Title |
Publisher |
Price |
Be the Fist of Justice!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The sequel of a five-star rated product! Now focused on Artificer infusions!
Guildmasters’ Guide to Ravnica revealed that each Guild has a list of signature spells. Another secret is hidden among the intrigues of the City: Guilds artificers developed also secret infusions, known only to the members of the organizations which rule Ravnica. Those amazing techniques... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bring Law and Order to Ravnica!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Worship at the Altar of Greed!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Create Your Own Playable Race.
This 32 page handbook includes the lore, flavor and rules for creating your own reptilian race from deep within the jungles of Chult or from the far corners of any world.
With over 70 racial traits to choose from, the Scalykind Race Creator gives you all the tools you need to create a balanced and unique race for your campaigns.
Want... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Six-shooter: Bringing the Wild West to D&D!
Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided.
This third part goes into more detail describing the setting.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Guild Wizard of Waterdeep An Arcane Tradition for Wizards
July's Subclasses #5/31
Get the Guild Wizard of Waterdeep, a member of the Watchful Order of Magists and Protectors, and the fifth of thirty-one subclasses being released in July! This product includes details on spellpools, a new way of sharing and using magic.
Also available as part of... [click here for more] |
Dungeon Masters Guild |
$0.60
|
“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal... [click here for more] |
Dungeon Masters Guild |
$1.00
|
All for One and One for All!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What do I get?
One new playable subclass - The Magiocratic Scion - a sorcerer with breeding.
One NPC statblock for a typical member of the subclass.
Alternative optional rules for 18 reactive uses of metamagic.
An optional reactive metamagic feat.
This subclass is intended for use with the Sorcerer class as presented in the core rules or in conjunction with the options in Tasha’s Cauldron of Everything.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A Martial-Focused Urban Druid Subclass
Based in Waterdeep or the homebrew city of your choice
This druidic subclass is meant to provide a fun and flexible alternative specifically designed for urban campaigns. It lends more of a martial slant to druids without relying on Wild Shape.
You'll also find a fey pug druidic mentor/sidekick and a new wild companion options for druids, the jewel... [click here for more] |
Dungeon Masters Guild |
$2.00
|
|
Dungeon Masters Guild |
Pay What You Want
|
The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant.
Serial... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Marksman
Wandering through the vast plains of the west, the Marksman is a shifter of fate. Bending the rules to their whim, they can walk past any gunfight they start unscathed. Masters of the newest inventions across the material plane, these gunslingers are quick-witted, tactical, and incredibly lucky.
The training that a marksman undergoes often leads to a specific regiment that their gunslinging... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Take to the skies with your grand creations!
You have taken to learning from the stories of a mythical inventor, Daedalus, who created devices to grant flight long before humans could ever use magic, as well as creating a labyrinthian prison to hold vicious monsters at bay.
Inspired by the legends of the greek inventor, this artificer is centered around his most... [click here for more] |
Dungeon Masters Guild |
$2.99
|
11 inn and tavern scene setting events for DMs
For D&D 5th edition
Campaign setting neutral
No tables: Fleshed-out narratives
No dice rolling, no mechanics
Urban and Wilderness
Please check out my other title '10 Nighttime Wilderness Camping Events' ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Giff Like You've Never Seen Them!
Giff have been a beloved part of D&D’s Spelljammer setting since 2nd Edition, but they’ve been sort of a one-note species. If the giff ancestors left their place of origin so many generations ago that their world, culture, and even their gods have been forgotten, how then is it that giff are known as a species with a single, unified martial culture? Firearms... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Grab this exciting new archetype to find the power of nature hidden in the busy city.
Includes:
-1 brand new Druid Subclass -Lore and ideas for incorporating Urban Druids into your game -13 new Urban Beast stat blocks -3 Urban Druid NPC stats blocks -Gorgeous Artwork... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Are you tired of the moral bounds of standard adventuring? Need a little bit of a mix-up and some chaos? Then this adventure is for you! Get ready for the ultimate magical heist to steal the worlds most precious gems! Embark on an adventure of chaos and theft where everyone has secrets and no one is safe in the Eye Heist! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A set of character options for the machine-minded, providing solid utility alternatives to magic use. Includes:
2 New Classes! The Gunslinger, a ranged fighter with a specialized weapon that constantly evolves The Trapper, a master of ambush and environmental control
2 New Subclasses! The Druid's Circle of Steel, an atypical druid that focuses on artificial life. The Warlock's Primus patron, providing... [click here for more] |
Dungeon Masters Guild |
$3.99
|
THE VERDANTIUM 2.0 IS NOW AVAILABLE! (This update has 20 new pages of content, 52 pages total.) Emerald Enclave? Lords' Alliance? Harpers? Zhentarim? Order of the Gauntlet? Get ready for a new faction! The Verdantium stands in defiance of powerful forces (and looks amazing in the process).
