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Skullport: Shadow of Waterdeep (Fantasy Grounds)

Skullport: Shadow of Waterdeep (Fantasy Grounds)


Skullport: Shadow of Waterdeep Now for Fantasy Grounds! As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. "This...   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight major...   [click here for more]
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Codex Fantasia: Dominus Duodecim (Anime-Inspired Character Options)

Codex Fantasia: Dominus Duodecim (Anime-Inspired Character Options)


Inject over-the-top, anime-style action into your adventures with this collection of subclasses, spells, feats and maneuvers! Inspired by the aesthetics and tropes of anime, manga and video games, Codex Fantasia: Dominus Duodecim promises to enliven the gaming experience of players looking to better realise their anime-esque fantasies in more tangible and satisfying...   [click here for more]
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Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game

Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game


*** 100% of all proceeds from this product directly benefits PADS of Illinois Valley, a homeless shelter group in North Central Illinois.  Please consider donating as you can - it's a great cause.  For every $100 this product raises, the author will add another pregenerated character to this work - starting with a lizardfolk monk.*** Product Overview: Are you...   [click here for more]
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Greatness From Small Beginnings: Level 0

Greatness From Small Beginnings: Level 0


Sometimes the greatest heroes have the most humble origins. Greatness From Small Beginnings is a comprehensive guide on running a 5th edition campaign of pre-adventuring characters.  Watch your characters grow from children to adventurers as they become the heroes the world needs. Greatness From Small Beginnings Contains: A step-by-step process for creating a level 0 adventuring party. The...   [click here for more]
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Dark Deeds: Character Backgrounds

Dark Deeds: Character Backgrounds


Dark Deeds presents 6 new backgrounds for dark and evil characters, plus two variant backgrounds. Each is complete, with new features, personality traits, bonds, ideals, and flaws, providing players with a host of new options to really get to grips with the darkness inside their character. Dark Deeds contains the following new backgrounds: Doomsayer Executioner (with Poisoner variant) Feral Fiendtouched Mortician Smuggler...   [click here for more]
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Planeswalkers Guide: Ravnica

Planeswalkers Guide: Ravnica


Welcome to my small ravnica supplement.  I hope you will excuse me, but they say a short pitch is an art, and unfortunatley i am no artist. So we will have to do it the long way around. This supplement is 23 pages of ravnica discussion, rules, races and subclasses.  So what do you get? You get about 3 pages of discussion of magic and religion on Ravnica.  52 new magic items, including 17 new items...   [click here for more]
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Eberron - Crossroads of Destiny: Starilaskur

Eberron - Crossroads of Destiny: Starilaskur


A bustling crossroads that sits like a thrumming heart at the center of a network of roads, rivers, and conductor stones. A factory town that rings with song as the influence of an industrious archfey spills over into the mortal world. A tense borderland where contrasts grind up against one another, resulting in sparks that would put the lightning rail to shame. Starilaskur is all of this and more....   [click here for more]
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Wizard: School of Hard Knocks

Wizard: School of Hard Knocks


School's Out For Ever! Wizards of the School of Hard Knocks learn magic the hard way. You don't have a spellbook. And you definitely don't use wands. Instead, your spells are tattooed onto your skin to create a painful but beautiful design. And your hands are more comfortable grasping a frying pan or broken bottle as your spellcasting focus. After all, you can then smack...   [click here for more]
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The Duskblade

The Duskblade


The Duskblade A dark library of ancient dwarven knowledge, filled with dusty tomes and guarded by mysterious constructs.  You seek to gather and perserve this ancient knowledge, prepare future generations for a life after the coming twilight.  But first, the automoton. You whisper a word and your sword alights with crackling lightning. Running forth you engage your foe, a slash...   [click here for more]
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Palms Passing Parcel & Logistics Guild

Palms Passing Parcel & Logistics Guild


"By any means necessary, Courier. Remember that." Are you ready to experience incredible adventures, unify the Realms and traverse immense locales? Here's your package. Go forth. So, how does one make being a delivery person interesting in the Forgotten Realms? By joining the Palms Passing Parcel & Logistics Guild - that’s how! Come, take a gander into the lives of the couriers who ensure our...   [click here for more]
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Champions of the Great Old Ones: Oath of Madness

Champions of the Great Old Ones: Oath of Madness


Bring the Eldritch Terror of the Great Old Ones to your table with this new Sacred Oath. In this new supplement for Great Old Ones and Elder Evil series, you are introduced to the paladins of the Great Old Ones. In Oath of Madness, you meet paladins who are corrupted in body and soul by the power of the Great Old Ones and have taken an oath to spread the maddening wisdom of Eldritch...   [click here for more]
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Skills: Defined, Refined, and Usable

