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Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria.
Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane. The city travels through other worlds and planes of existence, stopping... [click here for more] |
Dungeon Masters Guild |
$29.95
|
A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition.
This is a 5e expansion like no other, where the players take... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.”
And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,... [click here for more] |
Dungeon Masters Guild |
$17.99
|
Discover a City Filled with Endless Adventure
Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For... [click here for more] |
Wizards of the Coast |
$14.99
|
Explore an elementally-blasted wasteland formed from thousands of years of feuding genies. Discover ancient ruins and priceless relics lost to the sands of time. Embark on an adventure worthy of inclusion to the One Thousand and One Long Rests. Ally yourself with powerful Calishite pashas in a bid for the future of Calimport—City of Glory.
Calimport and the Skyfire Wastes: A Guide... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates.
This book is the definitive... [click here for more] |
Dungeon Masters Guild |
$14.95
|
BACK IN SESSION! Returning students, faculty, and those pondering admissions!
The halls are once again open as we have completed University referbishment. You'll find the facilities updated to be in-line with the recent releases of Eberron Rising & Exploring Eberron.
With that, we're proud to say we've also been rated the #1 party school on Eberron.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Welcome to the continent of Innune, a place where a brutal tyrant has conquered most of the known lands, and those untouched, are ruled by ancient dragon demi-gods and horrifying Lich-King's from another reality.
The world that the players find themselves in is one that finds itself at the peak of a great upheaval of the world order, a being calling themselves The Primarch has finally reached his... [click here for more] |
Dungeon Masters Guild |
$13.03
|
Skies of Netheril
The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Author's Note
Hello there all!
Cam here with another entry in the Genus Fantasticus series, following our books on thri-kreen, the conenach of Eberron, and the minotaur or bykmuz of the multiverse! With this title, we dive deep into the somewhat lackluster lore that the Strixhaven book has, and develop a little more flavor.
I right now am running two Strixhaven games, and in one of them,... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Summer is busy in Caer Callidyrr, the Moonshae’s largest and most colorful city. Four factions rule the streets, docks, and court of law silently under the leadership of Queen Alicia Kendrick. From the reckless sportsman’s club to the mysterious cabal of wizards in a city that fears magic, life goes and moves with great certainty. The citizens fear the ever present fey and threats of their own... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Grand Khebu, the city that stands in defiance of Zaid, the gateway to desert trade, and the seat of the Great Ka. It is all of this and more. This guide contains everything necessary to enlighten even travelers with the most well defended skulls of the prestige of our magnificent city. History, culture, demographics, maps, and even adventure lie within.
Khebu is a location that is dense enough for... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Delve into Ravnica with new subclasses and options, suitable for members of the various guilds from the Ravnica campaign setting. This full-color 50 page supplement includes the following player options for your quests through the city of guilds:
33 brand new subclasses, featuring multiple options for every class, designed to represent the specialties of each guild
20... [click here for more] |
Dungeon Masters Guild |
$10.00
|
What happened in the future?
RealmsPunk Happened!!
A guts and glory setting that links cybertech, magic, corporations, guns, and spellchips
An Exciting guide to the Forgotten Realms set in the Future!
See! Oaths of Inspiration! Ace Pilots! Slinger for Hire! Music, Magic, and Tech!
Explore the setting of the Sword Coast as it has grown in the world that is even more ripe with adventure! ... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Scaldriz's Directory to the Darkness Beneath is a compilation of many tools useful to players and dungeon masters. Included in this book are:
Sixty-six stat blocks. These include favorites from older editions, like Guardinals and Demodands, and entirely new craetions, like the Boom-boom devil and the nephilim. There are also NPC stat blocks for classes that have not previously gotten NPC stats.
Four... [click here for more] |
Dungeon Masters Guild |
$10.00
|
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"Deployable, usable, solid paths for character development ... a worthy addition to the Realms, and to D&D!" - Ed Greenwood, creator of The Forgotten Realms "This new class is gold!" Aaron the Pedantic, Dm's Guild reviewer. See their full video review here
Ride to glory and heroism with the Forgotten Realm's newest character class: the Chivalric Knight!
... [click here for more] |
Dungeon Masters Guild |
$9.99
|
At last, the secrets of the dwarves revealed!
The two booklets contained in this set hold information that has never before been collected in one place. Songs of the Loremaster, for players to read, chronicles the history of the dwarven race on Krynn, from their first appearance on the planet's surface to their withdrawal following the Cataclysm. A World in Stonepresents each kingdom... [click here for more] |
Wizards of the Coast |
$9.99
|
Experience the Magic of the City of Guilds!
