Collection


The Elemental Cleric Collection A collection of Clerics based on the natural elements of the world. These domains offer some additional variety for Clerics, allowing you to find that domain which perfectly suits your character. With 82 new spells you will have an arsenal of new spells at your desposal. Earth Domain: A land focused domain that allows one to ally...   [click here for more]
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Elemental Magic (Codex Five of the Enchiridia Mysteria)

Elemental Magic (Codex Five of the Enchiridia Mysteria)


In a world where things are arbitrarily categorized... Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh out thin places in the spell lists while also trying new things (I also found some surprising space to cover basic effects, like setting creatures on fire or summoning rain). Here's...   [click here for more]
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Environmental Divine Domains

Environmental Divine Domains


Not all clerics just worship, pray to, or revere a divine being and live by that deity’s beliefs. Some clerics have a distinct magical, mystical, or spiritual connection with a specific part of nature, and fall in love with it. These clerics strive to protect a particular part of nature that they respect, depend on, love or even fear simply because it is that important to them. Maybe...   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light...   [click here for more]
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Expedition to Chult - Explorer's Guide (College of Lore)

Expedition to Chult - Explorer's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The Expedition to Chult Explorer's Guide contains new class races, archetypes, feats, spells, and equipment for characters braving the depths of Chult. Over 20 Class Archetypes,...   [click here for more]
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Faiths in the Tides

Faiths in the Tides


Two domains for devotees of the waters! The Ocean cleric is an ascetic warrior, using the strength of the tides to press his foes and control the battlefield. Clerics of the Deep are nefarious acolytes that harness the darkness of the ocean depths to impose fear on his enemies. ...   [click here for more]
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Fighter Archetype: Mariner

Fighter Archetype: Mariner


A new fighter class, designed for swashbucklers or any other characters, actually. A fun, diverse class, specialized in various categories. ...   [click here for more]
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Giant Beaver for 5th Edition

Giant Beaver for 5th Edition


One of the monsters found in the first pages of the first edition Monster Manual was the Giant Beaver. The humanoid giant beaver subsequently and sadly disappeared from later editions. Here it returns for fifth edition along with the giant beaver as a character race and an example encounter. Here you will find stats for the giant beaver, giant berserker beaver, giant beaver chieftain, giant beaver...   [click here for more]
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Guardians - Player Race

Guardians - Player Race


Guardians are a tiny, plush. flying race who can transform into fearsome beasts. They are created by powerful magic wielders to protect sentimental artifacts, but they're also complext enough to reject those tasks. If you've ever wanted to play a character akin to a JRPG mascot character or a sapient magical girl familiar, guardians fit that role nicely. Guardians have four subspecies based on the...   [click here for more]
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Halite v1.3 (Salt People)

Halite v1.3 (Salt People)


Many years ago, a strange creature moved into their sea. It changed the tides and it changed the environment. Nonetheless, the Halite people stuck around. Recently, they have been overfishing, and as a result, they are sending scouts into the surrounding world. Their armor might not be the best, but their weapons certainly are. They leave traces of salt in their enemies wounds, causing immense pain,...   [click here for more]
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Humanlike Races

Humanlike Races


"In most Dungeons & Dragons settings, human societies dominate the much of the world, and human culture is the standard by which other cultures are described. Despite the ancient legacies and magical abilities of other races, it is humanity and its related races which seem poised to control the future." In this supplement, you will find 9 additional races which share a common,...   [click here for more]
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Isle of Ixinos

Isle of Ixinos


The Island of Ixinos; home of the She-Wolves Mercenary Company and Nation of Warrior-Women. Ixinos is home to the Amazons of the Forgotten Realms; a land of fierce warriors of ancient tradition, bred in a land that is deadly but beautiful. Will your character be from the Isle of Ixinos, or be stranded on its deadly shores? This work contains all you need to play "Amazon" characters in the Forgotten...   [click here for more]
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Iszatt's Keg of Homebrew - 27 Race Options and 16 Class Options for Player Characters