Skills: Defined, Refined, and Usable


Skills: Defined, Refined, and Usable is an absolute must have for everyone. This new title contains amazing new and useful information on skills and their use in every situation. This includes: Explanations of each skill 2 BRAND NEW feats exclusively designed to make skills more integral to the game 18 easy to read charts explaining DC’s Over 10 ways to use skills in combat Players...   [click here for more]
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Calimport and the Skyfire Wastes: A Guide for Games in the Calim Desert

Calimport and the Skyfire Wastes: A Guide for Games in the Calim Desert


Explore an elementally-blasted wasteland formed from thousands of years of feuding genies. Discover ancient ruins and priceless relics lost to the sands of time. Embark on an adventure worthy of inclusion to the One Thousand and One Long Rests. Ally yourself with powerful Calishite pashas in a bid for the future of Calimport—City of Glory. Calimport and the Skyfire Wastes: A Guide...   [click here for more]
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The Juggernaut

The Juggernaut


Welcome Blunderers The Juggernaut is a brand new martial class that specializes in dominating the battlefields and the creatures within it. All juggernauts follow orders and specialize through them to become the best at what they do.. This includes 1 new class: The Juggernaut and 3 subclasses for it. Art used for the front page is AI generated. ...   [click here for more]
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The Clockwork Horror: A Warlock Patron

The Clockwork Horror: A Warlock Patron


The Clockwork Horror is a new Warlock Patron choice for Dungeons & Dragons 5th edition. --- Hello and salutations, friend! Are you feeling run down? Can’t keep up with the day-to-day demands of modern society? Were you injured in a recent Great War? Well, then perhaps you’d consider making a pact with a Clockwork Horror Patron near you.  Imagine being able to move with the greatest of...   [click here for more]
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Champions of Ravenloft Roguish Archtype: The Highway Man

Champions of Ravenloft Roguish Archtype: The Highway Man


Bring Ravenloft to your table with this new Roguish Archetype. In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft...   [click here for more]
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For the Family | Criminal Supplement

For the Family | Criminal Supplement


Looks like it's time to make you an offer you can't refuse! For the Family is a brand new supplement from Wandering Pilgrim Games focused solely around subclasses, enemies, and mechanics from criminal organizations. Looking for a way to play a Mafia enforcer? How about a Warlock drawing their power from the Family itself? With 4 new subclasses and 2 additional backgrounds, the options are yours! For...   [click here for more]
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The Crossroads

The Crossroads


The Crossroads is a whole new place for your players to explore. As a lively trading outpost between worlds, it can be easily incorporated in low-to-high level campaigns in any setting, though its planar nature plays particularly well with the Forgotten Realms setting and, to a lesser extent, with Eberron. All it takes is an old abandoned portal in the wild, or maybe the secret gate where...   [click here for more]
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Runemastery

Runemastery


Bend reality to your will as a Runechanneler. This 38 page handbook includes everything you need to add runic magic to your world. Runes are the ancient language of the old gods, the true language that was spoken to create the reality in which we now live. By acting as a conduit you can use these ancient words to enact your own will upon the world, just as the gods...   [click here for more]
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City of Coin, A Guide to Adventure in Athkatla

City of Coin, A Guide to Adventure in Athkatla


This book is a supplement to the *Forgotten Realms* setting for fifth edition DUNGEONS & DRAGONS. It provides new details for regions of Faerun briefly described in *The Sword Coast Adventurers' Guide*. It focuses on the nation of Amn, the region directly south of the Sword Coast, and more specifically on the city Athkatla, with maps and descriptions of the geography, people, politics, economy,...   [click here for more]
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Champions of Ravenloft Pirate of the Sea of Sorrows

Champions of Ravenloft Pirate of the Sea of Sorrows


Bring Ravenloft to your table with this new Martial Archetype. In this new supplement for Ravenloft, you are introduced to the Pirate of the Sea of Sorrows a sailor who is both fearless seaman and ruthless warrior In Martial Archetype: Pirate of the Sea of Sorrow, you meet a fighter who is not only a skilled seaman but also an unmatched warrior with pistol and rapier. This new...   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking...   [click here for more]
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Arena of Champions - The Dagger Master: A Rogue Archetype