There are many things that make the world of Ravnica unique: its eccentric guilds, its sprawling cityscape, its plane-shifting residents, and more. To truly experience life in the City of Guilds, however, one must experience Ravnica’s unique and special brand of magic: make new friends out of old with Golgari germination, throw down a lightning... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Midiforcer: A somewhat regular person that at one point in their life had a small device known as a Midivice placed inside of you, the Midivice is an ancient magical device with tons of magic embedding inside of it. As your character grows in levels, the Midivice unlocks more of the spells hidden within. A Metallic based spellcaster that focuses heavily on searching for artifacts.
... [click here for more] |
Dungeon Masters Guild |
$9.99
|
New player options for a setting nonspecific faction called the Assembly of Gond. Included are 2 Backgrounds, 4 Artificer Subclasses, 22 Infusions, 23 Items, and 1 Artisan's Tools.
Options include a progression tree for Artificer infusions that unlock unique new abilities to help customize your character and improve the viability of this diverse subclass. With an item list that adds a broader range... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Introducing The Pressed Flower Apothecary!
A year in the making, this 18 page magic item supplement features 8 new potions, 6 new weapons, 9 magic items, an in-game location option, and NPC descriptions to help create and populate an original magic item and potion shop for any campaign. The Pressed Flower Apothecary offers creative item options for DMs and players that enjoy thinking... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"The land is drying out, and Ananthians feel powerless. The golden era of humans, elves, and dwarves fades from the parched pages of history as an insatiable desert grows. But there is no bad situation that cannot be made worse. For the past three hundred years, the last kingdoms of the East have been under the dominion of a Machiavellian demon cultist-turned-lich.
Still, not all are ready to give... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Riedra may be the land of your dreams, but the Eyes are always watching.
Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters.
Adventure Summary:
A Riedran deserter has come to the adventurers... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.
This book goes over the various rules around the main factions in Phandalin and the Forgotten Realms, making it easy for any new or veteran... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"And I must say tonight that a riot is the language of the uneheard." - Martin Luther King Jr.
What has the city of Shoalpeak failed to hear?
For far too long, the city has been split into layered districts which jump in wealth as they rise in elevation. From the safety of the upper district, under the protection of vaguely-humanoid guard contstucts, The Council of Pearls... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
|
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This be safe haven to all traders and customers. Keep your weapons... [click here for more] |
Dungeon Masters Guild |
$9.95
|
WHAT YOU GET :
115 Total Spells. 93 spells are brand-new, 11 are updated from older editions of D&D, and 11 are reprinted from my other books to support the new caster feats that let characters learn thematic spells.
14 New Feats. These "student feats" are each named after an archmage, such as "Student of Mordenkainen." They provide any character... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths are studied... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This product is a PDF—if Fantasy Grounds is more your speed, here you go!
If you want to rock both a PDF and the FG version—check out this discounted bundle!
The Wayfinder Foundation was founded by Lord Boroman ir’Dayne as a philanthropic trust—but it is essentially a professional networking service for adventurers. As such,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Containing 15 new Artificer archetypes, this product is ideal for players seeking to play an artificer, no matter what guild they belong to. Containing at least one artificer archetype for every guild of Ravnica, this supplement contains unique and unexpected twists on the artificer, such as the following:
Architect: Valued by both the Azorius Senate and the Izzet League, the architects... [click here for more] |
Dungeon Masters Guild |
$9.00
|
Play an Intelligent Book!
Fantasy settings often feature intelligent books. Yet, despite those objects being intelligent (and even conversant!), they rarely take center stage in the stories we tell. Forced into the background of the story, these intelligent books rarely have the time to tell their own stories.
Bound joyfully shifts that paradigm. No longer are intelligent books... [click here for more] |
Dungeon Masters Guild |
$8.00
|
A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula.
Highlights of this volume:
A survey of Transylvania's history and geography;
an overview of the beliefs, practices, crafts, and... [click here for more] |
Wizards of the Coast |
$7.99
|
The Garnet Roadhouse: A Twist of Fey was born from the excitement of swindler movies such as the Ocean's series, Italian Job, 21, and Heist. Find a contact, assemble your rag-tag group of adventurers, infiltrate and gather intel on the mark, get the goods and split. Can the party devise and execute the perfect heist, or will Lady Luck manage to turn the tables in a twist of fate. Let's find out if... [click here for more] |
Dungeon Masters Guild |
$7.99
|
A halfling clenches his fist as a fan of blue-white spectral tails plume into being behind him. Sending a burning lance of energy at one enemy, he spins and erupts into action, his fists and feet splaying another to the ground before illusions flicker into being, keeping him safe from any counterattack. His eyes gleaming with a vulpine mischief, he charges to the next fight.
