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Inspired by arthurian legend, this warlock subclass allows you to make a pact with The Lady of the Lake, receive your own Exaclibur, and become the ruler you were always destined to be.
Inside is a full warlock subclass centred around your Anointed Weapon, a powerful relic that will grow with you into something unique, with traits you choose from a list of over 20 weapon features.
You will also... [click here for more] |
Dungeon Masters Guild |
$1.00
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Gourmand’s Cookbook contains instructions on culinary techniques and recipes for a variety of food and drink. Included are the formulae for several culinary magic items. The book itself serves as a player aid, and features 17 new magic items (the book itself and 16 culinary masterpieces), a new feat, 14 adventuring gear, rules for overeating, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
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This collection of class options includes:
The Way of the Unmastered, for the Monk - A nameless drifter who solves her problems with her trusty weapon of choice.
The Oath of the People, for the Paladin - A paladin as much at home with revolution and heaing the sick as smiting evil.
The Enforcer, for the Rogue - A rogue who relies on brute strength, dirty tricks, and sheer opportunism to get his way.
The... [click here for more] |
Dungeon Masters Guild |
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Bring the Eastern Realms to your table with these two new Martial Archetypes.
In this new supplement for Kara-tur the eastern realms, you are introduced to fighters skill in hand to hand combat.
In Warriors of Kara-tur Vol. 1, you meet fighters trained since youth in martial arts and prefer to fight their enemies with their fists. Now monks aren’t the only ones who use martial arts.... [click here for more] |
Dungeon Masters Guild |
$1.50
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Check out this guide to discover a hidden city of small folk with big hearts.
First, we have a new Ranger Archetype with the Bandle Scout. Your character will learn how to manipulate the wilderness to their advantage with both tactics and special poisons.
Next are several creatures that live in the Hidden City, ranging from the from Bandle Gunners to the mighty Mecha Monolith.
Magic items are found... [click here for more] |
Dungeon Masters Guild |
$3.99
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The first goblinkin, or half-goblinoids, were born when goblinoids mated with humanoids. Over the generations goblinkin have become a species unto themselves, able to proliferate by mating with each other. There are goblinkin that are true born, the result of one goblinkin mating with another, and those that are of mixed blood, having one parent of humanoid stock and the other of goblinoid heritage.... [click here for more] |
Dungeon Masters Guild |
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Invention Domain A Divine Domain for Clerics
July's Subclasses #28/31
Get the Invention Domain, a cleric that can create solutions to any problem whilst working with constructs as easily as humanoids, and the twenty-eighth of thirty-one subclasses being released in July!
Also available as part of the July's Subclasses... [click here for more] |
Dungeon Masters Guild |
$0.50
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"Fey Knights use magical techniques similar to those practiced by Druids and creatures of the Feywild."
... [click here for more] |
Dungeon Masters Guild |
$1.45
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Are you tired of murderhobos in your game? Are you tired of murderhobos being the only option? Dungeon Master’s Lab: Mercy & Justice presents character options (including spell options for all core spellcasting classes) that let player characters play genuine heroes who don’t have to slay their enemies (at least not all the time). No longer must you hunt down every last goblin, or waste... [click here for more] |
Dungeon Masters Guild |
$2.00
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A Warlock patron Option.
Some beholders manage to turn their madness and hatred of others into tyranny and oppression. Rather than live alone in solitude, these so-called eye tyrants enslave creatures that other beholders would slaughter, and use them to establish vast empires to rule over. An eye tyrant sometimes sets up its demesne underneath or occasionally even within a major city, overseeing... [click here for more] |
Dungeon Masters Guild |
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"Interlopers....a pox upon the name warforged. They serve the Lord of Blades willingly and totally, wearing the skins of other beings to blend in and exterminate those he deems dangerous. The only good Interloper is a dead Interloper." Arbiter Stoneskin, veteran of the Last War and the Ovek Station Offensive
The first entry in the WARFORGED! series from Daylight Publications,... [click here for more] |
Dungeon Masters Guild |
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In this INFERNAL supplement for the world's most FIENDISH role-playing game, you'll find 60 new spells, new class options for barbarians, clerics, warlocks, and wizards, a handful of new creatures and even a new infernal war machine! Perfect for expanding your new DESCENT INTO AVERNUS campaign, exploring evil options for your characters, making your BBEG even more B, B, and E, or just in general making... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Gunmancer is a new Aritificer Specialist subclass that deals in firearms. They create a special six shooter (revolver) that they engrave sigils upon, to alter it or the ammunition fired from it.
