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Player Primer: Icewind Dale

Player Primer: Icewind Dale


Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including: Life in Icewind Dale Important story events Regions and settlements of Icewind Dale Factions of Icewind Dale New & adapted backgrounds A Character...   [click here for more]
Dungeon Masters Guild  $4.95 $2.97

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Bigby's Handbook of Creative Spell Use

Bigby's Handbook of Creative Spell Use


"...This isn’t a glorified min-maxing thread, though some of these techniques will appeal to the more munchkin or power gamer, but so many more speak to the creative, cool and genuinely fascinating weavings of the weave..." - @CurseofSebs Bigby's Handbook of Creative Spell Use Bigby’s Handbook of Creative Spell Use is a 70+ page supplement full of creative spell use, combos and character synergies...   [click here for more]
Dungeon Masters Guild  $14.95 $8.97

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Amarune's Almanac: Arctics of the Realms

Amarune's Almanac: Arctics of the Realms


"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my...   [click here for more]
Dungeon Masters Guild  $9.95 $5.97

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Snow and Ice, Things Nasty and Nice

Snow and Ice, Things Nasty and Nice


The arctic environment holds a mysterious atmosphere of danger and discovery for those who dare to settle there and those who venture to explore it. One can never be sure what lurks over that nearby snow drift, inside that dark cave, or under that frozen ice. Threats loom over the next hill, but treasures may also be found hidden among the seldom explored corners  of the harsh environment. Snow...   [click here for more]
Dungeon Masters Guild  $4.95 $2.97

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Icewind Dale - Setting Guidebook

Icewind Dale - Setting Guidebook


“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.”        ~Drizzt Do’Urden Included in the Icewind Dale Setting Guidebook: Expanded lore for Ten-Towns & surrounding areas: History on each of the ten towns, dwarven valley, the open tundra, and...   [click here for more]
Dungeon Masters Guild  $9.99 $5.99

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Amarune's Almanac: Mountains of the Realms

Amarune's Almanac: Mountains of the Realms


"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome...   [click here for more]
Dungeon Masters Guild  $9.95 $5.97

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Heroes of Icewind Dale

Heroes of Icewind Dale


Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers! Steeped in lore and brimming with flavorful character options, this player's companion provides new...   [click here for more]
Dungeon Masters Guild  $7.95 $4.77

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Laeral Silverhand's Notebook: Surviving Icewind Dale

Laeral Silverhand's Notebook: Surviving Icewind Dale


Fight monsters, uncover items, learn new spells and meet new people (and a goat) in this supplement that perfectly fits any campaign running in the Icewind Dale. I have held many titles in my time. Open Lord of Waterdeep, Lord Mage of Waterdeep, Chosen of Mystra and One of the Seven Sisters. But the most important name I hold for you is Laeral Silverhand, daughter of Mystra and Witch-Queen...   [click here for more]
Dungeon Masters Guild  $9.95 $5.97

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Faiths of the Forgotten Realms 3

Faiths of the Forgotten Realms 3


Faiths in the Frozen North! Faiths of the Forgotten Realms returns with Volume 3! 11 gods have been selected with thematic ties to Icewind Dale and the Frozenfar. Each includes a lore snapshot of the faith and its activities in the frozen north, plus character motivations and roleplaying hooks. Within you will find 24 new archetypes spread across all the classes, 12 shared...   [click here for more]
Dungeon Masters Guild  $11.99 $7.19

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Adventure Sidekicks: Rime of the Frostmaiden

Adventure Sidekicks: Rime of the Frostmaiden


From the creative team that brought you Animal Sidekicks: Do you want to play Rime of the Frostmaiden, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement, you'll...   [click here for more]
Dungeon Masters Guild  $3.95 $2.37

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10 Icewind Dale Backgrounds

10 Icewind Dale Backgrounds


Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below!  ...   [click here for more]
Dungeon Masters Guild  $1.99 $1.19

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Companions of Icewind Dale

Companions of Icewind Dale


Even heroes need help! Maybe you want to run a solo game, but are afraid of sending your character alone into the cold. Maybe your adventuring crew is a few hats short of a party. Maybe a white dragon just made your fighter into an ice pop and you need an extra character to run, with a minimum of fuss. The Companions of Icewind Dale are here to help! Here you'll find eight unique sidekick...   [click here for more]
Dungeon Masters Guild  $2.95 $1.77

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Primordial Powers - The Tomes of Melchior I: Elemental Spells

Primordial Powers - The Tomes of Melchior I: Elemental Spells


Theme The theme of this supplement is elemental, so each spell is focused on one or more of D&D’s elemental damage types (acid, cold, fire, lightning, and thunder), or one of the four traditional elements (air, earth, fire, and water). Some of the damage types (acid and thunder especially) are very underrepresented by the official spells, making it difficult to craft a character with an elemental...   [click here for more]
Dungeon Masters Guild  $3.95 $3.16

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Icewind Dale: Chronicles of Ten Towns

Icewind Dale: Chronicles of Ten Towns


What is Icewind Dale: Chronicles of Ten Towns? This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures....   [click here for more]
Dungeon Masters Guild  $4.95 $2.97