Do you like going toe-to-toe with dark overlords? Do you like fighting Red Wizards? Do you... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Compleat Innskeeper’s Handbook is your source for settings, story and campaign ideas, Player and Non-Player Characters, and anything else you might hope to find when your players seek the comfort of an inn.
This sourcebook is divided into three settings – the cottage at the side of the road, the village pub and the bustling... [click here for more] |
Dungeon Masters Guild |
$4.95
|
These feats provide a way for characters to create advanced equipment using their Alchemist's Supplies or Tinkers' Tools. Many allow characters who utilize firearms to further augment their arsenal, while others allow more standard characters to delve into alchemy or engineering, in the same vein as the Magic Initiate and Martial Adept feats from the Player's Handbook.
In addition to the feats, this... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Potions Class wizards are dedicated to finding new and exciting ways to combine random substances and hopefully make a drink that doesn't kill anybody on contact. They craft wonderous elixers mostly by accident but at least they try right.
Mechanically you gain a potion table to roll on every day and have some helpful potions. At later levels you add some numbing to your potions, actual read your... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Welcome to 'A Magical Merchant Manual: Weapon Smiths - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) weapon sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little... [click here for more] |
Dungeon Masters Guild |
$0.59
|
From the Records of Ignys Byr, Leader of the Arbiters:
We are the Primechs, pillars of all that is good with the warforged. We were selected by the Principle – the first of our ilk – to accept the Core of Shifting, the first of its kind. With this Core, we were able to assume forms of mighty beasts and aid on the front lines.
Primechs, shift and scatter!
The Primechs... [click here for more] |
Dungeon Masters Guild |
$1.76
|
Brawler A Subclass for Barbarians, Fighters, and Monks
July's Subclasses #3/31
Get the Brawler, a battlefield controller wielding improvised weaponry, and the third of thirty-one subclasses being released in July! It also includes an example Brawler NPC.
Also available as part of the July's Subclasses Bundle ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
CALLEZIONA GLI ALTRI CAPITOLI DELLA COLLANA OF GANGS, GUILDS & GROUPS:
ALTRI FANTASTICI PRODOTTI REVEL TALES:
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills.
These sixteen feats are designed to help PCs treat Ravnica... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dwarves are notorious for being masters at spouting out insults at people and monsters they are angry at. Use these lists to come up with an insult every time you need one. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Play an Intelligent Book!
Fantasy settings often feature intelligent books. Yet, despite those objects being intelligent (and even conversant!), they rarely take center stage in the stories we tell. Forced into the background of the story, these intelligent books rarely have the time to tell their own stories.
Bound joyfully shifts that paradigm. No longer are intelligent books... [click here for more] |
Dungeon Masters Guild |
$8.00
|
OTHER PRODUCTS BY REVEL TALES:
Here it is our friend from Splinterverse that talks about our handbook at 35:56 of his new video:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sorceria (S1) Cult of the Hydra
Now available for Fantasy Grounds Unity!
Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria.
Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane.... [click here for more] |
Dungeon Masters Guild |
$34.95
|
It's Finally Here!
The book you didn't know you needed has finally arrived to the DM's Guild: Bigby's Handbook.
This book contains a trove of useful content for any aspiring hand-focused character, with the following character options:
New Character Background: One of Bigby's Evil Clones!
New Subclasses: The bardic... [click here for more] |
Dungeon Masters Guild |
$0.50
|
First of the Modern Fantasies Series.
Includes: PALADIN: Oath of Human Resources.
Do you want to bring equity and teamwork to your adventuring party? Are you passionate about instilling coorporate goals and values, while keeping order? Then joining the ranks of the Oath of Human Resources is for you.
This somewhat goofy take on playing a Human... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“Shroud crouched low against the city rooftops, keeping her eyes locked on her target. She did not know who he was. She did not know what he did. All that mattered was that Ruuknaa had ordered his death. Shroud knew better than to challenge the authority and power of Ruuknaa, the Final Shadow. As the man she was following turned down a narrow and dark alleyway, that’s when Shroud made her... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A FAST WAY TO CREATE A CHARACTER FOR STRIXHAVEN!