Arena of Champions - The Dagger Master: A Rogue Archetype


Pick your blade, any blade.  You have focused on the weapon of the trade for most rogues – the dagger. But while most rogues merely wield the dagger, you have mastered it. You have become especially adept at throwing these deadly weapons with pinpoint accuracy. Your bond to your daggers seems almost supernatural, as if they are a part of you rather than just tools. With Laura Renfrew's amzing...   [click here for more]
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Untold Subclasses - Magiocratic Scion (Sorcerer)

Untold Subclasses - Magiocratic Scion (Sorcerer)


What do I get? One new playable subclass - The Magiocratic Scion - a sorcerer with breeding. One NPC statblock for a typical member of the subclass. Alternative optional rules for 18 reactive uses of metamagic. An optional reactive metamagic feat. This subclass is intended for use with the Sorcerer class as presented in the core rules or in conjunction with the options in Tasha’s Cauldron of Everything....   [click here for more]
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Prestige Path: Master Spy

Prestige Path: Master Spy


This was created by combining the 3.5e Spymaster and the 4e Master Spy. “I’ve seen the things you never intended me to see, heard whispers meant only for your conspirators. I know you well enough to take you down.” – Spy Master Rodrick Some adventurers glory in their reputations—the wider their exploits are known, the happier they are. By contrast,...   [click here for more]
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Nobody Expects the Thranish Inquisition

Nobody Expects the Thranish Inquisition


The Keeper of the Flame—head of the Thranish church—has died and an election is coming. Two religious orders want their candidates to win by any means necessary. Deceit. Terror. Murder. Nothing can stand in the way of the Inquisitors of the Pure Flame. Except maybe a young girl who can perform actual miracles…   "Nobody Expects the Thranish Inquisition" is an adventure for...   [click here for more]
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5e Magical Girl Subclasses

5e Magical Girl Subclasses


12 subclass options for Barbarians, Clerics, Druids, Fighters, Paladins, Rangers, Rogues, Sorcerers, Warlocks, and Wizards, inspired by the magical girl genre!  EDIT: Updated to V 2.0 Now includes Outfitter Artificer subclass Updated and added art Editted the subclasses for balance and readability, more in line with post-Tasha's design Language changes to make things easier to understand and flow...   [click here for more]
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Path of the Marked - A Barbarian subclass

Path of the Marked - A Barbarian subclass

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Prestige Path: Fleshwarper

Prestige Path: Fleshwarper


Update v1.2: Fixed a formatting issue in the Fleshgrafts document which cut off the last page of grafts. This was created by converting the 3.5e Fleshwarper. This also contains a host of flesh grafts converted from 3.5. This isn't all of them, but more are coming in the future in a Pay What You Want document. The ones presented here are so the Fleshwarper has some to work with. “The flesh...   [click here for more]
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Welcome to the City of Tomorrow

Welcome to the City of Tomorrow


Check out this guide to explore the futuristic technological marvel of the City of Tomorrow. First, we have a new Fighter Martial Archetype in the form of the Hextech Knight. Your character will upgrade and improve themselves with the city's tech and truly open up the battlefield and what you can do on it. Next are several creatures that call the city home, ranging from the from the Hextech Artificer...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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Mixed Martial Arts Guide for 5e, Part 2, Striking (Feat Book and Unarmed Fighting Additions)

Mixed Martial Arts Guide for 5e, Part 2, Striking (Feat Book and Unarmed Fighting Additions)


This is a feat book designed to make the art of striking and unarmed fighting compare and compete well with other character options at higher levels in D&D 5e. It contains new additions, move-sets, and techniques for characters using the 5th Edition unarmed fighting system. It provides an accurate look at authentic Striking styles and gives great incentives for being an unarmed combatant, Monk,...   [click here for more]
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The Toxic Slums

The Toxic Slums


Check out this guide to avoid the dangers and caustic aura of The Slums. First, we have a new Barbarian Path in the form of the Chem Masochist. Your character will enhance themselves chemically, fundamentally altering themself and not always for the better. Next are several creatures that call the slums home, ranging from the from Chempunk Thugs to the Chemtech Dreadnought. Magic items that harness...   [click here for more]
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Champions of Ravenloft: Rogues of Ravenloft

Champions of Ravenloft: Rogues of Ravenloft


Bring Ravenloft to your table with these new Roguish archetypes. In this new supplement for Ravenloft, you are introduced four new roguish archetypes. The Crypt Raider, the Cutpurse, the Snake Oil Seller, and the Vagabond Performer. In Champions of Ravenloft: Rogues of Ravenloft, you meet 4 new Rogues who are different from your average thief or assassin, each is high on flavour, designed...   [click here for more]
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Rogue: Soldiers of Fortune