I have included 20 sigils that range in abilities from encasing the bullet in a elemental damage, increasing the firing range of the revoler, to even giving advantage to Charisma checks when the revolver... [click here for more] |
Dungeon Masters Guild |
$1.00
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Gladiators fight for two things: the thrill of the fight and the roar of the crowd. They learn and use a variety of fighting techniques for the entertainment of the crowd and can turn any misstep into a triumph.
Mechanically you gain a second fighting style and can gain stacks of glory when landing successful hits. You can use this stack of glory to turn a miss into a hit. At higher levels you gain... [click here for more] |
Dungeon Masters Guild |
$0.50
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A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula.
Highlights of this volume:
A survey of Transylvania's history and geography;
an overview of the beliefs, practices, crafts, and... [click here for more] |
Wizards of the Coast |
$7.99
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Bring Ravenloft alive with this new Sorcerous Origin.
In this new supplement for Ravenloft, you are introduced to the Sorcerous Origin: Vampire Bloodline, a sorcerer born of the necromantic energy of the vampires’ dark embrace. While you are not undead many of the vampires’ abilities and weakness are awakened in you. Only time will tell if the bloodlust of the vampire overwhelms you.
The... [click here for more] |
Dungeon Masters Guild |
$1.00
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Your party arrives outside of the Dwarven mining town of Oresville just in time for the Oresville Mining Festival is underway. There are many games and contests abound, but none of them are as anticipated as the "Open Mah-Eek Night" where Bards who lack the musical prowess have traded for their Comedic performance. Think you have what it takes to win the grand prize? The Summerfest Festivals await!... [click here for more] |
Dungeon Masters Guild |
$0.50
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Do you find the standard zombies in D&D to be lacking a certain... contagious aspect? Well, look for further — plague zombies are here to fill that niche. Good for casual encounters or a classic global apocalypse, plague zombies bring a few new twists to an old favorite.
Here's what you get:
• 3 new Tier 1 monsters: the plague zombies (types I-III), each with their own style... [click here for more] |
Dungeon Masters Guild |
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Arcane Tattoos II is an addition to my original Arcane Tattoos booklet. It contains seven new tattoos, and a revised Arcane Tattooist feat meant to clarify the execution of enhancement sessions. The original tattoos are, of course, still compatible. It is, however, recommended that those using the Arcane Tattooist feat use this new version. More updates to come as these are all tested.... [click here for more] |
Dungeon Masters Guild |
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Welcome to the city of Aldermane, an adventure set in a city boiling with corruption and danger at every turn. The city has been held in the thrall of a tyrant the Duke Landgrave Hildebrand who has continued to oppress his subjects. Living in Aldermane is not an easy life and any opportunity to make enough coin to escape is a rare and tempting gift. So, prepare for a daring Heist with a Twist!
I... [click here for more] |
Dungeon Masters Guild |
$0.99
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Life in high society is affected by intrigues and treachery. But some ambitions can‘t be achieved by blackmail, bribery or murder. So the game of seduction and matchmaking plays an important role in the policies of power. Young nobles learn the basics of this game as part of their courtly upbringing, but only a chosen few are taught the secrets of courtship as provided by the inscrutable College... [click here for more] |
Dungeon Masters Guild |
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Better Monsters Make Better Cities
Monsters are one of the most important aspects of any Dungeons and Dragons campaign, comprising one-third of the core rules and inspiring many players to take up the art of DMing. This book hopes to inspire a new generation of DMs to start their journeys and to give experienced DMs a new set of beasties to throw at their players.
Within this book... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A playable race for Guildmasters’ Guide to Ravnica
Despite their past as lowly laborers, the kraul are on the rise in the Golgari swarm.
Feedback is strongly encouraged as we intend to include this race in the forthcoming adventure The Felicity Triskelion, which picks up after the events of The Palace of Pain's Pleasures.
I have set this to pay what you want... [click here for more] |
Dungeon Masters Guild |
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NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
BACKSTORIES – NEW AND IMPROVED BACKGROUNDS
My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor.... [click here for more] |
Dungeon Masters Guild |
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This paladin subclass was inspired by a dak knight.
Paladins of this oath move through the night striking fear into the hearts of villians while remaining unseen. They are driven by the pursuit of justice and use their brains as much as their brawn.