Use this heroic chronicle to create characters who fit into the world of Strixhaven, Arcavios! While this supplement is ideally used for the campaign in A Curriculum of Chaos, it could be used to generate a student for any of the five schools at Strixhaven. With helpful tips and tables, you will have a character's... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Now that Waterdeep Dragon Heist is out, making factions important is more relevant than ever. Take this, change it, use it for inspiration, whatever. All the factions have a theme and i am open to balancing the pdf constantly.
This is a list of Factions and their benefits or detriments for your renown level. I have been using it in my campaign as it is a "the West Marches" style campaign and players... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Embracing the cold at the cutting edge of the scientific study, cryogenics artificers use the cold to preserve their allies and freeze their enemies solid. They have mastered the use of cold to slow a creatures metaballic rate to achieve any desired effect.
Mechanically you gain a cold gun and list a of spells that can be cast using the gun rather than your spell slots. At later levels you can extend... [click here for more] |
Dungeon Masters Guild |
$0.50
|
37 meals included!
This guide will answer one question: What does it mean to be proficient with Cook’s Utensils? The most basic description is someone who can cook, but what does it mean in a world of magic? A good meal should bestow some extra benefits beyond sustenance. The base rules for collecting and cooking will be simple with side notes to help customize this system for your players and campaign.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
WHAT YOU GET :
115 Total Spells. 93 spells are brand-new, 11 are updated from older editions of D&D, and 11 are reprinted from my other books to support the new caster feats that let characters learn thematic spells.
14 New Feats. These "student feats" are each named after an archmage, such as "Student of Mordenkainen." They provide any character... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Unleash The Power of the Eidolons
What happens when gods become forgotten? Can their names still invoke power? A sect of spellcasters have discovered how to tap into long dormant divine energies to reawaken beings thought lost to obscurity - and now you too can summon the Eidolons. Each one comes with a unique set of abilities that can help bolster any party, each equipped with Signature... [click here for more] |
Dungeon Masters Guild |
$5.00
|
What do I get?
One new playable subclass - The Fortunate Soul - a lucky sorcerer.
One NPC statblock for a typical member of the subclass.
Four additional alternative metamagic options.
Six alternative sorcerer spells
This subclass is intended for use with the Sorcerer class as presented in the core rules or in conjunction with the options in Tasha’s Cauldron of Everything. Drawing on the trope of... [click here for more] |
Dungeon Masters Guild |
$1.95
|
An adventure by Matthew Whitby & Ginny Loveday Welcome to Tyche’s Torment, an adventure set within the heart of Waterdeep. Strange goings-on, spanning from incredible bouts of luck to horrific misfortune, plague the city. It falls to the characters to get at the heart of the mystery and—if luck is on their side—save the day.
This adventure is designed for characters of 5th to 7th level!... [click here for more] |
Dungeon Masters Guild |
$7.95 $4.95
|
What do I get?
1 new playable Cleric Domain Subclass: The Trade Domain
4 additional spells suitable for inclusion in the Cleric spell list.
1 NPC statblock for a Marketplace Cleric - for DMs to drop straight into their encounters.
This subclass is intended for use with the cleric class as presented in the 5e core rules or in conjunction with the options in Tasha’s Cauldron of Everything.
As there... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The monstrous fey known as hags propagate by consuming human souls and giving birth to daughters fated to become hags themselves. But when they fail at this, and the spirits proves too strong, something new is created in the form of the haglings, or witch-born as they're called. When these girls grow, they discover the magic within them and set to wander the world and discover themselves.
Witch-born... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Allies of the New World!
Aid your players with these small heroes! This book has 19 pages in which you will find 12 NPCs to utilize in your game of D&D, which have been enhanced through the usage of the sidekick rules in Tasha's Cauldron of Everything. These characters are designed to fit onto various tiers of play when they're introduced.
Two of the available NPCs... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This title contains 4 new construct-type races for player characters of all settings:
The Automaton, a tough, naturally armored clockwork creation.
The Golem, a magical creation of unnatural strength and endurance.
The Marionette, a flexible creature full of dark magic.
The Modron, a simple tinkerwork creature from the Outer Planes. ... [click here for more] |
Dungeon Masters Guild |
$2.49
|