Rogue: Soldiers of Fortune


"Look, I ain't in this for your revolution, and I'm not in it for you, Princess. I expect to be well paid. I'm in it for the money." (Han Solo) If you're "in it for the money" then you'll love the deal you get here. Two subclasses for the price of one and a background thrown in too! Soldier of Fortune Some people make a living growing crops. Others build homes or sell goods at the market. Your trade,...   [click here for more]
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Ananthia Campaign Guide

Ananthia Campaign Guide


"The land is drying out, and Ananthians feel powerless. The golden era of humans, elves, and dwarves fades from the parched pages of history as an insatiable desert grows. But there is no bad situation that cannot be made worse. For the past three hundred years, the last kingdoms of the East have been under the dominion of a Machiavellian demon cultist-turned-lich. Still, not all are ready to give...   [click here for more]
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Subclass Subversions

Subclass Subversions


Why does every class feel like a trope? Shouldn't your characters have options that make them unique and different? Of course they should. Subclass Subversions takes the existing thoughts about each class and turns them on their head. Inside you'll find flavorful non-traditional archetypes like a Druid who realizes the best way to preserve nature is to embrace the progress of humanity rather than to...   [click here for more]
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"Monk : Way of the Iron Pillar Tradition"

"Monk : Way of the Iron Pillar Tradition"


MONK : Way of the Iron Pillar Iron pillars are monks following a tradition, a tradition of reactiveness, patience and self-defense. They are trained in the way of blocking a dodging attacks until they see a chance to strike. They cultivate their bodies to be able to perform masterful martial prowesses and can even reach a degree of control on...   [click here for more]
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Way of the Drunken Master - A Monastic Tradition for Monks (5e)

Way of the Drunken Master - A Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
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Original Gangster: The Shattergang Family

Original Gangster: The Shattergang Family


At $2.99, it's an offer you can't refuse. The Shattergang Family details one of the major goblin mob families on Ravnica who specialize in explosive executions. It is perfect if you want to run a campaign against the Mafia or if for rogues wishing to join them. It includes: New Rank and Renown options for joining the Goblin Mafia 7 new items...   [click here for more]
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Druid:  Beast Forms, An essential guide

Druid: Beast Forms, An essential guide


Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search...   [click here for more]
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An Initiate's Guide to the Guilds - House Dimir

An Initiate's Guide to the Guilds - House Dimir


Knowledge is Power! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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Backgrounds & Subclasses for Roll20

Backgrounds & Subclasses for Roll20


Background & Subclasses Inside this volume you'll find: 2 Backgrounds. The Knight of Myth Drannor and Member of the Elemental Tribes. 2 Subclasses. The Oath of Eradication for paladins and Path of the Earthlord. One Page Encounter. A side quest—special task connecting this volume to other related products. Get...   [click here for more]
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The Truenamer

The Truenamer


Ancient Magic Finally Awoken Delving deep into ancient lore, learning primordial secrets of creation, and the forgotten language spoken by the gods themselves. Truenamers aren't your average arcanists - they change reality by utilising the lost magic of truespeech! Theorised to be the foundation of all modern magic, the truenamer's utterances have the power to transform the mundane...   [click here for more]
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An Initiate's Guide to the Guilds - The Simic Combine

An Initiate's Guide to the Guilds - The Simic Combine


A Vigean Institution!   The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly...   [click here for more]
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The Adamantine City of Tarondir (Fantasy Grounds)

The Adamantine City of Tarondir (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity "The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a...   [click here for more]
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An Initiate's Guide to the Guilds - The Izzet League

An Initiate's Guide to the Guilds - The Izzet League


A League of Their Own! The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which...   [click here for more]
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Untold Subclasses - Fortunate Soul Sorcerer

Untold Subclasses - Fortunate Soul Sorcerer


What do I get? One new playable subclass - The Fortunate Soul - a lucky sorcerer. One NPC statblock for a typical member of the subclass. Four additional alternative metamagic options. Six alternative sorcerer spells This subclass is intended for use with the Sorcerer class as presented in the core rules or in conjunction with the options in Tasha’s Cauldron of Everything. Drawing on the trope of...   [click here for more]
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Wizard-Potions Class

Wizard-Potions Class


Potions Class wizards are dedicated to finding new and exciting ways to combine random substances and hopefully make a drink that doesn't kill anybody on contact. They craft wonderous elixers mostly by accident but at least they try right. Mechanically you gain a potion table to roll on every day and have some helpful potions. At later levels you add some numbing to your potions, actual read your...   [click here for more]
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