Mechanically you gain a list of detective focused spells and new channel divinity options that let you solve any situation. At later levels you gain... [click here for more] |
Dungeon Masters Guild |
$0.50
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A martial scholar studies all things martial, to better themself not only on the battlefield, but in the mind as well. A student of war, the martial scholar knows that it is not enough to simply hone one’s body, but that one must hone their intellect to truly become a master of combat. Martial scholars travel the land and sea, collecting knowledge of various methods of combat and recording them for... [click here for more] |
Dungeon Masters Guild |
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The Science Fantasy Character options pack comes with a collection of homebrew content for use in urban, modern, futuristic, post-apocalyptic, or post-futuristic campaign settings. Inspired by the ad hoc blend of technology and fantasy seen in stories such as Big Trouble in Little China, Shadowrun, the works of Ray Bradbury and Poul Anderson, and Wil Wheaton's Titansgrave, this pack... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Find within these pages:
-7 eerie, haunting undead Yokai from Japanese mythology, their unique mechaniques brought to life for 5e: Buruburu, Gaki, Itsuki, Onryo, Reiki, and Zashiki Warashi!
-4 ghostly magical items and variant curses.
-1 rogue/cleric subclass: the Exorcist.
-Each yokai features a lore description and unique artwork from Ukiyo-E masters! ... [click here for more] |
Dungeon Masters Guild |
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A Witch homebrew class for DND 5e. Included is the Witch Spell List and four Binding Loci to choose from.
Bind yourself to a Locus of magic to learn new and powerful abilities. An intelligence based spellcasting class. ... [click here for more] |
Dungeon Masters Guild |
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New statblocks - Fragile Horse, Light Warhorse, Heavy Warhorse
20 new items for Horses and riders
New feats
Full list of breeds of Forgotten Realms
Still Work In Progress.
Version 0.6
Made by Ukraine. Слава Україні!
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
While often viewed as savage monsters in other lands, ogres are a valued and respected part of Zakharan life. Their strength, great size, and honest natures make them invaluable additions to society.
This supplement provides everything you need to bring ogres to life in your campaign. Within you will find:
Rules for player character ogres and half-ogres
Discussions of how ogres’ unique... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Dark Paladin offers an alternative path for paladins who fall from grace. A player can choose this option with your approval.
When a paladin breaks its oath, sometimes it falls into darkness and becomes a Dark Paladin. A Dark Paladin is not necessarily evil, but it has lost the light of its Sacred Oath. Dark Paladins tap into the darkness within themselves, and can even make it manifest as... [click here for more] |
Dungeon Masters Guild |
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So you've decided to buy toilet paper. It's flying off the shelves like it's made of helium and even Amazon is out of stock.
The good news is that at the height of scarcity you've finally managed to acquire that most soft and precious of modern conveniences: the great, missing Toilet Paper. The bad news is that it's not exactly the toliet paper you needed, but maybe it's the toilet... [click here for more] |
Dungeon Masters Guild |
$0.72
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It's been a while, hasn't it. But it's here at last! The original hit 70 downloads (making it a copper seller), so lets se if we can make it heppen again, eh. Hope you find this useful, and if you end up using any of the races or subraces in this book, please leave a review to tell me how it goes.
Click here to see Kobold Chaos, a classic style adventure for first level characters.
Click here... [click here for more] |
Dungeon Masters Guild |
$0.50
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A new artificer specialist option for 5th edition Dungeons & Dragons.
Elemental Engineers wield a powerful and dangerous elemental cannon that unleashes blasts of cold, fire, or lightning. As they grow stronger, these artificers can imbue arms and armour with elemental power.
Elementals are notoriously unstable and difficult to control. It would take a brave or foolish individual... [click here for more] |
Dungeon Masters Guild |
$0.65
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Some monks spend little to no time studying in temples, but instead learn their art on the mean streets. These monks might work among the city’s poor, collect alms in busy markets, serve at inner-city temples, or be urban hermits who study humanity among the people of the streets and alleys.
You may select the way of the street fighter monastic tradition at 3rd level, subject to your DM’s... [click here for more] |
Dungeon Masters Guild |
$1.95
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This Sorcerer subclass was inspired by deals with the devil. Fiendish Lineage sorcerers are blessed or cursed with infernal blood coursing through their veins. Often ostracized by societies that fear them these sorcerers usually turn down a dark path but some try to do better than their heritage would lead people to assume. Mechanically you get a handfull of damage resitances and buffs across your... [click here for more] |
Dungeon Masters Guild |
$0.50
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Character Options for the Next Generation of Adventurerers
Heroes come and go, but adventuerers have persisted throughout every age and era.