Their hair blowing on... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Reef of Madness puts a psychedelic and tropical spin on standard low-level fantasy adventures. A collection of 5 mini adventuers ready to be assembled into a short campaign for characters levels 1 to 3.
This premium edition download includes both the adventure, the character options supplement, and high-res art files.
Named for the sapphire blue squid found in great number just off the coast,... [click here for more] |
Dungeon Masters Guild |
$7.99
|
In a world where disaster is almost always looming and at the fingertips of a mad wizard or hellish entity, there are few ways of dealing with such things. For most, it’s the company of friends, family, and loved ones or their faith in god or government. But some fill their spirits with well, spirits. As a brewer you can help those around you heal and cope with the horrors around them. In a world... [click here for more] |
Dungeon Masters Guild |
$7.99
|
This book is a supplement to the *Forgotten Realms* setting for fifth edition DUNGEONS & DRAGONS. It provides new details for regions of Faerun briefly described in *The Sword Coast Adventurers' Guide*. It focuses on the nation of Amn, the region directly south of the Sword Coast, and more specifically on the city Athkatla, with maps and descriptions of the geography, people, politics, economy,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Do you find yourself looking for more options for your character? Are the options for each class feeling stale and repetitive? The Hero's Codex contains three new options for each of the classes contained in the original Player's Handbook. These options aim to provide a new experience for you and your new character.
Examples of what you will find within:
The Druid Circle of... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms!
Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here.
Many new subclasses and other player... [click here for more] |
Dungeon Masters Guild |
$7.95
|
In this book your world will grow with 20 new subclasses for all classes except artificers (sorry for that). Here you will find barbarians walking with dinosaurs, warlocks and fighters with special weapons, sorcerers that bend time, teleporting rogues and even chef rangers. ... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Vermin Lord
The vermin lord is a powerful, mysterious, and awe-inspiring class. They can transform themselves into a mighty, destructive swarm of insects or other vermin. This grants them the ability to control and manipulate the battlefield in ways no other class can. With the right tactics, and its powerful and unique abilities, the vermin lord can be a formidable force to recon with.... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Inject over-the-top, anime-style action into your adventures with this collection of subclasses, spells, feats and maneuvers!
Inspired by the aesthetics and tropes of anime, manga and video games, Codex Fantasia: Dominus Duodecim promises to enliven the gaming experience of players looking to better realise their anime-esque fantasies in more tangible and satisfying... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Step into the arena, and the world of "combat-entertainment"!
Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it.
Inside these pages you will find...
Twelve new subclasses,... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales... [click here for more] |
Dungeon Masters Guild |
$6.95
|
WARFORGED! Redux
Author's Note
Hey there folks! Cam here!
When the first WARFORGED! title dropped in 2020, it came from my very deep deep love of the warforged race from Eberron, and allowed me a chance to bring to life some classic robots from pop culture alive as warforged subraces. However, these were some of my earliest work on the Guild, so, two years later, I really wanted to go back into them... [click here for more] |
Dungeon Masters Guild |
$6.00
|
WARFORGED! - The Feyforged: A New Warforged Variant
Inspired by Biomechanical Elemental Heroes
Writing, Editing and Layout by Cameron Day, Mask Mechanics by Griffin Fredette, Cover Art by Eden Sanders, Interior Art by Marcel Budde, and Creative Consultation from Luke Robinson and FlyCheeseDM.
___________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
$6.00
|
As the winter snows blanket the valley beneath Tyrant’s Peak, a special trinket has gone missing. The great red dragon Tsana’s hoard has been raided by misguided adventurers, and her coveted Frozen Star has been taken as spoils. Not wanting to bring further misfortune to those living near her mountain lair, Tsana has enlisted the aid of Looker the beholder to track down her beloved trinket... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Player's Guide to Faerûn Heraldry
Over 160 pages of Faerûn heraldic shields, badges, insignia, and more. Includes symbol attribution, source reference, blazon (description of shield), and basic information for identifying families, office titles, and locations throughout Faerûn.
All of the images within this product are available as stock art packages. See below hyperlinks for stock art... [click here for more] |
Dungeon Masters Guild |
$5.99
|