Iszatt's Keg of Homebrew - 27 Race Options and 16 Class Options for Player Characters


Welcome to Iszatt's Keg of Homebrew, a compilation of all my best material! As the name suggests, this document is distilled: 15 pages of almost purely player character rules (each race and class option has a short introductory paragraph to give a bit of lore and background). There are 27 race options and 16 class options or variants: Race Options: 1. Alaghi - Hardy yeti-folk 2....   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your...   [click here for more]
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Jasper's Journal: Pinguinos, New Playable Race

Jasper's Journal: Pinguinos, New Playable Race


FIRST 75 DOWNLOADS ARE FREE!! THEN IT'S GOING TO $0.99!! Jasper is a scientist and a researcher who has spent his entire life scouring the Forgotten Realms to learn everything about everything. This is entry #371 of his Journal. It contains a new playable race to be used in Dungeons and Dragons 5th edition. I hope you enjoy this installment of The Pinguinos (Penguin humanoids) and be on the lookout...   [click here for more]
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Kolite - Player Race

Kolite - Player Race


Kolite are esteemed underwater inventors descendent from jellyfish. Kolite are particularly good for a wizard who wants to share their findings or an eldritch knight who wanrs to make particularly stinging attacks. You can find more player options from me right here on DMs Guild! ...   [click here for more]
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Liber Varietas: 50 Monster Templates

Liber Varietas: 50 Monster Templates


Get 50 Monster templates to turn ordinary monsters to flavorful, new, and awesome monsters! There are a lot of monsters in the 5th edition monster manual, but prior publications have deliberately given us a larger array of monsters instead of lots of options for specific monsters. Gone are the 14 different goblinoid options a previous edition had. However, with some very easy steps,...   [click here for more]
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Lord Nomic's Nautical Compendium

Lord Nomic's Nautical Compendium


The purpose of this document is to add some things that may be useful for running a nautical-themed campaign, including some additional races, class variants, rules some rules for nautical combat, and most importantly more aquatic creatures and monsters. ...   [click here for more]
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Lutrinian Race - An otter kind of race

Lutrinian Race - An otter kind of race


Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 2 subraces and 2 exclusives feats, the river and sea lutrinian will be right at home in your Saltmarsh adventures! “Let me tell you, if you plan a trip on the high seas, you’ll find no better navigator than...   [click here for more]
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Magic of Wharves and Waves

Magic of Wharves and Waves


Water magic has always been associated with whose who ply rivers, lakes, and oceans for their livelihood. Some are simple fishermen, pearl divers, or traders but many others are scoundrels, pirates, or reavers. This product provides 52 new spells and supporting options to portray scoundrels of the docks, shipboard adventures, and aquatic adventures to life. These options aren’t just limited to...   [click here for more]
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Mariner Ranger Archetype

Mariner Ranger Archetype


Ranger Archetype: Mariner A port of the Second Edition Sea Ranger kit into Fifth Edition   Due credit given to Rick Swan, author of The Complete Ranger’s Handbook   ...   [click here for more]
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Maritime Backgrounds

Maritime Backgrounds


Have you ever wanted more options than simply 'Pirate' when creating your seafaring character for your next campaign? What if you could have a background as a naval officer? Or a galley cook? Or maybe you were shipwrecked during a voyage, your captain's ship battered against the rocks by an angry kraken? Then do I have the thing for you! Listed in this PDF are nine additional backgrounds for seafaring...   [click here for more]
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Mixed-Element and Alternative Genie Genasi

Mixed-Element and Alternative Genie Genasi


Welcome to Mixed-Element Genasi! This pack contains rules to play as genasi who belong to six new subraces beyond the traditional four elements, whether as a result of genasi cross-breeding, or by drawing lineage from a genie aligned with one of the border regions between the Elemental Planes. If you like this product, please consider donating via the Pay What You Want option - all the money earnt...   [click here for more]
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