This short document includes character options inspired by our recently released NPC compendium,
Retired Adventurers, available here.
Out of Retirement (Background)
Ideal for creating new mid-level characters, this... [click here for more] |
Dungeon Masters Guild |
$0.99
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A new subclass from Lucky Dice Publishing, the College of Celebrity is for fame-chasing bards who overpower their enemies with their status and force of personality. All content is available in a screen reader-compatible tagged PDF.
What can you do with this supplement?
Choose a new subclass with five original features: Smile! Compel others to succeed
Famous... [click here for more] |
Dungeon Masters Guild |
$2.95
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Bring the horror of the offspring of the lord of murder to your table.
In this new supplement for the Forgotten Realms and, you are introduced to the sorcerous children of the god Bhaal
In Sorcerous Origin Bhaal Spawn, you meet a new breed of a sorcerer who literally descends from a god, albeit a god of murder. One of your parents or grandparents was a Bhaal spawn and imbued with a... [click here for more] |
Dungeon Masters Guild |
$1.00
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New player options for a setting nonspecific faction called the Assembly of Gond. Included are 2 Backgrounds, 4 Artificer Subclasses, 22 Infusions, 23 Items, and 1 Artisan's Tools.
Options include a progression tree for Artificer infusions that unlock unique new abilities to help customize your character and improve the viability of this diverse subclass. With an item list that adds a broader range... [click here for more] |
Dungeon Masters Guild |
$9.99
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Disguises and Deceit
“We are so accustomed to disguise ourselves to others, that in the end, we become disguised to ourselves.” ― François de La Rochefoucauld
The Interlopers
From the Records of Ignys Byr, Leader of the Arbiters:
When the Principle first told me of the Interlopers, I was disgusted. Even someone as twisted as the Lord of Blades would... [click here for more] |
Dungeon Masters Guild |
$3.00
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Barbarian of the Savage Streets
Born of the slums and ghettos of the largest cities, wits and reflexes honed in the struggle to survive, relying on whatever weapons can be found at hand – or on fists and grit alone. Those barbarians who follow the Path of the Street Fighter are creatures of the savage city streets, often having grown up as gang members, pit fighters, or muscle-for-hire. Every... [click here for more] |
Dungeon Masters Guild |
$0.95
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Join the Boros Legion and become the ultimate frontline charger. With Paths of Ravnica: Reckoner Fighter you become a deadly weapon, storing damage you incur as an electric charge that you may expend using a number of powerful abilities. Let your potential erupt as a bolt of lightning, cover you like a shield, or flow into your weapon... just don't hold it for too long or you might... [click here for more] |
Dungeon Masters Guild |
$0.95
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Formalist A Martial Archetype for Fighters
July's Subclasses #29/31
Get the Formalist, a learn'd soldier that has mastered well-established forms and stances for combat, and the twenty-ninth of thirty-one subclasses being released in July!
Also available as part of the July's Subclasses Bundle ... [click here for more] |
Dungeon Masters Guild |
$0.60
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Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes.
Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ... [click here for more] |
Dungeon Masters Guild |
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****Updated as of March 9th, 2020****
This wonderful bundle includes the following
-The Jaeger
-6 Jaeger Archetypes
-An expanded Armament list with more refined rules for Armaments
-3 new subclasses (For Fighter, Rogue, and Archknight) based off three Jaeger Guilds. ... [click here for more] |
Dungeon Masters Guild |
$3.95
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This Bard subclass was inspired by the old west gambler archetype. Gambler's College Bards are willing to risk themselves and their party for potentially greater rewards. Mechanically you add chance with a new Gambler's Die table that is connected to your Bardic Inspiration, eventually being able to control what effect you get. You also get firearms proficiency so you can palm a pistol under te table... [click here for more] |
Dungeon Masters Guild |
$0.50
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Eternal Hunter
Be ready to play a new ranger subclass.
Created from Halo VI, the subclass of the 'eternal hunter merges the various myths of the wild hunt and unites them into one, also uses you a tool to summon fallen comrades from past wars.
Highlights
- Being able to choose which comrade to summon from 4 possible types. ... [click here for more] |
Dungeon Masters Guild |
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This Artificer subclass was inspired by magnets and various characters that use magnetic powers.
Move your foes around the battlefield with the power of magnets. Magnetics artificers manipulate the naturally occuring magnetic fields of the world to move creatures and them selves around.
Mechanically you gain extra weapons and cannot be disarmed when wielding metal weapons and shields. You also gain... [click here for more] |
Dungeon Masters Guild |
$0.50
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