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Narfell

Narfell


“Another good place to stay away from” - Ed Greenwood In the far north of the Forgotten Realms lies a frozen tundra. Nomadic herding tribes maintain a quiet existence, choosing to forget the nation’s past. When a once terrible empire threatened Faerun with their abyssal magic. This 90 Page Setting Guide to the Nation of Narfell Includes: Region History...   [click here for more]
Dungeon Masters Guild  $19.95 $11.97

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Rime Sorcery

Rime Sorcery


Wield the Power of Primordial Ice! The Norse story of Creation begins with Fire and Ice. When the first of the nine worlds came into being, a yawning void, Ginungagap, divided the cold of Niflheimr from the heat of Muspelheimr. There, the frozen and venomous waters of the river Élivágar met the molten sparks cast off by the realm of fire. As the ice melted in the heat, the void was filled...   [click here for more]
Dungeon Masters Guild  $1.95 $1.17

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Into the Frozen Tundra

Into the Frozen Tundra


Check out this guide before you bundle up and head into the Arctic winds and frozen land. First, we have a new Cleric Domain in the form of the Arctic. Your character will worship the icy dieties who call on the ice for strength, patience, and endurance. Next are several creatures that call the tundra home. we range from the gentle poro to the cursed Sons of Valhir. The tundra has inspired many...   [click here for more]
Dungeon Masters Guild  $3.99 $2.39

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Everyone's Been Naughty

Everyone's Been Naughty


Up in the frozen kingdom of Hartsvale, lies the city of Darkwell. Birthplace of the Midwinter Holiday. It is here where the Midwinter Cycle was created. A cycle which regulates the holiday cheer throughout all Faerûn. However, a red menace is terrorizing Darkwell and unbeknownst to the citizens, it threatens to break the Midwinter Cycle and bring darkness to all the land. Everyone’s Been Naughty...   [click here for more]
Dungeon Masters Guild  $4.95 $2.97

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Icewind Dale: Cult of the Shattered Peak

Icewind Dale: Cult of the Shattered Peak


Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak. This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks...   [click here for more]
Dungeon Masters Guild  $6.95 $4.17

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Revelations of the Icedawn - The Holy Book of Auril, the Frostmaiden

Revelations of the Icedawn - The Holy Book of Auril, the Frostmaiden


Revelations of the Icedawn is the holy book of spells and prayers given to the most devout followers of the evil goddess of winter: Auril, also known as the Frostmaiden. This spellbook sparsely makes it into the hands of outsiders, making it a much sought-after rarity for the average spellcaster. This is a 5e conversion of the spells found in Dragon Magazine issue #312, with added spell lists from...   [click here for more]
Dungeon Masters Guild  $1.95 $1.17

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Frostburn (3.5)

Frostburn (3.5)


Survival at Sub-Zero Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared. This supplement for the D&D game explores the impact of...   [click here for more]
Wizards of the Coast  $16.99 $10.19

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PRIMAL - Sasquatch: A Race Option for Dungeons and Dragons 5E

PRIMAL - Sasquatch: A Race Option for Dungeons and Dragons 5E


THE SASQUATCH: Mysterious Creatures of Legend! Protectors of nature and wardens of the wild-places of the world. Their's is a people and culture shrouded in the mists of time, that some say have their origins from travelers of distant worlds. Shy and elusive, these mighty defenders of the natural world can be found in almost any corner of the primordial lands. Welcome to PRIMAL!...   [click here for more]
Dungeon Masters Guild  $3.99 $2.39

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Better Elves

Better Elves


Additional and reworked content for playing Elves within fifth edition Tired of Elves within D&D? Do you feel as if Elves don't feel magical and thematic, but rather as just humans with pointed ears? Then look no further! Subraces Old and New Within this PDF you will find a variety of different elven subraces to select from, both old subraces re-imagined and brand new subraces to inhabit your...   [click here for more]
Dungeon Masters Guild  $3.16 $3.15

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Runecasters of the North

Runecasters of the North


After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides: Rules...   [click here for more]
Dungeon Masters Guild  $1.99 $1.19

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Circle of Disaster - A Druid Archetype

Circle of Disaster - A Druid Archetype


Some druids are shepherds, others are sages. Druids of the Circle of Disaster represent the raw destructive potential of nature, and all fear them. Those who don’t find themselves at the mercy of the storm, volcano, or the very earth itself! The supplement contains a Druid subclass themed around disasters. They have the power to cause disasters, but also the power to sense them,...   [click here for more]
Dungeon Masters Guild  $1.45

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Subclasses for Northlanders

Subclasses for Northlanders


Subclasses for Northlanders Here's a small collection of subclasses, and a couple of creatures, inspired by various historic northern civilizations and their mythologies. I try to provide a variety of complexity levels, from simple to advanced, and introduce variety of new mechanics tied in with the old, to create something unique, or something that is not yet covered by D&D....   [click here for more]
Dungeon Masters Guild  $7.00 $5.60

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More Elf Subraces

More Elf Subraces


Elves are a fascinating race and show up in many examples of fantasy (and other) fiction. But Elves are an ancient and varied race and there are many more subraces of Elves. I present to you 7 new subraces of Elves to use as your PCs and NPCs: p3 .. Frost Elf p4 .. Twilight Elf p5 .. Burnt Elf p6 .. Clan Elf p7 .. Wild Elf p8 .. Arcane Elf p9 .. Mariner Elf Each page has a description of the elf...   [click here for more]
Dungeon Masters Guild  $1.99 $1.19

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Heroes of the Icy North

Heroes of the Icy North


The far north is a brutal place, a land of harsh weather and dangerous enemies; it breeds a different kind of adventurer who has adapted to the high mountains and frozen wastes of the north. This product provides: Three new Race Options: Ice Genasi, Furchin Halfling and Glacier Dwarf. Eight Class Archetypes: Path of the Beast-Shirt Barbarian College of the Cold Hearts Bard Hearth...   [click here for more]
Dungeon Masters Guild  $3.95 $2.37

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Blood of the North - The Circle of Snowfall: A New Druid Circle

Blood of the North - The Circle of Snowfall: A New Druid Circle


The Circle of Snowfall Many see the coming of a blizzard as something terrible and apocalyptic, but for those druids who welcome it, they see the goddess Skadi on her skis flying through the wind, followed by her wolves in tow. Druids who join the Circle of Snowfall help usher in the great blizzards that herald approach of the Winter Queen, who feel most at home in the howling winds of a snowstorm....   [click here for more]
Dungeon Masters Guild  $2.00 $1.20

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Northern Saga - Chapter 1: Grendel's Curse

Northern Saga - Chapter 1: Grendel's Curse


Introducing "Northern Saga" an epic D&D 5e episodic adventure that delves deep into the realms of Norse Mythology. "Northern Saga - Chapter 1: Grendel's Curse" is the first chapter in an episodic adventure series that draws inspiration from the rich tapestry of Norse myths. Each chapter presents a new mythological tale, offering a thrilling and interconnected narrative that will keep players on...   [click here for more]
Dungeon Masters Guild  $4.99 $3.99

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5e. Brook's Tome of Polar Magic

5e. Brook's Tome of Polar Magic


When the fires of war shall rage, it is only logical to bring forth the frost. Inside this tome are a collection of 14 chilling incantations designed to protect your allies, inhibit your foes, or destroy those who oppose you with the unforgiving bite of endless winter. Hidden pages also speak of a reclusive race, the Snow Folk, who have mastered this craft and tucked themselves away in the furthest...   [click here for more]
Dungeon Masters Guild  $2.00 $1.20

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Domains of the Vault

Domains of the Vault


Hello hello, I hope everyone is having a lovely day. This is a compilation of Cleric Subclasses, this is the fourth in the "From the Vault" series along with the Patrons of the Vault, Paths of the Vault, and Orders of the Vault. This project was a long time in the making and I almost stopped several times but now it is finished. While this may not have been my biggest project this probably took the...   [click here for more]
Dungeon Masters Guild  $2.00 $1.60

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Kirin's Guide to Storms

Kirin's Guide to Storms


Kirin's Guide to Storms Electrical, lightning, sound, thunder and weather themed subraces (2), subclasses (13), invocations (6), feats (2), revised spells (4), elemental stat blocks (9).  Rising Storm is a supplement for Players and Dungeon Masters looking for storm themed character options and elemental stat blocks. Players will find: Storm Genasi...   [click here for more]
Dungeon Masters Guild  $4.99 $2.99

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Caniborn (Beast-Folk) Player Options

Caniborn (Beast-Folk) Player Options


Foxes, Wolves, and Bears OH MY! This product comes with 3 new player character race options.  Have you ever wanted to lead a pack as a wise wolf? How about charm people with your foxy features? Have you ever wanted to take a hit like a bear and keep on fighting? Then these are the character options for you. ...   [click here for more]
Dungeon Masters Guild  $2.99 $1.79

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Daylight Publications Mentorship Program Presents...: The Knight of the Polar Lights - A New Fighter Archetype

Daylight Publications Mentorship Program Presents...: The Knight of the Polar Lights - A New Fighter Archetype


The Knight of the Polar Lights The tundra of the polar regions is a stark and harsh environment with frigid winters and chilly summers. Despite the bleak conditions of limited vegetation and wildlife, there is also beauty to be seen in the snowy, icy landscape and in the auroras that often paint the night sky with a palette of red, green, and blue. These auroras are frequent natural phenomena in polar...   [click here for more]
Dungeon Masters Guild  $2.00 $1.20

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Christmas Class Pack

Christmas Class Pack


This pack of classes is the perfect thing to aid all Christmas or Winter-themed adventures, with subclasses for the Bard, Fighter, Ranger, Rogue, Wizard. ...   [click here for more]
Dungeon Masters Guild  $3.99 $3.19

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Path of the Frigid Spirit

Path of the Frigid Spirit


At 3rd level, a barbarian gains the Path feature. Here is an option for your epic adventures! Path of the Frigid Spirit. ...   [click here for more]
Dungeon Masters Guild  $1.99 $1.19

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